saveVar: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr1= Variables |GROUP1=
|gr1= Variables |GROUP1=
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| Save variable value into the campaign space. This variable is available to all following missions in the campaign. |DESCRIPTION=
| Save variable value into the campaign space. This variable is available to all following missions in the campaign. |DESCRIPTION=
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| '''saveVar''' varname |SYNTAX=
| '''saveVar''' varname |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[saveVar]] "varOne"</code> |EXAMPLE1=
|x1= <code>[[saveVar]] "varOne"</code> |EXAMPLE1=
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|  |SEEALSO=
|  |SEEALSO=

Revision as of 03:15, 17 January 2021

Hover & click on the images for description

Description

Description:
Save variable value into the campaign space. This variable is available to all following missions in the campaign.
Groups:
Variables

Syntax

Syntax:
saveVar varname
Parameters:
varname: String
Return Value:
Nothing

Examples

Example 1:
saveVar "varOne"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 28, 2009 - 22:56 (CET)
Wolfrug
If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);).

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