mod: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>")
Line 36: Line 36:
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_remaining = 5 mod 2; {{cc|returns 1, as 5 divided by 2 is 2 &times; 2 + '''1'''}}</code>
|x1= <code>_remaining = 5 mod 2; // returns 1, as 5 divided by 2 is 2 &times; 2 + '''1'''</code>


|seealso= ‎[[Math Commands]], [[Operators]], [[a % b]]
|seealso= ‎[[Math Commands]], [[Operators]], [[a % b]]

Revision as of 12:22, 12 May 2022

Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Alias:
a % b
Groups:
Math

Syntax

Syntax:
a mod b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
_remaining = 5 mod 2; // returns 1, as 5 divided by 2 is 2 × 2 + 1

Additional Information

See also:
Math CommandsOperatorsa % b

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • mod is identical to a % b
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand mod 1); In A1, the new commands round, floor or ceil would be the easier way to round.