getClientState

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Revision as of 12:02, 22 November 2013 by Str (talk | contribs)
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Description

Description:
Returns client state in network game. Works on both, client and dedicated server.
Groups:
Uncategorised

Syntax

Syntax:
getClientState
Return Value:
String - Client state. Possible values are:
DEBRIEFING READ
GAME FINISHED
BRIEFING READ
BRIEFING SHOWN
GAME LOADED
MISSION RECEIVED
ROLE ASSIGNED
MISSION ASKED
MISSION SELECTED
LOGGED IN
CONNECTED
CREATED
NONE - (Returns this in SP)

Examples

Example 1:
_state = getClientState;

Additional Information

See also:
getPlayerUID

Notes

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Notes

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