loadGame: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=")
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<tt>[[campaignConfigFile]] / "Campaign" / &lt;battle&gt; / &lt;mission&gt; / "lives"</tt>{{Feature | Informative | A [[addMissionEventHandler | mission event handler]] [[Arma_3:_Event_Handlers/addMissionEventHandler#Loaded | <tt>"Loaded"</tt>]] is available and is important that it is added in <tt>preInit</tt> in order for it to fire on load from save}}
<tt>[[campaignConfigFile]] / "Campaign" / &lt;battle&gt; / &lt;mission&gt; / "lives"</tt>{{Feature | Informative | A [[addMissionEventHandler | mission event handler]] [[Arma_3:_Event_Handlers/addMissionEventHandler#Loaded | <tt>"Loaded"</tt>]] is available and is important that it is added in <tt>preInit</tt> in order for it to fire on load from save}}


| '''loadGame'''
\|s1= '''loadGame'''


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 16:41, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Mission Information

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSavingsaveGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note