useAudioTimeForMoves: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
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|p2= toggle: [[Boolean]]
|p2= toggle: [[Boolean]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player useAudioTimeForMoves true</code>
|x1= <code>player useAudioTimeForMoves true</code>

Revision as of 11:18, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
Syntax needed
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
setAccTimeaccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 30, 2019 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.