insertEditorObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
Line 18: Line 18:
{{Feature | Informative | Some Old Editor Command}}
{{Feature | Informative | Some Old Editor Command}}


|s1= map '''insertEditorObject''' [type,value,[name1,value1,...],subtype class]
|s1= map [[insertEditorObject]] [type,value,[name1,value1,...],subtype class]


|p1= map: [[Control]] -
|p1= map: [[Control]] -

Revision as of 18:58, 20 June 2021

Hover & click on the images for description

Description

Description:
Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map insertEditorObject [type,value,[name1,value1,...],subtype class]
Parameters:
map: Control -
[type,value,[name1,value1,...],subtype class]: Array -
Return Value:
String

Examples

Example 1:
-

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on May 7, 2015 - 13:56 (UTC)
Benargee
"This works only in the old 3D editor"
- KM