locked: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(syntax)
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
(29 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Check if [[vehicle]] is locked for [[Object#Persons|Persons]]. If it is locked, [[Object#Persons|Persons]] cannot mount / dismount without order. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''locked''' vehicle |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= vehicle: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Number]] - since Arma 3: 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; -1 - vehicle is null. Older games will return [[Boolean]] |=
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>_locked = [[locked]] _jeepOne;</code> |= Example 1
____________________________________________________________________________________________


| [[lock]], [[setVehicleLock]] |= See also
|arg= global


}}
|gr1= Object Manipulation
 
|descr= Check if [[vehicle]] is locked. If it is locked, [[Object#Person|Persons]] cannot mount / dismount without order.
 
|s1= [[locked]] vehicle


<h3 style="display:none">Notes</h3>
|p1= vehicle: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on March 4, 2013 - 16:20
|r1=
<dt class="note">'''[[User:Druid|Druid]]'''<dd class="note">From Arma 3 version 0.50 is return value [[Number]]:<br/>
* [[Number]] - since {{GVI|arma3|0.50}}
-1 - Object is null<br/>
** 0: Unlocked
0 - Unlocked<br/>
** 1: Default - a subordinate player cannot enter without AI leader order
1 - Default<br/>
** 2: Locked
2 - Locked<br/>
** 3: Locked for player
3 - Locked for player
** -1: vehicle [[isNull|is null]]
* [[Boolean]] for older games


<!-- Note Section END -->
|x1= <sqf>_locked = locked _jeepOne;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] [[lockedCargo]] [[lockedTurret]]
[[Category:Scripting Commands|LOCKED]]
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LOCKED]]
[[Category:Scripting Commands OFP 1.46|LOCKED]]
[[Category:Scripting Commands ArmA|LOCKED]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:23, 7 May 2022

Hover & click on the images for description

Description

Description:
Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
Groups:
Object Manipulation

Syntax

Syntax:
locked vehicle
Parameters:
vehicle: Object
Return Value:
  • Number - since Arma 3 logo black.png0.50
    • 0: Unlocked
    • 1: Default - a subordinate player cannot enter without AI leader order
    • 2: Locked
    • 3: Locked for player
    • -1: vehicle is null
  • Boolean for older games

Examples

Example 1:
_locked = locked _jeepOne;

Additional Information

See also:
lock setVehicleLock lockedDriver lockedCargo lockedTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note