setMarkerShape: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma1 |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|gr1 = Markers |GROUP1=
|game3= arma2oa
|version3= 1.50


|eff= global |Multiplayer Effects=
|game4= tkoh
|version4= 1.00


| Selects shape (actual type) of the marker. The shape can be:
|game5= arma3
* <tt>"ICON"</tt>
|version5= 0.50
* <tt>"RECTANGLE"</tt>
* <tt>"ELLIPSE"</tt>
* <tt>"POLYLINE"</tt>
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
|DESCRIPTION=


| markerName '''setMarkerShape''' shape |SYNTAX=
|gr1= Markers


|p1= markerName: [[String]] |PARAMETER1=
|eff= global


|p2= shape: [[String]] |PARAMETER2=
|descr= Selects shape (actual type) of the marker.


| [[Nothing]] |RETURNVALUE=
|mp= {{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
 
|x1= <code>"Marker1" [[setMarkerShape]] "RECTANGLE";</code> |EXAMPLE1=


| [[markerShape]], [[setMarkerBrush]], [[setMarkerColor]], [[setMarkerDir]], [[setMarkerPos]], [[createMarker]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[setMarkerAlpha]], [[setMarkerShapeLocal]] |SEEALSO=
|s1= markerName [[setMarkerShape]] shape


}}
|p1= markerName: [[String]]
 
|p2= shape: [[String]] - the shape, can be one of:
* {{hl|"ICON"}}
* {{hl|"RECTANGLE"}}
* {{hl|"ELLIPSE"}}
* {{hl|"POLYLINE"}}


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>"Marker1" setMarkerShape "RECTANGLE";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[markerShape]] [[setMarkerShapeLocal]]
[[Category:Scripting Commands|SETMARKERSHAPE]]
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 01:26, 2 February 2024

Hover & click on the images for description

Description

Description:
Selects shape (actual type) of the marker.
Multiplayer:
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerShape shape
Parameters:
markerName: String
shape: String - the shape, can be one of:
  • "ICON"
  • "RECTANGLE"
  • "ELLIPSE"
  • "POLYLINE"
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerShape "RECTANGLE";

Additional Information

See also:
markerShape setMarkerShapeLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note