Arma: cfgvehicles Config
Arma: cfgVehicles
[N] = Number [C] = Class [S] = String [A] = Array
this is how you can get the translated typename of a vehicle:
_x = jeep; // Your vehicle _name = gettext (configFile > "CfgVehicles" >> (typeof _x) >> "displayName");
This is the cfgvehicles config with all values. You can create usefull functions as above with this information. Just take some time to check were the values could be related to.
First Part, you can find the second one in the discussion page. --Crowe 16:58, 14 March 2008 (CET)
[N] configFile >> CfgVehicles >> access = 1 [C] configFile >> CfgVehicles >> All =
[N] configFile >> CfgVehicles >> All >> access = 0
[C] configFile >> CfgVehicles >> Logic = bin\config.bin/CfgVehicles/All
[N] configFile >> CfgVehicles >> All >> scope = 0
[S] configFile >> CfgVehicles >> Logic >> displayName = Spiel-Logik
[C] configFile >> CfgVehicles >> AllVehicles = bin\config.bin/CfgVehicles/All
[N] configFile >> CfgVehicles >> All >> reversed = 1
[S] configFile >> CfgVehicles >> Logic >> nameSound = target
[S] configFile >> CfgVehicles >> AllVehicles >> icon = iconVehicle
[C] configFile >> CfgVehicles >> Land = bin\config.bin/CfgVehicles/AllVehicles
[N] configFile >> CfgVehicles >> All >> autocenter = 1
[N] configFile >> CfgVehicles >> Logic >> scope = 2
[S] configFile >> CfgVehicles >> AllVehicles >> nameSound = contact2
[S] configFile >> CfgVehicles >> Land >> displayName = Fahrzeug
[C] configFile >> CfgVehicles >> LandVehicle = bin\config.bin/CfgVehicles/Land
[N] configFile >> CfgVehicles >> All >> animated = 1
[S] configFile >> CfgVehicles >> Logic >> vehicleClass = Objects
[C] configFile >> CfgVehicles >> AllVehicles >> SquadTitles =
[S] configFile >> CfgVehicles >> Land >> nameSound = target
[S] configFile >> CfgVehicles >> LandVehicle >> displayName = Fahrzeug
[S] configFile >> CfgVehicles >> AllVehicles >> SquadTitles >> name = clan_sign
[C] configFile >> CfgVehicles >> Car = bin\config.bin/CfgVehicles/LandVehicle
[N] configFile >> CfgVehicles >> All >> shadow = 1
[S] configFile >> CfgVehicles >> Logic >> simulation = invisible
[A] configFile >> CfgVehicles >> AllVehicles >> memoryPointDriverOptics = ["driverview","pilot"]
[N] configFile >> CfgVehicles >> Land >> accuracy = 0.0005
[N] configFile >> CfgVehicles >> LandVehicle >> accuracy = 0.02
[A] configFile >> CfgVehicles >> AllVehicles >> SquadTitles >> color = [0,0,0,0.75]
[N] configFile >> CfgVehicles >> Car >> mapSize = 5
[C] configFile >> CfgVehicles >> Motorcycle = bin\config.bin/CfgVehicles/LandVehicle
[N] configFile >> CfgVehicles >> All >> mapSize = 10
[N] configFile >> CfgVehicles >> Logic >> side = 7
[S] configFile >> CfgVehicles >> AllVehicles >> memoryPointsGetInDriver = pos driver
[N] configFile >> CfgVehicles >> Land >> armor = 30
[N] configFile >> CfgVehicles >> LandVehicle >> cost = 500000
[S] configFile >> CfgVehicles >> Car >> icon = iconCar
[S] configFile >> CfgVehicles >> Motorcycle >> simulation = motorcycle
[C] configFile >> CfgVehicles >> Bicycle = bin\config.bin/CfgVehicles/Motorcycle
[S] configFile >> CfgVehicles >> All >> vehicleClass =
[S] configFile >> CfgVehicles >> Logic >> fsmFormation =
[S] configFile >> CfgVehicles >> AllVehicles >> memoryPointsGetInDriverDir = pos driver dir
[N] configFile >> CfgVehicles >> Land >> cost = 100000
[S] configFile >> CfgVehicles >> LandVehicle >> selectionBrakeLights = brzdove svetlo
[S] configFile >> CfgVehicles >> Car >> displayName = Auto
[S] configFile >> CfgVehicles >> Motorcycle >> displayName = Motorrad
[N] configFile >> CfgVehicles >> Bicycle >> canFloat = 0
[C] configFile >> CfgVehicles >> Tank = bin\config.bin/CfgVehicles/LandVehicle
[S] configFile >> CfgVehicles >> All >> icon = iconObject
[S] configFile >> CfgVehicles >> Logic >> fsmDanger =
[S] configFile >> CfgVehicles >> AllVehicles >> memoryPointsGetInCargo = pos cargo
[N] configFile >> CfgVehicles >> Land >> fuelCapacity = 0
[A] configFile >> CfgVehicles >> LandVehicle >> memoryPointMissile = ["spice rakety","usti hlavne"]
[S] configFile >> CfgVehicles >> Car >> nameSound = car
[N] configFile >> CfgVehicles >> Motorcycle >> accuracy = 0.2
[N] configFile >> CfgVehicles >> Bicycle >> isBicycle = 1
[S] configFile >> CfgVehicles >> Tank >> vehicleClass = Armored
[C] configFile >> CfgVehicles >> APC = bin\config.bin/CfgVehicles/Tank
[N] configFile >> CfgVehicles >> All >> side = 4
[S] configFile >> CfgVehicles >> Logic >> icon = \ca\weapons\data\iconLogic
[S] configFile >> CfgVehicles >> AllVehicles >> memoryPointsGetInCargoDir = pos cargo dir
[A] configFile >> CfgVehicles >> Land >> weapons = ["FakeWeapon"]
[A] configFile >> CfgVehicles >> LandVehicle >> memoryPointMissileDir = ["konec rakety","konec hlavne"]
[N] configFile >> CfgVehicles >> Car >> accuracy = 0.2
[N] configFile >> CfgVehicles >> Motorcycle >> mapSize = 5
[N] configFile >> CfgVehicles >> Bicycle >> hideWeaponsDriver = 0
[S] configFile >> CfgVehicles >> Tank >> icon = iconTank
[S] configFile >> CfgVehicles >> APC >> icon = iconAPC
[C] configFile >> CfgVehicles >> Man = bin\config.bin/CfgVehicles/Land
[S] configFile >> CfgVehicles >> All >> displayName = Unbekanntes
[S] configFile >> CfgVehicles >> Logic >> model = \ca\weapons\empty
[S] configFile >> CfgVehicles >> AllVehicles >> memoryPointsGetInCoDriver = pos codriver
[A] configFile >> CfgVehicles >> Land >> magazines = ["FakeWeapon"]
[C] configFile >> CfgVehicles >> LandVehicle >> Exhausts =
[N] configFile >> CfgVehicles >> Car >> cost = 40000
[S] configFile >> CfgVehicles >> Motorcycle >> icon = iconMotorcycle
[S] configFile >> CfgVehicles >> Tank >> displayName = Panzer
[S] configFile >> CfgVehicles >> APC >> vehicleClass = Armored
[N] configFile >> CfgVehicles >> Man >> mapSize = 0.5
[C] configFile >> CfgVehicles >> LandVehicle >> Exhausts >> Exhaust1 =
[S] configFile >> CfgVehicles >> LandVehicle >> Exhausts >> Exhaust1 >> position = vyfuk start
[C] configFile >> CfgVehicles >> Air = bin\config.bin/CfgVehicles/AllVehicles
[S] configFile >> CfgVehicles >> All >> nameSound = target
[S] configFile >> CfgVehicles >> Logic >> picture = pictureLogic
[S] configFile >> CfgVehicles >> AllVehicles >> memoryPointsGetInCoDriverDir = pos codriver dir
[N] configFile >> CfgVehicles >> Land >> type = 1
[S] configFile >> CfgVehicles >> LandVehicle >> leftDustEffect = LDustEffects
[N] configFile >> CfgVehicles >> Car >> fuelCapacity = 100
[S] configFile >> CfgVehicles >> Motorcycle >> nameSound = car
[S] configFile >> CfgVehicles >> Tank >> nameSound = tank
[S] configFile >> CfgVehicles >> APC >> displayName = APC (gepanzerter Truppentransporter)
[S] configFile >> CfgVehicles >> Man >> vehicleClass = Men
[S] configFile >> CfgVehicles >> LandVehicle >> Exhausts >> Exhaust1 >> direction = vyfuk konec
[S] configFile >> CfgVehicles >> Air >> icon = iconAir
[C] configFile >> CfgVehicles >> Helicopter = bin\config.bin/CfgVehicles/Air
[A] configFile >> CfgVehicles >> All >> speechSingular = []
[C] configFile >> CfgVehicles >> AllVehicles >> NewTurret =
[A] configFile >> CfgVehicles >> Land >> threat = [0.8,0.8,0.3]
[S] configFile >> CfgVehicles >> LandVehicle >> rightDustEffect = RDustEffects
[N] configFile >> CfgVehicles >> Car >> unloadInCombat = 1
[N] configFile >> CfgVehicles >> Motorcycle >> isBicycle = 0
[N] configFile >> CfgVehicles >> Tank >> accuracy = 0.12
[S] configFile >> CfgVehicles >> APC >> nameSound = apc
[S] configFile >> CfgVehicles >> Man >> icon = iconMan
[S] configFile >> CfgVehicles >> LandVehicle >> Exhausts >> Exhaust1 >> effect = ExhaustsEffect
[S] configFile >> CfgVehicles >> Air >> displayName = Hubschrauber
[S] configFile >> CfgVehicles >> Helicopter >> vehicleClass = Air
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> body = mainTurret
[C] configFile >> CfgVehicles >> Plane = bin\config.bin/CfgVehicles/Air
[A] configFile >> CfgVehicles >> All >> speechPlural = []
[C] configFile >> CfgVehicles >> AllVehicles >> ViewPilot =
[S] configFile >> CfgVehicles >> LandVehicle >> leftWaterEffect = LWaterEffects
[N] configFile >> CfgVehicles >> Car >> canFloat = 0
[N] configFile >> CfgVehicles >> Motorcycle >> unloadInCombat = 1
[N] configFile >> CfgVehicles >> Tank >> getInRadius = 3.5
[N] configFile >> CfgVehicles >> APC >> accuracy = 0.12
[N] configFile >> CfgVehicles >> Man >> autocenter = 0
[S] configFile >> CfgVehicles >> Air >> nameSound = aircraft
[S] configFile >> CfgVehicles >> Helicopter >> icon = iconHelicopter
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gun = mainGun
[S] configFile >> CfgVehicles >> Plane >> vehicleClass = Air
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> initAngleX = 5
[C] configFile >> CfgVehicles >> Ship = bin\config.bin/CfgVehicles/AllVehicles
[S] configFile >> CfgVehicles >> All >> textSingular =
[C] configFile >> CfgVehicles >> AllVehicles >> ViewCargo =
[S] configFile >> CfgVehicles >> LandVehicle >> rightWaterEffect = RWaterEffects
[N] configFile >> CfgVehicles >> Car >> armor = 20
[N] configFile >> CfgVehicles >> Motorcycle >> castDriverShadow = 1
[N] configFile >> CfgVehicles >> Tank >> fuelCapacity = 700
[N] configFile >> CfgVehicles >> APC >> fuelCapacity = 700
[N] configFile >> CfgVehicles >> Man >> isMan = 1
[N] configFile >> CfgVehicles >> Air >> accuracy = 0.005
[S] configFile >> CfgVehicles >> Helicopter >> displayName = Hubschrauber
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> animationSourceBody = mainTurret
[S] configFile >> CfgVehicles >> Plane >> damageEffect = DamageSmokePlane
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> minAngleX = -30
[S] configFile >> CfgVehicles >> Ship >> vehicleClass = Ship
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> initAngleX = 5
[C] configFile >> CfgVehicles >> SmallShip = bin\config.bin/CfgVehicles/Ship
[S] configFile >> CfgVehicles >> All >> textPlural =
[C] configFile >> CfgVehicles >> AllVehicles >> ViewOptics =
[C] configFile >> CfgVehicles >> LandVehicle >> Reflectors =
[N] configFile >> CfgVehicles >> Car >> armorStructural = 4
[N] configFile >> CfgVehicles >> Motorcycle >> castCargoShadow = 1
[N] configFile >> CfgVehicles >> Tank >> irScanRangeMin = 500
[N] configFile >> CfgVehicles >> APC >> armor = 200
[S] configFile >> CfgVehicles >> Man >> displayName = Mann
[N] configFile >> CfgVehicles >> Air >> formationX = 50
[S] configFile >> CfgVehicles >> Helicopter >> simulation = helicopter
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> animationSourceGun = mainGun
[S] configFile >> CfgVehicles >> Plane >> icon = iconPlane
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> maxAngleX = 30
[S] configFile >> CfgVehicles >> Ship >> icon = iconShip
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> minAngleX = -30
[N] configFile >> CfgVehicles >> SmallShip >> cost = 50000
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> initAngleX = 0
[C] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left =
[A] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left >> color = [0.9,0.8,0.8,1]
[C] configFile >> CfgVehicles >> BigShip = bin\config.bin/CfgVehicles/Ship
[N] configFile >> CfgVehicles >> All >> weaponSlots = 0
[C] configFile >> CfgVehicles >> AllVehicles >> MFD =
[A] configFile >> CfgVehicles >> LandVehicle >> aggregateReflectors = "Left","Right"
[S] configFile >> CfgVehicles >> Car >> driverCanSee = 8+2+32
[N] configFile >> CfgVehicles >> Motorcycle >> armor = 10
[N] configFile >> CfgVehicles >> Tank >> irScanRangeMax = 4000
[N] configFile >> CfgVehicles >> APC >> cost = 1e+006
[S] configFile >> CfgVehicles >> Man >> nameSound = man
[N] configFile >> CfgVehicles >> Air >> formationZ = 100
[N] configFile >> CfgVehicles >> Helicopter >> gearRetracting = 0
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> animationSourceHatch = hatchGunner
[S] configFile >> CfgVehicles >> Plane >> displayName = Flugzeug
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> initAngleY = 0
[N] configFile >> CfgVehicles >> Ship >> cost = 1e+007
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> maxAngleX = 30
[N] configFile >> CfgVehicles >> SmallShip >> armor = 300
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> minAngleX = -30
[C] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right =
[A] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left >> ambient = [0.1,0.1,0.1,1]
[N] configFile >> CfgVehicles >> BigShip >> cost = 1e+007
[A] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right >> color = [0.9,0.8,0.8,1]
[C] configFile >> CfgVehicles >> Truck = bin\config.bin/CfgVehicles/Car
[N] configFile >> CfgVehicles >> All >> camouflage = 2
[S] configFile >> CfgVehicles >> Car >> gunnerCanSee = 2+8+32
[N] configFile >> CfgVehicles >> Motorcycle >> armorStructural = 4
[N] configFile >> CfgVehicles >> Tank >> irScanToEyeFactor = 1
[N] configFile >> CfgVehicles >> APC >> hasGunner = 1
[A] configFile >> CfgVehicles >> Man >> extCameraPosition = [0,1,-3.5]
[N] configFile >> CfgVehicles >> Air >> precision = 100
[S] configFile >> CfgVehicles >> Helicopter >> dustEffect = HeliDust
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> proxyType = CPGunner
[N] configFile >> CfgVehicles >> Plane >> maxSpeed = 450
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> minAngleY = -100
[N] configFile >> CfgVehicles >> Ship >> armor = 1000
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> initAngleY = 0
[S] configFile >> CfgVehicles >> SmallShip >> displayName = Kleines Schiff
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> maxAngleX = 30
[S] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left >> position = L svetlo
[S] configFile >> CfgVehicles >> BigShip >> displayName = Großes Schiff
[A] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right >> ambient = [0.1,0.1,0.1,1]
[N] configFile >> CfgVehicles >> Truck >> formationX = 20
[C] configFile >> CfgVehicles >> ParachuteBase = bin\config.bin/CfgVehicles/Helicopter
[N] configFile >> CfgVehicles >> All >> audible = 1
[C] configFile >> CfgVehicles >> Car >> PlateInfos =
[N] configFile >> CfgVehicles >> Motorcycle >> cost = 500
[N] configFile >> CfgVehicles >> Tank >> armor = 400
[N] configFile >> CfgVehicles >> APC >> hasCommander = 1
[N] configFile >> CfgVehicles >> Man >> accuracy = 0.25
[N] configFile >> CfgVehicles >> Air >> brakeDistance = 200
[S] configFile >> CfgVehicles >> Helicopter >> waterEffect = HeliWater
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> proxyIndex = 1
[N] configFile >> CfgVehicles >> Plane >> landingSpeed = 0
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> maxAngleY = 100
[S] configFile >> CfgVehicles >> Ship >> displayName = Schiff
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> minAngleY = -125
[N] configFile >> CfgVehicles >> SmallShip >> accuracy = 0.2
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> initAngleY = 0
[S] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left >> direction = konec L svetla
[N] configFile >> CfgVehicles >> BigShip >> accuracy = 0.2
[S] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right >> position = P svetlo
[N] configFile >> CfgVehicles >> Truck >> formationZ = 30
[N] configFile >> CfgVehicles >> ParachuteBase >> scope = 0
[S] configFile >> CfgVehicles >> Car >> PlateInfos >> name = spz
[C] configFile >> CfgVehicles >> LaserTarget = bin\config.bin/CfgVehicles/All
[N] configFile >> CfgVehicles >> All >> accuracy = 0
[C] configFile >> CfgVehicles >> Car >> HitEngine =
[N] configFile >> CfgVehicles >> Motorcycle >> fuelCapacity = 50
[N] configFile >> CfgVehicles >> Tank >> armorStructural = 2
[A] configFile >> CfgVehicles >> APC >> soundGear = ["",0.001,1]
[N] configFile >> CfgVehicles >> Man >> audible = 0.05
[N] configFile >> CfgVehicles >> Air >> formationTime = 10
[S] configFile >> CfgVehicles >> Helicopter >> damageEffect = DamageSmokeHeli
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerName = Schütze
[N] configFile >> CfgVehicles >> Plane >> flapsFrictionCoef = 0.5
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> initFov = 0.7
[N] configFile >> CfgVehicles >> Ship >> accuracy = 0.005
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> maxAngleY = 125
[N] configFile >> CfgVehicles >> SmallShip >> fuelCapacity = 700
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> minAngleY = -100
[S] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left >> hitpoint = L svetlo
[N] configFile >> CfgVehicles >> BigShip >> armor = 1000
[S] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right >> direction = konec P svetla
[S] configFile >> CfgVehicles >> Truck >> getInAction =
[S] configFile >> CfgVehicles >> ParachuteBase >> destrType = DestructNo
[A] configFile >> CfgVehicles >> Car >> PlateInfos >> color = [0,0,0,0.75]
[N] configFile >> CfgVehicles >> LaserTarget >> reversed = 0
[N] configFile >> CfgVehicles >> Car >> HitEngine >> armor = 0.4
[C] configFile >> CfgVehicles >> PaperCar = bin\config.bin/CfgVehicles/Car
[N] configFile >> CfgVehicles >> All >> spotableNightLightsOff = 0.05
[C] configFile >> CfgVehicles >> Car >> HitRGlass =
[A] configFile >> CfgVehicles >> Motorcycle >> typicalCargo = []
[N] configFile >> CfgVehicles >> Tank >> crewVulnerable = 0
[S] configFile >> CfgVehicles >> APC >> simulation = tank
[N] configFile >> CfgVehicles >> Man >> camouflage = 1
[N] configFile >> CfgVehicles >> Air >> armor = 20
[N] configFile >> CfgVehicles >> Helicopter >> gearUpTime = 3.33
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> primaryGunner = 1
[N] configFile >> CfgVehicles >> Plane >> formationX = 200
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> minFov = 0.42
[N] configFile >> CfgVehicles >> Ship >> maxSpeed = 30
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> initFov = 0.7
[A] configFile >> CfgVehicles >> SmallShip >> weapons = ["FakeWeapon"]
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> maxAngleY = 100
[S] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left >> selection = L svetlo
[A] configFile >> CfgVehicles >> BigShip >> weapons = ["FakeWeapon"]
[S] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right >> hitpoint = P svetlo
[S] configFile >> CfgVehicles >> Truck >> getOutAction =
[S] configFile >> CfgVehicles >> ParachuteBase >> simulation = parachute
[N] configFile >> CfgVehicles >> LaserTarget >> hasDriver = 0
[N] configFile >> CfgVehicles >> Car >> HitEngine >> material = 60
[N] configFile >> CfgVehicles >> PaperCar >> scope = 1
[S] configFile >> CfgVehicles >> Car >> HitRGlass >> visual =
[C] configFile >> CfgVehicles >> FireSectorTarget = bin\config.bin/CfgVehicles/All
[N] configFile >> CfgVehicles >> All >> spotableNightLightsOn = 4
[C] configFile >> CfgVehicles >> Car >> HitLGlass =
[N] configFile >> CfgVehicles >> Motorcycle >> occludeSoundsWhenIn = 1
[C] configFile >> CfgVehicles >> Tank >> HitEngine =
[N] configFile >> CfgVehicles >> APC >> maxSpeed = 60
[N] configFile >> CfgVehicles >> Man >> sensitivity = 1
[N] configFile >> CfgVehicles >> Air >> cost = 1e+007
[N] configFile >> CfgVehicles >> Helicopter >> gearDownTime = 2
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> primaryObserver = 0
[N] configFile >> CfgVehicles >> Plane >> formationZ = 300
[N] configFile >> CfgVehicles >> AllVehicles >> ViewPilot >> maxFov = 1.2
[S] configFile >> CfgVehicles >> Ship >> simulation = ship
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> minFov = 0.42
[A] configFile >> CfgVehicles >> SmallShip >> magazines = ["FakeWeapon"]
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> initFov = 0.7
[N] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left >> size = 0.5
[A] configFile >> CfgVehicles >> BigShip >> magazines = ["FakeWeapon"]
[S] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right >> selection = P svetlo
[C] configFile >> CfgVehicles >> Truck >> HitLFWheel = bin\config.bin/CfgVehicles/Car/HitLFWheel
[S] configFile >> CfgVehicles >> ParachuteBase >> weaponSlots = 1 + 4 + 10* 256 + 2* 4096 + 2 + 4* 16 [N] configFile >> CfgVehicles >> LaserTarget >> accuracy = 0.0001
[S] configFile >> CfgVehicles >> Car >> HitEngine >> name = motor
[N] configFile >> CfgVehicles >> PaperCar >> side = 3
[N] configFile >> CfgVehicles >> Car >> HitRGlass >> armor = 0.3
[N] configFile >> CfgVehicles >> FireSectorTarget >> scope = 1
[S] configFile >> CfgVehicles >> Car >> HitLGlass >> visual =
[N] configFile >> CfgVehicles >> Tank >> HitEngine >> armor = 0.35
[N] configFile >> CfgVehicles >> Truck >> HitLFWheel >> armor = 0.3
[C] configFile >> CfgVehicles >> Static = bin\config.bin/CfgVehicles/All
[N] configFile >> CfgVehicles >> All >> insideSoundCoef = 0.5
[C] configFile >> CfgVehicles >> Car >> HitBody =
[N] configFile >> CfgVehicles >> Motorcycle >> obstructSoundsWhenIn = 1
[C] configFile >> CfgVehicles >> Tank >> HitHull =
[C] configFile >> CfgVehicles >> APC >> Turrets = bin\config.bin/CfgVehicles/Tank/Turrets
[N] configFile >> CfgVehicles >> Man >> sensitivityEar = 0.13
[N] configFile >> CfgVehicles >> Air >> fuelCapacity = 1000
[C] configFile >> CfgVehicles >> Helicopter >> ViewPilot = bin\config.bin/CfgVehicles/AllVehicles/ViewPilot
[A] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> weapons = []
[N] configFile >> CfgVehicles >> Plane >> precision = 200
[N] configFile >> CfgVehicles >> Ship >> audible = 6
[N] configFile >> CfgVehicles >> AllVehicles >> ViewCargo >> maxFov = 0.85
[N] configFile >> CfgVehicles >> SmallShip >> maxSpeed = 60
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> minFov = 0.42
[N] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Left >> brightness = 0.5
[N] configFile >> CfgVehicles >> BigShip >> transportMaxMagazines = 500
[N] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right >> size = 0.5
[C] configFile >> CfgVehicles >> Truck >> HitRFWheel = bin\config.bin/CfgVehicles/Car/HitRFWheel
[N] configFile >> CfgVehicles >> ParachuteBase >> autocenter = 0
[A] configFile >> CfgVehicles >> LaserTarget >> weapons = ["M2"]
[S] configFile >> CfgVehicles >> Car >> HitEngine >> visual = motor
[S] configFile >> CfgVehicles >> PaperCar >> picture = picturePaperCar
[N] configFile >> CfgVehicles >> Car >> HitRGlass >> material = -1
[N] configFile >> CfgVehicles >> FireSectorTarget >> side = 3
[N] configFile >> CfgVehicles >> Car >> HitLGlass >> armor = 0.3
[N] configFile >> CfgVehicles >> Tank >> HitEngine >> material = 60
[N] configFile >> CfgVehicles >> Static >> reversed = 0
[N] configFile >> CfgVehicles >> Car >> HitBody >> armor = 1
[N] configFile >> CfgVehicles >> Tank >> HitHull >> armor = 1
[C] configFile >> CfgVehicles >> APC >> Turrets >> MainTurret = bin\config.bin/CfgVehicles/Tank/Turrets/MainTurret
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> initFov = 0.8
[N] configFile >> CfgVehicles >> Truck >> HitRFWheel >> armor = 0.3
[N] configFile >> CfgVehicles >> APC >> Turrets >> MainTurret >> minElev = -4.5
[C] configFile >> CfgVehicles >> Fortress = bin\config.bin/CfgVehicles/Static
[N] configFile >> CfgVehicles >> All >> occludeSoundsWhenIn = 0.316228
[C] configFile >> CfgVehicles >> Car >> HitFuel =
[S] configFile >> CfgVehicles >> Motorcycle >> driverCanSee = 8+2+32
[C] configFile >> CfgVehicles >> Tank >> HitLTrack =
[N] configFile >> CfgVehicles >> APC >> canFloat = 0
[N] configFile >> CfgVehicles >> Man >> formationX = 5
[N] configFile >> CfgVehicles >> Air >> maxSpeed = 400
[N] configFile >> CfgVehicles >> Helicopter >> mainRotorSpeed = 1
[A] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> magazines = []
[N] configFile >> CfgVehicles >> Plane >> brakeDistance = 500
[N] configFile >> CfgVehicles >> Ship >> fuelCapacity = 100
[N] configFile >> CfgVehicles >> SmallShip >> precision = 6
[N] configFile >> CfgVehicles >> AllVehicles >> ViewOptics >> maxFov = 0.85
[N] configFile >> CfgVehicles >> BigShip >> transportMaxWeapons = 200
[N] configFile >> CfgVehicles >> LandVehicle >> Reflectors >> Right >> brightness = 0.5
[C] configFile >> CfgVehicles >> Truck >> HitLF2Wheel = bin\config.bin/CfgVehicles/Car/HitLF2Wheel
[S] configFile >> CfgVehicles >> ParachuteBase >> vehicleClass = Air
[A] configFile >> CfgVehicles >> LaserTarget >> magazines = []
[N] configFile >> CfgVehicles >> Car >> HitEngine >> passThrough = 1
[S] configFile >> CfgVehicles >> PaperCar >> icon = iconPaperCar
[S] configFile >> CfgVehicles >> Car >> HitRGlass >> name = sklo predni P
[S] configFile >> CfgVehicles >> FireSectorTarget >> picture =
[N] configFile >> CfgVehicles >> Car >> HitLGlass >> material = -1
[S] configFile >> CfgVehicles >> Tank >> HitEngine >> name = motor
[N] configFile >> CfgVehicles >> Static >> hasDriver = 0
[N] configFile >> CfgVehicles >> Car >> HitBody >> material = 51
[N] configFile >> CfgVehicles >> Tank >> HitHull >> material = 55
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> minFov = 0.3
[N] configFile >> CfgVehicles >> APC >> Turrets >> MainTurret >> maxElev = 20
[S] configFile >> CfgVehicles >> Fortress >> displayName = Bunker
[S] configFile >> CfgVehicles >> Car >> HitFuel >> visual = palivo
[N] configFile >> CfgVehicles >> Tank >> HitLTrack >> armor = 0.15
[N] configFile >> CfgVehicles >> Truck >> HitLF2Wheel >> armor = 0.3
[C] configFile >> CfgVehicles >> Building = bin\config.bin/CfgVehicles/Static
[N] configFile >> CfgVehicles >> All >> obstructSoundsWhenIn = 0.562341
[C] configFile >> CfgVehicles >> Car >> HitLFWheel =
[S] configFile >> CfgVehicles >> Motorcycle >> gunnerCanSee = 2+8+32
[C] configFile >> CfgVehicles >> Tank >> HitRTrack =
[A] configFile >> CfgVehicles >> APC >> weapons = ["FakeWeapon"]
[N] configFile >> CfgVehicles >> Man >> formationZ = 5
[N] configFile >> CfgVehicles >> Air >> insideSoundCoef = 0.05
[N] configFile >> CfgVehicles >> Helicopter >> backRotorSpeed = 1.5
[A] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> soundServo = ["",0.00316228,1]
[N] configFile >> CfgVehicles >> Plane >> steerAheadSimul = 1
[N] configFile >> CfgVehicles >> Ship >> formationX = 50
[N] configFile >> CfgVehicles >> SmallShip >> brakeDistance = 20
[C] configFile >> CfgVehicles >> Truck >> HitRF2Wheel = bin\config.bin/CfgVehicles/Car/HitRF2Wheel
[S] configFile >> CfgVehicles >> ParachuteBase >> displayName = Fallschirm
[N] configFile >> CfgVehicles >> LaserTarget >> type = 1
[S] configFile >> CfgVehicles >> PaperCar >> displayName = Papierauto
[N] configFile >> CfgVehicles >> Car >> HitRGlass >> passThrough = 0
[S] configFile >> CfgVehicles >> FireSectorTarget >> icon =
[S] configFile >> CfgVehicles >> Car >> HitLGlass >> name = sklo predni L
[S] configFile >> CfgVehicles >> Tank >> HitEngine >> visual = motor
[S] configFile >> CfgVehicles >> Static >> icon = iconStaticObject
[S] configFile >> CfgVehicles >> Car >> HitBody >> name = NEkaroserie
[S] configFile >> CfgVehicles >> Tank >> HitHull >> name = NEtelo
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> maxFov = 1.2
[S] configFile >> CfgVehicles >> Fortress >> nameSound = Bunker
[N] configFile >> CfgVehicles >> Car >> HitFuel >> armor = 0.3
[N] configFile >> CfgVehicles >> Tank >> HitLTrack >> material = 55
[N] configFile >> CfgVehicles >> Building >> scope = 1
[N] configFile >> CfgVehicles >> Car >> HitLFWheel >> armor = 0.15
[N] configFile >> CfgVehicles >> Tank >> HitRTrack >> armor = 0.15
[N] configFile >> CfgVehicles >> Truck >> HitRF2Wheel >> armor = 0.3
[C] configFile >> CfgVehicles >> NonStrategic = bin\config.bin/CfgVehicles/Building
[N] configFile >> CfgVehicles >> All >> obstructSoundLFRatio = 0
[C] configFile >> CfgVehicles >> Car >> HitRFWheel =
[C] configFile >> CfgVehicles >> Motorcycle >> PlateInfos =
[S] configFile >> CfgVehicles >> Tank >> selectionLeftOffset = PasOffsetL
[A] configFile >> CfgVehicles >> APC >> magazines = ["FakeWeapon"]
[N] configFile >> CfgVehicles >> Man >> precision = 1
[N] configFile >> CfgVehicles >> Air >> occludeSoundsWhenIn = 0.0316228
[N] configFile >> CfgVehicles >> Helicopter >> maxMainRotorDive = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> minElev = -4
[N] configFile >> CfgVehicles >> Plane >> steerAheadPlan = 2
[N] configFile >> CfgVehicles >> Ship >> formationZ = 100
[N] configFile >> CfgVehicles >> SmallShip >> hasGunner = 1
[C] configFile >> CfgVehicles >> Truck >> HitLMWheel = bin\config.bin/CfgVehicles/Car/HitLMWheel
[N] configFile >> CfgVehicles >> ParachuteBase >> fuelCapacity = 0
[A] configFile >> CfgVehicles >> LaserTarget >> threat = [0.2,0.5,1]
[C] configFile >> CfgVehicles >> PaperCar >> Reflectors =
[S] configFile >> CfgVehicles >> FireSectorTarget >> nameSound =
[N] configFile >> CfgVehicles >> Car >> HitLGlass >> passThrough = 0
[N] configFile >> CfgVehicles >> Tank >> HitEngine >> passThrough = 1
[S] configFile >> CfgVehicles >> Static >> displayName = Unbekanntes
[S] configFile >> CfgVehicles >> Car >> HitBody >> visual = karoserie
[S] configFile >> CfgVehicles >> Tank >> HitHull >> visual = telo
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> initAngleX = 10
[N] configFile >> CfgVehicles >> Fortress >> armor = 1000
[N] configFile >> CfgVehicles >> Car >> HitFuel >> material = 51
[S] configFile >> CfgVehicles >> Tank >> HitLTrack >> name = pas_L
[S] configFile >> CfgVehicles >> Building >> displayName = Gebäude
[N] configFile >> CfgVehicles >> Car >> HitLFWheel >> material = -1
[N] configFile >> CfgVehicles >> Tank >> HitRTrack >> material = 55
[N] configFile >> CfgVehicles >> NonStrategic >> side = 3
[N] configFile >> CfgVehicles >> Car >> HitRFWheel >> armor = 0.15
[S] configFile >> CfgVehicles >> Motorcycle >> PlateInfos >> name = spz
[N] configFile >> CfgVehicles >> Truck >> HitLMWheel >> armor = 0.3
[C] configFile >> CfgVehicles >> Strategic = bin\config.bin/CfgVehicles/Building
[N] configFile >> CfgVehicles >> All >> occludeSoundLFRatio = 0.25
[C] configFile >> CfgVehicles >> Car >> HitLF2Wheel =
[C] configFile >> CfgVehicles >> Motorcycle >> HitEngine =
[S] configFile >> CfgVehicles >> Tank >> selectionRightOffset = PasOffsetP
[N] configFile >> CfgVehicles >> APC >> type = 1
[N] configFile >> CfgVehicles >> Man >> brakeDistance = 1
[N] configFile >> CfgVehicles >> Air >> obstructSoundsWhenIn = 0.177828
[N] configFile >> CfgVehicles >> Helicopter >> maxBackRotorDive = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> maxElev = 20
[N] configFile >> CfgVehicles >> Plane >> wheelSteeringSensitivity = 1
[N] configFile >> CfgVehicles >> Ship >> brakeDistance = 50
[N] configFile >> CfgVehicles >> SmallShip >> hasCommander = 0
[C] configFile >> CfgVehicles >> Truck >> HitRMWheel = bin\config.bin/CfgVehicles/Car/HitRMWheel
[S] configFile >> CfgVehicles >> ParachuteBase >> unitInfoType = UnitInfoSoldier
[N] configFile >> CfgVehicles >> LaserTarget >> maxSpeed = 0
[S] configFile >> CfgVehicles >> PaperCar >> model = \ca\data\papAuto
[S] configFile >> CfgVehicles >> FireSectorTarget >> displayName = Internal: Fire Sector Target
[S] configFile >> CfgVehicles >> Static >> nameSound = object
[N] configFile >> CfgVehicles >> Car >> HitBody >> passThrough = 1
[N] configFile >> CfgVehicles >> Tank >> HitHull >> passThrough = 1
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> minAngleX = -45
[N] configFile >> CfgVehicles >> Fortress >> cost = 1e+006
[S] configFile >> CfgVehicles >> Car >> HitFuel >> name = palivo
[S] configFile >> CfgVehicles >> Tank >> HitLTrack >> visual = pas_L
[S] configFile >> CfgVehicles >> Building >> nameSound = building
[S] configFile >> CfgVehicles >> Car >> HitLFWheel >> name = Levy predni tlumic
[S] configFile >> CfgVehicles >> Tank >> HitRTrack >> name = pas_P
[A] configFile >> CfgVehicles >> NonStrategic >> ladders = []
[N] configFile >> CfgVehicles >> Car >> HitRFWheel >> material = -1
[A] configFile >> CfgVehicles >> Motorcycle >> PlateInfos >> color = [0,0,0,0.75]
[N] configFile >> CfgVehicles >> Strategic >> side = 3
[N] configFile >> CfgVehicles >> Car >> HitLF2Wheel >> armor = 0.15
[N] configFile >> CfgVehicles >> Motorcycle >> HitEngine >> armor = 1.2
[N] configFile >> CfgVehicles >> Truck >> HitRMWheel >> armor = 0.3
[C] configFile >> CfgVehicles >> FlagCarrierCore = bin\config.bin/CfgVehicles/Strategic
[N] configFile >> CfgVehicles >> All >> unloadInCombat = 0
[C] configFile >> CfgVehicles >> Car >> HitRF2Wheel =
[C] configFile >> CfgVehicles >> Motorcycle >> HitRGlass =
[S] configFile >> CfgVehicles >> Tank >> selectionFireAnim = zasleh
[A] configFile >> CfgVehicles >> APC >> threat = [0.8,1,0.3]
[N] configFile >> CfgVehicles >> Man >> steerAheadSimul = 0.2
[A] configFile >> CfgVehicles >> Air >> weapons = ["FakeWeapon"]
[N] configFile >> CfgVehicles >> Helicopter >> minMainRotorDive = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> initElev = 0
[S] configFile >> CfgVehicles >> Plane >> unitInfoType = UnitInfoAirplane
[N] configFile >> CfgVehicles >> Ship >> formationTime = 20
[N] configFile >> CfgVehicles >> SmallShip >> driverIsCommander = 1
[C] configFile >> CfgVehicles >> Truck >> HitLBWheel = bin\config.bin/CfgVehicles/Car/HitLBWheel
[N] configFile >> CfgVehicles >> ParachuteBase >> hideUnitInfo = 1
[N] configFile >> CfgVehicles >> LaserTarget >> laserTarget = 1
[S] configFile >> CfgVehicles >> FireSectorTarget >> vehicleClass = Objects
[N] configFile >> CfgVehicles >> Static >> accuracy = 0.005
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> maxAngleX = 80
[N] configFile >> CfgVehicles >> Fortress >> accuracy = 0.2
[N] configFile >> CfgVehicles >> Car >> HitFuel >> passThrough = 1
[N] configFile >> CfgVehicles >> Tank >> HitLTrack >> passThrough = 0
[N] configFile >> CfgVehicles >> Building >> armor = 150
[S] configFile >> CfgVehicles >> Car >> HitLFWheel >> visual = Levy predni
[S] configFile >> CfgVehicles >> Tank >> HitRTrack >> visual = pas_P
[C] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects =
[S] configFile >> CfgVehicles >> Car >> HitRFWheel >> name = Pravy predni tlumic
[N] configFile >> CfgVehicles >> Strategic >> armor = 250
[N] configFile >> CfgVehicles >> Car >> HitLF2Wheel >> material = -1
[N] configFile >> CfgVehicles >> Motorcycle >> HitEngine >> material = 60
[N] configFile >> CfgVehicles >> FlagCarrierCore >> scope = 1
[N] configFile >> CfgVehicles >> Car >> HitRF2Wheel >> armor = 0.15
[N] configFile >> CfgVehicles >> Motorcycle >> HitRGlass >> armor = 0.5
[N] configFile >> CfgVehicles >> Truck >> HitLBWheel >> armor = 0.3
[C] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> Sound =
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> Sound >> simulation = sound
[C] configFile >> CfgVehicles >> Land_VASICore = bin\config.bin/CfgVehicles/NonStrategic
[N] configFile >> CfgVehicles >> All >> gunnerHasFlares = 1
[C] configFile >> CfgVehicles >> Car >> HitLMWheel =
[C] configFile >> CfgVehicles >> Motorcycle >> HitLGlass =
[S] configFile >> CfgVehicles >> Tank >> memoryPointCargoLight = cargo light
[N] configFile >> CfgVehicles >> Man >> steerAheadPlan = 0.2
[A] configFile >> CfgVehicles >> Air >> magazines = ["FakeWeapon"]
[N] configFile >> CfgVehicles >> Helicopter >> minBackRotorDive = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> minTurn = -360
[N] configFile >> CfgVehicles >> Plane >> gearRetracting = 1
[N] configFile >> CfgVehicles >> Ship >> steerAheadSimul = 2
[C] configFile >> CfgVehicles >> SmallShip >> Reflectors =
[C] configFile >> CfgVehicles >> Truck >> HitRBWheel = bin\config.bin/CfgVehicles/Car/HitRBWheel
[N] configFile >> CfgVehicles >> ParachuteBase >> irTarget = 0
[N] configFile >> CfgVehicles >> LaserTarget >> irTarget = 0
[S] configFile >> CfgVehicles >> FireSectorTarget >> model = \core\default\default.p3d
[S] configFile >> CfgVehicles >> Static >> simulation = house
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> initAngleY = 0
[N] configFile >> CfgVehicles >> Building >> accuracy = 0.1
[N] configFile >> CfgVehicles >> Car >> HitLFWheel >> passThrough = 0
[N] configFile >> CfgVehicles >> Tank >> HitRTrack >> passThrough = 0
[S] configFile >> CfgVehicles >> Car >> HitRFWheel >> visual = Pravy predni
[N] configFile >> CfgVehicles >> Strategic >> cost = 1e+006
[S] configFile >> CfgVehicles >> Car >> HitLF2Wheel >> name = Levy dalsi tlumic
[S] configFile >> CfgVehicles >> Motorcycle >> HitEngine >> name = engine
[N] configFile >> CfgVehicles >> FlagCarrierCore >> animated = 0
[N] configFile >> CfgVehicles >> Car >> HitRF2Wheel >> material = -1
[N] configFile >> CfgVehicles >> Motorcycle >> HitRGlass >> material = -1
[C] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DestroyPhase1 =
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> Sound >> type = DestrHouse
[N] configFile >> CfgVehicles >> Land_VASICore >> scope = 1
[N] configFile >> CfgVehicles >> Car >> HitLMWheel >> armor = 0.15
[N] configFile >> CfgVehicles >> Motorcycle >> HitLGlass >> armor = 0.5
[C] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector =
[N] configFile >> CfgVehicles >> Truck >> HitRBWheel >> armor = 0.3
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DestroyPhase1 >> simulation = destroy
[A] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector >> color = [0.9,0.8,0.8,1]
[C] configFile >> CfgVehicles >> Thing = bin\config.bin/CfgVehicles/All
[N] configFile >> CfgVehicles >> All >> visibleNightLightsOff = 0.1
[C] configFile >> CfgVehicles >> Car >> HitRMWheel =
[C] configFile >> CfgVehicles >> Motorcycle >> HitBody =
[S] configFile >> CfgVehicles >> Tank >> bounding = usti hlavne
[N] configFile >> CfgVehicles >> Man >> maxSpeed = 24
[N] configFile >> CfgVehicles >> Air >> type = 2
[N] configFile >> CfgVehicles >> Helicopter >> neutralBackRotorDive = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> maxTurn = 360
[N] configFile >> CfgVehicles >> Plane >> cabinOpening = 1
[N] configFile >> CfgVehicles >> Ship >> steerAheadPlan = 2.4
[N] configFile >> CfgVehicles >> SmallShip >> transportMaxMagazines = 100
[N] configFile >> CfgVehicles >> Truck >> damperSize = 0.2
[N] configFile >> CfgVehicles >> ParachuteBase >> hasGunner = 0
[S] configFile >> CfgVehicles >> LaserTarget >> destrType = DestructNo
[A] configFile >> CfgVehicles >> FireSectorTarget >> weapons = []
[N] configFile >> CfgVehicles >> Static >> cost = 1000
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> minAngleY = -125
[N] configFile >> CfgVehicles >> Car >> HitRFWheel >> passThrough = 0
[A] configFile >> CfgVehicles >> Strategic >> ladders = []
[S] configFile >> CfgVehicles >> Car >> HitLF2Wheel >> visual = Levy dalsi
[S] configFile >> CfgVehicles >> Motorcycle >> HitEngine >> visual = engine
[S] configFile >> CfgVehicles >> FlagCarrierCore >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> Car >> HitRF2Wheel >> name = Pravy dalsi tlumic
[S] configFile >> CfgVehicles >> Motorcycle >> HitRGlass >> name = sklo predni P
[C] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DamageAround1 =
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> Sound >> position = destructionEffect1
[N] configFile >> CfgVehicles >> Land_VASICore >> animated = 0
[N] configFile >> CfgVehicles >> Car >> HitLMWheel >> material = -1
[N] configFile >> CfgVehicles >> Motorcycle >> HitLGlass >> material = -1
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DestroyPhase1 >> type = DelayedDestruction
[A] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector >> ambient = [0.1,0.1,0.1,1]
[N] configFile >> CfgVehicles >> Thing >> reversed = 0
[N] configFile >> CfgVehicles >> Car >> HitRMWheel >> armor = 0.15
[N] configFile >> CfgVehicles >> Motorcycle >> HitBody >> armor = 0.4
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DamageAround1 >> simulation = damageAround
[C] configFile >> CfgVehicles >> ThingEffect = bin\config.bin/CfgVehicles/Thing
[N] configFile >> CfgVehicles >> All >> visibleNightLightsOn = 0.2
[C] configFile >> CfgVehicles >> Car >> HitLBWheel =
[C] configFile >> CfgVehicles >> Motorcycle >> HitFuel =
[S] configFile >> CfgVehicles >> Tank >> fireDustEffect = FDustEffects
[N] configFile >> CfgVehicles >> Man >> lyingLimitSpeedHiding = 0.8
[N] configFile >> CfgVehicles >> Air >> irScanRangeMin = 2000
[N] configFile >> CfgVehicles >> Helicopter >> neutralMainRotorDive = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> initTurn = 0
[N] configFile >> CfgVehicles >> Plane >> flaps = 1
[N] configFile >> CfgVehicles >> Ship >> predictTurnSimul = 2
[N] configFile >> CfgVehicles >> SmallShip >> transportMaxWeapons = 20
[N] configFile >> CfgVehicles >> Truck >> initFov = 1
[S] configFile >> CfgVehicles >> ParachuteBase >> driverCanSee = 2+8+32
[N] configFile >> CfgVehicles >> LaserTarget >> side = 3
[A] configFile >> CfgVehicles >> FireSectorTarget >> magazines = []
[S] configFile >> CfgVehicles >> Static >> picture = pictureStaticObject
[N] configFile >> CfgVehicles >> Helicopter >> ViewPilot >> maxAngleY = 125
[N] configFile >> CfgVehicles >> Car >> HitLF2Wheel >> passThrough = 0
[N] configFile >> CfgVehicles >> Motorcycle >> HitEngine >> passThrough = 1
[S] configFile >> CfgVehicles >> FlagCarrierCore >> icon =
[S] configFile >> CfgVehicles >> Car >> HitRF2Wheel >> visual = Pravy dalsi
[S] configFile >> CfgVehicles >> Motorcycle >> HitRGlass >> visual =
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> Sound >> intensity = 1
[N] configFile >> CfgVehicles >> Land_VASICore >> reversed = 0
[S] configFile >> CfgVehicles >> Car >> HitLMWheel >> name = Levy prostredni tlumic
[S] configFile >> CfgVehicles >> Motorcycle >> HitLGlass >> name = sklo predni L
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DestroyPhase1 >> lifeTime = 2.5
[S] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector >> position = L svetlo
[N] configFile >> CfgVehicles >> Thing >> animated = 0
[N] configFile >> CfgVehicles >> Car >> HitRMWheel >> material = -1
[N] configFile >> CfgVehicles >> Motorcycle >> HitBody >> material = -1
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DamageAround1 >> type = DamageAroundHouse
[N] configFile >> CfgVehicles >> ThingEffect >> scope = 1
[N] configFile >> CfgVehicles >> Car >> HitLBWheel >> armor = 0.15
[N] configFile >> CfgVehicles >> Motorcycle >> HitFuel >> armor = 1.4
[C] configFile >> CfgVehicles >> ThingEffectLight = bin\config.bin/CfgVehicles/ThingEffect
[N] configFile >> CfgVehicles >> All >> sensitivity = 1
[C] configFile >> CfgVehicles >> Car >> HitRBWheel =
[C] configFile >> CfgVehicles >> Motorcycle >> HitFWheel =
[A] configFile >> CfgVehicles >> Tank >> gearBox = [-7,0,11,8,5.7,4.2]
[N] configFile >> CfgVehicles >> Man >> crouchProbabilityHiding = 0.8
[N] configFile >> CfgVehicles >> Air >> irScanRangeMax = 10000
[S] configFile >> CfgVehicles >> Helicopter >> selectionHRotorStill = velka vrtule staticka
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> maxHorizontalRotSpeed = 1.2
[N] configFile >> CfgVehicles >> Plane >> airBrake = 1
[N] configFile >> CfgVehicles >> Ship >> predictTurnPlan = 2.4
[N] configFile >> CfgVehicles >> Truck >> minFov = 0.6
[N] configFile >> CfgVehicles >> ParachuteBase >> armor = 10
[N] configFile >> CfgVehicles >> LaserTarget >> cost = 1e+015
[N] configFile >> CfgVehicles >> FireSectorTarget >> transportMaxWeapons = 0
[A] configFile >> CfgVehicles >> Static >> weapons = []
[S] configFile >> CfgVehicles >> FlagCarrierCore >> displayName = Fahne
[N] configFile >> CfgVehicles >> Car >> HitRF2Wheel >> passThrough = 0
[N] configFile >> CfgVehicles >> Motorcycle >> HitRGlass >> passThrough = 1
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> Sound >> interval = 1
[S] configFile >> CfgVehicles >> Land_VASICore >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> Car >> HitLMWheel >> visual = Levy prostredni
[S] configFile >> CfgVehicles >> Motorcycle >> HitLGlass >> visual =
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DestroyPhase1 >> position =
[S] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector >> direction = konec L svetla
[S] configFile >> CfgVehicles >> Thing >> icon = iconThing
[S] configFile >> CfgVehicles >> Car >> HitRMWheel >> name = Pravy prostredni tlumic
[S] configFile >> CfgVehicles >> Motorcycle >> HitBody >> name = karoserie
[S] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DamageAround1 >> position =
[S] configFile >> CfgVehicles >> ThingEffect >> simulation = thingeffect
[N] configFile >> CfgVehicles >> Car >> HitLBWheel >> material = -1
[N] configFile >> CfgVehicles >> Motorcycle >> HitFuel >> material = -1
[N] configFile >> CfgVehicles >> ThingEffectLight >> scope = 0
[N] configFile >> CfgVehicles >> Car >> HitRBWheel >> armor = 0.15
[N] configFile >> CfgVehicles >> Motorcycle >> HitFWheel >> armor = 0.05
[C] configFile >> CfgVehicles >> ThingEffectFeather = bin\config.bin/CfgVehicles/ThingEffectLight
[N] configFile >> CfgVehicles >> All >> sensitivityEar = 0.0075
[S] configFile >> CfgVehicles >> Car >> selectionFireAnim = zasleh
[C] configFile >> CfgVehicles >> Motorcycle >> HitBWheel =
[N] configFile >> CfgVehicles >> Tank >> alphaTracks = 0.7
[N] configFile >> CfgVehicles >> Man >> lyingLimitSpeedCombat = 1.8
[N] configFile >> CfgVehicles >> Air >> irScanToEyeFactor = 2
[S] configFile >> CfgVehicles >> Helicopter >> selectionHRotorMove = velka vrtule blur
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> maxVerticalRotSpeed = 1.2
[N] configFile >> CfgVehicles >> Plane >> vtol = 0
[N] configFile >> CfgVehicles >> Ship >> type = 1
[N] configFile >> CfgVehicles >> Truck >> maxFov = 1.4
[S] configFile >> CfgVehicles >> ParachuteBase >> memoryPointPilot = pilot
[N] configFile >> CfgVehicles >> LaserTarget >> armor = 500
[N] configFile >> CfgVehicles >> FireSectorTarget >> transportMaxMagazines = 0
[A] configFile >> CfgVehicles >> Static >> magazines = []
[S] configFile >> CfgVehicles >> FlagCarrierCore >> simulation = flagcarrier
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> Sound >> lifeTime = 0.05
[S] configFile >> CfgVehicles >> Land_VASICore >> icon =
[N] configFile >> CfgVehicles >> Car >> HitLMWheel >> passThrough = 0
[N] configFile >> CfgVehicles >> Motorcycle >> HitLGlass >> passThrough = 1
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DestroyPhase1 >> intensity = 1
[S] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector >> hitpoint = L svetlo
[S] configFile >> CfgVehicles >> Thing >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> Car >> HitRMWheel >> visual = Pravy prostredni
[S] configFile >> CfgVehicles >> Motorcycle >> HitBody >> visual = karoserie
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DamageAround1 >> intensity = 1
[N] configFile >> CfgVehicles >> ThingEffect >> irTarget = 0
[S] configFile >> CfgVehicles >> Car >> HitLBWheel >> name = Levy zadni tlumic
[S] configFile >> CfgVehicles >> Motorcycle >> HitFuel >> name = palivo
[A] configFile >> CfgVehicles >> ThingEffectLight >> airFriction2 = [1,1,8]
[N] configFile >> CfgVehicles >> Car >> HitRBWheel >> material = -1
[N] configFile >> CfgVehicles >> Motorcycle >> HitFWheel >> material = -1
[A] configFile >> CfgVehicles >> ThingEffectFeather >> airFriction2 = [16,16,16]
[N] configFile >> CfgVehicles >> Motorcycle >> HitBWheel >> armor = 0.05
[C] configFile >> CfgVehicles >> FxExploArmor1 = bin\config.bin/CfgVehicles/ThingEffect
[S] configFile >> CfgVehicles >> All >> model = bmp
[N] configFile >> CfgVehicles >> Car >> alphaTracks = 0.2
[S] configFile >> CfgVehicles >> Motorcycle >> selectionFireAnim = zasleh
[N] configFile >> CfgVehicles >> Tank >> textureTrackWheel = 0
[N] configFile >> CfgVehicles >> Man >> crouchProbabilityCombat = 0.4
[N] configFile >> CfgVehicles >> Air >> nightVision = 1
[S] configFile >> CfgVehicles >> Helicopter >> selectionVRotorStill = mala vrtule staticka
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> primary = 1
[N] configFile >> CfgVehicles >> Plane >> lightOnGear = 1
[A] configFile >> CfgVehicles >> Ship >> threat = [0.2,0.2,0.1]
[N] configFile >> CfgVehicles >> Truck >> transportMaxMagazines = 200
[C] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics = bin\config.bin/CfgVehicles/Helicopter/ViewOptics
[S] configFile >> CfgVehicles >> LaserTarget >> icon = \ca\data\data\Unknown_object
[N] configFile >> CfgVehicles >> FireSectorTarget >> transportAmmo = 0
[N] configFile >> CfgVehicles >> Static >> irTarget = 0
[S] configFile >> CfgVehicles >> FlagCarrierCore >> model =
[S] configFile >> CfgVehicles >> Land_VASICore >> model =
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DestroyPhase1 >> interval = 1
[S] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector >> selection = L svetlo
[S] configFile >> CfgVehicles >> Thing >> displayName = Unbekanntes
[N] configFile >> CfgVehicles >> Car >> HitRMWheel >> passThrough = 0
[N] configFile >> CfgVehicles >> Motorcycle >> HitBody >> passThrough = 1
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DamageAround1 >> interval = 1
[N] configFile >> CfgVehicles >> ThingEffect >> submerged = -0.5
[S] configFile >> CfgVehicles >> Car >> HitLBWheel >> visual = Levy zadni
[S] configFile >> CfgVehicles >> Motorcycle >> HitFuel >> visual = palivo
[A] configFile >> CfgVehicles >> ThingEffectLight >> airFriction1 = [1,1,4]
[S] configFile >> CfgVehicles >> Car >> HitRBWheel >> name = Pravy zadni tlumic
[S] configFile >> CfgVehicles >> Motorcycle >> HitFWheel >> name = Pravy predni tlumic
[A] configFile >> CfgVehicles >> ThingEffectFeather >> airFriction1 = [16,16,16]
[N] configFile >> CfgVehicles >> Motorcycle >> HitBWheel >> material = -1
[N] configFile >> CfgVehicles >> FxExploArmor1 >> access = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> initAngleX = 0
[C] configFile >> CfgVehicles >> FxExploArmor2 = bin\config.bin/CfgVehicles/ThingEffect
[S] configFile >> CfgVehicles >> All >> picture =
[S] configFile >> CfgVehicles >> Car >> memoryPointTrackFLL = Stopa PLL
[S] configFile >> CfgVehicles >> Motorcycle >> memoryPointTrack1L = Stopa PPL
[S] configFile >> CfgVehicles >> Tank >> memoryPointTrack1L = Stopa LL
[N] configFile >> CfgVehicles >> Man >> lyingLimitSpeedStealth = 2
[N] configFile >> CfgVehicles >> Air >> audible = 10
[S] configFile >> CfgVehicles >> Helicopter >> selectionVRotorMove = mala vrtule blur
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> hasGunner = 1
[N] configFile >> CfgVehicles >> Plane >> gearUpTime = 3.33
[N] configFile >> CfgVehicles >> Ship >> getInRadius = 10
[N] configFile >> CfgVehicles >> Truck >> transportMaxWeapons = 50
[N] configFile >> CfgVehicles >> ParachuteBase >> type = 0
[S] configFile >> CfgVehicles >> LaserTarget >> displayName = Laserziel
[N] configFile >> CfgVehicles >> FireSectorTarget >> transportRepair = 0
[N] configFile >> CfgVehicles >> Static >> type = 1
[S] configFile >> CfgVehicles >> FlagCarrierCore >> placement = vertical
[S] configFile >> CfgVehicles >> Land_VASICore >> displayName = VASI
[N] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector >> size = 0.5
[S] configFile >> CfgVehicles >> Thing >> nameSound = object
[N] configFile >> CfgVehicles >> NonStrategic >> DestructionEffects >> DamageAround1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> ThingEffect >> submergeSpeed = 0.25
[N] configFile >> CfgVehicles >> Car >> HitLBWheel >> passThrough = 0
[N] configFile >> CfgVehicles >> Motorcycle >> HitFuel >> passThrough = 1
[A] configFile >> CfgVehicles >> ThingEffectLight >> airFriction0 = [0.1,0.1,0.1]
[S] configFile >> CfgVehicles >> Car >> HitRBWheel >> visual = Pravy zadni
[S] configFile >> CfgVehicles >> Motorcycle >> HitFWheel >> visual = Pravy predni
[A] configFile >> CfgVehicles >> ThingEffectFeather >> airFriction0 = [0.1,0.1,0.1]
[S] configFile >> CfgVehicles >> Motorcycle >> HitBWheel >> name = Pravy zadni tlumic
[S] configFile >> CfgVehicles >> FxExploArmor1 >> model = \ca\weapons\kusplechu
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> minAngleX = -40
[N] configFile >> CfgVehicles >> FxExploArmor2 >> access = 0
[C] configFile >> CfgVehicles >> FxExploArmor3 = bin\config.bin/CfgVehicles/ThingEffect
[S] configFile >> CfgVehicles >> All >> simulation =
[S] configFile >> CfgVehicles >> Car >> memoryPointTrackFLR = Stopa PLP
[S] configFile >> CfgVehicles >> Motorcycle >> memoryPointTrack1R = Stopa PPP
[S] configFile >> CfgVehicles >> Tank >> memoryPointTrack1R = Stopa LR
[N] configFile >> CfgVehicles >> Man >> irTarget = 0
[S] configFile >> CfgVehicles >> Air >> unitInfoType = UnitInfoAirplane
[S] configFile >> CfgVehicles >> Helicopter >> memoryPointLMissile = L strela
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> commanding = 1
[N] configFile >> CfgVehicles >> Plane >> gearDownTime = 2
[S] configFile >> CfgVehicles >> Ship >> driverAction =
[N] configFile >> CfgVehicles >> Truck >> steerAheadSimul = 0.7
[A] configFile >> CfgVehicles >> ParachuteBase >> threat = [0,0,0]
[S] configFile >> CfgVehicles >> LaserTarget >> nameSound = laserdesignator
[N] configFile >> CfgVehicles >> FireSectorTarget >> transportFuel = 0
[A] configFile >> CfgVehicles >> Static >> threat = [0,0,0]
[N] configFile >> CfgVehicles >> FlagCarrierCore >> mapSize = 5
[N] configFile >> CfgVehicles >> Land_VASICore >> accuracy = 0.2
[N] configFile >> CfgVehicles >> SmallShip >> Reflectors >> Reflector >> brightness = 2
[N] configFile >> CfgVehicles >> Thing >> accuracy = 0.005
[N] configFile >> CfgVehicles >> ThingEffect >> timeToLive = 20
[N] configFile >> CfgVehicles >> ThingEffectLight >> airRotation = 0.1
[N] configFile >> CfgVehicles >> Car >> HitRBWheel >> passThrough = 0
[N] configFile >> CfgVehicles >> Motorcycle >> HitFWheel >> passThrough = 1
[N] configFile >> CfgVehicles >> ThingEffectFeather >> gravityFactor = 0.05
[S] configFile >> CfgVehicles >> Motorcycle >> HitBWheel >> visual = Pravy zadni
[S] configFile >> CfgVehicles >> FxExploArmor1 >> displayName = Internal: FxExploArmor1
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> maxAngleX = 17
[S] configFile >> CfgVehicles >> FxExploArmor2 >> model = \ca\weapons\kusplechu2
[N] configFile >> CfgVehicles >> FxExploArmor3 >> access = 0
[C] configFile >> CfgVehicles >> FxExploArmor4 = bin\config.bin/CfgVehicles/ThingEffect
[S] configFile >> CfgVehicles >> All >> destrType = DestructDefault
[S] configFile >> CfgVehicles >> Car >> memoryPointTrackBLL = Stopa ZLL
[S] configFile >> CfgVehicles >> Motorcycle >> memoryPointTrack2L = Stopa ZPL
[S] configFile >> CfgVehicles >> Tank >> memoryPointTrack2L = Stopa RL
[N] configFile >> CfgVehicles >> Man >> canHideBodies = 0
[A] configFile >> CfgVehicles >> Air >> threat = [0.3,1,0.7]
[S] configFile >> CfgVehicles >> Helicopter >> memoryPointRMissile = P strela
[C] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner =
[A] configFile >> CfgVehicles >> Plane >> ejectSpeed = [0,40,0]
[A] configFile >> CfgVehicles >> Ship >> cargoAction = [""]
[N] configFile >> CfgVehicles >> Truck >> steerAheadPlan = 0.6
[N] configFile >> CfgVehicles >> ParachuteBase >> cost = 100000
[S] configFile >> CfgVehicles >> LaserTarget >> model = \ca\Weapons\laserTgt.p3d
[N] configFile >> CfgVehicles >> FireSectorTarget >> supplyRadius = 0
[N] configFile >> CfgVehicles >> Static >> maxSpeed = 0
[S] configFile >> CfgVehicles >> FlagCarrierCore >> animationFlag =
[A] configFile >> CfgVehicles >> Land_VASICore >> typicalCargo = []
[S] configFile >> CfgVehicles >> Thing >> simulation = thing
[N] configFile >> CfgVehicles >> ThingEffectLight >> submergeSpeed = 0
[N] configFile >> CfgVehicles >> ThingEffectFeather >> minHeight = 0.5
[N] configFile >> CfgVehicles >> Motorcycle >> HitBWheel >> passThrough = 1
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> initAngleY = 0
[S] configFile >> CfgVehicles >> FxExploArmor2 >> displayName = Internal: FxExploArmor2
[S] configFile >> CfgVehicles >> FxExploArmor3 >> model = \ca\weapons\ohorelavec
[N] configFile >> CfgVehicles >> FxExploArmor4 >> access = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> initAngleX = 5
[C] configFile >> CfgVehicles >> FxCartridge = bin\config.bin/CfgVehicles/ThingEffect
[N] configFile >> CfgVehicles >> All >> armor = 100
[S] configFile >> CfgVehicles >> Car >> memoryPointTrackBLR = Stopa ZLP
[S] configFile >> CfgVehicles >> Motorcycle >> memoryPointTrack2R = Stopa ZPP
[S] configFile >> CfgVehicles >> Tank >> memoryPointTrack2R = Stopa RR
[N] configFile >> CfgVehicles >> Man >> canDeactivateMines = 0
[S] configFile >> CfgVehicles >> Air >> driverAction =
[S] configFile >> CfgVehicles >> Helicopter >> memoryPointLRocket = L raketa
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerOpticsModel =
[N] configFile >> CfgVehicles >> Plane >> ejectDamageLimit = 0.45
[S] configFile >> CfgVehicles >> Ship >> getInAction =
[S] configFile >> CfgVehicles >> Truck >> nameSound = truck
[A] configFile >> CfgVehicles >> ParachuteBase >> weapons = []
[S] configFile >> CfgVehicles >> LaserTarget >> picture = \ca\Weapons\data\ico\i_regular_CA.paa
[N] configFile >> CfgVehicles >> FireSectorTarget >> type = 0
[N] configFile >> CfgVehicles >> Static >> coefInside = 6
[S] configFile >> CfgVehicles >> Land_VASICore >> destrType = DestructBuilding
[N] configFile >> CfgVehicles >> Thing >> side = 3
[N] configFile >> CfgVehicles >> ThingEffectLight >> minHeight = 0.1
[N] configFile >> CfgVehicles >> ThingEffectFeather >> avgHeight = 1.8
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> minAngleY = -100
[S] configFile >> CfgVehicles >> FxExploArmor3 >> displayName = Internal: FxExploArmor3
[S] configFile >> CfgVehicles >> FxExploArmor4 >> model = \ca\weapons\strepina
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> minAngleX = -30
[N] configFile >> CfgVehicles >> FxCartridge >> access = 0
[C] configFile >> CfgVehicles >> HouseBase = bin\config.bin/CfgVehicles/NonStrategic
[N] configFile >> CfgVehicles >> All >> armorLights = 0.4
[S] configFile >> CfgVehicles >> Car >> memoryPointTrackFRL = Stopa PPL
[S] configFile >> CfgVehicles >> Motorcycle >> vehicleClass = Car
[A] configFile >> CfgVehicles >> Tank >> extCameraPosition = [0,1.5,-9]
[N] configFile >> CfgVehicles >> Man >> useInternalLODInVehicles = 1
[N] configFile >> CfgVehicles >> Air >> driverCompartments = 0
[S] configFile >> CfgVehicles >> Helicopter >> memoryPointRRocket = P raketa
[A] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerOpticsColor = [0,0,0,1]
[N] configFile >> CfgVehicles >> Plane >> minFireTime = 60
[S] configFile >> CfgVehicles >> Ship >> getOutAction =
[N] configFile >> CfgVehicles >> Truck >> supplyRadius = 2.5
[A] configFile >> CfgVehicles >> ParachuteBase >> magazines = []
[S] configFile >> CfgVehicles >> LaserTarget >> simulation = laserTarget
[A] configFile >> CfgVehicles >> FireSectorTarget >> threat = [0,0,0]
[N] configFile >> CfgVehicles >> Static >> coefInsideHeur = 4.3
[S] configFile >> CfgVehicles >> Land_VASICore >> selectionWhiteLight = light-white
[N] configFile >> CfgVehicles >> Thing >> weight = 0
[N] configFile >> CfgVehicles >> ThingEffectLight >> avgHeight = 0.2
[N] configFile >> CfgVehicles >> ThingEffectFeather >> maxHeight = 3
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> maxAngleY = 100
[S] configFile >> CfgVehicles >> FxExploArmor4 >> displayName = Internal: FxExploArmor4
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> maxAngleX = 30
[S] configFile >> CfgVehicles >> FxCartridge >> model = \ca\weapons\nabojnice
[N] configFile >> CfgVehicles >> HouseBase >> animated = 0
[C] configFile >> CfgVehicles >> House = bin\config.bin/CfgVehicles/HouseBase
[N] configFile >> CfgVehicles >> All >> armorStructural = 1
[S] configFile >> CfgVehicles >> Car >> memoryPointTrackFRR = Stopa PPP
[N] configFile >> CfgVehicles >> Motorcycle >> wheelCircumference = 2.513
[C] configFile >> CfgVehicles >> Tank >> ViewPilot = bin\config.bin/CfgVehicles/AllVehicles/ViewPilot
[S] configFile >> CfgVehicles >> Man >> unitInfoType = UnitInfoSoldier
[A] configFile >> CfgVehicles >> Air >> cargoCompartments = [0]
[S] configFile >> CfgVehicles >> Helicopter >> memoryPointGun =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerForceOptics = 1
[N] configFile >> CfgVehicles >> Plane >> cost = 2e+006
[S] configFile >> CfgVehicles >> Ship >> pointPilot = pilot
[A] configFile >> CfgVehicles >> Truck >> threat = [0,0,0]
[A] configFile >> CfgVehicles >> ParachuteBase >> soundGetIn = ["",0.0316228,1]
[N] configFile >> CfgVehicles >> FireSectorTarget >> maxSpeed = 0
[S] configFile >> CfgVehicles >> Land_VASICore >> selectionRedLight = light-red
[C] configFile >> CfgVehicles >> Thing >> InventoryPlacements =
[N] configFile >> CfgVehicles >> ThingEffectLight >> maxHeight = 0.4
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> initFov = 0.5
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> initAngleY = 0
[S] configFile >> CfgVehicles >> FxCartridge >> displayName = FXPatrone
[S] configFile >> CfgVehicles >> HouseBase >> displayName = Haus
[N] configFile >> CfgVehicles >> House >> animated = 0
[N] configFile >> CfgVehicles >> Tank >> ViewPilot >> initAngleX = 7
[C] configFile >> CfgVehicles >> Ruins = bin\config.bin/CfgVehicles/HouseBase
[N] configFile >> CfgVehicles >> All >> crewVulnerable = 1
[S] configFile >> CfgVehicles >> Car >> memoryPointTrackBRL = Stopa ZPL
[N] configFile >> CfgVehicles >> Motorcycle >> turnCoef = 1
[C] configFile >> CfgVehicles >> Tank >> ViewOptics = bin\config.bin/CfgVehicles/AllVehicles/ViewOptics
[N] configFile >> CfgVehicles >> Man >> hideUnitInfo = 1
[S] configFile >> CfgVehicles >> Air >> gunnerCanSee = 31+32
[S] configFile >> CfgVehicles >> Helicopter >> memoryPointPilot = pilot
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerOpticsShowCursor = 0
[S] configFile >> CfgVehicles >> Plane >> simulation = airplane
[S] configFile >> CfgVehicles >> Ship >> pointCommander = velitel
[A] configFile >> CfgVehicles >> ParachuteBase >> soundGetOut = ["",0.0316228,1]
[N] configFile >> CfgVehicles >> FireSectorTarget >> armor = 100
[S] configFile >> CfgVehicles >> Land_VASICore >> selectionOffLight = light-off
[N] configFile >> CfgVehicles >> Thing >> submerged = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> minFov = 0.3
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> minAngleY = -100
[N] configFile >> CfgVehicles >> FxCartridge >> submerged = 0
[S] configFile >> CfgVehicles >> HouseBase >> model =
[S] configFile >> CfgVehicles >> House >> displayName = Haus
[N] configFile >> CfgVehicles >> Tank >> ViewPilot >> minAngleX = -15
[S] configFile >> CfgVehicles >> Ruins >> destrType = DestructNo
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> initAngleX = 0
[C] configFile >> CfgVehicles >> FxWindGrass1 = bin\config.bin/CfgVehicles/ThingEffectLight
[N] configFile >> CfgVehicles >> All >> damageResistance = 0.004
[S] configFile >> CfgVehicles >> Car >> memoryPointTrackBRR = Stopa ZPP
[N] configFile >> CfgVehicles >> Motorcycle >> terrainCoef = 3
[N] configFile >> CfgVehicles >> Tank >> cost = 1e+006
[N] configFile >> CfgVehicles >> Man >> armor = 3
[S] configFile >> CfgVehicles >> Air >> driverCanSee = 31+32
[S] configFile >> CfgVehicles >> Helicopter >> selectionFireAnim = zasleh
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerOutOpticsModel =
[N] configFile >> CfgVehicles >> Plane >> minGunElev = 0
[S] configFile >> CfgVehicles >> Ship >> selectionFireAnim = zasleh
[S] configFile >> CfgVehicles >> ParachuteBase >> animationOpen = ca\air\data\anim\para_opening.rtm
[S] configFile >> CfgVehicles >> FireSectorTarget >> simulation = house
[N] configFile >> CfgVehicles >> Land_VASICore >> irTarget = 0
[N] configFile >> CfgVehicles >> Thing >> submergeSpeed = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewOptics >> maxFov = 1.2
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> maxAngleY = 100
[N] configFile >> CfgVehicles >> FxCartridge >> submergeSpeed = 0
[S] configFile >> CfgVehicles >> HouseBase >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> House >> model =
[N] configFile >> CfgVehicles >> Tank >> ViewPilot >> maxAngleX = 25
[S] configFile >> CfgVehicles >> Ruins >> simulation = house
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> minAngleX = -30
[N] configFile >> CfgVehicles >> FxWindGrass1 >> scope = 1
[C] configFile >> CfgVehicles >> FxWindGrass2 = bin\config.bin/CfgVehicles/ThingEffectLight
[N] configFile >> CfgVehicles >> All >> cost = 500000
[A] configFile >> CfgVehicles >> Car >> gearBox = [-8,0,10,6.15,4.44,3.33]
[N] configFile >> CfgVehicles >> Motorcycle >> maxSpeed = 120
[N] configFile >> CfgVehicles >> Tank >> steerAheadSimul = 0.4
[N] configFile >> CfgVehicles >> Man >> armorStructural = 2
[A] configFile >> CfgVehicles >> Air >> typicalCargo = ["Soldier"]
[C] configFile >> CfgVehicles >> Helicopter >> HitHull =
[A] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerOutOpticsColor = [0,0,0,1]
[N] configFile >> CfgVehicles >> Plane >> maxGunElev = 0
[S] configFile >> CfgVehicles >> Ship >> selectionBrakeLights = brzdove svetlo
[S] configFile >> CfgVehicles >> ParachuteBase >> animationDrop = ca\air\data\anim\para_landing.rtm
[N] configFile >> CfgVehicles >> FireSectorTarget >> accuracy = 0.005
[N] configFile >> CfgVehicles >> Land_VASICore >> transportAmmo = 0
[A] configFile >> CfgVehicles >> Thing >> airFriction2 = [0.01,0.01,0.01]
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> initFov = 0.7
[N] configFile >> CfgVehicles >> FxCartridge >> timeToLive = 5
[S] configFile >> CfgVehicles >> HouseBase >> nameSound = building
[S] configFile >> CfgVehicles >> House >> vehicleClass = Objects
[N] configFile >> CfgVehicles >> Tank >> ViewPilot >> initAngleY = 0
[C] configFile >> CfgVehicles >> Ruins >> DestructionEffects =
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> maxAngleX = 30
[S] configFile >> CfgVehicles >> FxWindGrass1 >> model = \ca\data\cl_grass1.p3d
[N] configFile >> CfgVehicles >> FxWindGrass2 >> scope = 1
[N] configFile >> CfgVehicles >> Helicopter >> HitHull >> armor = 1
[C] configFile >> CfgVehicles >> FxWindRock1 = bin\config.bin/CfgVehicles/ThingEffectLight
[N] configFile >> CfgVehicles >> All >> fuelCapacity = 0
[A] configFile >> CfgVehicles >> Car >> dammageHalf = ["\ca\wheeled\data\jepp4x4_glass.paa","\ca\wheeled\data\jepp4x4_glassB.paa","\ca\wheeled\data\jeep_kab_sklo1.paa","\ca\wheeled\data\jeep_kab_sklo1B.paa","\ca\wheeled\data\jeep_kab_sklo2.paa","\ca\wheeled\data\jeep_kab_sklo2B.paa","\ca\wheeled\data\scud_sklo.paa","\ca\wheeled\data\scud_skloB.paa","\ca\wheeled\data\scud_sklo2.paa","\ca\wheeled\data\scud_sklo2B.paa","\ca\wheeled\data\scud_sklo3.paa","\ca\wheeled\data\scud_sklo3B.paa","\ca\wheeled\data\scud_sklo4.paa","\ca\wheeled\data\scud_sklo4B.paa"] [A] configFile >> CfgVehicles >> Motorcycle >> gearBox = [-8,0,10,6.15,4.44,3.33]
[N] configFile >> CfgVehicles >> Tank >> steerAheadPlan = 0.6
[C] configFile >> CfgVehicles >> Man >> HitHead =
[N] configFile >> CfgVehicles >> Air >> getInRadius = 5
[C] configFile >> CfgVehicles >> Helicopter >> HitEngine =
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> memoryPointGunnerOutOptics =
[N] configFile >> CfgVehicles >> Plane >> minGunTurn = 0
[A] configFile >> CfgVehicles >> Ship >> memoryPointMissile = ["spice rakety","usti hlavne"]
[S] configFile >> CfgVehicles >> ParachuteBase >> Icon = \ca\air\data\map_ico\icomap_Para_CA.paa
[N] configFile >> CfgVehicles >> FireSectorTarget >> cost = 100
[N] configFile >> CfgVehicles >> Land_VASICore >> transportRepair = 0
[A] configFile >> CfgVehicles >> Thing >> airFriction1 = [0.01,0.01,0.01]
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> minFov = 0.42
[N] configFile >> CfgVehicles >> FxCartridge >> disappearAtContact = 1
[S] configFile >> CfgVehicles >> HouseBase >> simulation = house
[S] configFile >> CfgVehicles >> House >> nameSound = building
[N] configFile >> CfgVehicles >> Tank >> ViewPilot >> minAngleY = -90
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> initAngleY = 0
[S] configFile >> CfgVehicles >> FxWindGrass1 >> displayName = Internal: FxWindGrass1
[S] configFile >> CfgVehicles >> FxWindGrass2 >> model = \ca\data\cl_grass2.p3d
[N] configFile >> CfgVehicles >> Helicopter >> HitHull >> material = 51
[N] configFile >> CfgVehicles >> FxWindRock1 >> scope = 1
[N] configFile >> CfgVehicles >> Man >> HitHead >> armor = 0.7
[N] configFile >> CfgVehicles >> Helicopter >> HitEngine >> armor = 0.25
[C] configFile >> CfgVehicles >> FxWindLeaf1 = bin\config.bin/CfgVehicles/ThingEffectLight
[A] configFile >> CfgVehicles >> All >> extCameraPosition = [0,2,-20]
[A] configFile >> CfgVehicles >> Car >> dammageFull = ["\ca\wheeled\data\jepp4x4_glass.paa","\ca\wheeled\data\jepp4x4_glassB.paa","\ca\wheeled\data\jeep_kab_sklo1.paa","\ca\wheeled\data\jeep_kab_sklo1B.paa","\ca\wheeled\data\jeep_kab_sklo2.paa","\ca\wheeled\data\jeep_kab_sklo2B.paa","\ca\wheeled\data\scud_sklo.paa","\ca\wheeled\data\scud_skloB.paa","\ca\wheeled\data\scud_sklo2.paa","\ca\wheeled\data\scud_sklo2B.paa","\ca\wheeled\data\scud_sklo3.paa","\ca\wheeled\data\scud_sklo3B.paa","\ca\wheeled\data\scud_sklo4.paa","\ca\wheeled\data\scud_sklo4B.paa"] [N] configFile >> CfgVehicles >> Motorcycle >> preferRoads = 1
[N] configFile >> CfgVehicles >> Tank >> predictTurnSimul = 1.2
[C] configFile >> CfgVehicles >> Man >> HitBody =
[N] configFile >> CfgVehicles >> Air >> transportMaxMagazines = 20
[C] configFile >> CfgVehicles >> Helicopter >> HitAvionics =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerOutForceOptics = 0
[N] configFile >> CfgVehicles >> Plane >> maxGunTurn = 0
[A] configFile >> CfgVehicles >> Ship >> memoryPointMissileDir = ["konec rakety","konec hlavne"]
[N] configFile >> CfgVehicles >> ParachuteBase >> mapSize = 5
[N] configFile >> CfgVehicles >> FireSectorTarget >> destrType = 0
[N] configFile >> CfgVehicles >> Land_VASICore >> transportFuel = 0
[A] configFile >> CfgVehicles >> Thing >> airFriction0 = [0.01,0.01,0.01]
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewGunner >> maxFov = 0.85
[N] configFile >> CfgVehicles >> HouseBase >> accuracy = 0.2
[S] configFile >> CfgVehicles >> House >> simulation = house
[N] configFile >> CfgVehicles >> Tank >> ViewPilot >> maxAngleY = 90
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> minAngleY = -100
[N] configFile >> CfgVehicles >> FxWindGrass1 >> airRotation = 0.45
[S] configFile >> CfgVehicles >> FxWindGrass2 >> displayName = Internal: FxWindGrass2
[S] configFile >> CfgVehicles >> Helicopter >> HitHull >> name = NEtrup
[S] configFile >> CfgVehicles >> FxWindRock1 >> model = \ca\data\cl_rock1.p3d
[N] configFile >> CfgVehicles >> Man >> HitHead >> material = -1
[N] configFile >> CfgVehicles >> Helicopter >> HitEngine >> material = 51
[N] configFile >> CfgVehicles >> FxWindLeaf1 >> scope = 1
[N] configFile >> CfgVehicles >> Man >> HitBody >> armor = 0.8
[N] configFile >> CfgVehicles >> Helicopter >> HitAvionics >> armor = 0.15
[C] configFile >> CfgVehicles >> FxWindLeaf2 = bin\config.bin/CfgVehicles/FxWindLeaf1
[A] configFile >> CfgVehicles >> All >> groupCameraPosition = [0,5,-30]
[N] configFile >> CfgVehicles >> Car >> armorLights = 0.4
[S] configFile >> CfgVehicles >> Motorcycle >> unitInfoType = UnitInfoCar
[N] configFile >> CfgVehicles >> Tank >> predictTurnPlan = 1.8
[C] configFile >> CfgVehicles >> Man >> HitHands =
[N] configFile >> CfgVehicles >> Air >> transportMaxWeapons = 3
[C] configFile >> CfgVehicles >> Helicopter >> HitVRotor =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerOutOpticsShowCursor = 0
[N] configFile >> CfgVehicles >> Plane >> gunAimDown = 0
[N] configFile >> CfgVehicles >> Ship >> canFloat = 1
[S] configFile >> CfgVehicles >> ParachuteBase >> nameSound = parachute
[N] configFile >> CfgVehicles >> FireSectorTarget >> mapSize = 0.1
[N] configFile >> CfgVehicles >> Land_VASICore >> cost = 0
[N] configFile >> CfgVehicles >> Thing >> airRotation = 0
[N] configFile >> CfgVehicles >> HouseBase >> cost = 0
[N] configFile >> CfgVehicles >> House >> accuracy = 0.2
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> maxAngleY = 100
[N] configFile >> CfgVehicles >> FxWindGrass2 >> airRotation = 0.3
[S] configFile >> CfgVehicles >> Helicopter >> HitHull >> visual = trup
[S] configFile >> CfgVehicles >> FxWindRock1 >> displayName = Internal: FxWindRock1
[S] configFile >> CfgVehicles >> Man >> HitHead >> name = hlava_hit
[S] configFile >> CfgVehicles >> Helicopter >> HitEngine >> name = motor
[S] configFile >> CfgVehicles >> FxWindLeaf1 >> model = \ca\data\cl_leaf.p3d
[N] configFile >> CfgVehicles >> Man >> HitBody >> material = -1
[N] configFile >> CfgVehicles >> Helicopter >> HitAvionics >> material = 51
[S] configFile >> CfgVehicles >> FxWindLeaf2 >> model = \ca\data\cl_leaf2.p3d
[N] configFile >> CfgVehicles >> Man >> HitHands >> armor = 0.5
[N] configFile >> CfgVehicles >> Helicopter >> HitVRotor >> armor = 0.3
[C] configFile >> CfgVehicles >> FxWindLeaf3 = bin\config.bin/CfgVehicles/FxWindLeaf1
[N] configFile >> CfgVehicles >> All >> steerAheadSimul = 0.3
[S] configFile >> CfgVehicles >> Car >> vehicleClass = Car
[N] configFile >> CfgVehicles >> Motorcycle >> hideUnitInfo = 1
[A] configFile >> CfgVehicles >> Tank >> soundGear = ["\ca\Tracked\Data\Sound\Gear_Trans1",0.01,1]
[C] configFile >> CfgVehicles >> Man >> HitLegs =
[N] configFile >> CfgVehicles >> Air >> enableGPS = 1
[C] configFile >> CfgVehicles >> Helicopter >> HitHRotor =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerFireAlsoInInternalCamera = 1
[A] configFile >> CfgVehicles >> Plane >> envelope = [0,0.2,0.9,2.1,2.5,3.3,3.5,3.2,2.5,2,1.5,1]
[A] configFile >> CfgVehicles >> Ship >> soundGear = ["",0.000177828,1]
[N] configFile >> CfgVehicles >> ParachuteBase >> accuracy = 0.5
[N] configFile >> CfgVehicles >> FireSectorTarget >> reversed = 0
[N] configFile >> CfgVehicles >> Land_VASICore >> armor = 100
[N] configFile >> CfgVehicles >> Thing >> gravityFactor = 1
[A] configFile >> CfgVehicles >> HouseBase >> ladders = []
[N] configFile >> CfgVehicles >> House >> cost = 0
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> initFov = 0.9
[N] configFile >> CfgVehicles >> Helicopter >> HitHull >> passThrough = 1
[A] configFile >> CfgVehicles >> FxWindRock1 >> airFriction2 = [1,1,1]
[S] configFile >> CfgVehicles >> Man >> HitHead >> visual =
[S] configFile >> CfgVehicles >> Helicopter >> HitEngine >> visual = motor
[S] configFile >> CfgVehicles >> FxWindLeaf1 >> displayName = Internal: FxWindLeaf1
[S] configFile >> CfgVehicles >> Man >> HitBody >> name = telo
[S] configFile >> CfgVehicles >> Helicopter >> HitAvionics >> name = elektronika
[S] configFile >> CfgVehicles >> FxWindLeaf2 >> displayName = Internal: FxWindLeaf2
[N] configFile >> CfgVehicles >> Man >> HitHands >> material = -1
[N] configFile >> CfgVehicles >> Helicopter >> HitVRotor >> material = 51
[S] configFile >> CfgVehicles >> FxWindLeaf3 >> model = \ca\data\cl_leaf3.p3d
[N] configFile >> CfgVehicles >> Man >> HitLegs >> armor = 0.5
[N] configFile >> CfgVehicles >> Helicopter >> HitHRotor >> armor = 0.2
[C] configFile >> CfgVehicles >> FxWindPollen1 = bin\config.bin/CfgVehicles/ThingEffectFeather
[N] configFile >> CfgVehicles >> All >> steerAheadPlan = 0.4
[N] configFile >> CfgVehicles >> Car >> wheelCircumference = 2.513
[N] configFile >> CfgVehicles >> Motorcycle >> formationX = 20
[N] configFile >> CfgVehicles >> Tank >> occludeSoundsWhenIn = 0.01
[N] configFile >> CfgVehicles >> Man >> cost = 100000
[C] configFile >> CfgVehicles >> Air >> MarkerLights =
[C] configFile >> CfgVehicles >> Helicopter >> HitMissiles =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerOutFireAlsoInInternalCamera = 1
[A] configFile >> CfgVehicles >> Plane >> weapons = ["FakeWeapon"]
[N] configFile >> CfgVehicles >> Ship >> occludeSoundsWhenIn = 0.562341
[N] configFile >> CfgVehicles >> ParachuteBase >> camouflage = 2
[N] configFile >> CfgVehicles >> FireSectorTarget >> hasDriver = 0
[N] configFile >> CfgVehicles >> Land_VASICore >> mapSize = 6.4
[N] configFile >> CfgVehicles >> Thing >> timeToLive = 1e+010
[N] configFile >> CfgVehicles >> HouseBase >> armor = 2000
[A] configFile >> CfgVehicles >> House >> ladders = []
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> minFov = 0.9
[A] configFile >> CfgVehicles >> FxWindRock1 >> airFriction1 = [0.5,0.5,0.5]
[N] configFile >> CfgVehicles >> Man >> HitHead >> passThrough = 1
[N] configFile >> CfgVehicles >> Helicopter >> HitEngine >> passThrough = 1
[A] configFile >> CfgVehicles >> FxWindLeaf1 >> airFriction2 = [2,2,8]
[S] configFile >> CfgVehicles >> Man >> HitBody >> visual =
[S] configFile >> CfgVehicles >> Helicopter >> HitAvionics >> visual = elektronika
[S] configFile >> CfgVehicles >> Man >> HitHands >> name = ruce
[S] configFile >> CfgVehicles >> Helicopter >> HitVRotor >> name = mala vrtule
[S] configFile >> CfgVehicles >> FxWindLeaf3 >> displayName = Internal: FxWindLeaf3
[N] configFile >> CfgVehicles >> Man >> HitLegs >> material = -1
[N] configFile >> CfgVehicles >> Helicopter >> HitHRotor >> material = 51
[N] configFile >> CfgVehicles >> FxWindPollen1 >> scope = 1
[C] configFile >> CfgVehicles >> Air >> MarkerLights >> RedStill =
[N] configFile >> CfgVehicles >> Helicopter >> HitMissiles >> armor = 0.1
[S] configFile >> CfgVehicles >> Air >> MarkerLights >> RedStill >> name = cerveny pozicni
[C] configFile >> CfgVehicles >> Library_WeaponHolder = bin\config.bin/CfgVehicles/Strategic
[N] configFile >> CfgVehicles >> All >> minFireTime = 20
[N] configFile >> CfgVehicles >> Car >> turnCoef = 3
[N] configFile >> CfgVehicles >> Motorcycle >> formationZ = 20
[N] configFile >> CfgVehicles >> Tank >> obstructSoundsWhenIn = 0.177828
[S] configFile >> CfgVehicles >> Man >> simulation = soldier
[C] configFile >> CfgVehicles >> Helicopter >> HitRGlass =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerUsesPilotView = 0
[A] configFile >> CfgVehicles >> Plane >> magazines = ["FakeWeapon"]
[N] configFile >> CfgVehicles >> Ship >> obstructSoundsWhenIn = 0.316228
[N] configFile >> CfgVehicles >> ParachuteBase >> audible = 0
[N] configFile >> CfgVehicles >> FireSectorTarget >> coefInside = 0
[S] configFile >> CfgVehicles >> Land_VASICore >> simulation = vasi
[N] configFile >> CfgVehicles >> Thing >> disappearAtContact = 0
[N] configFile >> CfgVehicles >> House >> armor = 2000
[N] configFile >> CfgVehicles >> Tank >> ViewOptics >> maxFov = 0.9
[A] configFile >> CfgVehicles >> FxWindRock1 >> airFriction0 = [0.05,0.05,0.05]
[A] configFile >> CfgVehicles >> FxWindLeaf1 >> airFriction1 = [1,1,4]
[N] configFile >> CfgVehicles >> Man >> HitBody >> passThrough = 1
[N] configFile >> CfgVehicles >> Helicopter >> HitAvionics >> passThrough = 0
[S] configFile >> CfgVehicles >> Man >> HitHands >> visual =
[S] configFile >> CfgVehicles >> Helicopter >> HitVRotor >> visual = mala vrtule
[S] configFile >> CfgVehicles >> Man >> HitLegs >> name = nohy
[S] configFile >> CfgVehicles >> Helicopter >> HitHRotor >> name = velka vrtule
[S] configFile >> CfgVehicles >> FxWindPollen1 >> model = \ca\data\cl_feathers2.p3d
[C] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenStill =
[N] configFile >> CfgVehicles >> Helicopter >> HitMissiles >> material = 51
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> RedStill >> color = [1,0.1,0.1,1]
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> scope = 1
[N] configFile >> CfgVehicles >> Helicopter >> HitRGlass >> armor = 0.1
[S] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenStill >> name = zeleny pozicni
[C] configFile >> CfgVehicles >> Platform = bin\config.bin/CfgVehicles/Thing
[N] configFile >> CfgVehicles >> All >> predictTurnSimul = 1.2
[N] configFile >> CfgVehicles >> Car >> terrainCoef = 3
[N] configFile >> CfgVehicles >> Motorcycle >> precision = 10
[N] configFile >> CfgVehicles >> Tank >> hasGunner = 1
[C] configFile >> CfgVehicles >> Man >> Wounds =
[C] configFile >> CfgVehicles >> Helicopter >> HitLGlass =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> castGunnerShadow = 0
[A] configFile >> CfgVehicles >> Plane >> threat = [0.1,1,0.5]
[C] configFile >> CfgVehicles >> Ship >> Exhausts =
[N] configFile >> CfgVehicles >> ParachuteBase >> castDriverShadow = 1
[N] configFile >> CfgVehicles >> FireSectorTarget >> coefInsideHeur = 0
[A] configFile >> CfgVehicles >> Land_VASICore >> vasiRed = [1,0,0]
[N] configFile >> CfgVehicles >> Thing >> hasDriver = 0
[C] configFile >> CfgVehicles >> House >> DestructionEffects = bin\config.bin/CfgVehicles/NonStrategic/DestructionEffects
[N] configFile >> CfgVehicles >> FxWindRock1 >> airRotation = 0.7
[A] configFile >> CfgVehicles >> FxWindLeaf1 >> airFriction0 = [0.3,0.3,0.1]
[N] configFile >> CfgVehicles >> Man >> HitHands >> passThrough = 1
[N] configFile >> CfgVehicles >> Helicopter >> HitVRotor >> passThrough = 0
[S] configFile >> CfgVehicles >> Man >> HitLegs >> visual =
[S] configFile >> CfgVehicles >> Helicopter >> HitHRotor >> visual = velka vrtule
[S] configFile >> CfgVehicles >> FxWindPollen1 >> displayName = Internal: FxWindPollen1
[C] configFile >> CfgVehicles >> Air >> MarkerLights >> WhiteBlinking =
[S] configFile >> CfgVehicles >> Helicopter >> HitMissiles >> name = munice
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> RedStill >> ambient = [0.1,0.01,0.01,1]
[S] configFile >> CfgVehicles >> Library_WeaponHolder >> model = \ca\data\library\weaponholder\weaponholder.p3d
[N] configFile >> CfgVehicles >> Helicopter >> HitRGlass >> material = 51
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenStill >> color = [0.1,1,0.1,1]
[N] configFile >> CfgVehicles >> Platform >> scope = 1
[N] configFile >> CfgVehicles >> Helicopter >> HitLGlass >> armor = 0.1
[C] configFile >> CfgVehicles >> Ship >> Exhausts >> Exhaust1 =
[C] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke1 =
[S] configFile >> CfgVehicles >> Air >> MarkerLights >> WhiteBlinking >> name = bily pozicni blik
[S] configFile >> CfgVehicles >> Ship >> Exhausts >> Exhaust1 >> position = vyfuk start
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke1 >> simulation = particles
[C] configFile >> CfgVehicles >> Obstacle_Cylinder1 = bin\config.bin/CfgVehicles/Thing
[N] configFile >> CfgVehicles >> All >> predictTurnPlan = 1
[N] configFile >> CfgVehicles >> Car >> maxSpeed = 100
[N] configFile >> CfgVehicles >> Motorcycle >> brakeDistance = 25
[N] configFile >> CfgVehicles >> Tank >> hasCommander = 1
[N] configFile >> CfgVehicles >> Man >> minGunElev = -60
[N] configFile >> CfgVehicles >> Helicopter >> armorStructural = 2
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> viewGunnerShadow = 0
[N] configFile >> CfgVehicles >> Plane >> aileronSensitivity = 1
[S] configFile >> CfgVehicles >> Ship >> leftDustEffect = LDustEffects
[S] configFile >> CfgVehicles >> ParachuteBase >> driverAction = Para_Pilot
[N] configFile >> CfgVehicles >> FireSectorTarget >> animated = 0
[A] configFile >> CfgVehicles >> Land_VASICore >> vasiWhite = [1,1,1]
[S] configFile >> CfgVehicles >> Thing >> picture = pictureThing
[N] configFile >> CfgVehicles >> FxWindRock1 >> minHeight = 0.05
[N] configFile >> CfgVehicles >> FxWindLeaf1 >> airRotation = 0.35
[N] configFile >> CfgVehicles >> Man >> HitLegs >> passThrough = 1
[N] configFile >> CfgVehicles >> Helicopter >> HitHRotor >> passThrough = 0
[C] configFile >> CfgVehicles >> Air >> MarkerLights >> RedBlinking =
[S] configFile >> CfgVehicles >> Helicopter >> HitMissiles >> visual = munice
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> RedStill >> brightness = 0.01
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> accuracy = 0.2
[S] configFile >> CfgVehicles >> Helicopter >> HitRGlass >> name = sklo predni P
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenStill >> ambient = [0.01,0.1,0.01,1]
[S] configFile >> CfgVehicles >> Platform >> simulation = house
[N] configFile >> CfgVehicles >> Helicopter >> HitLGlass >> material = 51
[C] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke2 =
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> WhiteBlinking >> color = [1,1,1,1]
[S] configFile >> CfgVehicles >> Ship >> Exhausts >> Exhaust1 >> direction = vyfuk konec
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke1 >> type = HouseDestructionSmoke
[N] configFile >> CfgVehicles >> Obstacle_Cylinder1 >> scope = 1
[S] configFile >> CfgVehicles >> Air >> MarkerLights >> RedBlinking >> name = cerveny pozicni blik
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke2 >> simulation = particles
[C] configFile >> CfgVehicles >> Obstacle_Jump1 = bin\config.bin/CfgVehicles/Obstacle_Cylinder1
[N] configFile >> CfgVehicles >> All >> precision = 5
[N] configFile >> CfgVehicles >> Car >> preferRoads = 1
[N] configFile >> CfgVehicles >> Motorcycle >> steerAheadSimul = 0.5
[N] configFile >> CfgVehicles >> Tank >> nightVision = 1
[N] configFile >> CfgVehicles >> Man >> maxGunElev = 60
[N] configFile >> CfgVehicles >> Helicopter >> maxSpeed = 300
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> viewGunnerShadowDiff = 1
[N] configFile >> CfgVehicles >> Plane >> elevatorSensitivity = 1
[S] configFile >> CfgVehicles >> Ship >> rightDustEffect = RDustEffects
[S] configFile >> CfgVehicles >> ParachuteBase >> model = \ca\air\para
[A] configFile >> CfgVehicles >> FireSectorTarget >> ladders = []
[N] configFile >> CfgVehicles >> Land_VASICore >> vasiSlope = 0.08
[A] configFile >> CfgVehicles >> Thing >> weapons = []
[N] configFile >> CfgVehicles >> FxWindRock1 >> avgHeight = 0.1
[N] configFile >> CfgVehicles >> FxWindLeaf1 >> minHeight = 0.3
[C] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenBlinking =
[N] configFile >> CfgVehicles >> Helicopter >> HitMissiles >> passThrough = 1
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> RedStill >> blinking = 0
[C] configFile >> CfgVehicles >> Library_WeaponHolder >> TransportMagazines =
[S] configFile >> CfgVehicles >> Helicopter >> HitRGlass >> visual = sklo predni P
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenStill >> brightness = 0.01
[S] configFile >> CfgVehicles >> Platform >> vehicleClass = OFP2\Library
[S] configFile >> CfgVehicles >> Helicopter >> HitLGlass >> name = sklo predni L
[C] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke3 =
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> WhiteBlinking >> ambient = [0.1,0.1,0.1,1]
[S] configFile >> CfgVehicles >> Ship >> Exhausts >> Exhaust1 >> effect = ExhaustsEffect
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Obstacle_Cylinder1 >> simulation = house
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> RedBlinking >> color = [1,0.1,0.1,1]
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke2 >> type = HouseDestructionSmoke2
[S] configFile >> CfgVehicles >> Obstacle_Jump1 >> displayName = Obstacle - Jump 1
[S] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenBlinking >> name = zeleny pozicni blik
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke3 >> simulation = particles
[C] configFile >> CfgVehicles >> RoadCone = bin\config.bin/CfgVehicles/Thing
[N] configFile >> CfgVehicles >> All >> brakeDistance = 5
[S] configFile >> CfgVehicles >> Car >> unitInfoType = UnitInfoCar
[N] configFile >> CfgVehicles >> Motorcycle >> steerAheadPlan = 0.35
[S] configFile >> CfgVehicles >> Tank >> driverAction =
[N] configFile >> CfgVehicles >> Man >> minGunTurn = -5
[N] configFile >> CfgVehicles >> Helicopter >> enableSweep = 1
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> viewGunnerShadowAmb = 1
[S] configFile >> CfgVehicles >> Plane >> landingAoa = 10*3.1415/180
[S] configFile >> CfgVehicles >> Ship >> leftWaterEffect = LWaterEffects
[S] configFile >> CfgVehicles >> ParachuteBase >> picture = \ca\air\data\ico\Para_CA.paa
[A] configFile >> CfgVehicles >> FireSectorTarget >> typicalCargo = []
[A] configFile >> CfgVehicles >> Thing >> magazines = []
[N] configFile >> CfgVehicles >> FxWindRock1 >> maxHeight = 0.15
[N] configFile >> CfgVehicles >> FxWindLeaf1 >> avgHeight = 1.5
[C] configFile >> CfgVehicles >> Air >> MarkerLights >> BlueBlinking =
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> forceSupply = 1
[N] configFile >> CfgVehicles >> Helicopter >> HitRGlass >> passThrough = 0
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenStill >> blinking = 0
[N] configFile >> CfgVehicles >> Platform >> coefInside = 2
[S] configFile >> CfgVehicles >> Helicopter >> HitLGlass >> visual = sklo predni L
[C] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke4 =
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> WhiteBlinking >> brightness = 0.01
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke1 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Obstacle_Cylinder1 >> vehicleClass = OFP2\Library
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> RedBlinking >> ambient = [0.1,0.01,0.01,1]
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke2 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Obstacle_Jump1 >> model = \ca\data\Library\Obstacle_Jump1\Obstacle_Jump1.p3d
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenBlinking >> color = [0.1,1,0.1,1]
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke3 >> type = HouseDestructionSmoke3
[S] configFile >> CfgVehicles >> RoadCone >> simulation = thing
[S] configFile >> CfgVehicles >> Air >> MarkerLights >> BlueBlinking >> name = modry pozicni blik
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke4 >> simulation = particles
[C] configFile >> CfgVehicles >> Obstacle_saddle = bin\config.bin/CfgVehicles/NonStrategic
[N] configFile >> CfgVehicles >> All >> formationX = 10
[N] configFile >> CfgVehicles >> Car >> formationX = 20
[N] configFile >> CfgVehicles >> Motorcycle >> predictTurnSimul = 1.2
[S] configFile >> CfgVehicles >> Tank >> driverInAction =
[N] configFile >> CfgVehicles >> Man >> maxGunTurn = 5
[A] configFile >> CfgVehicles >> Helicopter >> envelope = [0,0.2,0.9,2.1,2.5,3.3,3.5,3.2,2.5,2,1.5,1,0.9,0.7,0.5]
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ejectDeadGunner = 0
[C] configFile >> CfgVehicles >> Plane >> ViewPilot = bin\config.bin/CfgVehicles/AllVehicles/ViewPilot
[S] configFile >> CfgVehicles >> Ship >> rightWaterEffect = RWaterEffects
[A] configFile >> CfgVehicles >> ParachuteBase >> soundEnviron = ["\ca\air\Data\Sound\padak_let",0.316228,1]
[N] configFile >> CfgVehicles >> Thing >> minHeight = 0.1
[N] configFile >> CfgVehicles >> FxWindLeaf1 >> maxHeight = 3
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> showWeaponCargo = 1
[N] configFile >> CfgVehicles >> Platform >> coefInsideHeur = 4.3
[N] configFile >> CfgVehicles >> Helicopter >> HitLGlass >> passThrough = 0
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> WhiteBlinking >> blinking = 1
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke1 >> interval = 1
[N] configFile >> CfgVehicles >> Obstacle_Cylinder1 >> coefInside = 2
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> RedBlinking >> brightness = 0.01
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke2 >> intensity = 0.15
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenBlinking >> ambient = [0.01,0.1,0.01,1]
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke3 >> position = destructionEffect1
[N] configFile >> CfgVehicles >> RoadCone >> animated = 0
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> BlueBlinking >> color = [0.1,0.1,1,1]
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke4 >> type = HouseDestructionSmoke4
[N] configFile >> CfgVehicles >> Obstacle_saddle >> animated = 0
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> initFov = 0.8
[C] configFile >> CfgVehicles >> RampConcrete = bin\config.bin/CfgVehicles/NonStrategic
[N] configFile >> CfgVehicles >> All >> formationZ = 20
[N] configFile >> CfgVehicles >> Car >> formationZ = 20
[N] configFile >> CfgVehicles >> Motorcycle >> predictTurnPlan = 1.2
[S] configFile >> CfgVehicles >> Tank >> simulation = tank
[N] configFile >> CfgVehicles >> Man >> minGunTurnAI = -30
[S] configFile >> CfgVehicles >> Helicopter >> unitInfoType = UnitInfoHelicopter
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> hideWeaponsGunner = 1
[C] configFile >> CfgVehicles >> Plane >> ViewOptics = bin\config.bin/CfgVehicles/AllVehicles/ViewOptics
[S] configFile >> CfgVehicles >> Ship >> leftEngineEffect = LEngEffects
[A] configFile >> CfgVehicles >> ParachuteBase >> soundCrash = ["\ca\air\Data\Sound\padak_dopad",0.0316228,1]
[N] configFile >> CfgVehicles >> Thing >> avgHeight = 0.2
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> transportMaxMagazines = 1e+009
[S] configFile >> CfgVehicles >> Platform >> displayname = Platform
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke1 >> lifeTime = 0.05
[N] configFile >> CfgVehicles >> Obstacle_Cylinder1 >> coefInsideHeur = 4.3
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> RedBlinking >> blinking = 1
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke2 >> interval = 1
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenBlinking >> brightness = 0.01
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke3 >> intensity = 0.15
[N] configFile >> CfgVehicles >> RoadCone >> mapSize = 0.1
[A] configFile >> CfgVehicles >> Air >> MarkerLights >> BlueBlinking >> ambient = [0.01,0.01,0.1,1]
[S] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke4 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Obstacle_saddle >> vehicleClass = Objects
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> minFov = 0.3
[N] configFile >> CfgVehicles >> RampConcrete >> animated = 0
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> initAngleX = 0
[C] configFile >> CfgVehicles >> HumpsDirt = bin\config.bin/CfgVehicles/NonStrategic
[N] configFile >> CfgVehicles >> All >> formationTime = 10
[N] configFile >> CfgVehicles >> Car >> precision = 10
[N] configFile >> CfgVehicles >> Motorcycle >> sensitivity = 0.6
[N] configFile >> CfgVehicles >> Tank >> formationX = 20
[N] configFile >> CfgVehicles >> Man >> maxGunTurnAI = 30
[N] configFile >> CfgVehicles >> Helicopter >> minFireTime = 20
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> forceHideGunner = 0
[A] configFile >> CfgVehicles >> Plane >> extCameraPosition = [0,1.4,-25]
[S] configFile >> CfgVehicles >> Ship >> rightEngineEffect = REngEffects
[A] configFile >> CfgVehicles >> ParachuteBase >> soundLandCrash = ["\ca\air\Data\Sound\padak_dopad",0.0316228,1]
[N] configFile >> CfgVehicles >> Thing >> maxHeight = 0.4
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> transportMaxWeapons = 1e+009
[S] configFile >> CfgVehicles >> Platform >> model = \ca\data\Library\Platform\Platform.p3d
[S] configFile >> CfgVehicles >> Obstacle_Cylinder1 >> displayname = Obstacle - Cylinder 1
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke2 >> lifeTime = 0.01
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> GreenBlinking >> blinking = 1
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke3 >> interval = 1
[S] configFile >> CfgVehicles >> RoadCone >> displayName = Road Cone
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> BlueBlinking >> brightness = 0.01
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke4 >> intensity = 0.15
[A] configFile >> CfgVehicles >> Obstacle_saddle >> typicalCargo = []
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> maxFov = 1.2
[S] configFile >> CfgVehicles >> RampConcrete >> vehicleClass = Objects
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> minAngleX = 0
[N] configFile >> CfgVehicles >> HumpsDirt >> animated = 0
[C] configFile >> CfgVehicles >> BuoySmall = bin\config.bin/CfgVehicles/Ship
[N] configFile >> CfgVehicles >> All >> alwaysTarget = 0
[N] configFile >> CfgVehicles >> Car >> brakeDistance = 10
[A] configFile >> CfgVehicles >> Motorcycle >> soundGear = ["",1e-005,1]
[N] configFile >> CfgVehicles >> Tank >> formationZ = 30
[S] configFile >> CfgVehicles >> Man >> commanderCanSee = 31+32
[N] configFile >> CfgVehicles >> Helicopter >> steerAheadSimul = 0.5
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> outGunnerMayFire = 0
[S] configFile >> CfgVehicles >> Plane >> selectionRotorStill = vrtule staticka
[C] configFile >> CfgVehicles >> Ship >> HitEngine =
[A] configFile >> CfgVehicles >> ParachuteBase >> soundWaterCrash = ["\ca\air\Data\Sound\padak_dopadvoda",3.16228,1]
[N] configFile >> CfgVehicles >> Thing >> type = 1
[S] configFile >> CfgVehicles >> Library_WeaponHolder >> displayName =
[S] configFile >> CfgVehicles >> Obstacle_Cylinder1 >> model = \ca\data\Library\Obstacle_Cylinder1\Obstacle_Cylinder1.p3d
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke3 >> lifeTime = 0.01
[S] configFile >> CfgVehicles >> RoadCone >> model = \ca\data\library\road_cone.p3d
[N] configFile >> CfgVehicles >> Air >> MarkerLights >> BlueBlinking >> blinking = 1
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke4 >> interval = 1
[N] configFile >> CfgVehicles >> Obstacle_saddle >> transportAmmo = 0
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> initAngleX = 10
[A] configFile >> CfgVehicles >> RampConcrete >> typicalCargo = []
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> maxAngleX = 0
[S] configFile >> CfgVehicles >> HumpsDirt >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> BuoySmall >> vehicleClass = Objects
[N] configFile >> CfgVehicles >> Ship >> HitEngine >> armor = 1.2
[C] configFile >> CfgVehicles >> BuoyBig = bin\config.bin/CfgVehicles/Ship
[N] configFile >> CfgVehicles >> All >> irTarget = 1
[N] configFile >> CfgVehicles >> Car >> steerAheadSimul = 0.5
[A] configFile >> CfgVehicles >> Motorcycle >> extCameraPosition = [0,1,-10]
[N] configFile >> CfgVehicles >> Tank >> precision = 5
[A] configFile >> CfgVehicles >> Man >> respawnWeapons = []
[N] configFile >> CfgVehicles >> Helicopter >> steerAheadPlan = 0.7
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> inGunnerMayFire = 1
[S] configFile >> CfgVehicles >> Plane >> selectionRotorMove = vrtule blur
[C] configFile >> CfgVehicles >> Ship >> Turrets =
[C] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot = bin\config.bin/CfgVehicles/Helicopter/ViewPilot
[A] configFile >> CfgVehicles >> Thing >> threat = [0,0,0]
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> transportAmmo = 0
[S] configFile >> CfgVehicles >> RoadCone >> icon = \ca\data\library\data\icons\road_cone_CA.paa
[N] configFile >> CfgVehicles >> House >> DestructionEffects >> Smoke4 >> lifeTime = 0.01
[N] configFile >> CfgVehicles >> Obstacle_saddle >> transportRepair = 0
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> minAngleX = -45
[N] configFile >> CfgVehicles >> RampConcrete >> transportAmmo = 0
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> initAngleY = 0
[A] configFile >> CfgVehicles >> HumpsDirt >> typicalCargo = []
[N] configFile >> CfgVehicles >> BuoySmall >> maxSpeed = 0
[N] configFile >> CfgVehicles >> Ship >> HitEngine >> material = 60
[S] configFile >> CfgVehicles >> BuoyBig >> vehicleClass = Objects
[C] configFile >> CfgVehicles >> Ship >> Turrets >> MainTurret = bin\config.bin/CfgVehicles/AllVehicles/NewTurret
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> initFov = 0.95
[N] configFile >> CfgVehicles >> Ship >> Turrets >> MainTurret >> commanding = -1
[C] configFile >> CfgVehicles >> RoadBarrier_light = bin\config.bin/CfgVehicles/NonStrategic
[N] configFile >> CfgVehicles >> All >> irScanRangeMin = 0
[N] configFile >> CfgVehicles >> Car >> steerAheadPlan = 0.35
[C] configFile >> CfgVehicles >> Motorcycle >> ViewPilot = bin\config.bin/CfgVehicles/AllVehicles/ViewPilot
[N] configFile >> CfgVehicles >> Tank >> brakeDistance = 15
[A] configFile >> CfgVehicles >> Man >> respawnMagazines = []
[C] configFile >> CfgVehicles >> Helicopter >> Turrets =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> viewGunnerInExternal = 0
[S] configFile >> CfgVehicles >> Plane >> memoryPointLRocket = L raketa
[C] configFile >> CfgVehicles >> Ship >> ViewPilot = bin\config.bin/CfgVehicles/AllVehicles/ViewPilot
[N] configFile >> CfgVehicles >> ParachuteBase >> occludeSoundsWhenIn = 1
[N] configFile >> CfgVehicles >> Thing >> maxSpeed = 0
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> transportRepair = 0
[N] configFile >> CfgVehicles >> RoadCone >> scope = 2
[N] configFile >> CfgVehicles >> Obstacle_saddle >> transportFuel = 0
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> maxAngleX = 85
[N] configFile >> CfgVehicles >> RampConcrete >> transportRepair = 0
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> minAngleY = 0
[N] configFile >> CfgVehicles >> HumpsDirt >> transportAmmo = 0
[N] configFile >> CfgVehicles >> BuoySmall >> fuelCapacity = 0
[S] configFile >> CfgVehicles >> Ship >> HitEngine >> name = motor
[N] configFile >> CfgVehicles >> BuoyBig >> maxSpeed = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> minFov = 0.4
[N] configFile >> CfgVehicles >> Ship >> Turrets >> MainTurret >> startEngine = 0
[N] configFile >> CfgVehicles >> RoadBarrier_light >> animated = 0
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> initFov = 1
[C] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret = bin\config.bin/CfgVehicles/AllVehicles/NewTurret
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> initFov = 1
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> startEngine = 0
[C] configFile >> CfgVehicles >> RoadBarrier_long = bin\config.bin/CfgVehicles/RoadBarrier_light
[N] configFile >> CfgVehicles >> All >> irScanRangeMax = 0
[N] configFile >> CfgVehicles >> Car >> predictTurnSimul = 1.2
[C] configFile >> CfgVehicles >> Motorcycle >> Reflectors =
[N] configFile >> CfgVehicles >> Tank >> maxSpeed = 80
[C] configFile >> CfgVehicles >> Man >> HeadLimits = bin\config.bin/CfgVehicles/All/HeadLimits
[C] configFile >> CfgVehicles >> Helicopter >> ViewOptics = bin\config.bin/CfgVehicles/AllVehicles/ViewOptics
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> lockWhenDriverOut = 0
[S] configFile >> CfgVehicles >> Plane >> memoryPointRRocket = P raketa
[C] configFile >> CfgVehicles >> Ship >> ViewOptics = bin\config.bin/CfgVehicles/AllVehicles/ViewOptics
[N] configFile >> CfgVehicles >> ParachuteBase >> obstructSoundsWhenIn = 1
[N] configFile >> CfgVehicles >> Thing >> irTarget = 0
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> transportFuel = 0
[S] configFile >> CfgVehicles >> RoadCone >> nameSound =
[S] configFile >> CfgVehicles >> Obstacle_saddle >> displayName = Hindernis (Saddle)
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> initAngleY = 0
[N] configFile >> CfgVehicles >> RampConcrete >> transportFuel = 0
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> maxAngleY = 0
[N] configFile >> CfgVehicles >> HumpsDirt >> transportRepair = 0
[N] configFile >> CfgVehicles >> BuoySmall >> hasGunner = 0
[S] configFile >> CfgVehicles >> Ship >> HitEngine >> visual = motor
[N] configFile >> CfgVehicles >> BuoyBig >> fuelCapacity = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> maxFov = 0.95
[S] configFile >> CfgVehicles >> RoadBarrier_light >> vehicleClass = Objects
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> minFov = 0.57
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> minFov = 0.42
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> outGunnerMayFire = 1
[S] configFile >> CfgVehicles >> RoadBarrier_long >> displayName = Straßensperre
[C] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right =
[N] configFile >> CfgVehicles >> Man >> HeadLimits >> initAngleX = 5
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> initAngleX = 0
[N] configFile >> CfgVehicles >> Ship >> ViewOptics >> initFov = 0.7
[A] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right >> color = [0.9,0.8,0.8,1]
[C] configFile >> CfgVehicles >> Church = bin\config.bin/CfgVehicles/NonStrategic
[N] configFile >> CfgVehicles >> All >> irScanToEyeFactor = 1
[N] configFile >> CfgVehicles >> Car >> predictTurnPlan = 1.2
[A] configFile >> CfgVehicles >> Motorcycle >> weapons = []
[C] configFile >> CfgVehicles >> Tank >> Turrets =
[C] configFile >> CfgVehicles >> Man >> ViewPilot = bin\config.bin/CfgVehicles/AllVehicles/ViewPilot
[C] configFile >> CfgVehicles >> Helicopter >> MFD =
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerCompartments = Compartment1
[S] configFile >> CfgVehicles >> Plane >> memoryPointLDust = levy prach
[C] configFile >> CfgVehicles >> Ship >> MarkerLights =
[C] configFile >> CfgVehicles >> ParachuteBase >> Turrets =
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> cost = 0
[N] configFile >> CfgVehicles >> RoadCone >> accuracy = 0.2
[S] configFile >> CfgVehicles >> Obstacle_saddle >> model = \ca\data\Library\obstacle_saddle.p3d
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> minAngleY = -150
[S] configFile >> CfgVehicles >> RampConcrete >> displayName = Rampe (Beton)
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> initFov = 0.5
[N] configFile >> CfgVehicles >> HumpsDirt >> transportFuel = 0
[N] configFile >> CfgVehicles >> BuoySmall >> hasCommander = 0
[N] configFile >> CfgVehicles >> Ship >> HitEngine >> passThrough = 1
[N] configFile >> CfgVehicles >> BuoyBig >> hasGunner = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> initAngleX = 10
[A] configFile >> CfgVehicles >> RoadBarrier_light >> typicalCargo = []
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> maxFov = 1.4
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> maxFov = 1.2
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> commanding = -1
[S] configFile >> CfgVehicles >> RoadBarrier_long >> model = \ca\data\library\RoadBarrier_long.p3d
[N] configFile >> CfgVehicles >> Man >> HeadLimits >> minAngleX = -40
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> minAngleX = -40
[N] configFile >> CfgVehicles >> Ship >> ViewOptics >> minFov = 0.07
[A] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right >> ambient = [0.1,0.1,0.1,1]
[N] configFile >> CfgVehicles >> Church >> scope = 1
[C] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret = bin\config.bin/CfgVehicles/AllVehicles/NewTurret
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> initFov = 0.95
[C] configFile >> CfgVehicles >> Helicopter >> MFD >> HUD = bin\config.bin/AirplaneHUD
[C] configFile >> CfgVehicles >> Ship >> MarkerLights >> RedStill =
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> commanding = 1
[A] configFile >> CfgVehicles >> Ship >> MarkerLights >> RedStill >> color = [1,0.1,0.1,1]
[C] configFile >> CfgVehicles >> Fortress1 = bin\config.bin/CfgVehicles/Strategic
[N] configFile >> CfgVehicles >> All >> irScanGround = 1
[N] configFile >> CfgVehicles >> Car >> sensitivity = 0.6
[A] configFile >> CfgVehicles >> Motorcycle >> magazines = []
[N] configFile >> CfgVehicles >> Tank >> canFloat = 0
[S] configFile >> CfgVehicles >> Man >> microMimics = Micro
[N] configFile >> CfgVehicles >> Helicopter >> hasGunner = 1
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> startEngine = 1
[S] configFile >> CfgVehicles >> Plane >> memoryPointRDust = pravy prach
[S] configFile >> CfgVehicles >> Ship >> unitInfoType = UnitInfoCar
[C] configFile >> CfgVehicles >> ParachuteBase >> EventHandlers =
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> armor = 200
[C] configFile >> CfgVehicles >> RoadCone >> DestructionEffects =
[S] configFile >> CfgVehicles >> Obstacle_saddle >> icon = \ca\data\library\data\icons\obstacle_saddle_CA.paa
[N] configFile >> CfgVehicles >> Plane >> ViewPilot >> maxAngleY = 150
[S] configFile >> CfgVehicles >> RampConcrete >> model = \ca\data\library\ramp_concrete.p3d
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> minFov = 0.5
[S] configFile >> CfgVehicles >> HumpsDirt >> displayName = Haufen (schmutzig)
[N] configFile >> CfgVehicles >> BuoySmall >> hasDriver = 0
[N] configFile >> CfgVehicles >> BuoyBig >> hasCommander = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> minAngleX = -45
[N] configFile >> CfgVehicles >> RoadBarrier_light >> transportAmmo = 0
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> initAngleX = 15
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> initAngleX = 6
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> memoryPointsGetInGunner = pos gunner
[S] configFile >> CfgVehicles >> RoadBarrier_long >> icon = \ca\data\library\data\icons\RoadBarrier_long_CA.paa
[N] configFile >> CfgVehicles >> Man >> HeadLimits >> maxAngleX = 40
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> maxAngleX = 17
[N] configFile >> CfgVehicles >> Ship >> ViewOptics >> maxFov = 0.35
[S] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right >> position = P svetlo
[S] configFile >> CfgVehicles >> Church >> displayName = Kirche
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> minFov = 0.4
[C] configFile >> CfgVehicles >> Ship >> MarkerLights >> GreenStill =
[C] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets =
[A] configFile >> CfgVehicles >> Ship >> MarkerLights >> RedStill >> ambient = [0.1,0.01,0.01,1]
[N] configFile >> CfgVehicles >> Fortress1 >> scope = 2
[A] configFile >> CfgVehicles >> Ship >> MarkerLights >> GreenStill >> color = [0.1,1,0.1,1]
[C] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics = bin\config.bin/CfgVehicles/AllVehicles/NewTurret [S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> proxyType = CPCommander
[C] configFile >> CfgVehicles >> Fortress2 = bin\config.bin/CfgVehicles/Fortress1
[N] configFile >> CfgVehicles >> All >> laserTarget = 0
[A] configFile >> CfgVehicles >> Car >> soundGear = ["\ca\wheeled\Data\Sound\shifter_v3",0.000177828,1]
[N] configFile >> CfgVehicles >> Motorcycle >> type = 0
[A] configFile >> CfgVehicles >> Tank >> weapons = []
[N] configFile >> CfgVehicles >> Man >> minHeadTurnAI = -70
[N] configFile >> CfgVehicles >> Helicopter >> driverIsCommander = 1
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> missileBeg = spice rakety
[S] configFile >> CfgVehicles >> Plane >> selectionFireAnim = zasleh
[S] configFile >> CfgVehicles >> Ship >> nameSound = boat
[C] configFile >> CfgVehicles >> ParachuteBase >> Reflectors =
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> mapSize = 2.6
[N] configFile >> CfgVehicles >> Obstacle_saddle >> scope = 2
[S] configFile >> CfgVehicles >> RampConcrete >> icon = \ca\data\library\data\icons\ramp_concrete_CA.paa
[N] configFile >> CfgVehicles >> Plane >> ViewOptics >> maxFov = 0.5
[S] configFile >> CfgVehicles >> HumpsDirt >> model = \ca\data\library\humps_dirt.p3d
[A] configFile >> CfgVehicles >> BuoySmall >> weapons = []
[N] configFile >> CfgVehicles >> BuoyBig >> hasDriver = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> maxAngleX = 45
[N] configFile >> CfgVehicles >> RoadBarrier_light >> transportRepair = 0
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> minAngleX = -15
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> minAngleX = -8
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> memoryPointsGetInGunnerDir = pos gunner dir
[N] configFile >> CfgVehicles >> RoadBarrier_long >> mapSize = 0.2
[N] configFile >> CfgVehicles >> Man >> HeadLimits >> initAngleY = 0
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> initAngleY = 0
[S] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right >> direction = konec P svetla
[S] configFile >> CfgVehicles >> Church >> nameSound = church
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> maxFov = 1.1
[C] configFile >> CfgVehicles >> Ship >> MarkerLights >> WhiteStill =
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> gunnerAction = ManActTestDriverOut
[S] configFile >> CfgVehicles >> Ship >> MarkerLights >> RedStill >> name = cerveny pozicni
[S] configFile >> CfgVehicles >> Fortress1 >> model = \ca\buildings\Tents\fortress_01
[A] configFile >> CfgVehicles >> Ship >> MarkerLights >> GreenStill >> ambient = [0.01,0.1,0.01,1]
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> proxyIndex = 1
[S] configFile >> CfgVehicles >> Fortress2 >> model = \ca\buildings\Tents\fortress_02
[A] configFile >> CfgVehicles >> Ship >> MarkerLights >> WhiteStill >> color = [1,1,1,1]
[C] configFile >> CfgVehicles >> Shed = bin\config.bin/CfgVehicles/Strategic
[N] configFile >> CfgVehicles >> All >> laserScanner = 0
[A] configFile >> CfgVehicles >> Car >> extCameraPosition = [0,1,-10]
[A] configFile >> CfgVehicles >> Motorcycle >> threat = [0.5,0.5,0.5]
[A] configFile >> CfgVehicles >> Tank >> magazines = []
[N] configFile >> CfgVehicles >> Man >> maxHeadTurnAI = 70
[A] configFile >> CfgVehicles >> Helicopter >> weapons = []
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> missileEnd = konec rakety
[S] configFile >> CfgVehicles >> Plane >> leftDustEffect = LDustEffects
[N] configFile >> CfgVehicles >> Ship >> enableGPS = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> enableGPS = 0
[N] configFile >> CfgVehicles >> Library_WeaponHolder >> animated = 0
[S] configFile >> CfgVehicles >> Obstacle_saddle >> nameSound =
[N] configFile >> CfgVehicles >> RampConcrete >> scope = 2
[S] configFile >> CfgVehicles >> HumpsDirt >> icon = \ca\data\library\data\icons\humps_dirt_CA.paa
[A] configFile >> CfgVehicles >> BuoySmall >> magazines = []
[A] configFile >> CfgVehicles >> BuoyBig >> weapons = []
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> initAngleY = 0
[N] configFile >> CfgVehicles >> RoadBarrier_light >> transportFuel = 0
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> maxAngleX = 25
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> maxAngleX = 10
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> memoryPointGun = machinegun
[N] configFile >> CfgVehicles >> Man >> HeadLimits >> minAngleY = -90
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> minAngleY = -100
[S] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right >> hitpoint = P svetlo
[N] configFile >> CfgVehicles >> Church >> accuracy = 0.25
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> initAngleX = 8
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> gunnerOpticsModel = \ca\Tracked\optika_tank_gunner
[N] configFile >> CfgVehicles >> Ship >> MarkerLights >> RedStill >> brightness = 0.01
[S] configFile >> CfgVehicles >> Fortress1 >> icon = \Ca\buildings\Icons\i_camosmall_CA.paa
[S] configFile >> CfgVehicles >> Ship >> MarkerLights >> GreenStill >> name = zeleny pozicni
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gunnerName = Kommandant
[S] configFile >> CfgVehicles >> Fortress2 >> icon = \Ca\buildings\Icons\i_Fortress_02_CA.paa
[A] configFile >> CfgVehicles >> Ship >> MarkerLights >> WhiteStill >> ambient = [0.1,0.1,0.1,1]
[N] configFile >> CfgVehicles >> Shed >> scope = 2
[C] configFile >> CfgVehicles >> ShedSmall = bin\config.bin/CfgVehicles/Shed
[N] configFile >> CfgVehicles >> All >> preferRoads = 0
[C] configFile >> CfgVehicles >> Car >> ViewPilot = bin\config.bin/CfgVehicles/AllVehicles/ViewPilot
[N] configFile >> CfgVehicles >> Motorcycle >> audible = 3
[N] configFile >> CfgVehicles >> Tank >> type = 1
[S] configFile >> CfgVehicles >> Man >> weaponSlots = 1 + 5 * 256 + 4096 + 2 + 4* 16
[A] configFile >> CfgVehicles >> Helicopter >> magazines = []
[C] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> GunFire = bin\config.bin/WeaponFireGun
[S] configFile >> CfgVehicles >> Plane >> rightDustEffect = RDustEffects
[N] configFile >> CfgVehicles >> Ship >> precision = 10
[S] configFile >> CfgVehicles >> Library_WeaponHolder >> vehicleClass = Ammo
[N] configFile >> CfgVehicles >> Obstacle_saddle >> accuracy = 0.2
[S] configFile >> CfgVehicles >> RampConcrete >> nameSound =
[N] configFile >> CfgVehicles >> HumpsDirt >> scope = 2
[N] configFile >> CfgVehicles >> BuoySmall >> irTarget = 0
[A] configFile >> CfgVehicles >> BuoyBig >> magazines = []
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> minAngleY = -110
[N] configFile >> CfgVehicles >> RoadBarrier_light >> mapSize = 0.1
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> initAngleY = 0
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> initAngleY = 0
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> memoryPointGunnerOptics = gunnerview
[N] configFile >> CfgVehicles >> Man >> HeadLimits >> maxAngleY = 90
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> maxAngleY = 100
[S] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right >> selection = P svetlo
[S] configFile >> CfgVehicles >> Church >> simulation = church
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> minAngleX = -40
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> gunnerOutOpticsModel = \ca\Weapons\optika_empty
[N] configFile >> CfgVehicles >> Ship >> MarkerLights >> RedStill >> blinking = 0
[S] configFile >> CfgVehicles >> Fortress1 >> displayName = Festung 1
[N] configFile >> CfgVehicles >> Ship >> MarkerLights >> GreenStill >> brightness = 0.01
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> primaryGunner = 0
[S] configFile >> CfgVehicles >> Fortress2 >> displayName = Festung 2
[S] configFile >> CfgVehicles >> Ship >> MarkerLights >> WhiteStill >> name = bily pozicni
[S] configFile >> CfgVehicles >> Shed >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> ShedSmall >> model = \ca\buildings\Tents\pristresek_mensi
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> initFov = 1.1
[C] configFile >> CfgVehicles >> ShedBig = bin\config.bin/CfgVehicles/Shed
[S] configFile >> CfgVehicles >> All >> unitInfoType = UnitInfoTank
[S] configFile >> CfgVehicles >> Car >> simulation = car
[S] configFile >> CfgVehicles >> Motorcycle >> getInAction =
[A] configFile >> CfgVehicles >> Tank >> threat = [0.7,1,0.3]
[A] configFile >> CfgVehicles >> Man >> weapons = []
[A] configFile >> CfgVehicles >> Helicopter >> dammageHalf = ["\ca\air\data\jeep_kab_sklo1.paa","\ca\air\data\jeep_kab_sklo1B.paa","\ca\air\data\uh60_kab_sklo2.paa","\ca\air\data\uh60_kab_sklo2B.paa","\ca\air\data\uh60_gunner_okna.paa","\ca\air\data\uh60_gunner_oknaB.paa","\ca\air\data\ah-1_kabina_predokno.paa","\ca\air\data\ah-1_kabina_predoknoB.paa","\ca\air\data\ah-1_kabina_zadokno.paa","\ca\air\data\ah-1_kabina_zadoknoB.paa","\ca\air\data\ah-1_kabina_topokno.paa","\ca\air\data\ah-1_kabina_topoknoB.paa"] [C] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> GunClouds = bin\config.bin/WeaponCloudsGun
[S] configFile >> CfgVehicles >> Plane >> dustEffect = HeliDust
[S] configFile >> CfgVehicles >> Library_WeaponHolder >> icon =
[C] configFile >> CfgVehicles >> Obstacle_saddle >> DestructionEffects =
[N] configFile >> CfgVehicles >> RampConcrete >> accuracy = 0.2
[S] configFile >> CfgVehicles >> HumpsDirt >> nameSound =
[N] configFile >> CfgVehicles >> BuoySmall >> cost = 100
[N] configFile >> CfgVehicles >> BuoyBig >> irTarget = 0
[N] configFile >> CfgVehicles >> ParachuteBase >> ViewPilot >> maxAngleY = 110
[S] configFile >> CfgVehicles >> RoadBarrier_light >> displayName = Kleine Straßensperre
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> minAngleY = -100
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> minAngleY = -100
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> selectionFireAnim = zasleh
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> initFov = 0.5
[N] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right >> size = 0.5
[N] configFile >> CfgVehicles >> Church >> armor = 1000
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> maxAngleX = 45
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> gunBeg = usti hlavne
[N] configFile >> CfgVehicles >> Fortress1 >> animated = 0
[N] configFile >> CfgVehicles >> Ship >> MarkerLights >> GreenStill >> blinking = 0
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> primaryObserver = 1
[N] configFile >> CfgVehicles >> Ship >> MarkerLights >> WhiteStill >> brightness = 0.01
[S] configFile >> CfgVehicles >> Shed >> model = \ca\buildings\Tents\pristresek
[S] configFile >> CfgVehicles >> ShedSmall >> icon = \Ca\buildings\Icons\i_camosmall_CA.paa
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> minFov = 0.57
[S] configFile >> CfgVehicles >> ShedBig >> model = \ca\buildings\Tents\Camo_Box
[C] configFile >> CfgVehicles >> Camp = bin\config.bin/CfgVehicles/Strategic
[N] configFile >> CfgVehicles >> All >> hideUnitInfo = 0
[A] configFile >> CfgVehicles >> Car >> weapons = ["CarHorn"]
[S] configFile >> CfgVehicles >> Motorcycle >> getOutAction =
[N] configFile >> CfgVehicles >> Tank >> camouflage = 8
[A] configFile >> CfgVehicles >> Man >> magazines = []
[A] configFile >> CfgVehicles >> Helicopter >> dammageFull = ["\ca\air\data\jeep_kab_sklo1.paa","\ca\air\data\jeep_kab_sklo1C.paa","\ca\air\data\uh60_kab_sklo2.paa","\ca\air\data\uh60_kab_sklo2C.paa","\ca\air\data\uh60_gunner_okna.paa","\ca\air\data\uh60_gunner_oknaC.paa","\ca\air\data\ah-1_kabina_predokno.paa","\ca\air\data\ah-1_kabina_predoknoC.paa","\ca\air\data\ah-1_kabina_zadokno.paa","\ca\air\data\ah-1_kabina_zadoknoC.paa","\ca\air\data\ah-1_kabina_topokno.paa","\ca\air\data\ah-1_kabina_topoknoC.paa"] [C] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> MGunClouds = bin\config.bin/WeaponCloudsMGun
[S] configFile >> CfgVehicles >> Plane >> waterEffect = HeliWater
[S] configFile >> CfgVehicles >> Library_WeaponHolder >> nameSound =
[N] configFile >> CfgVehicles >> RampConcrete >> armor = 1000
[N] configFile >> CfgVehicles >> HumpsDirt >> armor = 1000
[A] configFile >> CfgVehicles >> BuoySmall >> threat = [0,0,0]
[N] configFile >> CfgVehicles >> BuoyBig >> cost = 100
[S] configFile >> CfgVehicles >> RoadBarrier_light >> model = \ca\data\library\RoadBarrier_light.p3d
[N] configFile >> CfgVehicles >> Motorcycle >> ViewPilot >> maxAngleY = 100
[N] configFile >> CfgVehicles >> Ship >> ViewPilot >> maxAngleY = 100
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> castGunnerShadow = 1
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> minFov = 0.3
[N] configFile >> CfgVehicles >> Motorcycle >> Reflectors >> Right >> brightness = 0.5
[C] configFile >> CfgVehicles >> Church >> DestructionEffects =
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> initAngleY = 0
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> gunEnd = konec hlavne
[S] configFile >> CfgVehicles >> Fortress1 >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> body = obsTurret
[N] configFile >> CfgVehicles >> Ship >> MarkerLights >> WhiteStill >> blinking = 0
[S] configFile >> CfgVehicles >> Shed >> icon = \Ca\buildings\Icons\i_camo_CA.paa
[S] configFile >> CfgVehicles >> ShedSmall >> displayName = Tarnnetz (klein)
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> maxFov = 1.4
[S] configFile >> CfgVehicles >> ShedBig >> icon = \Ca\buildings\Icons\i_camo_CA.paa
[N] configFile >> CfgVehicles >> Camp >> scope = 2
[C] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke1 =
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke1 >> simulation = particles
[C] configFile >> CfgVehicles >> CampEmpty = bin\config.bin/CfgVehicles/Camp
[N] configFile >> CfgVehicles >> All >> nightVision = 0
[A] configFile >> CfgVehicles >> Car >> magazines = []
[N] configFile >> CfgVehicles >> Motorcycle >> transportMaxMagazines = 5
[N] configFile >> CfgVehicles >> Tank >> audible = 6
[S] configFile >> CfgVehicles >> Man >> model =
[C] configFile >> CfgVehicles >> Helicopter >> Reflectors =
[C] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitTurret =
[C] configFile >> CfgVehicles >> Plane >> Reflectors =
[A] configFile >> CfgVehicles >> Library_WeaponHolder >> typicalCargo = []
[S] configFile >> CfgVehicles >> RampConcrete >> destrType = DestructBuilding
[N] configFile >> CfgVehicles >> HumpsDirt >> accuracy = 0.2
[N] configFile >> CfgVehicles >> BuoySmall >> mapSize = 0.1
[A] configFile >> CfgVehicles >> BuoyBig >> threat = [0,0,0]
[S] configFile >> CfgVehicles >> RoadBarrier_light >> icon = \ca\data\library\data\icons\RoadBarrier_light_CA.paa
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> viewGunnerShadow = 1
[N] configFile >> CfgVehicles >> Helicopter >> ViewOptics >> maxFov = 1.2
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> minAngleY = -125
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> memoryPointsGetInGunner = pos driver
[S] configFile >> CfgVehicles >> Fortress1 >> nameSound = bunker
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gun = obsGun
[S] configFile >> CfgVehicles >> Shed >> displayName = Tarnnetz
[N] configFile >> CfgVehicles >> ShedSmall >> mapSize = 4.3
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> initAngleX = 15
[S] configFile >> CfgVehicles >> ShedBig >> displayName = Tarnnetz (groß)
[S] configFile >> CfgVehicles >> Camp >> model = \ca\buildings\Tents\stan
[C] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke2 =
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke1 >> type = HouseDestructionSmoke
[N] configFile >> CfgVehicles >> CampEmpty >> scope = 2
[C] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector =
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitTurret >> armor = 0.8
[C] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector =
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke2 >> simulation = particles
[A] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector >> color = [0.8,0.8,1,1]
[A] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector >> color = [0.9,0.8,0.8,1]
[C] configFile >> CfgVehicles >> CampEast = bin\config.bin/CfgVehicles/Camp
[N] configFile >> CfgVehicles >> All >> commanderCanSee = 31
[N] configFile >> CfgVehicles >> Car >> type = 0
[N] configFile >> CfgVehicles >> Motorcycle >> transportMaxWeapons = 0
[N] configFile >> CfgVehicles >> Tank >> hideProxyInCombat = 1
[S] configFile >> CfgVehicles >> Man >> picture =
[N] configFile >> CfgVehicles >> Helicopter >> type = 2
[C] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitGun =
[C] configFile >> CfgVehicles >> Plane >> MFD =
[S] configFile >> CfgVehicles >> Library_WeaponHolder >> destrType = DestructEngine
[S] configFile >> CfgVehicles >> HumpsDirt >> destrType = DestructBuilding
[S] configFile >> CfgVehicles >> BuoySmall >> displayName = Boje (klein)
[N] configFile >> CfgVehicles >> BuoyBig >> mapSize = 0.1
[N] configFile >> CfgVehicles >> RoadBarrier_light >> scope = 2
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> gunnerAction = AH1Z_Gunner
[N] configFile >> CfgVehicles >> Man >> ViewPilot >> maxAngleY = 125
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> memoryPointsGetInGunnerDir = pos driver dir
[N] configFile >> CfgVehicles >> Fortress1 >> accuracy = 0.2
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> animationSourceBody = obsTurret
[S] configFile >> CfgVehicles >> Shed >> nameSound = tent
[N] configFile >> CfgVehicles >> ShedSmall >> accuracy = 1000
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> minAngleX = -15
[N] configFile >> CfgVehicles >> ShedBig >> mapSize = 9.8
[S] configFile >> CfgVehicles >> Camp >> icon = \Ca\buildings\Icons\i_Stan_CA.paa
[C] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke3 =
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> CampEmpty >> model = \ca\buildings\Tents\stan
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitTurret >> material = 51
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke2 >> type = HouseDestructionSmoke2
[A] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector >> ambient = [0.07,0.07,0.07,1]
[A] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector >> ambient = [0.1,0.1,0.1,1]
[N] configFile >> CfgVehicles >> CampEast >> scope = 2
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitGun >> armor = 0.6
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD = bin\config.bin/AirplaneHUD
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke3 >> simulation = particles
[N] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> borderLeft = 0.09
[C] configFile >> CfgVehicles >> CampEastC = bin\config.bin/CfgVehicles/Camp
[S] configFile >> CfgVehicles >> All >> gunnerCanSee = 4+8+16
[A] configFile >> CfgVehicles >> Car >> threat = [0.5,0.5,0.5]
[C] configFile >> CfgVehicles >> Motorcycle >> AnimationSources =
[A] configFile >> CfgVehicles >> Tank >> driverOpticsColor = [1,1,1,1]
[S] configFile >> CfgVehicles >> Man >> boneHead = hlava
[S] configFile >> CfgVehicles >> Helicopter >> nameSound = chopper
[C] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> Turrets =
[C] configFile >> CfgVehicles >> Plane >> GunFire = bin\config.bin/WeaponFireGun
[S] configFile >> CfgVehicles >> BuoySmall >> model = \ca\data\library\Buoy_small.p3d
[S] configFile >> CfgVehicles >> BuoyBig >> displayName = Boje
[S] configFile >> CfgVehicles >> RoadBarrier_light >> nameSound = fence
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> gunnerInAction = AH1Z_Gunner
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> viewGunnerInExternal = 0
[A] configFile >> CfgVehicles >> Fortress1 >> typicalCargo = []
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> animationSourceGun = obsGun
[N] configFile >> CfgVehicles >> Shed >> accuracy = 0.2
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> maxAngleX = 25
[N] configFile >> CfgVehicles >> ShedBig >> accuracy = 1000
[S] configFile >> CfgVehicles >> Camp >> displayName = Zelt
[C] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke4 =
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke1 >> intensity = 0.15
[S] configFile >> CfgVehicles >> CampEmpty >> icon = \Ca\buildings\Icons\i_Stan_CA.paa
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitTurret >> name = turret
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke2 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector >> position = L svetlo
[S] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector >> position = L svetlo
[S] configFile >> CfgVehicles >> CampEast >> model = \ca\buildings\Tents\stan_east
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitGun >> material = 52
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke3 >> type = HouseDestructionSmoke3
[N] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> borderRight = 0.02
[N] configFile >> CfgVehicles >> CampEastC >> scope = 2
[C] configFile >> CfgVehicles >> Motorcycle >> AnimationSources >> FrontDamper =
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke4 >> simulation = particles
[S] configFile >> CfgVehicles >> Motorcycle >> AnimationSources >> FrontDamper >> source = damper
[C] configFile >> CfgVehicles >> ACamp = bin\config.bin/CfgVehicles/Camp
[S] configFile >> CfgVehicles >> All >> driverCanSee = 2+8+16
[A] configFile >> CfgVehicles >> Car >> typicalCargo = ["Soldier"]
[N] configFile >> CfgVehicles >> Motorcycle >> alphaTracks = 0.1
[C] configFile >> CfgVehicles >> Tank >> CargoLight =
[S] configFile >> CfgVehicles >> Man >> triggerAnim =
[S] configFile >> CfgVehicles >> Helicopter >> rotorBig = vrtule_velka
[C] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics =
[C] configFile >> CfgVehicles >> Plane >> GunClouds = bin\config.bin/WeaponCloudsGun
[S] configFile >> CfgVehicles >> BuoySmall >> icon = \ca\data\library\data\icons\Buoy_small_CA.paa
[S] configFile >> CfgVehicles >> BuoyBig >> model = \ca\data\library\Buoy.p3d
[C] configFile >> CfgVehicles >> RoadBarrier_light >> DestructionEffects =
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> gunnerOpticsModel = \ca\air\optika_heli_gunner
[C] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitTurret =
[S] configFile >> CfgVehicles >> Fortress1 >> destrType = DestructBuilding
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> animationSourceHatch = hatchCommander
[A] configFile >> CfgVehicles >> Shed >> typicalCargo = []
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> initAngleY = 0
[N] configFile >> CfgVehicles >> Camp >> animated = 0
[C] configFile >> CfgVehicles >> Church >> DestructionEffects >> HouseDestr =
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke1 >> interval = 1
[S] configFile >> CfgVehicles >> CampEmpty >> displayName = Zelt (offen)
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitTurret >> visual = turret
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke2 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector >> direction = konec L svetla
[S] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector >> direction = konec L svetla
[S] configFile >> CfgVehicles >> CampEast >> icon = \Ca\buildings\Icons\i_Stan_east_CA.paa
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitGun >> name = gun
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke3 >> position = destructionEffect1
[N] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> borderTop = 0.02
[S] configFile >> CfgVehicles >> CampEastC >> model = \ca\buildings\Tents\stan_east
[C] configFile >> CfgVehicles >> Motorcycle >> AnimationSources >> BackDamper =
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke4 >> type = HouseDestructionSmoke4
[S] configFile >> CfgVehicles >> Motorcycle >> AnimationSources >> FrontDamper >> selection = pravy predni tlumic nerot
[N] configFile >> CfgVehicles >> ACamp >> scope = 2
[A] configFile >> CfgVehicles >> Tank >> CargoLight >> color = [0,0,0,0]
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> initAngleX = 0
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitTurret >> armor = 1
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> HouseDestr >> simulation = destroy
[S] configFile >> CfgVehicles >> Motorcycle >> AnimationSources >> BackDamper >> source = damper
[C] configFile >> CfgVehicles >> MASH = bin\config.bin/CfgVehicles/Camp
[N] configFile >> CfgVehicles >> All >> maxSpeed = 80
[N] configFile >> CfgVehicles >> Car >> audible = 3
[N] configFile >> CfgVehicles >> Motorcycle >> textureTrackWheel = 1
[N] configFile >> CfgVehicles >> Tank >> transportMaxMagazines = 100
[S] configFile >> CfgVehicles >> Man >> selectionHeadWound = head injury
[S] configFile >> CfgVehicles >> Helicopter >> rotorBigBlend = vrtule_velka_bl
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerInAction = ManActTestDriver
[C] configFile >> CfgVehicles >> Plane >> MGunFire = bin\config.bin/WeaponFireMGun
[N] configFile >> CfgVehicles >> BuoySmall >> scope = 2
[S] configFile >> CfgVehicles >> BuoyBig >> icon = \ca\data\library\data\icons\Buoy_CA.paa
[S] configFile >> CfgVehicles >> RoadBarrier_light >> destrType = DestructTree
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> gunnerForceOptics = 0
[C] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitGun =
[N] configFile >> CfgVehicles >> Fortress1 >> transportAmmo = 0
[A] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> soundServo = ["",0.00316228,1]
[N] configFile >> CfgVehicles >> Shed >> animated = 0
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> minAngleY = -100
[S] configFile >> CfgVehicles >> Camp >> vehicleClass = Objects
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke1 >> lifeTime = 0.05
[N] configFile >> CfgVehicles >> CampEmpty >> accuracy = 1000
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitTurret >> passThrough = 1
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke2 >> interval = 1
[S] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector >> hitpoint = L svetlo
[S] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector >> hitpoint = L svetlo
[S] configFile >> CfgVehicles >> CampEast >> displayName = Zelt Ost
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitGun >> visual = gun
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke3 >> intensity = 0.15
[N] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> borderBottom = 0.1
[S] configFile >> CfgVehicles >> CampEastC >> icon = \Ca\buildings\Icons\i_Stan_east_CA.paa
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke4 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> ACamp >> model = \ca\buildings\Tents\astan
[A] configFile >> CfgVehicles >> Tank >> CargoLight >> ambient = [0.6,0,0.15,1]
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> minAngleX = -30
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitTurret >> material = 55
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> HouseDestr >> type = DelayedDestruction
[S] configFile >> CfgVehicles >> Motorcycle >> AnimationSources >> BackDamper >> selection = pravy zadni tlumic
[N] configFile >> CfgVehicles >> MASH >> scope = 2
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitGun >> armor = 0.3
[C] configFile >> CfgVehicles >> Grave = bin\config.bin/CfgVehicles/Camp
[N] configFile >> CfgVehicles >> All >> limitedSpeedCoef = 0.22
[N] configFile >> CfgVehicles >> Car >> occludeSoundsWhenIn = 0.1
[C] configFile >> CfgVehicles >> Motorcycle >> Exhausts =
[N] configFile >> CfgVehicles >> Tank >> transportMaxWeapons = 10
[S] configFile >> CfgVehicles >> Man >> selectionBodyWound = body injury
[S] configFile >> CfgVehicles >> Helicopter >> rotorSmall = vrtule_mala
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunnerAction = ManActTestDriver
[C] configFile >> CfgVehicles >> Plane >> MGunClouds = bin\config.bin/WeaponCloudsMGun
[S] configFile >> CfgVehicles >> BuoySmall >> nameSound =
[C] configFile >> CfgVehicles >> BuoyBig >> MarkerLights =
[N] configFile >> CfgVehicles >> RoadBarrier_light >> accuracy = 0.2
[C] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitTurret =
[N] configFile >> CfgVehicles >> Fortress1 >> transportRepair = 0
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gunBeg =
[N] configFile >> CfgVehicles >> Shed >> transportAmmo = 0
[N] configFile >> CfgVehicles >> Car >> ViewPilot >> maxAngleY = 100
[N] configFile >> CfgVehicles >> Camp >> accuracy = 0.2
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke2 >> lifeTime = 0.01
[S] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector >> selection = L svetlo
[S] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector >> selection = L svetlo
[N] configFile >> CfgVehicles >> CampEast >> accuracy = 1000
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> HitGun >> passThrough = 1
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke3 >> interval = 1
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> pos10vector = bin\config.bin/AirplaneHUD/Pos10Vector
[S] configFile >> CfgVehicles >> CampEastC >> displayName = Zelt Ost C
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke4 >> intensity = 0.15
[S] configFile >> CfgVehicles >> ACamp >> icon = \Ca\buildings\Icons\i_Astan_CA.paa
[N] configFile >> CfgVehicles >> Tank >> CargoLight >> brightness = 0.007
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> maxAngleX = 30
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitTurret >> name = vez
[S] configFile >> CfgVehicles >> Church >> DestructionEffects >> HouseDestr >> position =
[S] configFile >> CfgVehicles >> MASH >> model = \ca\buildings\Tents\mash
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitGun >> material = 55
[N] configFile >> CfgVehicles >> Grave >> scope = 2
[C] configFile >> CfgVehicles >> Motorcycle >> Exhausts >> Exhaust1 =
[C] configFile >> CfgVehicles >> BuoyBig >> MarkerLights >> WhiteBlinking =
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitTurret >> armor = 0.2
[S] configFile >> CfgVehicles >> Motorcycle >> Exhausts >> Exhaust1 >> position = vyfuk start
[S] configFile >> CfgVehicles >> BuoyBig >> MarkerLights >> WhiteBlinking >> name = bily pozicni blik
[C] configFile >> CfgVehicles >> GraveCross1 = bin\config.bin/CfgVehicles/Camp
[N] configFile >> CfgVehicles >> All >> secondaryExplosion = -1
[N] configFile >> CfgVehicles >> Car >> obstructSoundsWhenIn = 0.316228
[A] configFile >> CfgVehicles >> Motorcycle >> dammageHalf = []
[N] configFile >> CfgVehicles >> Tank >> enableGPS = 1
[S] configFile >> CfgVehicles >> Man >> selectionLArmWound = l arm injury
[S] configFile >> CfgVehicles >> Helicopter >> rotorSmallBlend = vrtule_mala_bl
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunBeg = usti hlavne
[N] configFile >> CfgVehicles >> Plane >> type = 2
[C] configFile >> CfgVehicles >> BuoySmall >> DestructionEffects =
[N] configFile >> CfgVehicles >> BuoyBig >> scope = 2
[N] configFile >> CfgVehicles >> RoadBarrier_light >> cost = 0
[C] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitGun =
[N] configFile >> CfgVehicles >> Fortress1 >> transportFuel = 0
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gunEnd =
[N] configFile >> CfgVehicles >> Shed >> transportRepair = 0
[A] configFile >> CfgVehicles >> Camp >> typicalCargo = []
[N] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector >> size = 0.5
[N] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector >> size = 0.5
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke3 >> lifeTime = 0.01
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> bones = bin\config.bin/AirplaneHUD/Bones
[N] configFile >> CfgVehicles >> CampEastC >> accuracy = 1000
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke4 >> interval = 1
[S] configFile >> CfgVehicles >> ACamp >> displayName = Zelt A
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> initAngleY = 0
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitTurret >> visual = vez
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> HouseDestr >> intensity = 1
[S] configFile >> CfgVehicles >> MASH >> icon = \Ca\buildings\Icons\i_MASH_CA.paa
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitGun >> name = zbran
[S] configFile >> CfgVehicles >> Grave >> model = \ca\buildings\Misc\hrobecek.p3d
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitTurret >> material = 51
[S] configFile >> CfgVehicles >> Motorcycle >> Exhausts >> Exhaust1 >> direction = vyfuk konec
[A] configFile >> CfgVehicles >> BuoyBig >> MarkerLights >> WhiteBlinking >> color = [1,1,1,1]
[N] configFile >> CfgVehicles >> GraveCross1 >> scope = 2
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitGun >> armor = 0.2
[C] configFile >> CfgVehicles >> GraveCross2 = bin\config.bin/CfgVehicles/Camp
[N] configFile >> CfgVehicles >> All >> hasDriver = 1
[S] configFile >> CfgVehicles >> Car >> scudModel =
[A] configFile >> CfgVehicles >> Motorcycle >> dammageFull = []
[S] configFile >> CfgVehicles >> Tank >> driverOpticsModel = \ca\Tracked\optika_tank_driver
[A] configFile >> CfgVehicles >> Man >> selectionRArmWound = ["r arm injury","p arm injury"]
[N] configFile >> CfgVehicles >> Helicopter >> crewVulnerable = 1
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> gunEnd = konec hlavne
[S] configFile >> CfgVehicles >> Plane >> memoryPointGun = kulomet
[N] configFile >> CfgVehicles >> BuoySmall >> accuracy = 0.2
[S] configFile >> CfgVehicles >> BuoyBig >> nameSound =
[N] configFile >> CfgVehicles >> RoadBarrier_light >> armor = 200
[N] configFile >> CfgVehicles >> Fortress1 >> mapSize = 11
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> minElev = -4
[N] configFile >> CfgVehicles >> Shed >> transportFuel = 0
[S] configFile >> CfgVehicles >> Camp >> destrType = DestructTent
[N] configFile >> CfgVehicles >> Helicopter >> Reflectors >> Reflector >> brightness = 2
[N] configFile >> CfgVehicles >> Plane >> Reflectors >> Reflector >> brightness = 2
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw = bin\config.bin/AirplaneHUD/Draw
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> Smoke4 >> lifeTime = 0.01
[N] configFile >> CfgVehicles >> ACamp >> accuracy = 1000
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> minAngleY = -100
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitTurret >> passThrough = 1
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> HouseDestr >> interval = 1
[S] configFile >> CfgVehicles >> MASH >> displayName = Feldlazarett
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitGun >> visual = zbran
[S] configFile >> CfgVehicles >> Grave >> icon = \Ca\buildings\Icons\i_grob_CA.paa
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitTurret >> name = vez
[S] configFile >> CfgVehicles >> Motorcycle >> Exhausts >> Exhaust1 >> effect = ExhaustsEffect
[A] configFile >> CfgVehicles >> BuoyBig >> MarkerLights >> WhiteBlinking >> ambient = [0.1,0.1,0.1,1]
[S] configFile >> CfgVehicles >> GraveCross1 >> model = \ca\buildings\Misc\hrobecek_krizek1.p3d
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitGun >> material = 51
[N] configFile >> CfgVehicles >> GraveCross2 >> scope = 2
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw >> DimmedBase = bin\config.bin/AirplaneHUD/Draw/DimmedBase
[C] configFile >> CfgVehicles >> GraveCrossHelmet = bin\config.bin/CfgVehicles/Camp
[N] configFile >> CfgVehicles >> All >> hasGunner = 0
[N] configFile >> CfgVehicles >> Car >> damperSize = 0.1
[N] configFile >> CfgVehicles >> Motorcycle >> canfloat = 0
[N] configFile >> CfgVehicles >> Tank >> commanderCanSee = 31
[S] configFile >> CfgVehicles >> Man >> selectionLLegWound = l leg injury
[S] configFile >> CfgVehicles >> Helicopter >> getInAction = GetInMedium
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> memoryPointGunnerOptics = gunnerview
[A] configFile >> CfgVehicles >> Plane >> soundEngine = ["\ca\Air\Data\Sound\a10_eng22_1",31.6228,0.8]
[N] configFile >> CfgVehicles >> BuoySmall >> camouflage = 0.001
[C] configFile >> CfgVehicles >> BuoyBig >> DestructionEffects =
[C] configFile >> CfgVehicles >> RoadBarrier_light >> MarkerLights =
[N] configFile >> CfgVehicles >> Fortress1 >> cost = 0
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> maxElev = 20
[N] configFile >> CfgVehicles >> Shed >> mapSize = 8.1
[N] configFile >> CfgVehicles >> Camp >> irTarget = 0
[N] configFile >> CfgVehicles >> ACamp >> mapSize = 2.6
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> maxAngleY = 100
[N] configFile >> CfgVehicles >> Church >> DestructionEffects >> HouseDestr >> lifeTime = 1
[S] configFile >> CfgVehicles >> MASH >> nameSound = fieldhospital
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> HitGun >> passThrough = 0
[S] configFile >> CfgVehicles >> Grave >> displayName = Grab
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitTurret >> visual = vez
[N] configFile >> CfgVehicles >> BuoyBig >> MarkerLights >> WhiteBlinking >> brightness = 0.02
[S] configFile >> CfgVehicles >> GraveCross1 >> icon = \Ca\buildings\Icons\i_grob_CA.paa
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitGun >> name = zbran
[S] configFile >> CfgVehicles >> GraveCross2 >> model = \ca\buildings\Misc\hrobecek_krizek2.p3d
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw >> PlaneW = bin\config.bin/AirplaneHUD/Draw/PlaneW
[N] configFile >> CfgVehicles >> GraveCrossHelmet >> scope = 2
[C] configFile >> CfgVehicles >> RoadBarrier_light >> MarkerLights >> YellowBlinking =
[S] configFile >> CfgVehicles >> RoadBarrier_light >> MarkerLights >> YellowBlinking >> name = zluty pozicni blik
[C] configFile >> CfgVehicles >> WireFence = bin\config.bin/CfgVehicles/NonStrategic
[N] configFile >> CfgVehicles >> All >> hasCommander = 0
[N] configFile >> CfgVehicles >> Car >> damperForce = 1
[N] configFile >> CfgVehicles >> Motorcycle >> transportSoldier = 1
[N] configFile >> CfgVehicles >> Tank >> gunnerCanSee = 30
[A] configFile >> CfgVehicles >> Man >> selectionRLegWound = ["r leg injury","p leg injury"]
[S] configFile >> CfgVehicles >> Helicopter >> getOutAction = GetOutMedium
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> memoryPointsGetInGunner = pos gunner
[A] configFile >> CfgVehicles >> Plane >> soundEnviron = ["\ca\Air\Data\Sound\noise",0.0316228,1]
[N] configFile >> CfgVehicles >> BuoySmall >> audible = 0.001
[N] configFile >> CfgVehicles >> BuoyBig >> accuracy = 0.2
[N] configFile >> CfgVehicles >> Fortress1 >> armor = 800
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> initElev = 0
[N] configFile >> CfgVehicles >> Shed >> cost = 0
[N] configFile >> CfgVehicles >> Camp >> transportAmmo = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> initFov = 0.3
[N] configFile >> CfgVehicles >> MASH >> accuracy = 0.3
[S] configFile >> CfgVehicles >> Grave >> nameSound = grave
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitTurret >> passThrough = 0
[N] configFile >> CfgVehicles >> BuoyBig >> MarkerLights >> WhiteBlinking >> blinking = 1
[S] configFile >> CfgVehicles >> GraveCross1 >> displayName = Grabkreuz 1
[S] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitGun >> visual = zbran
[S] configFile >> CfgVehicles >> GraveCross2 >> icon = \Ca\buildings\Icons\i_grob_CA.paa
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw >> MGun = bin\config.bin/AirplaneHUD/Draw/MGun
[S] configFile >> CfgVehicles >> GraveCrossHelmet >> model = \ca\buildings\Misc\hrobecek_krizekhelma.p3d
[A] configFile >> CfgVehicles >> RoadBarrier_light >> MarkerLights >> YellowBlinking >> color = [0.99,0.69,0.17,1]
[N] configFile >> CfgVehicles >> WireFence >> scope = 2
[C] configFile >> CfgVehicles >> CATest_Object = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> All >> driverIsCommander = 0
[N] configFile >> CfgVehicles >> Car >> damperDamping = 1
[S] configFile >> CfgVehicles >> Motorcycle >> driverAction = Bike_Driver
[A] configFile >> CfgVehicles >> Tank >> soundEnviron = ["\ca\Tracked\Data\Sound\OldRolling_Treads1",7.94328,0.8]
[S] configFile >> CfgVehicles >> Man >> selectionHeadHide =
[A] configFile >> CfgVehicles >> Helicopter >> soundEngine = ["\ca\Air\Data\Sound\helicopter",31.6228,1]
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> memoryPointsGetInGunnerDir = pos gunner dir
[A] configFile >> CfgVehicles >> Plane >> soundServo = ["\ca\Air\Data\Sound\gun_elevate",0.1,0.4]
[N] configFile >> CfgVehicles >> BuoySmall >> armor = 50
[N] configFile >> CfgVehicles >> BuoyBig >> camouflage = 0.001
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> minTurn = -360
[N] configFile >> CfgVehicles >> Shed >> armor = 200
[N] configFile >> CfgVehicles >> Camp >> transportRepair = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> minFov = 0.07
[N] configFile >> CfgVehicles >> MASH >> attendant = 1
[N] configFile >> CfgVehicles >> Grave >> accuracy = 1000
[S] configFile >> CfgVehicles >> GraveCross1 >> nameSound = grave
[N] configFile >> CfgVehicles >> Helicopter >> Turrets >> MainTurret >> HitGun >> passThrough = 0
[S] configFile >> CfgVehicles >> GraveCross2 >> displayName = Grabkreuz 2
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw >> Missile = bin\config.bin/AirplaneHUD/Draw/Missile
[S] configFile >> CfgVehicles >> GraveCrossHelmet >> icon = \Ca\buildings\Icons\i_grob_CA.paa
[A] configFile >> CfgVehicles >> RoadBarrier_light >> MarkerLights >> YellowBlinking >> ambient = [0.099,0.069,0.017,1]
[N] configFile >> CfgVehicles >> WireFence >> animated = 0
[S] configFile >> CfgVehicles >> CATest_Object >> simulation = house
[C] configFile >> CfgVehicles >> CATest_Thing = bin\config.bin/CfgVehicles/Thing
[N] configFile >> CfgVehicles >> All >> driverForceOptics = 0
[A] configFile >> CfgVehicles >> Car >> inputTurnCurve = [[0,[0,0,1,1]],[30,[0,0,0.2,0.008,0.4,0.032,0.6,0.216,0.8,0.512,1,1]]]
[A] configFile >> CfgVehicles >> Motorcycle >> cargoAction = ["Bike_Cargo"]
[A] configFile >> CfgVehicles >> Tank >> soundEngine = ["\ca\Tracked\Data\Sound\OldIdle1",10,1]
[S] configFile >> CfgVehicles >> Man >> memoryPointPilot = pilot
[A] configFile >> CfgVehicles >> Helicopter >> soundEnviron = ["\ca\Air\Data\Sound\noise",0.0316228,1]
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> memoryPointGun = kulas
[A] configFile >> CfgVehicles >> Plane >> soundDammage = ["\ca\Air\Data\Sound\alarm_loop1",0.01,1]
[C] configFile >> CfgVehicles >> BuoySmall >> turrets =
[N] configFile >> CfgVehicles >> BuoyBig >> audible = 0.001
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> maxTurn = 360
[N] configFile >> CfgVehicles >> Camp >> transportFuel = 0
[N] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> ViewOptics >> maxFov = 0.35
[N] configFile >> CfgVehicles >> MASH >> mapSize = 6.4
[S] configFile >> CfgVehicles >> Grave >> destrType = DestructNo
[N] configFile >> CfgVehicles >> GraveCross1 >> accuracy = 1000
[S] configFile >> CfgVehicles >> GraveCross2 >> nameSound = grave
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw >> Horizont = bin\config.bin/AirplaneHUD/Draw/Horizont
[S] configFile >> CfgVehicles >> GraveCrossHelmet >> displayName = Grabkreuz (Helm)
[N] configFile >> CfgVehicles >> RoadBarrier_light >> MarkerLights >> YellowBlinking >> brightness = 0.01
[S] configFile >> CfgVehicles >> WireFence >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> CATest_Object >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> CATest_Thing >> simulation = house
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw >> Horizont >> Dimmed = bin\config.bin/AirplaneHUD/Draw/Horizont/Dimmed
[C] configFile >> CfgVehicles >> FuelStation = bin\config.bin/CfgVehicles/Strategic
[N] configFile >> CfgVehicles >> All >> hideWeaponsDriver = 1
[N] configFile >> CfgVehicles >> Car >> transportMaxMagazines = 50
[S] configFile >> CfgVehicles >> Motorcycle >> ejectDeadDriver = true
[A] configFile >> CfgVehicles >> Tank >> soundCrash = ["\ca\Tracked\Data\Sound\crash2",31.6228,1]
[S] configFile >> CfgVehicles >> Man >> memoryPointLStep = stopaL
[A] configFile >> CfgVehicles >> Helicopter >> soundDammage = ["\ca\Air\Data\Sound\alarm_loop1",0.01,1]
[S] configFile >> CfgVehicles >> AllVehicles >> NewTurret >> selectionFireAnim = zasleh
[S] configFile >> CfgVehicles >> Plane >> nameSound = plane
[N] configFile >> CfgVehicles >> BuoyBig >> armor = 50
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> initTurn = 0
[N] configFile >> CfgVehicles >> Camp >> cost = 0
[N] configFile >> CfgVehicles >> MASH >> supplyRadius = 9.3
[S] configFile >> CfgVehicles >> GraveCross1 >> destrType = DestructNo
[N] configFile >> CfgVehicles >> GraveCross2 >> accuracy = 1000
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw >> ILS = bin\config.bin/AirplaneHUD/Draw/ILS
[S] configFile >> CfgVehicles >> GraveCrossHelmet >> nameSound = grave
[N] configFile >> CfgVehicles >> RoadBarrier_light >> MarkerLights >> YellowBlinking >> blinking = 1
[S] configFile >> CfgVehicles >> WireFence >> nameSound = fence
[S] configFile >> CfgVehicles >> CATest_Thing >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> FuelStation >> icon = \Ca\buildings\Icons\i_fuel_CA.paa
[C] configFile >> CfgVehicles >> Plane >> MFD >> HUD >> Draw >> ILS >> Glideslope = bin\config.bin/AirplaneHUD/Draw/ILS/Glideslope
[C] configFile >> CfgVehicles >> Wall = bin\config.bin/CfgVehicles/Strategic
[N] configFile >> CfgVehicles >> All >> hideWeaponsCargo = 0
[N] configFile >> CfgVehicles >> Car >> transportMaxWeapons = 10
[S] configFile >> CfgVehicles >> Motorcycle >> ejectDeadCargo = true
[A] configFile >> CfgVehicles >> Tank >> soundDammage = ["\ca\Tracked\Data\Sound\alarm_loop1",1,1]
[S] configFile >> CfgVehicles >> Man >> memoryPointRStep = stopaP
[C] configFile >> CfgVehicles >> Helicopter >> EventHandlers =
[S] configFile >> CfgVehicles >> Plane >> getInAction = GetInHigh
[C] configFile >> CfgVehicles >> BuoyBig >> turrets =
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> commanding = 2
[N] configFile >> CfgVehicles >> Camp >> armor = 20
[S] configFile >> CfgVehicles >> GraveCross2 >> destrType = DestructNo
[N] configFile >> CfgVehicles >> GraveCrossHelmet >> accuracy = 1000
[A] configFile >> CfgVehicles >> WireFence >> typicalCargo = []
[N] configFile >> CfgVehicles >> CATest_Thing >> coefInside = 2
[N] configFile >> CfgVehicles >> FuelStation >> scope = 1
[N] configFile >> CfgVehicles >> Wall >> animated = 0
[C] configFile >> CfgVehicles >> Wall1 = bin\config.bin/CfgVehicles/Wall
[N] configFile >> CfgVehicles >> All >> getInRadius = 2.5
[N] configFile >> CfgVehicles >> Car >> enableGPS = 0
[S] configFile >> CfgVehicles >> Motorcycle >> hideWeaponsDriver = false
[S] configFile >> CfgVehicles >> Tank >> getInAction = GetInHigh
[S] configFile >> CfgVehicles >> Man >> memoryPointAim = zamerny
[N] configFile >> CfgVehicles >> Helicopter >> supplyRadius = 1.2
[S] configFile >> CfgVehicles >> Plane >> getOutAction = GetOutHigh
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> outGunnerMayFire = 1
[N] configFile >> CfgVehicles >> Camp >> mapSize = 6.4
[S] configFile >> CfgVehicles >> GraveCrossHelmet >> destrType = DestructNo
[N] configFile >> CfgVehicles >> WireFence >> transportAmmo = 0
[N] configFile >> CfgVehicles >> CATest_Thing >> coefInsideHeur = 4.3
[N] configFile >> CfgVehicles >> FuelStation >> animated = 0
[N] configFile >> CfgVehicles >> Wall >> scope = 1
[N] configFile >> CfgVehicles >> Wall1 >> scope = 2
[C] configFile >> CfgVehicles >> Land_zidka_branka = bin\config.bin/CfgVehicles/Wall
[S] configFile >> CfgVehicles >> All >> selectionClan = clan
[C] configFile >> CfgVehicles >> Car >> Turrets =
[S] configFile >> CfgVehicles >> Motorcycle >> hideWeaponsCargo = false
[S] configFile >> CfgVehicles >> Tank >> getOutAction = GetOutHigh
[S] configFile >> CfgVehicles >> Man >> memoryPointCameraTarget = zamerny
[N] configFile >> CfgVehicles >> Helicopter >> accuracy = 0.02
[N] configFile >> CfgVehicles >> Plane >> supplyRadius = 1.2
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> inGunnerMayFire = 1
[N] configFile >> CfgVehicles >> WireFence >> transportRepair = 0
[N] configFile >> CfgVehicles >> FuelStation >> armor = 20
[S] configFile >> CfgVehicles >> Wall >> vehicleClass = Objects
[S] configFile >> CfgVehicles >> Wall1 >> icon = \Ca\buildings\Icons\i_wall_CA.paa
[N] configFile >> CfgVehicles >> Land_zidka_branka >> scope = 2
[C] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret = bin\config.bin/CfgVehicles/AllVehicles/NewTurret
[A] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> soundServo = ["\ca\wheeled\Data\Sound\servo3",0.00316228,1]
[C] configFile >> CfgVehicles >> Wallend = bin\config.bin/CfgVehicles/Wall
[S] configFile >> CfgVehicles >> All >> selectionDashboard = podsvit pristroju
[A] configFile >> CfgVehicles >> Car >> soundEngine = ["\ca\wheeled\Data\Sound\mediumcar",0.001,2]
[N] configFile >> CfgVehicles >> Motorcycle >> damperSize = 0.2
[N] configFile >> CfgVehicles >> Tank >> supplyRadius = 1.5
[S] configFile >> CfgVehicles >> Man >> memoryPointAimingAxis = osa mireni
[N] configFile >> CfgVehicles >> Helicopter >> camouflage = 100
[N] configFile >> CfgVehicles >> Plane >> accuracy = 0.02
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> viewGunnerInExternal = 0
[N] configFile >> CfgVehicles >> WireFence >> transportFuel = 0
[S] configFile >> CfgVehicles >> FuelStation >> model = \ca\buildings\fuelstation
[S] configFile >> CfgVehicles >> Wall >> icon = \Ca\buildings\Icons\i_wall_CA.paa
[S] configFile >> CfgVehicles >> Wall1 >> model = \ca\buildings\Misc\zidka01.p3d
[S] configFile >> CfgVehicles >> Land_zidka_branka >> icon = \Ca\buildings\Icons\i_wallD_CA.paa
[C] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitTurret =
[N] configFile >> CfgVehicles >> Wallend >> scope = 2
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitTurret >> armor = 0.8
[C] configFile >> CfgVehicles >> Land_zidka03 = bin\config.bin/CfgVehicles/Wall
[S] configFile >> CfgVehicles >> All >> selectionShowDamage = poskozeni
[A] configFile >> CfgVehicles >> Car >> soundEnviron = ["\ca\wheeled\Data\Sound\noise",0.000562341,0.25]
[N] configFile >> CfgVehicles >> Motorcycle >> damperForce = 1
[S] configFile >> CfgVehicles >> Man >> memoryPointLeaningAxis = osa naklaneni
[N] configFile >> CfgVehicles >> Helicopter >> audible = 40
[N] configFile >> CfgVehicles >> Plane >> camouflage = 100
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gunnerOpticsModel = \ca\Tracked\optika_tank_driver [N] configFile >> CfgVehicles >> WireFence >> cost = 0
[S] configFile >> CfgVehicles >> FuelStation >> displayName = Tankstelle
[S] configFile >> CfgVehicles >> Wall >> nameSound = wall
[S] configFile >> CfgVehicles >> Wall1 >> displayName = Mauer
[S] configFile >> CfgVehicles >> Land_zidka_branka >> model = \ca\buildings\Misc\zidka_branka.p3d
[C] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitGun =
[S] configFile >> CfgVehicles >> Wallend >> icon = \Ca\buildings\Icons\i_wall_CA.paa
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitTurret >> material = 51
[N] configFile >> CfgVehicles >> Land_zidka03 >> scope = 2
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitGun >> armor = 0.4
[C] configFile >> CfgVehicles >> Land_AFbarabizna_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> selectionBackLights = zadni svetlo
[A] configFile >> CfgVehicles >> Car >> soundCrash = ["\ca\wheeled\Data\Sound\crash2",0.316228,1]
[N] configFile >> CfgVehicles >> Motorcycle >> damperDamping = 3
[S] configFile >> CfgVehicles >> Man >> memoryPointHeadAxis = osa otaceni
[N] configFile >> CfgVehicles >> Plane >> audible = 40
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gunnerOutOpticsModel = \ca\Weapons\optika_empty [N] configFile >> CfgVehicles >> WireFence >> armor = 200
[S] configFile >> CfgVehicles >> FuelStation >> nameSound = fuelstation
[N] configFile >> CfgVehicles >> Wall >> accuracy = 0.2
[N] configFile >> CfgVehicles >> Wall1 >> mapSize = 2.684
[S] configFile >> CfgVehicles >> Land_zidka_branka >> displayName = Mauer (Tür)
[C] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics =
[S] configFile >> CfgVehicles >> Wallend >> model = \ca\buildings\Misc\zidka04.p3d
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitTurret >> name = vez
[S] configFile >> CfgVehicles >> Land_zidka03 >> icon = \Ca\buildings\Icons\i_wallD_CA.paa
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitGun >> material = 52
[N] configFile >> CfgVehicles >> Land_AFbarabizna_ruins >> scope = 1
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> initAngleX = 0
[C] configFile >> CfgVehicles >> Land_AFDum_mesto2_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> memoryPointSupply = doplnovani
[A] configFile >> CfgVehicles >> Car >> cargoAction = ["ManActTestDriver"]
[A] configFile >> CfgVehicles >> Motorcycle >> soundEngine = ["\CA\wheeled3\data\sound\motocross3.wss",1,1]
[S] configFile >> CfgVehicles >> Man >> memoryPointCommonDamage = zamerny
[C] configFile >> CfgVehicles >> Plane >> EventHandlers =
[A] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gunnerOutOpticsColor = [0,0,0,1]
[S] configFile >> CfgVehicles >> WireFence >> model = \ca\buildings\Misc\plot_provizorni.p3d
[N] configFile >> CfgVehicles >> FuelStation >> accuracy = 0.5
[A] configFile >> CfgVehicles >> Wall >> typicalCargo = []
[N] configFile >> CfgVehicles >> Land_zidka_branka >> mapSize = 2.684
[C] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner =
[S] configFile >> CfgVehicles >> Wallend >> displayName = Mauer (Ende)
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitTurret >> visual = vez
[S] configFile >> CfgVehicles >> Land_zidka03 >> model = \ca\buildings\Misc\zidka03.p3d
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitGun >> name = zbran
[S] configFile >> CfgVehicles >> Land_AFbarabizna_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> minAngleX = -30
[N] configFile >> CfgVehicles >> Land_AFDum_mesto2_ruins >> scope = 1
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> initAngleX = 5
[C] configFile >> CfgVehicles >> Land_AFDum_mesto2L_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> supplyRadius = -1
[S] configFile >> CfgVehicles >> Car >> getInAction = GetInMedium
[A] configFile >> CfgVehicles >> Motorcycle >> soundGetOut = ["",0.00316228,1]
[S] configFile >> CfgVehicles >> Man >> selectionPersonality = osobnost
[C] configFile >> CfgVehicles >> Plane >> HitHull =
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gunnerOutForceOptics = 0
[S] configFile >> CfgVehicles >> WireFence >> icon = \Ca\buildings\Icons\i_fence_CA.paa
[N] configFile >> CfgVehicles >> FuelStation >> transportFuel = 50000
[S] configFile >> CfgVehicles >> Wall >> destrType = DestructTree
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> outGunnerMayFire = 1
[N] configFile >> CfgVehicles >> Wallend >> mapSize = 2.684
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitTurret >> passThrough = 0
[S] configFile >> CfgVehicles >> Land_zidka03 >> displayName = Mauer (Loch)
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitGun >> visual = zbran
[S] configFile >> CfgVehicles >> Land_AFbarabizna_ruins >> model = \ca\buildings\Ruins\AFbarabizna_ruins
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> maxAngleX = 30
[S] configFile >> CfgVehicles >> Land_AFDum_mesto2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> minAngleX = -30
[N] configFile >> CfgVehicles >> Land_AFDum_mesto2L_ruins >> scope = 1
[N] configFile >> CfgVehicles >> Plane >> HitHull >> armor = 1
[C] configFile >> CfgVehicles >> Land_AFDum_mesto3_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> enableGPS = 0
[S] configFile >> CfgVehicles >> Car >> getOutAction = GetOutMedium
[C] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects =
[S] configFile >> CfgVehicles >> Man >> selectionGlasses = brejle
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> gunnerOutOpticsShowCursor = 0
[S] configFile >> CfgVehicles >> WireFence >> displayName = Stacheldrahtzaun
[C] configFile >> CfgVehicles >> FuelStation >> DestructionEffects =
[N] configFile >> CfgVehicles >> Wall >> transportAmmo = 0
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> memoryPointGun = machinegun
[N] configFile >> CfgVehicles >> Land_zidka03 >> mapSize = 2.684
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> HitGun >> passThrough = 0
[S] configFile >> CfgVehicles >> Land_AFbarabizna_ruins >> displayName = AFbarabizna_ruins
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> initAngleY = 0
[S] configFile >> CfgVehicles >> Land_AFDum_mesto2_ruins >> model = \ca\buildings\Ruins\AFDum_mesto2_ruins
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> maxAngleX = 30
[S] configFile >> CfgVehicles >> Land_AFDum_mesto2L_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Plane >> HitHull >> material = 50
[N] configFile >> CfgVehicles >> Land_AFDum_mesto3_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Light1 =
[C] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationExp =
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Light1 >> simulation = light
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationExp >> simulation = particles
[C] configFile >> CfgVehicles >> Land_AFHospoda_mesto_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> MarkerLights =
[N] configFile >> CfgVehicles >> Car >> hasGunner = 0
[S] configFile >> CfgVehicles >> Man >> selectionLBrow = loboci
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> memoryPointGunnerOutOptics = commander_weapon_view [N] configFile >> CfgVehicles >> WireFence >> accuracy = 0.3
[N] configFile >> CfgVehicles >> Wall >> transportRepair = 0
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> body =
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> minAngleY = -100
[S] configFile >> CfgVehicles >> Land_AFDum_mesto2_ruins >> displayName = AFDum_mesto2_ruins
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> initAngleY = 0
[S] configFile >> CfgVehicles >> Land_AFDum_mesto2L_ruins >> model = \ca\buildings\Ruins\AFDum_mesto2L_ruins
[S] configFile >> CfgVehicles >> Plane >> HitHull >> name = telo
[S] configFile >> CfgVehicles >> Land_AFDum_mesto3_ruins >> vehicleClass = Ruins
[C] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Sound =
[C] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationSmk1 =
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Light1 >> type = ObjectDestructionLight
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationExp >> type = FuelStationExp
[N] configFile >> CfgVehicles >> Land_AFHospoda_mesto_ruins >> scope = 1
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Sound >> simulation = sound
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationSmk1 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_army_hut2_int_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> Turrets =
[N] configFile >> CfgVehicles >> Car >> gunnerHasFlares = 0
[S] configFile >> CfgVehicles >> Man >> selectionMBrow = soboci
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> memoryPointGunnerOptics = commanderview [N] configFile >> CfgVehicles >> WireFence >> mapSize = 5.5
[N] configFile >> CfgVehicles >> Wall >> transportFuel = 0
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> gun =
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> maxAngleY = 100
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> minAngleY = 0
[S] configFile >> CfgVehicles >> Land_AFDum_mesto2L_ruins >> displayName = AFDum_mesto2L_ruins
[S] configFile >> CfgVehicles >> Plane >> HitHull >> visual = trup
[S] configFile >> CfgVehicles >> Land_AFDum_mesto3_ruins >> model = \ca\buildings\Ruins\AFDum_mesto3_ruins
[C] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Fire1 =
[C] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> Light1 =
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Light1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationExp >> position =
[S] configFile >> CfgVehicles >> Land_AFHospoda_mesto_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Sound >> type = Fire
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationSmk1 >> type = FuelStationSmk1
[N] configFile >> CfgVehicles >> Land_army_hut2_int_ruins >> scope = 1
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Fire1 >> simulation = particles
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> Light1 >> simulation = light
[C] configFile >> CfgVehicles >> Land_army_hut2_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> HeadLimits =
[N] configFile >> CfgVehicles >> Car >> supplyRadius = 1.2
[S] configFile >> CfgVehicles >> Man >> selectionRBrow = poboci
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> memoryPointsGetInGunner = pos driver
[N] configFile >> CfgVehicles >> Wall >> mapSize = 2.684
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> gunnerAction = ManActTestDriverOut
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> initFov = 0.42
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> maxAngleY = 0
[N] configFile >> CfgVehicles >> Plane >> HitHull >> passThrough = 1
[S] configFile >> CfgVehicles >> Land_AFDum_mesto3_ruins >> displayName = AFDum_mesto3_ruins
[C] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Smoke1 =
[C] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelFire1 =
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Light1 >> intensity = 0.001
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationExp >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_AFHospoda_mesto_ruins >> model = \ca\buildings\Ruins\AFHospoda_mesto_ruins
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Sound >> position = destructionEffect1
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationSmk1 >> position =
[S] configFile >> CfgVehicles >> Land_army_hut2_int_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Fire1 >> type = BarelDestructionFire
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> Light1 >> type = ObjectDestructionLight
[N] configFile >> CfgVehicles >> Land_army_hut2_ruins >> scope = 1
[N] configFile >> CfgVehicles >> All >> HeadLimits >> initAngleX = 5
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Smoke1 >> simulation = particles
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelFire1 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_army_hut3_long_int_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> ViewPilot =
[S] configFile >> CfgVehicles >> Car >> driverAction = ManActTestDriver
[S] configFile >> CfgVehicles >> Man >> selectionLMouth = lkoutek
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> memoryPointsGetInGunnerDir = pos driver dir [N] configFile >> CfgVehicles >> Wall >> cost = 0
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> gunBeg = usti hlavne
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> minFov = 0.22
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> initFov = 0.42
[C] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke1 =
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Light1 >> interval = 1
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationExp >> interval = 1
[S] configFile >> CfgVehicles >> Land_AFHospoda_mesto_ruins >> displayName = AFHospoda_mesto_ruins
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Sound >> intensity = 1
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationSmk1 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_army_hut2_int_ruins >> model = \ca\buildings\Ruins\army_hut2_int_ruins
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Fire1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> Light1 >> position = DestructionFire
[S] configFile >> CfgVehicles >> Land_army_hut2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> All >> HeadLimits >> minAngleX = -40
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Smoke1 >> type = BarelDestructionSmoke
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelFire1 >> type = FuelFire1
[N] configFile >> CfgVehicles >> Land_army_hut3_long_int_ruins >> scope = 1
[N] configFile >> CfgVehicles >> All >> ViewPilot >> initAngleX = 5
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke1 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_army_hut3_long_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> ViewCargo =
[N] configFile >> CfgVehicles >> Car >> hideUnitInfo = 0
[S] configFile >> CfgVehicles >> Man >> selectionMMouth = skoutek
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> memoryPointGun = gun_muzzle
[N] configFile >> CfgVehicles >> Wall >> armor = 500
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> gunEnd = konec hlavne
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewOptics >> maxFov = 0.64
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> minFov = 0.22
[C] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke2 =
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Light1 >> lifeTime = 3
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationExp >> lifeTime = 0.001
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Sound >> interval = 1
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationSmk1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_army_hut2_int_ruins >> displayName = army_hut2_int_ruins
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Fire1 >> intensity = 0.15
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> Light1 >> intensity = 0.001
[S] configFile >> CfgVehicles >> Land_army_hut2_ruins >> model = \ca\buildings\Ruins\army_hut2_ruins
[N] configFile >> CfgVehicles >> All >> HeadLimits >> maxAngleX = 40
[S] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Smoke1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelFire1 >> position = DestructionFire
[S] configFile >> CfgVehicles >> Land_army_hut3_long_int_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> All >> ViewPilot >> minAngleX = -30
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke1 >> type = FuelSmoke1
[N] configFile >> CfgVehicles >> Land_army_hut3_long_ruins >> scope = 1
[N] configFile >> CfgVehicles >> All >> ViewCargo >> initAngleX = 5
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke2 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_army_hut_int_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> ViewOptics =
[N] configFile >> CfgVehicles >> Car >> castDriverShadow = 0
[S] configFile >> CfgVehicles >> Man >> selectionRMouth = pkoutek
[S] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> selectionFireAnim = zasleh_1
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> minElev = -5
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> ViewGunner >> maxFov = 0.95
[C] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelDestr =
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Sound >> lifeTime = 3
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelStationSmk1 >> lifeTime = 0.001
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Fire1 >> interval = 1
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> Light1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_army_hut2_ruins >> displayName = army_hut2_ruins
[N] configFile >> CfgVehicles >> All >> HeadLimits >> initAngleY = 0
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Smoke1 >> intensity = 0.15
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelFire1 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_army_hut3_long_int_ruins >> model = \ca\buildings\Ruins\army_hut3_long_int_ruins
[N] configFile >> CfgVehicles >> All >> ViewPilot >> maxAngleX = 30
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke1 >> position = DestructionFire
[S] configFile >> CfgVehicles >> Land_army_hut3_long_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> All >> ViewCargo >> minAngleX = -30
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke2 >> type = FuelSmoke2
[N] configFile >> CfgVehicles >> Land_army_hut_int_ruins >> scope = 1
[N] configFile >> CfgVehicles >> All >> ViewOptics >> initAngleX = 0
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelDestr >> simulation = destroy
[C] configFile >> CfgVehicles >> Land_army_hut_storrage_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> transportSoldier = 0
[N] configFile >> CfgVehicles >> Car >> castCargoShadow = 0
[S] configFile >> CfgVehicles >> Man >> selectionEyelid = vicka
[C] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics =
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> maxElev = 40
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Fire1 >> lifeTime = 3
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> Light1 >> lifeTime = 0.5
[N] configFile >> CfgVehicles >> All >> HeadLimits >> minAngleY = -90
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Smoke1 >> interval = 1
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelFire1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_army_hut3_long_int_ruins >> displayName = army_hut3_long_int_ruins
[N] configFile >> CfgVehicles >> All >> ViewPilot >> initAngleY = 0
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke1 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_army_hut3_long_ruins >> model = \ca\buildings\Ruins\army_hut3_long_ruins
[N] configFile >> CfgVehicles >> All >> ViewCargo >> maxAngleX = 30
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke2 >> position = DestructionFire
[S] configFile >> CfgVehicles >> Land_army_hut_int_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> All >> ViewOptics >> minAngleX = -30
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelDestr >> type = FuelStationDestr
[N] configFile >> CfgVehicles >> Land_army_hut_storrage_ruins >> scope = 1
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> initAngleX = 0
[C] configFile >> CfgVehicles >> Land_benzina_schnell_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> transportAmmo = 0
[S] configFile >> CfgVehicles >> Man >> selectionLip = spodni ret
[C] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner =
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> minTurn = -360
[N] configFile >> CfgVehicles >> All >> HeadLimits >> maxAngleY = 90
[N] configFile >> CfgVehicles >> Motorcycle >> DestructionEffects >> Smoke1 >> lifeTime = 3.2
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelFire1 >> lifeTime = 0.5
[N] configFile >> CfgVehicles >> All >> ViewPilot >> minAngleY = -100
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_army_hut3_long_ruins >> displayName = army_hut3_long_ruins
[N] configFile >> CfgVehicles >> All >> ViewCargo >> initAngleY = 0
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke2 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_army_hut_int_ruins >> model = \ca\buildings\Ruins\army_hut_int_ruins
[N] configFile >> CfgVehicles >> All >> ViewOptics >> maxAngleX = 30
[S] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelDestr >> position =
[S] configFile >> CfgVehicles >> Land_army_hut_storrage_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> minAngleX = -30
[N] configFile >> CfgVehicles >> Land_benzina_schnell_ruins >> scope = 1
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> initAngleX = 5
[C] configFile >> CfgVehicles >> Land_bouda1_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> transportMaxMagazines = 0
[A] configFile >> CfgVehicles >> Man >> hitSound1 = ["",0.0562341,1]
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> maxTurn = 360
[N] configFile >> CfgVehicles >> All >> ViewPilot >> maxAngleY = 100
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke1 >> lifeTime = 0.5
[N] configFile >> CfgVehicles >> All >> ViewCargo >> minAngleY = -125
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke2 >> interval = 1
[S] configFile >> CfgVehicles >> Land_army_hut_int_ruins >> displayName = army_hut_int_ruins
[N] configFile >> CfgVehicles >> All >> ViewOptics >> initAngleY = 0
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelDestr >> intensity = 1
[S] configFile >> CfgVehicles >> Land_army_hut_storrage_ruins >> model = \ca\buildings\Ruins\army_hut_storrage_ruins
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> maxAngleX = 30
[S] configFile >> CfgVehicles >> Land_benzina_schnell_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> minAngleX = -30
[N] configFile >> CfgVehicles >> Land_bouda1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_bouda3_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> transportMaxWeapons = 0
[A] configFile >> CfgVehicles >> Man >> hitSound2 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> gunnerOpticsModel = \ca\weapons\optika_empty
[N] configFile >> CfgVehicles >> All >> ViewPilot >> initFov = 0.9
[N] configFile >> CfgVehicles >> All >> ViewCargo >> maxAngleY = 125
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelSmoke2 >> lifeTime = 0.5
[N] configFile >> CfgVehicles >> All >> ViewOptics >> minAngleY = -100
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelDestr >> interval = 1
[S] configFile >> CfgVehicles >> Land_army_hut_storrage_ruins >> displayName = army_hut_storrage_ruins
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> initAngleY = 0
[S] configFile >> CfgVehicles >> Land_benzina_schnell_ruins >> model = \ca\buildings\Ruins\benzina_schnell_ruins
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> maxAngleX = 30
[S] configFile >> CfgVehicles >> Land_bouda1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_bouda3_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova1_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> transportFuel = 0
[A] configFile >> CfgVehicles >> Man >> hitSound3 = ["",0.0562341,1]
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> hasGunner = 0
[N] configFile >> CfgVehicles >> All >> ViewPilot >> minFov = 0.42
[N] configFile >> CfgVehicles >> All >> ViewCargo >> initFov = 0.7
[N] configFile >> CfgVehicles >> All >> ViewOptics >> maxAngleY = 100
[N] configFile >> CfgVehicles >> FuelStation >> DestructionEffects >> FuelDestr >> lifeTime = 1
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> minAngleY = -100
[S] configFile >> CfgVehicles >> Land_benzina_schnell_ruins >> displayName = benzina_schnell_ruins
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> initAngleY = 0
[S] configFile >> CfgVehicles >> Land_bouda1_ruins >> model = \ca\buildings\Ruins\bouda1_ruins
[S] configFile >> CfgVehicles >> Land_bouda3_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_budova1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova2_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> transportRepair = 0
[A] configFile >> CfgVehicles >> Man >> hitSound4 = ["",0.0562341,1]
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> gunnerForceOptics = 0
[N] configFile >> CfgVehicles >> All >> ViewPilot >> maxFov = 0.9
[N] configFile >> CfgVehicles >> All >> ViewCargo >> minFov = 0.42
[N] configFile >> CfgVehicles >> All >> ViewOptics >> initFov = 0.7
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> maxAngleY = 100
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> minAngleY = 0
[S] configFile >> CfgVehicles >> Land_bouda1_ruins >> displayName = bouda1_ruins
[S] configFile >> CfgVehicles >> Land_bouda3_ruins >> model = \ca\buildings\Ruins\bouda3_ruins
[S] configFile >> CfgVehicles >> Land_budova1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_budova2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova3_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> transportVehiclesCount = 0
[A] configFile >> CfgVehicles >> Man >> hitSound5 = ["",0.0562341,1]
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> startEngine = 0
[N] configFile >> CfgVehicles >> All >> ViewCargo >> maxFov = 0.85
[N] configFile >> CfgVehicles >> All >> ViewOptics >> minFov = 0.42
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> initFov = 0.42
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> maxAngleY = 0
[S] configFile >> CfgVehicles >> Land_bouda3_ruins >> displayName = bouda3_ruins
[S] configFile >> CfgVehicles >> Land_budova1_ruins >> model = \ca\buildings\Ruins\budova1_ruins
[S] configFile >> CfgVehicles >> Land_budova2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_budova3_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova4_in_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> transportVehiclesMass = 0
[A] configFile >> CfgVehicles >> Man >> hitSound6 = ["",0.0562341,1]
[N] configFile >> CfgVehicles >> Car >> Turrets >> MainTurret >> castGunnerShadow = 0
[N] configFile >> CfgVehicles >> All >> ViewOptics >> maxFov = 0.85
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> minFov = 0.22
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> initFov = 0.42
[S] configFile >> CfgVehicles >> Land_budova1_ruins >> displayName = budova1_ruins
[S] configFile >> CfgVehicles >> Land_budova2_ruins >> model = \ca\buildings\Ruins\budova2_ruins
[S] configFile >> CfgVehicles >> Land_budova3_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_budova4_in_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova4_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> TransportWeapons =
[A] configFile >> CfgVehicles >> Man >> hitSound7 = ["",0.0562341,1]
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> maxFov = 0.64
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> minFov = 0.22
[S] configFile >> CfgVehicles >> Land_budova2_ruins >> displayName = budova2_ruins
[S] configFile >> CfgVehicles >> Land_budova3_ruins >> model = \ca\buildings\Ruins\budova3_ruins
[S] configFile >> CfgVehicles >> Land_budova4_in_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_budova4_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova5_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> TransportMagazines =
[A] configFile >> CfgVehicles >> Man >> hitSound8 = ["",0.0562341,1]
[N] configFile >> CfgVehicles >> Tank >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewGunner >> maxFov = 0.64
[S] configFile >> CfgVehicles >> Land_budova3_ruins >> displayName = budova3_ruins
[S] configFile >> CfgVehicles >> Land_budova4_in_ruins >> model = \ca\buildings\Ruins\budova4_in_ruins
[S] configFile >> CfgVehicles >> Land_budova4_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_budova5_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Cihlovej_dum_in_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> attendant = 0
[A] configFile >> CfgVehicles >> Man >> hitSound9 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_budova4_in_ruins >> displayName = budova4_in_ruins
[S] configFile >> CfgVehicles >> Land_budova4_ruins >> model = \ca\buildings\Ruins\budova4_ruins
[S] configFile >> CfgVehicles >> Land_budova5_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Cihlovej_dum_in_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Cihlovej_dum_mini_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundEngine = ["",1,1]
[A] configFile >> CfgVehicles >> Man >> hitSound10 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_budova4_ruins >> displayName = budova4_ruins
[S] configFile >> CfgVehicles >> Land_budova5_ruins >> model = \ca\buildings\Ruins\budova5_ruins
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_in_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Cihlovej_dum_mini_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Cihlovej_dum_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundEnviron = ["",1,1]
[A] configFile >> CfgVehicles >> Man >> hitSound11 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_budova5_ruins >> displayName = budova5_ruins
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_in_ruins >> model = \ca\buildings\Ruins\Cihlovej_dum_in_ruins
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_mini_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Cihlovej_dum_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Deutshe_mini_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> SoundEnvironExt =
[A] configFile >> CfgVehicles >> Man >> hitSound12 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_in_ruins >> displayName = Cihlovej_dum_in_ruins
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_mini_ruins >> model = \ca\buildings\Ruins\Cihlovej_dum_mini_ruins
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Deutshe_mini_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Deutshe_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundCrash = ["",0.316228,1]
[A] configFile >> CfgVehicles >> Man >> hitSound13 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_mini_ruins >> displayName = Cihlovej_dum_mini_ruins
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_ruins >> model = \ca\buildings\Ruins\Cihlovej_dum_ruins
[S] configFile >> CfgVehicles >> Land_Deutshe_mini_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Deutshe_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_domek_rosa_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundLandCrash = ["",1,1]
[A] configFile >> CfgVehicles >> Man >> hitSound14 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_Cihlovej_dum_ruins >> displayName = Cihlovej_dum_ruins
[S] configFile >> CfgVehicles >> Land_Deutshe_mini_ruins >> model = \ca\buildings\Ruins\Deutshe_mini_ruins
[S] configFile >> CfgVehicles >> Land_Deutshe_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_domek_rosa_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dulni_bs_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundWaterCrash = ["",0.177828,1]
[A] configFile >> CfgVehicles >> Man >> hitSound15 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_Deutshe_mini_ruins >> displayName = Deutshe_mini_ruins
[S] configFile >> CfgVehicles >> Land_Deutshe_ruins >> model = \ca\buildings\Ruins\Deutshe_ruins
[S] configFile >> CfgVehicles >> Land_domek_rosa_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dulni_bs_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum01_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundGetIn = ["",0.000316228,1]
[A] configFile >> CfgVehicles >> Man >> hitSound16 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_Deutshe_ruins >> displayName = Deutshe_ruins
[S] configFile >> CfgVehicles >> Land_domek_rosa_ruins >> model = \ca\buildings\Ruins\domek_rosa_ruins
[S] configFile >> CfgVehicles >> Land_Dulni_bs_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum01_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum02_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundGetOut = ["",0.000316228,1]
[A] configFile >> CfgVehicles >> Man >> hitSound17 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_domek_rosa_ruins >> displayName = domek_rosa_ruins
[S] configFile >> CfgVehicles >> Land_Dulni_bs_ruins >> model = \ca\buildings\Ruins\Dulni_bs_ruins
[S] configFile >> CfgVehicles >> Land_dum01_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum02_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_istan2_01_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundServo = ["",0.00316228,0.5]
[A] configFile >> CfgVehicles >> Man >> hitSound18 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_Dulni_bs_ruins >> displayName = Dulni_bs_ruins
[S] configFile >> CfgVehicles >> Land_dum01_ruins >> model = \ca\buildings\Ruins\dum01_ruins
[S] configFile >> CfgVehicles >> Land_dum02_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_istan2_01_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_istan2_02_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> soundDammage = ["",1,1]
[A] configFile >> CfgVehicles >> Man >> hitSound19 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_dum01_ruins >> displayName = dum01_ruins
[S] configFile >> CfgVehicles >> Land_dum02_ruins >> model = \ca\buildings\Ruins\dum02_ruins
[S] configFile >> CfgVehicles >> Land_Dum_istan2_01_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_istan2_02_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_istan2_03_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> weapons = []
[A] configFile >> CfgVehicles >> Man >> hitSound20 = ["",0.0562341,1]
[S] configFile >> CfgVehicles >> Land_dum02_ruins >> displayName = dum02_ruins
[S] configFile >> CfgVehicles >> Land_Dum_istan2_01_ruins >> model = \ca\buildings\Ruins\Dum_istan2_01_ruins
[S] configFile >> CfgVehicles >> Land_Dum_istan2_02_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_istan2_03_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_istan2_03a_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> magazines = []
[A] configFile >> CfgVehicles >> Man >> hitSounds = ["hitSound1",0.05,"hitSound2",0.05,"hitSound3",0.05,"hitSound4",0.05,"hitSound5",0.05,"hitSound6",0.05,"hitSound7",0.05,"hitSound8",0.05,"hitSound9",0.05,"hitSound10",0.05,"hitSound11",0.05,"hitSound12",0.05,"hitSound13",0.05,"hitSound14",0.05,"hitSound15",0.05,"hitSound16",0.05,"hitSound17",0.05,"hitSound18",0.05,"hitSound19",0.05,"hitSound20",0.05] [S] configFile >> CfgVehicles >> Land_Dum_istan2_01_ruins >> displayName = Dum_istan2_01_ruins
[S] configFile >> CfgVehicles >> Land_Dum_istan2_02_ruins >> model = \ca\buildings\Ruins\Dum_istan2_02_ruins
[S] configFile >> CfgVehicles >> Land_Dum_istan2_03_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_istan2_03a_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_04a_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> type = 1
[S] configFile >> CfgVehicles >> Man >> moves = NoDefaultMoves
[S] configFile >> CfgVehicles >> Land_Dum_istan2_02_ruins >> displayName = Dum_istan2_02_ruins
[S] configFile >> CfgVehicles >> Land_Dum_istan2_03_ruins >> model = \ca\buildings\Ruins\Dum_istan2_03_ruins
[S] configFile >> CfgVehicles >> Land_Dum_istan2_03a_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan2_04a_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> threat = [0.7,0.5,0.3]
[A] configFile >> CfgVehicles >> Man >> additionalSound = ["",1e-006,1]
[S] configFile >> CfgVehicles >> Land_Dum_istan2_03_ruins >> displayName = Dum_istan2_03_ruins
[S] configFile >> CfgVehicles >> Land_Dum_istan2_03a_ruins >> model = \ca\buildings\Ruins\Dum_istan2_03a_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan2_04a_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2b_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> typicalCargo = []
[C] configFile >> CfgVehicles >> Man >> SoundEnvironExt =
[S] configFile >> CfgVehicles >> Land_Dum_istan2_03a_ruins >> displayName = Dum_istan2_03a_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan2_04a_ruins >> model = \ca\buildings\Ruins\dum_istan2_04a_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan2b_ruins >> scope = 1
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> normalExt = "",1e-005,1
[C] configFile >> CfgVehicles >> Land_dum_istan3_hromada2_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> Reflectors =
[N] configFile >> CfgVehicles >> Man >> type = 0
[S] configFile >> CfgVehicles >> Land_dum_istan2_04a_ruins >> displayName = dum_istan2_04a_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan2_ruins >> model = \ca\buildings\Ruins\dum_istan2_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan2b_ruins >> vehicleClass = Ruins
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> normal = "",1e-005,1
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_hromada_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> aggregateReflectors = []
[A] configFile >> CfgVehicles >> Man >> threat = [1,0.8,0.2]
[S] configFile >> CfgVehicles >> Land_dum_istan2_ruins >> displayName = dum_istan2_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan2b_ruins >> model = \ca\buildings\Ruins\dum_istan2b_ruins
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> road = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_pumpa_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> getInAction =
[C] configFile >> CfgVehicles >> Man >> Reflectors =
[S] configFile >> CfgVehicles >> Land_dum_istan2b_ruins >> displayName = dum_istan2b_ruins
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> rock = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada2_ruins >> model = \ca\buildings\Ruins\dum_istan3_hromada2_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan3_pumpa_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> getOutAction =
[C] configFile >> CfgVehicles >> Man >> MGunClouds = bin\config.bin/WeaponCloudsMGun
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> water = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada2_ruins >> displayName = dum_istan3_hromada2_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada_ruins >> model = \ca\buildings\Ruins\dum_istan3_hromada_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan3_pumpa_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan3_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> driverAction =
[C] configFile >> CfgVehicles >> Man >> GunClouds = bin\config.bin/WeaponCloudsGun
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> gravel = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada_ruins >> displayName = dum_istan3_hromada_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan3_pumpa_ruins >> model = \ca\buildings\Ruins\dum_istan3_pumpa_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan3_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse_ruins >> scope = 1
[N] configFile >> CfgVehicles >> Man >> GunClouds >> cloudletGrowUp = 0.2
[C] configFile >> CfgVehicles >> Land_dum_istan4_big_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> driverInAction =
[C] configFile >> CfgVehicles >> Man >> InventorySlots =
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> sand = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_dum_istan3_pumpa_ruins >> displayName = dum_istan3_pumpa_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan3_ruins >> model = \ca\buildings\Ruins\dum_istan3_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Man >> GunClouds >> cloudletFadeIn = 0
[N] configFile >> CfgVehicles >> Land_dum_istan4_big_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_detaily1_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> cargoAction = []
[S] configFile >> CfgVehicles >> Man >> fsmFormation =
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> drygrass = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_dum_istan3_ruins >> displayName = dum_istan3_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse_ruins >> model = \ca\buildings\Ruins\dum_istan4_big_inverse_ruins
[N] configFile >> CfgVehicles >> Man >> GunClouds >> cloudletFadeOut = 0.4
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan4_detaily1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_inverse_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> cargoIsCoDriver = [0]
[S] configFile >> CfgVehicles >> Man >> fsmDanger =
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> grass = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse_ruins >> displayName = dum_istan4_big_inverse_ruins
[N] configFile >> CfgVehicles >> Man >> GunClouds >> cloudletDuration = 0.2
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_ruins >> model = \ca\buildings\Ruins\dum_istan4_big_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan4_detaily1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan4_inverse_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> driverCompartments = Compartment1
[N] configFile >> CfgVehicles >> Man >> enableGPS = 0
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> forest = "",1e-005,1
[N] configFile >> CfgVehicles >> Man >> GunClouds >> cloudletAlpha = 1
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_ruins >> displayName = dum_istan4_big_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan4_detaily1_ruins >> model = \ca\buildings\Ruins\dum_istan4_detaily1_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan4_inverse_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_istan4_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_m2_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> cargoCompartments = ["Compartment1"]
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> mud = "",1e-005,1
[N] configFile >> CfgVehicles >> Man >> GunClouds >> cloudletAccY = 2
[S] configFile >> CfgVehicles >> Land_dum_istan4_detaily1_ruins >> displayName = dum_istan4_detaily1_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan4_inverse_ruins >> model = \ca\buildings\Ruins\dum_istan4_inverse_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan4_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_m2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_mesto2_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> driverOpticsModel =
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> wood = "",1e-005,1
[N] configFile >> CfgVehicles >> Man >> GunClouds >> cloudletMinYSpeed = -10
[S] configFile >> CfgVehicles >> Land_dum_istan4_inverse_ruins >> displayName = dum_istan4_inverse_ruins
[S] configFile >> CfgVehicles >> Land_dum_istan4_ruins >> model = \ca\buildings\Ruins\dum_istan4_ruins
[S] configFile >> CfgVehicles >> Land_Dum_m2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_mesto2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_mesto2L_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> driverOpticsColor = [1,1,1,1]
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> metal = "",1e-005,1
[N] configFile >> CfgVehicles >> Man >> GunClouds >> cloudletMaxYSpeed = 10
[S] configFile >> CfgVehicles >> Land_dum_istan4_ruins >> displayName = dum_istan4_ruins
[S] configFile >> CfgVehicles >> Land_Dum_m2_ruins >> model = \ca\buildings\Ruins\Dum_m2_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_mesto2L_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_mesto3_istan_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> hideProxyInCombat = 0
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> snow = "",1e-005,1
[N] configFile >> CfgVehicles >> Man >> GunClouds >> interval = 0.02
[S] configFile >> CfgVehicles >> Land_Dum_m2_ruins >> displayName = Dum_m2_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto2_ruins >> model = \ca\buildings\Ruins\Dum_mesto2_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto2L_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_mesto3_istan_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_mesto3_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> forceHideDriver = 0
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> hallway = "",1e-005,1
[N] configFile >> CfgVehicles >> Man >> GunClouds >> size = 0.3
[S] configFile >> CfgVehicles >> Land_Dum_mesto2_ruins >> displayName = Dum_mesto2_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto2L_ruins >> model = \ca\buildings\Ruins\Dum_mesto2L_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto3_istan_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_mesto3_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto_in_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> castDriverShadow = 0
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> fallbody = "",1e-005,1
[N] configFile >> CfgVehicles >> Man >> GunClouds >> sourceSize = 0.015
[S] configFile >> CfgVehicles >> Land_Dum_mesto2L_ruins >> displayName = Dum_mesto2L_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto3_istan_ruins >> model = \ca\buildings\Ruins\Dum_mesto3_istan_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto3_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_mesto_in_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dum_mesto_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> castCargoShadow = 0
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> laydown = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_Dum_mesto3_istan_ruins >> displayName = Dum_mesto3_istan_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto3_ruins >> model = \ca\buildings\Ruins\Dum_mesto3_ruins
[S] configFile >> CfgVehicles >> Land_dum_mesto_in_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dum_mesto_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan1_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> viewDriverShadow = 0
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> standup = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_Dum_mesto3_ruins >> displayName = Dum_mesto3_ruins
[S] configFile >> CfgVehicles >> Land_dum_mesto_in_ruins >> model = \ca\buildings\Ruins\dum_mesto_in_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_olez_istan1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> viewDriverShadowDiff = 1
[A] configFile >> CfgVehicles >> Man >> SoundEnvironExt >> crawl = "",1e-005,1
[S] configFile >> CfgVehicles >> Land_dum_mesto_in_ruins >> displayName = dum_mesto_in_ruins
[S] configFile >> CfgVehicles >> Land_Dum_mesto_ruins >> model = \ca\buildings\Ruins\Dum_mesto_ruins
[S] configFile >> CfgVehicles >> Land_dum_olez_istan1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> viewDriverShadowAmb = 1
[S] configFile >> CfgVehicles >> Land_Dum_mesto_ruins >> displayName = Dum_mesto_ruins
[S] configFile >> CfgVehicles >> Land_dum_olez_istan1_ruins >> model = \ca\buildings\Ruins\dum_olez_istan1_ruins
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> viewCargoShadow = 0
[S] configFile >> CfgVehicles >> Land_dum_olez_istan1_ruins >> displayName = dum_olez_istan1_ruins
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2_ruins >> model = \ca\buildings\Ruins\dum_olez_istan2_maly2_ruins
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olezlina_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> viewCargoShadowDiff = 1
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2_ruins >> displayName = dum_olez_istan2_maly2_ruins
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly_ruins >> model = \ca\buildings\Ruins\dum_olez_istan2_maly_ruins
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_olezlina_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_rasovna_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> viewCargoShadowAmb = 1
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly_ruins >> displayName = dum_olez_istan2_maly_ruins
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_ruins >> model = \ca\buildings\Ruins\dum_olez_istan2_ruins
[S] configFile >> CfgVehicles >> Land_dum_olezlina_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_rasovna_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dumruina_mini_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> ejectDeadDriver = 0
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_ruins >> displayName = dum_olez_istan2_ruins
[S] configFile >> CfgVehicles >> Land_dum_olezlina_ruins >> model = \ca\buildings\Ruins\dum_olezlina_ruins
[S] configFile >> CfgVehicles >> Land_dum_rasovna_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dumruina_mini_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Dumruina_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> ejectDeadCargo = 0
[S] configFile >> CfgVehicles >> Land_dum_olezlina_ruins >> displayName = dum_olezlina_ruins
[S] configFile >> CfgVehicles >> Land_dum_rasovna_ruins >> model = \ca\buildings\Ruins\dum_rasovna_ruins
[S] configFile >> CfgVehicles >> Land_Dumruina_mini_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Dumruina_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_garaz_mala_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> crew = Civilian
[S] configFile >> CfgVehicles >> Land_dum_rasovna_ruins >> displayName = dum_rasovna_ruins
[S] configFile >> CfgVehicles >> Land_Dumruina_mini_ruins >> model = \ca\buildings\Ruins\Dumruina_mini_ruins
[S] configFile >> CfgVehicles >> Land_Dumruina_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_garaz_mala_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_garaz_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> hiddenSelections = []
[S] configFile >> CfgVehicles >> Land_Dumruina_mini_ruins >> displayName = Dumruina_mini_ruins
[S] configFile >> CfgVehicles >> Land_Dumruina_ruins >> model = \ca\buildings\Ruins\Dumruina_ruins
[S] configFile >> CfgVehicles >> Land_garaz_mala_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_garaz_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_hangar_2_ruins = bin\config.bin/CfgVehicles/Ruins
[A] configFile >> CfgVehicles >> All >> hiddenSelectionsTextures = []
[S] configFile >> CfgVehicles >> Land_Dumruina_ruins >> displayName = Dumruina_ruins
[S] configFile >> CfgVehicles >> Land_garaz_mala_ruins >> model = \ca\buildings\Ruins\garaz_mala_ruins
[S] configFile >> CfgVehicles >> Land_garaz_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_hangar_2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Hlidac_budka_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> FxExplo =
[S] configFile >> CfgVehicles >> Land_garaz_mala_ruins >> displayName = garaz_mala_ruins
[S] configFile >> CfgVehicles >> Land_garaz_ruins >> model = \ca\buildings\Ruins\garaz_ruins
[S] configFile >> CfgVehicles >> Land_hangar_2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Hlidac_budka_ruins >> scope = 1
[N] configFile >> CfgVehicles >> All >> FxExplo >> access = 1
[C] configFile >> CfgVehicles >> Land_hospital_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> AnimationSources =
[S] configFile >> CfgVehicles >> Land_garaz_ruins >> displayName = garaz_ruins
[S] configFile >> CfgVehicles >> Land_hangar_2_ruins >> model = \ca\buildings\Ruins\hangar_2_ruins
[S] configFile >> CfgVehicles >> Land_Hlidac_budka_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_hospital_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_hospoda_mesto_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> selectionFireAnim =
[S] configFile >> CfgVehicles >> Land_hangar_2_ruins >> displayName = hangar_2_ruins
[S] configFile >> CfgVehicles >> Land_Hlidac_budka_ruins >> model = \ca\buildings\Ruins\Hlidac_budka_ruins
[S] configFile >> CfgVehicles >> Land_hospital_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_hospoda_mesto_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_hotel_riviera1_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> GunFire = bin\config.bin/WeaponFireGun
[S] configFile >> CfgVehicles >> Land_Hlidac_budka_ruins >> displayName = Hlidac_budka_ruins
[S] configFile >> CfgVehicles >> Land_hospital_ruins >> model = \ca\buildings\Ruins\hospital_ruins
[S] configFile >> CfgVehicles >> Land_hospoda_mesto_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_hotel_riviera1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_hotel_riviera2_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> GunClouds = bin\config.bin/WeaponCloudsGun
[S] configFile >> CfgVehicles >> Land_hospital_ruins >> displayName = hospital_ruins
[S] configFile >> CfgVehicles >> Land_hospoda_mesto_ruins >> model = \ca\buildings\Ruins\hospoda_mesto_ruins
[S] configFile >> CfgVehicles >> Land_hotel_riviera1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_hotel_riviera2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Hotel_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> MGunClouds = bin\config.bin/WeaponCloudsMGun
[S] configFile >> CfgVehicles >> Land_hospoda_mesto_ruins >> displayName = hospoda_mesto_ruins
[S] configFile >> CfgVehicles >> Land_hotel_riviera1_ruins >> model = \ca\buildings\Ruins\hotel_riviera1_ruins
[S] configFile >> CfgVehicles >> Land_hotel_riviera2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Hotel_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_house_y_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> Damage =
[S] configFile >> CfgVehicles >> Land_hotel_riviera1_ruins >> displayName = hotel_riviera1_ruins
[S] configFile >> CfgVehicles >> Land_hotel_riviera2_ruins >> model = \ca\buildings\Ruins\hotel_riviera2_ruins
[S] configFile >> CfgVehicles >> Land_Hotel_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_house_y_ruins >> scope = 1
[A] configFile >> CfgVehicles >> All >> Damage >> tex = []
[C] configFile >> CfgVehicles >> Land_Hruzdum_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> selectionDamage = zbytek
[S] configFile >> CfgVehicles >> Land_hotel_riviera2_ruins >> displayName = hotel_riviera2_ruins
[S] configFile >> CfgVehicles >> Land_Hotel_ruins >> model = \ca\buildings\Ruins\Hotel_ruins
[S] configFile >> CfgVehicles >> Land_house_y_ruins >> vehicleClass = Ruins
[A] configFile >> CfgVehicles >> All >> Damage >> mat = []
[N] configFile >> CfgVehicles >> Land_Hruzdum_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_hut_old02_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> DestructionEffects =
[S] configFile >> CfgVehicles >> Land_Hotel_ruins >> displayName = Hotel_ruins
[S] configFile >> CfgVehicles >> Land_house_y_ruins >> model = \ca\buildings\Ruins\house_y_ruins
[S] configFile >> CfgVehicles >> Land_Hruzdum_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_hut_old02_ruins >> scope = 1
[C] configFile >> CfgVehicles >> All >> DestructionEffects >> Light1 =
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Light1 >> simulation = light
[C] configFile >> CfgVehicles >> Land_hut01_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_house_y_ruins >> displayName = house_y_ruins
[S] configFile >> CfgVehicles >> Land_Hruzdum_ruins >> model = \ca\buildings\Ruins\Hruzdum_ruins
[S] configFile >> CfgVehicles >> Land_hut_old02_ruins >> vehicleClass = Ruins
[C] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke1 =
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Light1 >> type = ObjectDestructionLight
[N] configFile >> CfgVehicles >> Land_hut01_ruins >> scope = 1
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke1 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_hut02_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Hruzdum_ruins >> displayName = Hruzdum_ruins
[S] configFile >> CfgVehicles >> Land_hut_old02_ruins >> model = \ca\buildings\Ruins\hut_old02_ruins
[C] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire1 =
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Light1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Land_hut01_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke1 >> type = ObjectDestructionSmoke
[N] configFile >> CfgVehicles >> Land_hut02_ruins >> scope = 1
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire1 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_hut03_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_hut_old02_ruins >> displayName = hut_old02_ruins
[C] configFile >> CfgVehicles >> All >> DestructionEffects >> Sparks1 =
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Light1 >> intensity = 0.001
[S] configFile >> CfgVehicles >> Land_hut01_ruins >> model = \Ca\Desert2\Build\Hut01_Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Land_hut02_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire1 >> type = ObjectDestructionFire
[N] configFile >> CfgVehicles >> Land_hut03_ruins >> scope = 1
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Sparks1 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_hut04_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> DestructionEffects >> Sound =
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Light1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_hut01_ruins >> displayName = Hut01_Ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke1 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_hut02_ruins >> model = \ca\buildings\Ruins\hut02_ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Land_hut03_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Sparks1 >> type = ObjectDestructionSparks
[N] configFile >> CfgVehicles >> Land_hut04_ruins >> scope = 1
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Sound >> simulation = sound
[C] configFile >> CfgVehicles >> Land_hut06_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire2 =
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Light1 >> lifeTime = 3
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_hut02_ruins >> displayName = hut02_ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire1 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_hut03_ruins >> model = \ca\buildings\Ruins\hut03_ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Sparks1 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Land_hut04_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Sound >> position = destructionEffect1
[N] configFile >> CfgVehicles >> Land_hut06_ruins >> scope = 1
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire2 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_kasarna_brana_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke2 =
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke1 >> lifeTime = 3.2
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_hut03_ruins >> displayName = hut03_ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Sparks1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_hut04_ruins >> model = \ca\buildings\Ruins\hut04_ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Sound >> intensity = 1
[S] configFile >> CfgVehicles >> Land_hut06_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire2 >> type = ObjectDestructionFire
[N] configFile >> CfgVehicles >> Land_kasarna_brana_ruins >> scope = 1
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke2 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_kasarna_prujezd_ruins = bin\config.bin/CfgVehicles/Ruins
[C] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke3 =
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire1 >> lifeTime = 3
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Sparks1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_hut04_ruins >> displayName = hut04_ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Sound >> interval = 1
[S] configFile >> CfgVehicles >> Land_hut06_ruins >> model = \ca\buildings\Ruins\hut06_ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire2 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Land_kasarna_brana_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke2 >> type = ObjectDestructionSmoke2
[N] configFile >> CfgVehicles >> Land_kasarna_prujezd_ruins >> scope = 1
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke3 >> simulation = particles
[C] configFile >> CfgVehicles >> Land_kasarna_rohova_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Sparks1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Sound >> lifeTime = 1
[S] configFile >> CfgVehicles >> Land_hut06_ruins >> displayName = hut06_ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire2 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_kasarna_brana_ruins >> model = \ca\buildings\Ruins\kasarna_brana_ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke2 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Land_kasarna_prujezd_ruins >> vehicleClass = Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke3 >> type = ObjectDestructionSmoke3
[N] configFile >> CfgVehicles >> Land_kasarna_rohova_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_kasarna_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Sound >> type = Fire
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire2 >> interval = 1
[S] configFile >> CfgVehicles >> Land_kasarna_brana_ruins >> displayName = kasarna_brana_ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke2 >> intensity = 0.15
[S] configFile >> CfgVehicles >> Land_kasarna_prujezd_ruins >> model = \ca\buildings\Ruins\kasarna_prujezd_ruins
[S] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke3 >> position = destructionEffect1
[S] configFile >> CfgVehicles >> Land_kasarna_rohova_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_kasarna_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Komin_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Fire2 >> lifeTime = 3
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke2 >> interval = 1
[S] configFile >> CfgVehicles >> Land_kasarna_prujezd_ruins >> displayName = kasarna_prujezd_ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke3 >> intensity = 0.125
[S] configFile >> CfgVehicles >> Land_kasarna_rohova_ruins >> model = \ca\buildings\Ruins\kasarna_rohova_ruins
[S] configFile >> CfgVehicles >> Land_kasarna_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Komin_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Kostel2_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke2 >> lifeTime = 3.4
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke3 >> interval = 1
[S] configFile >> CfgVehicles >> Land_kasarna_rohova_ruins >> displayName = kasarna_rohova_ruins
[S] configFile >> CfgVehicles >> Land_kasarna_ruins >> model = \ca\buildings\Ruins\kasarna_ruins
[S] configFile >> CfgVehicles >> Land_Komin_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Kostel2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_kostel3_ruins = bin\config.bin/CfgVehicles/Ruins
[N] configFile >> CfgVehicles >> All >> DestructionEffects >> Smoke3 >> lifeTime = 3.5
[S] configFile >> CfgVehicles >> Land_kasarna_ruins >> displayName = kasarna_ruins
[S] configFile >> CfgVehicles >> Land_Komin_ruins >> model = \ca\buildings\Ruins\Komin_ruins
[S] configFile >> CfgVehicles >> Land_Kostel2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_kostel3_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_kostel_mexico_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Komin_ruins >> displayName = Komin_ruins
[S] configFile >> CfgVehicles >> Land_Kostel2_ruins >> model = \ca\buildings\Ruins\Kostel2_ruins
[S] configFile >> CfgVehicles >> Land_kostel3_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_kostel_mexico_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_kostel_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Kostel2_ruins >> displayName = Kostel2_ruins
[S] configFile >> CfgVehicles >> Land_kostel3_ruins >> model = \ca\buildings\Ruins\kostel3_ruins
[S] configFile >> CfgVehicles >> Land_kostel_mexico_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_kostel_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_kostelik_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_kostel3_ruins >> displayName = kostel3_ruins
[S] configFile >> CfgVehicles >> Land_kostel_mexico_ruins >> model = \ca\buildings\Ruins\kostel_mexico_ruins
[S] configFile >> CfgVehicles >> Land_kostel_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_kostelik_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Letistni_hala_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_kostel_mexico_ruins >> displayName = kostel_mexico_ruins
[S] configFile >> CfgVehicles >> Land_kostel_ruins >> model = \ca\buildings\Ruins\kostel_ruins
[S] configFile >> CfgVehicles >> Land_kostelik_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Letistni_hala_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Majak_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_kostel_ruins >> displayName = kostel_ruins
[S] configFile >> CfgVehicles >> Land_kostelik_ruins >> model = \ca\buildings\Ruins\kostelik_ruins
[S] configFile >> CfgVehicles >> Land_Letistni_hala_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Majak_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Majak_v_celku_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_kostelik_ruins >> displayName = kostelik_ruins
[S] configFile >> CfgVehicles >> Land_Letistni_hala_ruins >> model = \ca\buildings\Ruins\Letistni_hala_ruins
[S] configFile >> CfgVehicles >> Land_Majak_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Majak_v_celku_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_OrlHot_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Letistni_hala_ruins >> displayName = Letistni_hala_ruins
[S] configFile >> CfgVehicles >> Land_Majak_ruins >> model = \ca\buildings\Ruins\Majak_ruins
[S] configFile >> CfgVehicles >> Land_Majak_v_celku_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_OrlHot_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Panelak2_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Majak_ruins >> displayName = Majak_ruins
[S] configFile >> CfgVehicles >> Land_Majak_v_celku_ruins >> model = \ca\buildings\Ruins\Majak_v_celku_ruins
[S] configFile >> CfgVehicles >> Land_OrlHot_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Panelak2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Panelak3_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Majak_v_celku_ruins >> displayName = Majak_v_celku_ruins
[S] configFile >> CfgVehicles >> Land_OrlHot_ruins >> model = \ca\buildings\Ruins\OrlHot_ruins
[S] configFile >> CfgVehicles >> Land_Panelak2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Panelak3_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Panelak_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_OrlHot_ruins >> displayName = OrlHot_ruins
[S] configFile >> CfgVehicles >> Land_Panelak2_ruins >> model = \ca\buildings\Ruins\Panelak2_ruins
[S] configFile >> CfgVehicles >> Land_Panelak3_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Panelak_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_repair_center_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Panelak2_ruins >> displayName = Panelak2_ruins
[S] configFile >> CfgVehicles >> Land_Panelak3_ruins >> model = \ca\buildings\Ruins\Panelak3_ruins
[S] configFile >> CfgVehicles >> Land_Panelak_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_repair_center_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Ryb_domek_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Panelak3_ruins >> displayName = Panelak3_ruins
[S] configFile >> CfgVehicles >> Land_Panelak_ruins >> model = \ca\buildings\Ruins\Panelak_ruins
[S] configFile >> CfgVehicles >> Land_repair_center_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Ryb_domek_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek01_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Panelak_ruins >> displayName = Panelak_ruins
[S] configFile >> CfgVehicles >> Land_repair_center_ruins >> model = \ca\buildings\Ruins\repair_center_ruins
[S] configFile >> CfgVehicles >> Land_Ryb_domek_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek01_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek02_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_repair_center_ruins >> displayName = repair_center_ruins
[S] configFile >> CfgVehicles >> Land_Ryb_domek_ruins >> model = \ca\buildings\Ruins\Ryb_domek_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek01_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek02_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek03_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Ryb_domek_ruins >> displayName = Ryb_domek_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek01_ruins >> model = \ca\buildings\Ruins\Sara_domek01_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek02_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek03_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek04_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek01_ruins >> displayName = Sara_domek01_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek02_ruins >> model = \ca\buildings\Ruins\Sara_domek02_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek03_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek04_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek05_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek02_ruins >> displayName = Sara_domek02_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek03_ruins >> model = \ca\buildings\Ruins\Sara_domek03_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek04_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek05_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_hospoda_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek03_ruins >> displayName = Sara_domek03_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek04_ruins >> model = \ca\buildings\Ruins\Sara_domek04_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek05_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_hospoda_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_kovarna_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek04_ruins >> displayName = Sara_domek04_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek05_ruins >> model = \ca\buildings\Ruins\Sara_domek05_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_hospoda_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_kovarna_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_podhradi_1_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek05_ruins >> displayName = Sara_domek05_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_hospoda_ruins >> model = \ca\buildings\Ruins\Sara_domek_hospoda_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_kovarna_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_podhradi_1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_rosa_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_hospoda_ruins >> displayName = Sara_domek_hospoda_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_kovarna_ruins >> model = \ca\buildings\Ruins\Sara_domek_kovarna_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_podhradi_1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_rosa_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_ruina_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_kovarna_ruins >> displayName = Sara_domek_kovarna_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_podhradi_1_ruins >> model = \ca\buildings\Ruins\Sara_domek_podhradi_1_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_rosa_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_ruina_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_sedy_BEZ_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_podhradi_1_ruins >> displayName = Sara_domek_podhradi_1_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_rosa_ruins >> model = \ca\buildings\Ruins\Sara_domek_rosa_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_ruina_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_sedy_BEZ_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_sedy_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_rosa_ruins >> displayName = Sara_domek_rosa_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_ruina_ruins >> model = \ca\buildings\Ruins\Sara_domek_ruina_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_sedy_BEZ_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_sedy_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_vilka_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_ruina_ruins >> displayName = Sara_domek_ruina_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_sedy_BEZ_ruins >> model = \ca\buildings\Ruins\Sara_domek_sedy_BEZ_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_sedy_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_sara_domek_vilka_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_zluty_BEZ_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_sedy_BEZ_ruins >> displayName = Sara_domek_sedy_BEZ_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_sedy_ruins >> model = \ca\buildings\Ruins\Sara_domek_sedy_ruins
[S] configFile >> CfgVehicles >> Land_sara_domek_vilka_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_zluty_BEZ_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_domek_zluty_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_sedy_ruins >> displayName = Sara_domek_sedy_ruins
[S] configFile >> CfgVehicles >> Land_sara_domek_vilka_ruins >> model = \ca\buildings\Ruins\sara_domek_vilka_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_zluty_BEZ_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_domek_zluty_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03klaster_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_sara_domek_vilka_ruins >> displayName = sara_domek_vilka_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_zluty_BEZ_ruins >> model = \ca\buildings\Ruins\Sara_domek_zluty_BEZ_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_zluty_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03klaster_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03rovny_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_zluty_BEZ_ruins >> displayName = Sara_domek_zluty_BEZ_ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_zluty_ruins >> model = \ca\buildings\Ruins\Sara_domek_zluty_ruins
[S] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03klaster_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03rovny_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_Hasic_zbroj_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_domek_zluty_ruins >> displayName = Sara_domek_zluty_ruins
[S] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03klaster_ruins >> model = \ca\buildings\Ruins\Sara_dum_podloubi03klaster_ruins [S] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03rovny_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_Hasic_zbroj_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_stodola2_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03klaster_ruins >> displayName = Sara_dum_podloubi03klaster_ruins
[S] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03rovny_ruins >> model = \ca\buildings\Ruins\Sara_dum_podloubi03rovny_ruins
[S] configFile >> CfgVehicles >> Land_Sara_Hasic_zbroj_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_stodola2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_stodola3_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_dum_podloubi03rovny_ruins >> displayName = Sara_dum_podloubi03rovny_ruins
[S] configFile >> CfgVehicles >> Land_Sara_Hasic_zbroj_ruins >> model = \ca\buildings\Ruins\Sara_Hasic_zbroj_ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_stodola3_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_stodola_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_Hasic_zbroj_ruins >> displayName = Sara_Hasic_zbroj_ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola2_ruins >> model = \ca\buildings\Ruins\Sara_stodola2_ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola3_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_stodola_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_zluty_statek_in_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola2_ruins >> displayName = Sara_stodola2_ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola3_ruins >> model = \ca\buildings\Ruins\Sara_stodola3_ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_zluty_statek_in_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Sara_zluty_statek_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola3_ruins >> displayName = Sara_stodola3_ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola_ruins >> model = \ca\buildings\Ruins\Sara_stodola_ruins
[S] configFile >> CfgVehicles >> Land_Sara_zluty_statek_in_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Sara_zluty_statek_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_skola_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_stodola_ruins >> displayName = Sara_stodola_ruins
[S] configFile >> CfgVehicles >> Land_Sara_zluty_statek_in_ruins >> model = \ca\buildings\Ruins\Sara_zluty_statek_in_ruins
[S] configFile >> CfgVehicles >> Land_Sara_zluty_statek_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_skola_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_SS_hangar_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_zluty_statek_in_ruins >> displayName = Sara_zluty_statek_in_ruins
[S] configFile >> CfgVehicles >> Land_Sara_zluty_statek_ruins >> model = \ca\buildings\Ruins\Sara_zluty_statek_ruins
[S] configFile >> CfgVehicles >> Land_skola_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_SS_hangar_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_SS_hangarD_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Sara_zluty_statek_ruins >> displayName = Sara_zluty_statek_ruins
[S] configFile >> CfgVehicles >> Land_skola_ruins >> model = \ca\buildings\Ruins\skola_ruins
[S] configFile >> CfgVehicles >> Land_SS_hangar_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_SS_hangarD_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_stanice_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_skola_ruins >> displayName = skola_ruins
[S] configFile >> CfgVehicles >> Land_SS_hangar_ruins >> model = \ca\buildings\Ruins\SS_hangar_ruins
[S] configFile >> CfgVehicles >> Land_SS_hangarD_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_stanice_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Statek_hl_bud_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_SS_hangar_ruins >> displayName = SS_hangar_ruins
[S] configFile >> CfgVehicles >> Land_SS_hangarD_ruins >> model = \ca\buildings\Ruins\SS_hangarD_ruins
[S] configFile >> CfgVehicles >> Land_stanice_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Statek_hl_bud_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Statek_kulna_old_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_SS_hangarD_ruins >> displayName = SS_hangarD_ruins
[S] configFile >> CfgVehicles >> Land_stanice_ruins >> model = \ca\buildings\Ruins\stanice_ruins
[S] configFile >> CfgVehicles >> Land_Statek_hl_bud_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Statek_kulna_old_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Statek_kulna_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_stanice_ruins >> displayName = stanice_ruins
[S] configFile >> CfgVehicles >> Land_Statek_hl_bud_ruins >> model = \ca\buildings\Ruins\Statek_hl_bud_ruins
[S] configFile >> CfgVehicles >> Land_Statek_kulna_old_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Statek_kulna_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_stodola_old_open_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Statek_hl_bud_ruins >> displayName = Statek_hl_bud_ruins
[S] configFile >> CfgVehicles >> Land_Statek_kulna_old_ruins >> model = \ca\buildings\Ruins\Statek_kulna_old_ruins
[S] configFile >> CfgVehicles >> Land_Statek_kulna_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_stodola_old_open_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_stodola_old_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Statek_kulna_old_ruins >> displayName = Statek_kulna_old_ruins
[S] configFile >> CfgVehicles >> Land_Statek_kulna_ruins >> model = \ca\buildings\Ruins\Statek_kulna_ruins
[S] configFile >> CfgVehicles >> Land_stodola_old_open_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_stodola_old_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_stodola_open_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Statek_kulna_ruins >> displayName = Statek_kulna_ruins
[S] configFile >> CfgVehicles >> Land_stodola_old_open_ruins >> model = \ca\buildings\Ruins\stodola_old_open_ruins
[S] configFile >> CfgVehicles >> Land_stodola_old_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_stodola_open_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_strazni_vez_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_stodola_old_open_ruins >> displayName = stodola_old_open_ruins
[S] configFile >> CfgVehicles >> Land_stodola_old_ruins >> model = \ca\buildings\Ruins\stodola_old_ruins
[S] configFile >> CfgVehicles >> Land_stodola_open_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_strazni_vez_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Tovarna1_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_stodola_old_ruins >> displayName = stodola_old_ruins
[S] configFile >> CfgVehicles >> Land_stodola_open_ruins >> model = \ca\buildings\Ruins\stodola_open_ruins
[S] configFile >> CfgVehicles >> Land_strazni_vez_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Tovarna1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_tovarna2_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_stodola_open_ruins >> displayName = stodola_open_ruins
[S] configFile >> CfgVehicles >> Land_strazni_vez_ruins >> model = \ca\buildings\Ruins\strazni_vez_ruins
[S] configFile >> CfgVehicles >> Land_Tovarna1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_tovarna2_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_trafostanica_mala_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_strazni_vez_ruins >> displayName = strazni_vez_ruins
[S] configFile >> CfgVehicles >> Land_Tovarna1_ruins >> model = \ca\buildings\Ruins\Tovarna1_ruins
[S] configFile >> CfgVehicles >> Land_tovarna2_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_trafostanica_mala_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_trafostanica_velka_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Tovarna1_ruins >> displayName = Tovarna1_ruins
[S] configFile >> CfgVehicles >> Land_tovarna2_ruins >> model = \ca\buildings\Ruins\tovarna2_ruins
[S] configFile >> CfgVehicles >> Land_trafostanica_mala_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_trafostanica_velka_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_zalchata_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_tovarna2_ruins >> displayName = tovarna2_ruins
[S] configFile >> CfgVehicles >> Land_trafostanica_mala_ruins >> model = \ca\buildings\Ruins\trafostanica_mala_ruins
[S] configFile >> CfgVehicles >> Land_trafostanica_velka_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_zalchata_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_leseni2x_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_trafostanica_mala_ruins >> displayName = trafostanica_mala_ruins
[S] configFile >> CfgVehicles >> Land_trafostanica_velka_ruins >> model = \ca\buildings\Ruins\trafostanica_velka_ruins
[S] configFile >> CfgVehicles >> Land_zalchata_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_leseni2x_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_leseni4x_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_trafostanica_velka_ruins >> displayName = trafostanica_velka_ruins
[S] configFile >> CfgVehicles >> Land_zalchata_ruins >> model = \ca\buildings\Ruins\zalchata_ruins
[S] configFile >> CfgVehicles >> Land_leseni2x_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_leseni4x_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Statek_brana_open_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_zalchata_ruins >> displayName = zalchata_ruins
[S] configFile >> CfgVehicles >> Land_leseni2x_ruins >> model = \ca\buildings\Ruins\leseni2x_ruins
[S] configFile >> CfgVehicles >> Land_leseni4x_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Statek_brana_open_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Statek_brana_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_leseni2x_ruins >> displayName = leseni2x_ruins
[S] configFile >> CfgVehicles >> Land_leseni4x_ruins >> model = \ca\buildings\Ruins\leseni4x_ruins
[S] configFile >> CfgVehicles >> Land_Statek_brana_open_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Statek_brana_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_brana02_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_leseni4x_ruins >> displayName = leseni4x_ruins
[S] configFile >> CfgVehicles >> Land_Statek_brana_open_ruins >> model = \ca\buildings\Ruins\Statek_brana_open_ruins
[S] configFile >> CfgVehicles >> Land_Statek_brana_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_brana02_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_brana02nodoor_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Statek_brana_open_ruins >> displayName = Statek_brana_open_ruins
[S] configFile >> CfgVehicles >> Land_Statek_brana_ruins >> model = \ca\buildings\Ruins\Statek_brana_ruins
[S] configFile >> CfgVehicles >> Land_brana02_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_brana02nodoor_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_zboreny_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_Statek_brana_ruins >> displayName = Statek_brana_ruins
[S] configFile >> CfgVehicles >> Land_brana02_ruins >> model = \ca\buildings\Ruins\brana02_ruins
[S] configFile >> CfgVehicles >> Land_brana02nodoor_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_zboreny_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_zboreny_total_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_brana02_ruins >> displayName = brana02_ruins
[S] configFile >> CfgVehicles >> Land_brana02nodoor_ruins >> model = \ca\buildings\Ruins\brana02nodoor_ruins
[S] configFile >> CfgVehicles >> Land_dum_zboreny_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_dum_zboreny_total_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_kostel_trosky_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_brana02nodoor_ruins >> displayName = brana02nodoor_ruins
[S] configFile >> CfgVehicles >> Land_dum_zboreny_ruins >> model = \ca\buildings\Ruins\dum_zboreny_ruins
[S] configFile >> CfgVehicles >> Land_dum_zboreny_total_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_kostel_trosky_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_posed_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_dum_zboreny_ruins >> displayName = dum_zboreny_ruins
[S] configFile >> CfgVehicles >> Land_dum_zboreny_total_ruins >> model = \ca\buildings\Ruins\dum_zboreny_total_ruins
[S] configFile >> CfgVehicles >> Land_kostel_trosky_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_posed_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_vez_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_dum_zboreny_total_ruins >> displayName = dum_zboreny_total_ruins
[S] configFile >> CfgVehicles >> Land_kostel_trosky_ruins >> model = \ca\buildings\Ruins\kostel_trosky_ruins
[S] configFile >> CfgVehicles >> Land_posed_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_vez_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_telek1_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_kostel_trosky_ruins >> displayName = kostel_trosky_ruins
[S] configFile >> CfgVehicles >> Land_posed_ruins >> model = \ca\buildings\Ruins\posed_ruins
[S] configFile >> CfgVehicles >> Land_vez_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_telek1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_watertower1_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_posed_ruins >> displayName = posed_ruins
[S] configFile >> CfgVehicles >> Land_vez_ruins >> model = \ca\buildings\Ruins\vez_ruins
[S] configFile >> CfgVehicles >> Land_telek1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_watertower1_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_hlaska_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_vez_ruins >> displayName = vez_ruins
[S] configFile >> CfgVehicles >> Land_telek1_ruins >> model = \ca\buildings\Ruins\telek1_ruins
[S] configFile >> CfgVehicles >> Land_watertower1_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_hlaska_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_Nasypka_ruins = bin\config.bin/CfgVehicles/Ruins
[S] configFile >> CfgVehicles >> Land_telek1_ruins >> displayName = telek1_ruins
[S] configFile >> CfgVehicles >> Land_watertower1_ruins >> model = \ca\buildings\Ruins\watertower1_ruins
[S] configFile >> CfgVehicles >> Land_hlaska_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_Nasypka_ruins >> scope = 1
[C] configFile >> CfgVehicles >> Land_majak = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_watertower1_ruins >> displayName = watertower1_ruins
[S] configFile >> CfgVehicles >> Land_hlaska_ruins >> model = \ca\buildings\Ruins\hlaska_ruins
[S] configFile >> CfgVehicles >> Land_Nasypka_ruins >> vehicleClass = Ruins
[N] configFile >> CfgVehicles >> Land_majak >> scope = 1
[C] configFile >> CfgVehicles >> Land_majak_v_celku = bin\config.bin/CfgVehicles/Land_majak
[S] configFile >> CfgVehicles >> Land_hlaska_ruins >> displayName = hlaska_ruins
[S] configFile >> CfgVehicles >> Land_Nasypka_ruins >> model = \ca\buildings\Ruins\Nasypka_ruins
[S] configFile >> CfgVehicles >> Land_majak >> model = \ca\buildings\majak
[S] configFile >> CfgVehicles >> Land_majak_v_celku >> model = \ca\buildings\majak_v_celku
[C] configFile >> CfgVehicles >> Land_majak_podesta = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_Nasypka_ruins >> displayName = Nasypka_ruins
[S] configFile >> CfgVehicles >> Land_majak >> displayName = Leuchtturm
[C] configFile >> CfgVehicles >> Land_majak_v_celku >> DestructionEffects = bin\config.bin/CfgVehicles/Land_majak/DestructionEffects
[S] configFile >> CfgVehicles >> Land_majak_podesta >> model = \ca\buildings\majak_podesta
[C] configFile >> CfgVehicles >> Land_majak_v_celku >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_majak_v_celku >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_majak2 = bin\config.bin/CfgVehicles/Land_majak
[N] configFile >> CfgVehicles >> Land_majak >> animated = 1
[S] configFile >> CfgVehicles >> Land_majak_podesta >> destrType = DestructNo
[S] configFile >> CfgVehicles >> Land_majak_v_celku >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\majak_v_celku_ruins.p3d [S] configFile >> CfgVehicles >> Land_majak2 >> model = \ca\buildings\majak2
[C] configFile >> CfgVehicles >> Land_molo_beton = bin\config.bin/CfgVehicles/House
[A] configFile >> CfgVehicles >> Land_majak >> ladders = "start","end"
[N] configFile >> CfgVehicles >> Land_majak_podesta >> scope = 1
[S] configFile >> CfgVehicles >> Land_majak_v_celku >> DestructionEffects >> Ruin1 >> position =
[C] configFile >> CfgVehicles >> Land_majak2 >> Reflectors =
[S] configFile >> CfgVehicles >> Land_molo_beton >> model = \ca\buildings\molo_beton
[C] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight =
[A] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> color = [0.9,0.8,0.8,1]
[C] configFile >> CfgVehicles >> Land_molo_drevo = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_majak >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_majak_v_celku >> DestructionEffects >> Ruin1 >> intensity = 1
[C] configFile >> CfgVehicles >> Land_majak2 >> DestructionEffects = bin\config.bin/CfgVehicles/Land_majak/DestructionEffects
[S] configFile >> CfgVehicles >> Land_molo_beton >> destrType = DestructNo
[A] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> ambient = [0.1,0.1,0.1,1]
[S] configFile >> CfgVehicles >> Land_molo_drevo >> model = \ca\buildings\molo_drevo
[C] configFile >> CfgVehicles >> Land_majak >> DestructionEffects >> Ruin1 =
[C] configFile >> CfgVehicles >> Land_majak2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_majak >> DestructionEffects >> Ruin1 >> simulation = ruin
[S] configFile >> CfgVehicles >> Land_majak2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_molo_drevo_bs = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_majak >> armor = 1000
[N] configFile >> CfgVehicles >> Land_majak_v_celku >> DestructionEffects >> Ruin1 >> interval = 1
[N] configFile >> CfgVehicles >> Land_molo_beton >> scope = 1
[S] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> position = Source_MainLight
[S] configFile >> CfgVehicles >> Land_molo_drevo >> destrType = DestructTree
[S] configFile >> CfgVehicles >> Land_majak >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\majak_ruins.p3d
[S] configFile >> CfgVehicles >> Land_majak2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\majak_ruins.p3d
[S] configFile >> CfgVehicles >> Land_molo_drevo_bs >> model = \ca\buildings\molo_drevo_bs
[C] configFile >> CfgVehicles >> Land_molo_drevo_end = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_majak >> MarkerLights =
[N] configFile >> CfgVehicles >> Land_majak_v_celku >> DestructionEffects >> Ruin1 >> lifeTime = 1
[S] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> direction = Direction_MainLight
[N] configFile >> CfgVehicles >> Land_molo_drevo >> scope = 1
[S] configFile >> CfgVehicles >> Land_majak >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_majak2 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_molo_drevo_bs >> destrType = DestructTree
[S] configFile >> CfgVehicles >> Land_molo_drevo_end >> model = \ca\buildings\molo_drevo_end
[C] configFile >> CfgVehicles >> Land_majak >> MarkerLights >> RedBlinking =
[S] configFile >> CfgVehicles >> Land_majak >> MarkerLights >> RedBlinking >> name = cerveny pozicni blik
[C] configFile >> CfgVehicles >> Land_molo_drevo_krychle = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_majak >> Reflectors =
[S] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> hitpoint = MainLight
[N] configFile >> CfgVehicles >> Land_majak >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_majak2 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_molo_drevo_bs >> scope = 1
[S] configFile >> CfgVehicles >> Land_molo_drevo_end >> destrType = DestructTree
[A] configFile >> CfgVehicles >> Land_majak >> MarkerLights >> RedBlinking >> color = [1,0.1,0.1,1]
[S] configFile >> CfgVehicles >> Land_molo_drevo_krychle >> model = \ca\buildings\molo_drevo_krychle
[C] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight =
[A] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> color = [0.9,0.8,0.8,1]
[C] configFile >> CfgVehicles >> Land_molo_drevo_krychle2 = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> selection = LightFlare
[N] configFile >> CfgVehicles >> Land_majak >> DestructionEffects >> Ruin1 >> interval = 1
[N] configFile >> CfgVehicles >> Land_majak2 >> DestructionEffects >> Ruin1 >> interval = 1
[N] configFile >> CfgVehicles >> Land_molo_drevo_end >> scope = 1
[A] configFile >> CfgVehicles >> Land_majak >> MarkerLights >> RedBlinking >> ambient = [0.1,0.01,0.01,1]
[S] configFile >> CfgVehicles >> Land_molo_drevo_krychle >> destrType = DestructNo
[A] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> ambient = [0.1,0.1,0.1,1]
[S] configFile >> CfgVehicles >> Land_molo_drevo_krychle2 >> model = \ca\buildings\molo_drevo_krychle2
[C] configFile >> CfgVehicles >> Land_molo_krychle = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> size = 5
[N] configFile >> CfgVehicles >> Land_majak >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_majak2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_majak >> MarkerLights >> RedBlinking >> brightness = 0.02
[N] configFile >> CfgVehicles >> Land_molo_drevo_krychle >> scope = 1
[S] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> position = Source_MainLight
[S] configFile >> CfgVehicles >> Land_molo_drevo_krychle2 >> destrType = DestructNo
[S] configFile >> CfgVehicles >> Land_molo_krychle >> model = \ca\buildings\molo_krychle
[C] configFile >> CfgVehicles >> Land_molo_krychle2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> brightness = 3
[N] configFile >> CfgVehicles >> Land_majak >> MarkerLights >> RedBlinking >> blinking = 1
[S] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> direction = Direction_MainLight
[N] configFile >> CfgVehicles >> Land_molo_drevo_krychle2 >> scope = 1
[S] configFile >> CfgVehicles >> Land_molo_krychle >> destrType = DestructNo
[S] configFile >> CfgVehicles >> Land_molo_krychle2 >> model = \ca\buildings\molo_krychle2
[C] configFile >> CfgVehicles >> Land_zastavka_jih = bin\config.bin/CfgVehicles/House
[A] configFile >> CfgVehicles >> Land_majak2 >> Reflectors >> MainLight >> period = [2.4,4.6]
[S] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> hitpoint = MainLight
[N] configFile >> CfgVehicles >> Land_molo_krychle >> scope = 1
[S] configFile >> CfgVehicles >> Land_molo_krychle2 >> destrType = DestructNo
[S] configFile >> CfgVehicles >> Land_zastavka_jih >> model = \ca\buildings\zastavka_jih
[C] configFile >> CfgVehicles >> Land_zastavka_sever = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> selection = LightFlare
[N] configFile >> CfgVehicles >> Land_molo_krychle2 >> scope = 1
[S] configFile >> CfgVehicles >> Land_zastavka_jih >> destrType = DestructBuilding
[S] configFile >> CfgVehicles >> Land_zastavka_sever >> model = \ca\buildings\zastavka_sever
[C] configFile >> CfgVehicles >> Land_pletivo_dira = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> size = 5
[N] configFile >> CfgVehicles >> Land_zastavka_jih >> scope = 1
[S] configFile >> CfgVehicles >> Land_zastavka_sever >> destrType = DestructBuilding
[N] configFile >> CfgVehicles >> Land_pletivo_dira >> scope = 1
[C] configFile >> CfgVehicles >> Land_plot_zed_drevo1_branka = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> brightness = 3
[N] configFile >> CfgVehicles >> Land_zastavka_sever >> scope = 1
[S] configFile >> CfgVehicles >> Land_pletivo_dira >> model = \ca\buildings\misc\pletivo_dira
[N] configFile >> CfgVehicles >> Land_plot_zed_drevo1_branka >> scope = 1
[C] configFile >> CfgVehicles >> Land_plot_istan1b_hole = bin\config.bin/CfgVehicles/House
[A] configFile >> CfgVehicles >> Land_majak >> Reflectors >> MainLight >> period = [4.6,2.4]
[S] configFile >> CfgVehicles >> Land_plot_zed_drevo1_branka >> model = \ca\buildings\misc\plot_zed_drevo1_branka
[N] configFile >> CfgVehicles >> Land_plot_istan1b_hole >> scope = 1
[C] configFile >> CfgVehicles >> Land_plot_istan1_rovny_gate = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_plot_istan1b_hole >> model = \ca\buildings\misc\plot_istan1b_hole
[N] configFile >> CfgVehicles >> Land_plot_istan1_rovny_gate >> scope = 1
[C] configFile >> CfgVehicles >> Land_Plot_Ohrada_Pruchozi = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_plot_istan1_rovny_gate >> model = \ca\buildings\misc\plot_istan1_rovny_gate
[N] configFile >> CfgVehicles >> Land_Plot_Ohrada_Pruchozi >> scope = 1
[C] configFile >> CfgVehicles >> Land_plot_zboreny = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_Plot_Ohrada_Pruchozi >> model = \ca\buildings\misc\Plot_Ohrada_Pruchozi
[N] configFile >> CfgVehicles >> Land_plot_zboreny >> scope = 1
[C] configFile >> CfgVehicles >> Land_stanek_1 = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_plot_zboreny >> model = \ca\buildings\misc\plot_zboreny
[N] configFile >> CfgVehicles >> Land_stanek_1 >> scope = 1
[C] configFile >> CfgVehicles >> Land_stanek_1B = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_stanek_1 >> model = \ca\buildings\misc\stanek_1
[N] configFile >> CfgVehicles >> Land_stanek_1B >> scope = 1
[C] configFile >> CfgVehicles >> Land_stanek_1C = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_stanek_1B >> model = \ca\buildings\misc\stanek_1B
[N] configFile >> CfgVehicles >> Land_stanek_1C >> scope = 1
[C] configFile >> CfgVehicles >> Land_zed_dira = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_stanek_1C >> model = \ca\buildings\misc\stanek_1C
[N] configFile >> CfgVehicles >> Land_zed_dira >> scope = 1
[C] configFile >> CfgVehicles >> Land_zed_dira_civil = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_zed_dira >> model = \ca\buildings\misc\zed_dira
[N] configFile >> CfgVehicles >> Land_zed_dira_civil >> scope = 1
[C] configFile >> CfgVehicles >> Land_zed_dira_desert = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_zed_dira_civil >> model = \ca\buildings\misc\zed_dira_civil
[N] configFile >> CfgVehicles >> Land_zed_dira_desert >> scope = 1
[C] configFile >> CfgVehicles >> Land_afbarabizna = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_zed_dira_desert >> model = \ca\buildings\misc\zed_dira_desert
[N] configFile >> CfgVehicles >> Land_afbarabizna >> scope = 1
[C] configFile >> CfgVehicles >> Land_afdum_mesto2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_afbarabizna >> armor = 500
[N] configFile >> CfgVehicles >> Land_afdum_mesto2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_afdum_mesto2L = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_afbarabizna >> model = \ca\buildings\afbarabizna.p3d
[N] configFile >> CfgVehicles >> Land_afdum_mesto2 >> armor = 500
[N] configFile >> CfgVehicles >> Land_afdum_mesto2L >> scope = 1
[C] configFile >> CfgVehicles >> Land_afdum_mesto3 = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_afbarabizna >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[S] configFile >> CfgVehicles >> Land_afdum_mesto2 >> model = \ca\buildings\afdum_mesto2.p3d
[N] configFile >> CfgVehicles >> Land_afdum_mesto2L >> armor = 500
[N] configFile >> CfgVehicles >> Land_afdum_mesto3 >> scope = 1
[C] configFile >> CfgVehicles >> Land_afbarabizna >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_afbarabizna >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_afhospoda_mesto = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_afdum_mesto2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[S] configFile >> CfgVehicles >> Land_afdum_mesto2L >> model = \ca\buildings\afdum_mesto2L.p3d
[N] configFile >> CfgVehicles >> Land_afdum_mesto3 >> armor = 500
[S] configFile >> CfgVehicles >> Land_afbarabizna >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\afbarabizna_ruins.p3d
[N] configFile >> CfgVehicles >> Land_afhospoda_mesto >> scope = 1
[C] configFile >> CfgVehicles >> Land_afdum_mesto2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_afdum_mesto2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_bouda1 = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_afdum_mesto2L >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[S] configFile >> CfgVehicles >> Land_afdum_mesto3 >> model = \ca\buildings\afdum_mesto3.p3d
[S] configFile >> CfgVehicles >> Land_afbarabizna >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_afhospoda_mesto >> armor = 500
[S] configFile >> CfgVehicles >> Land_afdum_mesto2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\afdum_mesto2_ruins.p3d [N] configFile >> CfgVehicles >> Land_bouda1 >> scope = 1
[C] configFile >> CfgVehicles >> Land_afdum_mesto2L >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_afdum_mesto2L >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_bouda3 = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_afdum_mesto3 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_afbarabizna >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_afhospoda_mesto >> model = \ca\buildings\afhospoda_mesto.p3d
[S] configFile >> CfgVehicles >> Land_afdum_mesto2 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_bouda1 >> model = \ca\buildings\bouda1.p3d
[S] configFile >> CfgVehicles >> Land_afdum_mesto2L >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\afdum_mesto2L_ruins.p3d [N] configFile >> CfgVehicles >> Land_bouda3 >> scope = 1
[C] configFile >> CfgVehicles >> Land_afdum_mesto3 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_afdum_mesto3 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_brana02 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_afbarabizna >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_afhospoda_mesto >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_afdum_mesto2 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_bouda1 >> armor = 200
[S] configFile >> CfgVehicles >> Land_afdum_mesto2L >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_bouda3 >> model = \ca\buildings\bouda3.p3d
[S] configFile >> CfgVehicles >> Land_afdum_mesto3 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\afdum_mesto3_ruins.p3d [N] configFile >> CfgVehicles >> Land_brana02 >> scope = 1
[C] configFile >> CfgVehicles >> Land_afhospoda_mesto >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_afhospoda_mesto >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_brana02nodoor = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_afbarabizna >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_afdum_mesto2 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_bouda1 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_afdum_mesto2L >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_bouda3 >> armor = 200
[S] configFile >> CfgVehicles >> Land_afdum_mesto3 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_brana02 >> model = \ca\buildings\brana02.p3d
[S] configFile >> CfgVehicles >> Land_afhospoda_mesto >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\afhospoda_mesto_ruins.p3d [N] configFile >> CfgVehicles >> Land_brana02nodoor >> scope = 1
[C] configFile >> CfgVehicles >> Land_bouda1 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_bouda1 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_budova1 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_afdum_mesto2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_afdum_mesto2L >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_bouda3 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_afdum_mesto3 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_brana02 >> armor = 200
[S] configFile >> CfgVehicles >> Land_afhospoda_mesto >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_brana02nodoor >> model = \ca\buildings\brana02nodoor.p3d
[S] configFile >> CfgVehicles >> Land_bouda1 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\bouda1_ruins.p3d
[N] configFile >> CfgVehicles >> Land_budova1 >> scope = 1
[C] configFile >> CfgVehicles >> Land_bouda3 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_bouda3 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_budova2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_afdum_mesto2L >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_afdum_mesto3 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_brana02 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_afhospoda_mesto >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_brana02nodoor >> armor = 200
[S] configFile >> CfgVehicles >> Land_bouda1 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_budova1 >> armor = 500
[S] configFile >> CfgVehicles >> Land_bouda3 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\bouda3_ruins.p3d
[N] configFile >> CfgVehicles >> Land_budova2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_brana02 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_brana02 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_budova3 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_afdum_mesto3 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_afhospoda_mesto >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_brana02nodoor >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_bouda1 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_budova1 >> model = \ca\buildings\budova1.p3d
[S] configFile >> CfgVehicles >> Land_bouda3 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_budova2 >> armor = 500
[S] configFile >> CfgVehicles >> Land_brana02 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\brana02_ruins.p3d
[N] configFile >> CfgVehicles >> Land_budova3 >> scope = 1
[C] configFile >> CfgVehicles >> Land_brana02nodoor >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_brana02nodoor >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_budova4 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_afhospoda_mesto >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_bouda1 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_budova1 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_bouda3 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_budova2 >> model = \ca\buildings\budova2.p3d
[S] configFile >> CfgVehicles >> Land_brana02 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_budova3 >> armor = 500
[S] configFile >> CfgVehicles >> Land_brana02nodoor >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\brana02nodoor_ruins.p3d [N] configFile >> CfgVehicles >> Land_budova4 >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova1 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_budova1 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_budova5 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_bouda1 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_bouda3 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_budova2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_brana02 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_budova3 >> model = \ca\buildings\budova3.p3d
[S] configFile >> CfgVehicles >> Land_brana02nodoor >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_budova4 >> armor = 500
[S] configFile >> CfgVehicles >> Land_budova1 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\budova1_ruins.p3d
[N] configFile >> CfgVehicles >> Land_budova5 >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_budova2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_cihlovej_dum = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_bouda3 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_brana02 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_budova3 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_brana02nodoor >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_budova4 >> model = \ca\buildings\budova4.p3d
[S] configFile >> CfgVehicles >> Land_budova1 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_budova5 >> armor = 500
[S] configFile >> CfgVehicles >> Land_budova2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\budova2_ruins.p3d
[N] configFile >> CfgVehicles >> Land_cihlovej_dum >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova3 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_budova3 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_cihlovej_dum_in = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_brana02 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_brana02nodoor >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_budova4 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_budova1 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_budova5 >> model = \ca\buildings\budova5.p3d
[S] configFile >> CfgVehicles >> Land_budova2 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_cihlovej_dum >> model = \ca\buildings\cihlovej_dum.p3d
[S] configFile >> CfgVehicles >> Land_budova3 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\budova3_ruins.p3d
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova4 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_budova4 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_cihlovej_dum_mini = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_brana02nodoor >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_budova1 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_budova5 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_budova2 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_cihlovej_dum >> armor = 800
[S] configFile >> CfgVehicles >> Land_budova3 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> model = \ca\buildings\cihlovej_dum_in.p3d
[S] configFile >> CfgVehicles >> Land_budova4 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\budova4_ruins.p3d
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> scope = 1
[C] configFile >> CfgVehicles >> Land_budova5 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_budova5 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_deutshe = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_budova1 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_budova2 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_cihlovej_dum >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_budova3 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> armor = 800
[S] configFile >> CfgVehicles >> Land_budova4 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> armor = 500
[S] configFile >> CfgVehicles >> Land_budova5 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\budova5_ruins.p3d
[N] configFile >> CfgVehicles >> Land_deutshe >> scope = 1
[C] configFile >> CfgVehicles >> Land_cihlovej_dum >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_cihlovej_dum >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_deutshe_mini = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_budova2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_budova3 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_budova4 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> model = \ca\buildings\cihlovej_dum_mini.p3d
[S] configFile >> CfgVehicles >> Land_budova5 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_deutshe >> model = \ca\buildings\deutshe.p3d
[S] configFile >> CfgVehicles >> Land_cihlovej_dum >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\cihlovej_dum_ruins.p3d [N] configFile >> CfgVehicles >> Land_deutshe_mini >> scope = 1
[C] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_domek_rosa = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_budova3 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_budova4 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_budova5 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_deutshe >> armor = 800
[S] configFile >> CfgVehicles >> Land_cihlovej_dum >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_deutshe_mini >> armor = 500
[S] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\cihlovej_dum_in_ruins.p3d [N] configFile >> CfgVehicles >> Land_domek_rosa >> scope = 1
[C] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dulni_bs = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_budova4 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_budova5 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_deutshe >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_cihlovej_dum >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_deutshe_mini >> model = \ca\buildings\deutshe_mini.p3d
[S] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_domek_rosa >> model = \ca\buildings\domek_rosa.p3d
[S] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\cihlovej_dum_mini_ruins.p3d [N] configFile >> CfgVehicles >> Land_dulni_bs >> scope = 1
[C] configFile >> CfgVehicles >> Land_deutshe >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_deutshe >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_budova5 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_cihlovej_dum >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_deutshe_mini >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_domek_rosa >> armor = 800
[S] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_dulni_bs >> armor = 500
[S] configFile >> CfgVehicles >> Land_deutshe >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\deutshe_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_istan2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_deutshe_mini >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_deutshe_mini >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan2b = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_cihlovej_dum >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_domek_rosa >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_dulni_bs >> model = \ca\buildings\dulni_bs.p3d
[S] configFile >> CfgVehicles >> Land_deutshe >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan2 >> model = \ca\buildings\dum_istan2.p3d
[S] configFile >> CfgVehicles >> Land_deutshe_mini >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\deutshe_mini_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan2b >> scope = 1
[C] configFile >> CfgVehicles >> Land_domek_rosa >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_domek_rosa >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan2_01 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_in >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dulni_bs >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_deutshe >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2 >> armor = 800
[S] configFile >> CfgVehicles >> Land_deutshe_mini >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan2b >> model = \ca\buildings\dum_istan2b.p3d
[S] configFile >> CfgVehicles >> Land_domek_rosa >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\domek_rosa_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_istan2_01 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dulni_bs >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dulni_bs >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan2_02 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_cihlovej_dum_mini >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_deutshe >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_deutshe_mini >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2b >> armor = 800
[S] configFile >> CfgVehicles >> Land_domek_rosa >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan2_01 >> model = \ca\buildings\dum_istan2_01.p3d
[S] configFile >> CfgVehicles >> Land_dulni_bs >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dulni_bs_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_istan2_02 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan2_03 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_deutshe >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_deutshe_mini >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2b >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_domek_rosa >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_01 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dulni_bs >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan2_02 >> model = \ca\buildings\dum_istan2_02.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan2_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_istan2_03 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2b >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan2b >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan2_03a = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_deutshe_mini >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_domek_rosa >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_01 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dulni_bs >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_02 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan2 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan2_03 >> model = \ca\buildings\dum_istan2_03.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan2b >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan2b_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_istan2_03a >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_01 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan2_01 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan2_04a = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_domek_rosa >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dulni_bs >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_02 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan2 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_03 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan2b >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan2_03a >> model = \ca\buildings\dum_istan2_03a.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan2_01 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan2_01_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan2_04a >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_02 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan2_02 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan3 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dulni_bs >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_03 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan2b >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_03a >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan2_01 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan2_04a >> model = \ca\buildings\dum_istan2_04a.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan2_02 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan2_02_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan3 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_03 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan2_03 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan3_hromada = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2b >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_03a >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan2_01 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_04a >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan2_02 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan3 >> model = \ca\buildings\dum_istan3.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan2_03 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan2_03_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_03a >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan2_03a >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan2b >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_01 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_04a >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan2_02 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan3 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan2_03 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> model = \ca\buildings\dum_istan3_hromada.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan2_03a >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan2_03a_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan2_04a >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan2_04a >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan3_pumpa = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan2_01 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_02 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan2_03 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan2_03a >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> model = \ca\buildings\dum_istan3_hromada2.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan2_04a >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan2_04a_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan3 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan4 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan2_02 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_03 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan2_03a >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan2_04a >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> model = \ca\buildings\dum_istan3_pumpa.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan3 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan3_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_istan4 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan4_big = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan2_03 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_03a >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan2_04a >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan3 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan4 >> model = \ca\buildings\dum_istan4.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan3_hromada_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan4_big >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan2_03a >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan2_04a >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan3 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan4_big >> model = \ca\buildings\dum_istan4_big.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan3_hromada2_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan2_04a >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan3 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4_big >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> model = \ca\buildings\dum_istan4_big_inverse.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan3_pumpa_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan4 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_istan4_inverse = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan3 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_big >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> model = \ca\buildings\dum_istan4_detaily1.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan4 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan4_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_big >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan4_big >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_m2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects [N] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan4 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> model = \ca\buildings\dum_istan4_inverse.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan4_big >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan4_big_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_m2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_mesto = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan3_hromada2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan4 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan4_big >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_dum_m2 >> armor = 500
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan4_big_inverse_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_mesto >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_mesto_in = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan3_pumpa >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan4_big >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_dum_m2 >> model = \ca\buildings\dum_m2.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_mesto >> model = \ca\buildings\dum_mesto.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan4_detaily1_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_mesto_in >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_mesto2l = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan4 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4_big >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_m2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_mesto_in >> model = \ca\buildings\dum_mesto_in.p3d
[S] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_istan4_inverse_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_mesto2l >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_m2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_m2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_mesto3 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan4_big >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto_in >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_mesto2l >> model = \ca\buildings\dum_mesto2l.p3d
[S] configFile >> CfgVehicles >> Land_dum_m2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_m2_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_mesto3 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_mesto >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_mesto3_istan = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan4_big_inverse >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto_in >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto2l >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_m2 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_mesto3 >> model = \ca\buildings\dum_mesto3.p3d
[S] configFile >> CfgVehicles >> Land_dum_mesto >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_mesto_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto_in >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_mesto_in >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_olezlina = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_istan4_detaily1 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto2l >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_m2 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto3 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_mesto >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> model = \ca\buildings\dum_mesto3_istan.p3d
[S] configFile >> CfgVehicles >> Land_dum_mesto_in >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_mesto_in_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_olezlina >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto2l >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_mesto2l >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_olez_istan1 = bin\config.bin/CfgVehicles/Land_VASICore
[N] configFile >> CfgVehicles >> Land_dum_istan4_inverse >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_m2 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto3 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_mesto >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_mesto_in >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_olezlina >> model = \ca\buildings\dum_olezlina.p3d
[S] configFile >> CfgVehicles >> Land_dum_mesto2l >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_mesto2l_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto3 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_mesto3 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_m2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_mesto_in >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_olezlina >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_mesto2l >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> model = \ca\buildings\dum_olez_istan1.p3d
[S] configFile >> CfgVehicles >> Land_dum_mesto3 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_mesto3_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_mesto >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto_in >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_olezlina >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_mesto2l >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_mesto3 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> model = \ca\buildings\dum_olez_istan2.p3d
[S] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_mesto3_istan_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olezlina >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_olezlina >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_mesto_in >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto2l >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_mesto3 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> model = \ca\buildings\dum_olez_istan2_maly.p3d
[S] configFile >> CfgVehicles >> Land_dum_olezlina >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_olezlina_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_mesto2l >> DestructionEffects >> Ruin1 >> lifeTime = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> EventHandlers =
[N] configFile >> CfgVehicles >> Land_dum_mesto3 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_olezlina >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> model = \ca\buildings\dum_olez_istan2_maly2.p3d
[S] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_olez_istan1_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> scope = 1
[S] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> EventHandlers >> init = if (isnil "sherrifcrowe") then {sherrifcrowe=1;[] execVM "\sherrifcrowe\scripts\autorun.sqf";[] spawn {sleep 3;sherrifcrowe=nil};}; [C] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_zboreny = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_mesto3 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects [N] configFile >> CfgVehicles >> Land_dum_olezlina >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> model = \ca\buildings\dum_patr_nizky_prujezd.p3d
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_olez_istan2_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_zboreny >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum_zboreny_total = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_mesto3_istan >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_olezlina >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects [N] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_dum_zboreny >> armor = 500
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_olez_istan2_maly_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum_zboreny_total >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum01 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_olezlina >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects [N] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_dum_zboreny >> model = \ca\buildings\dum_zboreny.p3d
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum_zboreny_total >> model = \ca\buildings\dum_zboreny_total.p3d
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_olez_istan2_maly2_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum01 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dum02 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_olez_istan1 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_zboreny >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum_zboreny_total >> armor = 200
[S] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum01 >> model = \ca\buildings\dum01.p3d
[S] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_patr_nizky_prujezd_ruins.p3d [N] configFile >> CfgVehicles >> Land_dum02 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_zboreny >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_zboreny >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dumruina = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum_zboreny_total >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum01 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dum02 >> model = \ca\buildings\dum02.p3d
[S] configFile >> CfgVehicles >> Land_dum_zboreny >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_zboreny_ruins.p3d
[N] configFile >> CfgVehicles >> Land_dumruina >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum_zboreny_total >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum_zboreny_total >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_dumruina_mini = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum01 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dum02 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_zboreny >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_dumruina >> model = \ca\buildings\dumruina.p3d
[S] configFile >> CfgVehicles >> Land_dum_zboreny_total >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum_zboreny_total_ruins.p3d [N] configFile >> CfgVehicles >> Land_dumruina_mini >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum01 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum01 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_garaz = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_olez_istan2_maly2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dum02 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_zboreny >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_dumruina >> armor = 800
[S] configFile >> CfgVehicles >> Land_dum_zboreny_total >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_dumruina_mini >> armor = 500
[S] configFile >> CfgVehicles >> Land_dum01 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum01_ruins.p3d
[N] configFile >> CfgVehicles >> Land_garaz >> scope = 1
[C] configFile >> CfgVehicles >> Land_dum02 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dum02 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_garaz_mala = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_patr_nizky_prujezd >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_zboreny >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dumruina >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum_zboreny_total >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_dumruina_mini >> model = \ca\buildings\dumruina_mini.p3d
[S] configFile >> CfgVehicles >> Land_dum01 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_garaz >> armor = 500
[S] configFile >> CfgVehicles >> Land_dum02 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dum02_ruins.p3d
[N] configFile >> CfgVehicles >> Land_garaz_mala >> scope = 1
[C] configFile >> CfgVehicles >> Land_dumruina >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dumruina >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_hangar_2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_zboreny >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum_zboreny_total >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_dumruina_mini >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum01 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_garaz >> model = \ca\buildings\garaz.p3d
[S] configFile >> CfgVehicles >> Land_dum02 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_garaz_mala >> armor = 500
[S] configFile >> CfgVehicles >> Land_dumruina >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dumruina_ruins.p3d
[N] configFile >> CfgVehicles >> Land_hangar_2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_dumruina_mini >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_dumruina_mini >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_hospital = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum_zboreny_total >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum01 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_garaz >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dum02 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_garaz_mala >> model = \ca\buildings\garaz_mala.p3d
[S] configFile >> CfgVehicles >> Land_dumruina >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_hangar_2 >> model = \ca\buildings\hangar_2.p3d
[S] configFile >> CfgVehicles >> Land_dumruina_mini >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\dumruina_mini_ruins.p3d [N] configFile >> CfgVehicles >> Land_hospital >> scope = 1
[C] configFile >> CfgVehicles >> Land_garaz >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_garaz >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_hospoda_mesto = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum01 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dum02 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_garaz_mala >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dumruina >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_hangar_2 >> armor = 800
[S] configFile >> CfgVehicles >> Land_dumruina_mini >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_hospital >> model = \ca\buildings\hospital.p3d
[S] configFile >> CfgVehicles >> Land_garaz >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\garaz_ruins.p3d
[N] configFile >> CfgVehicles >> Land_hospoda_mesto >> scope = 1
[C] configFile >> CfgVehicles >> Land_garaz_mala >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_garaz_mala >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_house_y = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dum02 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dumruina >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_hangar_2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_dumruina_mini >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_hospital >> armor = 800
[S] configFile >> CfgVehicles >> Land_garaz >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_hospoda_mesto >> model = \ca\buildings\hospoda_mesto.p3d
[S] configFile >> CfgVehicles >> Land_garaz_mala >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\garaz_mala_ruins.p3d
[N] configFile >> CfgVehicles >> Land_house_y >> scope = 1
[C] configFile >> CfgVehicles >> Land_hangar_2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_hangar_2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_hut_old02 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dumruina >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_dumruina_mini >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_hospital >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_garaz >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_hospoda_mesto >> armor = 800
[S] configFile >> CfgVehicles >> Land_garaz_mala >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_house_y >> armor = 500
[S] configFile >> CfgVehicles >> Land_hangar_2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\hangar_2_ruins.p3d
[N] configFile >> CfgVehicles >> Land_hut_old02 >> scope = 1
[C] configFile >> CfgVehicles >> Land_hospital >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_hospital >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_kasarna_rohova = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_dumruina_mini >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_garaz >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_hospoda_mesto >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_garaz_mala >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_house_y >> model = \ca\buildings\house_y.p3d
[S] configFile >> CfgVehicles >> Land_hangar_2 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_hut_old02 >> armor = 500
[S] configFile >> CfgVehicles >> Land_hospital >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\hospital_ruins.p3d
[N] configFile >> CfgVehicles >> Land_kasarna_rohova >> scope = 1
[C] configFile >> CfgVehicles >> Land_hospoda_mesto >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_hospoda_mesto >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_kasarna_brana = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_garaz >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_garaz_mala >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_house_y >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hangar_2 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_hut_old02 >> model = \ca\buildings\hut_old02.p3d
[S] configFile >> CfgVehicles >> Land_hospital >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_kasarna_rohova >> model = \ca\buildings\kasarna_rohova.p3d
[S] configFile >> CfgVehicles >> Land_hospoda_mesto >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\hospoda_mesto_ruins.p3d [N] configFile >> CfgVehicles >> Land_kasarna_brana >> scope = 1
[C] configFile >> CfgVehicles >> Land_house_y >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_house_y >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_kasarna = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_garaz_mala >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_hangar_2 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_hut_old02 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hospital >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_kasarna_rohova >> armor = 800
[S] configFile >> CfgVehicles >> Land_hospoda_mesto >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_kasarna_brana >> armor = 500
[S] configFile >> CfgVehicles >> Land_house_y >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\house_y_ruins.p3d
[N] configFile >> CfgVehicles >> Land_kasarna >> scope = 1
[C] configFile >> CfgVehicles >> Land_hut_old02 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_hut_old02 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_kasarna_prujezd = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hangar_2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_hospital >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_kasarna_rohova >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hospoda_mesto >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_kasarna_brana >> model = \ca\buildings\kasarna_brana.p3d
[S] configFile >> CfgVehicles >> Land_house_y >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_kasarna >> model = \ca\buildings\kasarna.p3d
[S] configFile >> CfgVehicles >> Land_hut_old02 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\hut_old02_ruins.p3d
[N] configFile >> CfgVehicles >> Land_kasarna_prujezd >> scope = 1
[C] configFile >> CfgVehicles >> Land_kasarna_rohova >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_kasarna_rohova >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_kostel_trosky = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hospital >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_hospoda_mesto >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_kasarna_brana >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_house_y >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_kasarna >> armor = 800
[S] configFile >> CfgVehicles >> Land_hut_old02 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_kasarna_prujezd >> model = \ca\buildings\kasarna_prujezd.p3d
[S] configFile >> CfgVehicles >> Land_kasarna_rohova >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\kasarna_rohova_ruins.p3d [N] configFile >> CfgVehicles >> Land_kostel_trosky >> scope = 1
[C] configFile >> CfgVehicles >> Land_kasarna_brana >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_kasarna_brana >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_kostelik = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hospoda_mesto >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_house_y >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_kasarna >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hut_old02 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_kasarna_prujezd >> armor = 800
[S] configFile >> CfgVehicles >> Land_kasarna_rohova >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_kostel_trosky >> armor = 500
[S] configFile >> CfgVehicles >> Land_kasarna_brana >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\kasarna_brana_ruins.p3d [N] configFile >> CfgVehicles >> Land_kostelik >> scope = 1
[C] configFile >> CfgVehicles >> Land_kasarna >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_kasarna >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_kulna = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_house_y >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_hut_old02 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_kasarna_prujezd >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_kasarna_rohova >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_kostel_trosky >> model = \ca\buildings\kostel_trosky.p3d
[S] configFile >> CfgVehicles >> Land_kasarna_brana >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_kostelik >> armor = 500
[S] configFile >> CfgVehicles >> Land_kasarna >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\kasarna_ruins.p3d
[N] configFile >> CfgVehicles >> Land_kulna >> scope = 1
[C] configFile >> CfgVehicles >> Land_kasarna_prujezd >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_kasarna_prujezd >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_jizak_test = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut_old02 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_kasarna_rohova >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_kostel_trosky >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_kasarna_brana >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_kostelik >> model = \ca\buildings\kostelik.p3d
[S] configFile >> CfgVehicles >> Land_kasarna >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_kulna >> model = \ca\buildings\kulna
[S] configFile >> CfgVehicles >> Land_kasarna_prujezd >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\kasarna_prujezd_ruins.p3d [N] configFile >> CfgVehicles >> Land_jizak_test >> scope = 1
[C] configFile >> CfgVehicles >> Land_kostel_trosky >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_kostel_trosky >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_OrlHot = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_kasarna_rohova >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_kasarna_brana >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_kostelik >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_kasarna >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_kulna >> destrType = DestructTent
[S] configFile >> CfgVehicles >> Land_kasarna_prujezd >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_jizak_test >> model = \ca\buildings\jizak_test.p3d
[S] configFile >> CfgVehicles >> Land_kostel_trosky >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\kostel_trosky_ruins.p3d [N] configFile >> CfgVehicles >> Land_OrlHot >> scope = 1
[C] configFile >> CfgVehicles >> Land_kostelik >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_kostelik >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_podesta_1_cube = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_kasarna_brana >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_kasarna >> DestructionEffects >> Ruin1 >> interval = 1
[N] configFile >> CfgVehicles >> Land_kulna >> armor = 50
[N] configFile >> CfgVehicles >> Land_kasarna_prujezd >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_jizak_test >> armor = 800
[S] configFile >> CfgVehicles >> Land_kostel_trosky >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_OrlHot >> model = \ca\buildings\OrlHot.p3d
[S] configFile >> CfgVehicles >> Land_kostelik >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\kostelik_ruins.p3d
[N] configFile >> CfgVehicles >> Land_podesta_1_cube >> scope = 1
[C] configFile >> CfgVehicles >> Land_podesta_1_cube_long = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[N] configFile >> CfgVehicles >> Land_kasarna >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_kasarna_prujezd >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_jizak_test >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_kostel_trosky >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_OrlHot >> armor = 800
[S] configFile >> CfgVehicles >> Land_kostelik >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_podesta_1_cube >> model = \ca\buildings\podesta_1_cube
[S] configFile >> CfgVehicles >> Land_podesta_1_cube_long >> model = \ca\buildings\podesta_1_cube_long
[C] configFile >> CfgVehicles >> Land_jizak_test >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_jizak_test >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_podesta_1_cornl = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[N] configFile >> CfgVehicles >> Land_kasarna_prujezd >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_kostel_trosky >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_OrlHot >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_kostelik >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_podesta_1_cube >> displayName =
[S] configFile >> CfgVehicles >> Land_jizak_test >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\jizak_test_ruins.p3d
[S] configFile >> CfgVehicles >> Land_podesta_1_cornl >> model = \ca\buildings\podesta_1_cornl
[C] configFile >> CfgVehicles >> Land_OrlHot >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_OrlHot >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_podesta_1_cornp = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[N] configFile >> CfgVehicles >> Land_kostel_trosky >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_kostelik >> DestructionEffects >> Ruin1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_podesta_1_cube >> destrType = DestructNo
[S] configFile >> CfgVehicles >> Land_jizak_test >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_OrlHot >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\OrlHot_ruins.p3d
[S] configFile >> CfgVehicles >> Land_podesta_1_cornp >> model = \ca\buildings\podesta_1_cornp
[C] configFile >> CfgVehicles >> Land_podesta_1_mid_cornl = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[N] configFile >> CfgVehicles >> Land_kostelik >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_jizak_test >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_OrlHot >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_podesta_1_mid_cornl >> model = \ca\buildings\podesta_1_mid_cornl
[C] configFile >> CfgVehicles >> Land_podesta_1_mid_cornp = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[N] configFile >> CfgVehicles >> Land_jizak_test >> DestructionEffects >> Ruin1 >> interval = 1
[N] configFile >> CfgVehicles >> Land_OrlHot >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_podesta_1_mid_cornp >> model = \ca\buildings\podesta_1_mid_cornp
[C] configFile >> CfgVehicles >> Land_podesta_1_mid = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[N] configFile >> CfgVehicles >> Land_jizak_test >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_OrlHot >> DestructionEffects >> Ruin1 >> interval = 1
[S] configFile >> CfgVehicles >> Land_podesta_1_mid >> model = \ca\buildings\podesta_1_mid
[C] configFile >> CfgVehicles >> Land_podesta_1_stairs = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[N] configFile >> CfgVehicles >> Land_OrlHot >> DestructionEffects >> Ruin1 >> lifeTime = 1
[S] configFile >> CfgVehicles >> Land_podesta_1_stairs >> model = \ca\buildings\podesta_1_stairs
[C] configFile >> CfgVehicles >> Land_podesta_1_stairs2 = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[S] configFile >> CfgVehicles >> Land_podesta_1_stairs2 >> model = \ca\buildings\podesta_1_stairs2
[C] configFile >> CfgVehicles >> Land_podesta_1_stairs3 = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[S] configFile >> CfgVehicles >> Land_podesta_1_stairs3 >> model = \ca\buildings\podesta_1_stairs3
[C] configFile >> CfgVehicles >> Land_podesta_1_stairs4 = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[S] configFile >> CfgVehicles >> Land_podesta_1_stairs4 >> model = \ca\buildings\podesta_1_stairs4
[C] configFile >> CfgVehicles >> Land_podesta_5 = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[S] configFile >> CfgVehicles >> Land_podesta_5 >> model = \ca\buildings\podesta_5
[C] configFile >> CfgVehicles >> Land_podesta_10 = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[S] configFile >> CfgVehicles >> Land_podesta_10 >> model = \ca\buildings\podesta_10
[C] configFile >> CfgVehicles >> Land_podesta_s5 = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[S] configFile >> CfgVehicles >> Land_podesta_s5 >> model = \ca\buildings\podesta_s5
[C] configFile >> CfgVehicles >> Land_podesta_s10 = bin\config.bin/CfgVehicles/Land_podesta_1_cube
[S] configFile >> CfgVehicles >> Land_podesta_s10 >> model = \ca\buildings\podesta_s10
[C] configFile >> CfgVehicles >> Land_repair_center = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_repair_center >> scope = 1
[C] configFile >> CfgVehicles >> Land_ryb_domek = bin\config.bin/CfgVehicles/House
[S] configFile >> CfgVehicles >> Land_repair_center >> model = \ca\buildings\repair_center
[N] configFile >> CfgVehicles >> Land_ryb_domek >> scope = 1
[C] configFile >> CfgVehicles >> Land_skola = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_repair_center >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_ryb_domek >> armor = 500
[N] configFile >> CfgVehicles >> Land_skola >> scope = 1
[C] configFile >> CfgVehicles >> Land_repair_center >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_repair_center >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_SS_hangar = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_repair_center >> supplyRadius = 2.4
[S] configFile >> CfgVehicles >> Land_ryb_domek >> model = \ca\buildings\ryb_domek.p3d
[S] configFile >> CfgVehicles >> Land_skola >> model = \ca\buildings\skola.p3d
[S] configFile >> CfgVehicles >> Land_repair_center >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\repair_center_ruins.p3d [N] configFile >> CfgVehicles >> Land_SS_hangar >> scope = 1
[C] configFile >> CfgVehicles >> Land_SS_hangarD = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_repair_center >> armor = 500
[C] configFile >> CfgVehicles >> Land_ryb_domek >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_skola >> armor = 800
[S] configFile >> CfgVehicles >> Land_repair_center >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_SS_hangar >> model = \ca\buildings\SS_hangar.p3d
[N] configFile >> CfgVehicles >> Land_SS_hangarD >> scope = 1
[C] configFile >> CfgVehicles >> Land_ryb_domek >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_ryb_domek >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_stanice = bin\config.bin/CfgVehicles/House
[C] configFile >> CfgVehicles >> Land_skola >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_repair_center >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_SS_hangar >> armor = 800
[S] configFile >> CfgVehicles >> Land_SS_hangarD >> model = \ca\buildings\SS_hangarD.p3d
[S] configFile >> CfgVehicles >> Land_ryb_domek >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\ryb_domek_ruins.p3d
[N] configFile >> CfgVehicles >> Land_stanice >> scope = 1
[C] configFile >> CfgVehicles >> Land_skola >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_skola >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_statek_brana = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_repair_center >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_SS_hangar >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_SS_hangarD >> armor = 800
[S] configFile >> CfgVehicles >> Land_ryb_domek >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_stanice >> armor = 500
[S] configFile >> CfgVehicles >> Land_skola >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\skola_ruins.p3d
[N] configFile >> CfgVehicles >> Land_statek_brana >> scope = 1
[C] configFile >> CfgVehicles >> Land_SS_hangar >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_SS_hangar >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_statek_brana_open = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_repair_center >> DestructionEffects >> Ruin1 >> lifeTime = 1
[C] configFile >> CfgVehicles >> Land_SS_hangarD >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_ryb_domek >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_stanice >> model = \ca\buildings\stanice.p3d
[S] configFile >> CfgVehicles >> Land_skola >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_statek_brana >> model = \ca\buildings\statek_brana.p3d
[S] configFile >> CfgVehicles >> Land_SS_hangar >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\SS_hangar_ruins.p3d
[N] configFile >> CfgVehicles >> Land_statek_brana_open >> scope = 1
[C] configFile >> CfgVehicles >> Land_SS_hangarD >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_SS_hangarD >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_psi_bouda = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_ryb_domek >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_stanice >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_skola >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_statek_brana >> armor = 200
[S] configFile >> CfgVehicles >> Land_SS_hangar >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_statek_brana_open >> model = \ca\buildings\statek_brana_open.p3d
[S] configFile >> CfgVehicles >> Land_SS_hangarD >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\SS_hangarD_ruins.p3d
[N] configFile >> CfgVehicles >> Land_psi_bouda >> scope = 1
[C] configFile >> CfgVehicles >> Land_stanice >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_stanice >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_statek_hl_bud = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_ryb_domek >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_skola >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_statek_brana >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_SS_hangar >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_statek_brana_open >> armor = 200
[S] configFile >> CfgVehicles >> Land_SS_hangarD >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_psi_bouda >> model = \ca\buildings\psi_bouda.p3d
[S] configFile >> CfgVehicles >> Land_stanice >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\stanice_ruins.p3d
[N] configFile >> CfgVehicles >> Land_statek_hl_bud >> scope = 1
[C] configFile >> CfgVehicles >> Land_statek_brana >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_statek_brana >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_Statek_kulna = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_skola >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_SS_hangar >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_statek_brana_open >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_SS_hangarD >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_psi_bouda >> armor = 200
[S] configFile >> CfgVehicles >> Land_stanice >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_statek_hl_bud >> armor = 500
[S] configFile >> CfgVehicles >> Land_statek_brana >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\statek_brana_ruins.p3d [N] configFile >> CfgVehicles >> Land_Statek_kulna >> scope = 1
[C] configFile >> CfgVehicles >> Land_statek_brana_open >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_statek_brana_open >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_stodola_old = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_SS_hangar >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_SS_hangarD >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_psi_bouda >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_stanice >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_statek_hl_bud >> model = \ca\buildings\statek_hl_bud.p3d
[S] configFile >> CfgVehicles >> Land_statek_brana >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_Statek_kulna >> armor = 500
[S] configFile >> CfgVehicles >> Land_statek_brana_open >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\statek_brana_open_ruins.p3d [N] configFile >> CfgVehicles >> Land_stodola_old >> scope = 1
[C] configFile >> CfgVehicles >> Land_psi_bouda >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_psi_bouda >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_stodola_old_open = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_SS_hangarD >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_stanice >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_statek_hl_bud >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_statek_brana >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_Statek_kulna >> model = \ca\buildings\Statek_kulna.p3d
[S] configFile >> CfgVehicles >> Land_statek_brana_open >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_stodola_old >> model = \ca\buildings\stodola_old.p3d
[S] configFile >> CfgVehicles >> Land_psi_bouda >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\psi_bouda_ruins.p3d
[N] configFile >> CfgVehicles >> Land_stodola_old_open >> scope = 1
[C] configFile >> CfgVehicles >> Land_statek_hl_bud >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_statek_hl_bud >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_stodola_open = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_stanice >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_statek_brana >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_Statek_kulna >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_statek_brana_open >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_stodola_old >> armor = 800
[S] configFile >> CfgVehicles >> Land_psi_bouda >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_stodola_old_open >> model = \ca\buildings\stodola_old_open.p3d
[S] configFile >> CfgVehicles >> Land_statek_hl_bud >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\statek_hl_bud_ruins.p3d [N] configFile >> CfgVehicles >> Land_stodola_open >> scope = 1
[C] configFile >> CfgVehicles >> Land_Statek_kulna >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_Statek_kulna >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_strazni_vez = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_statek_brana >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_statek_brana_open >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_stodola_old >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_psi_bouda >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_stodola_old_open >> armor = 800
[S] configFile >> CfgVehicles >> Land_statek_hl_bud >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_stodola_open >> model = \ca\buildings\stodola_open.p3d
[S] configFile >> CfgVehicles >> Land_Statek_kulna >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\Statek_kulna_ruins.p3d [N] configFile >> CfgVehicles >> Land_strazni_vez >> scope = 1
[C] configFile >> CfgVehicles >> Land_stodola_old >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_stodola_old >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_ZalChata = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_statek_brana_open >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_psi_bouda >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_stodola_old_open >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_statek_hl_bud >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_stodola_open >> armor = 800
[S] configFile >> CfgVehicles >> Land_Statek_kulna >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_strazni_vez >> model = \ca\buildings\strazni_vez.p3d
[S] configFile >> CfgVehicles >> Land_stodola_old >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\stodola_old_ruins.p3d
[N] configFile >> CfgVehicles >> Land_ZalChata >> scope = 1
[C] configFile >> CfgVehicles >> Land_stodola_old_open >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_stodola_old_open >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_army_hut_storrage = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_psi_bouda >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_statek_hl_bud >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_stodola_open >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_Statek_kulna >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_strazni_vez >> armor = 800
[S] configFile >> CfgVehicles >> Land_stodola_old >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_ZalChata >> armor = 500
[S] configFile >> CfgVehicles >> Land_stodola_old_open >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\stodola_old_open_ruins.p3d [N] configFile >> CfgVehicles >> Land_army_hut_storrage >> scope = 1
[C] configFile >> CfgVehicles >> Land_stodola_open >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_stodola_open >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_army_hut_int = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_statek_hl_bud >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_Statek_kulna >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_strazni_vez >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_stodola_old >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_ZalChata >> model = \ca\buildings\ZalChata.p3d
[S] configFile >> CfgVehicles >> Land_stodola_old_open >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_army_hut_storrage >> armor = 500
[S] configFile >> CfgVehicles >> Land_stodola_open >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\stodola_open_ruins.p3d [N] configFile >> CfgVehicles >> Land_army_hut_int >> scope = 1
[C] configFile >> CfgVehicles >> Land_strazni_vez >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_strazni_vez >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_army_hut2 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_Statek_kulna >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_stodola_old >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_ZalChata >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_stodola_old_open >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_army_hut_storrage >> model = \ca\buildings\army_hut_storrage.p3d
[S] configFile >> CfgVehicles >> Land_stodola_open >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_army_hut_int >> armor = 500
[S] configFile >> CfgVehicles >> Land_strazni_vez >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\strazni_vez_ruins.p3d
[N] configFile >> CfgVehicles >> Land_army_hut2 >> scope = 1
[C] configFile >> CfgVehicles >> Land_ZalChata >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_ZalChata >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_army_hut2_int = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_stodola_old >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_stodola_old_open >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_army_hut_storrage >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_stodola_open >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_army_hut_int >> model = \ca\buildings\army_hut_int.p3d
[S] configFile >> CfgVehicles >> Land_strazni_vez >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_army_hut2 >> armor = 500
[S] configFile >> CfgVehicles >> Land_ZalChata >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\ZalChata_ruins.p3d
[N] configFile >> CfgVehicles >> Land_army_hut2_int >> scope = 1
[C] configFile >> CfgVehicles >> Land_army_hut_storrage >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_army_hut_storrage >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_army_hut3_long = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_stodola_old_open >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_stodola_open >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_army_hut_int >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_strazni_vez >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_army_hut2 >> model = \ca\buildings\army_hut2.p3d
[S] configFile >> CfgVehicles >> Land_ZalChata >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_army_hut2_int >> armor = 500
[S] configFile >> CfgVehicles >> Land_army_hut_storrage >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\army_hut_storrage_ruins.p3d [N] configFile >> CfgVehicles >> Land_army_hut3_long >> scope = 1
[C] configFile >> CfgVehicles >> Land_army_hut_int >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_army_hut_int >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_army_hut3_long_int = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_stodola_open >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_strazni_vez >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_army_hut2 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_ZalChata >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_army_hut2_int >> model = \ca\buildings\army_hut2_int.p3d
[S] configFile >> CfgVehicles >> Land_army_hut_storrage >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_army_hut3_long >> armor = 500
[S] configFile >> CfgVehicles >> Land_army_hut_int >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\army_hut_int_ruins.p3d [N] configFile >> CfgVehicles >> Land_army_hut3_long_int >> scope = 1
[C] configFile >> CfgVehicles >> Land_army_hut2 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_army_hut2 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_hut01 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_strazni_vez >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_ZalChata >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_army_hut2_int >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_army_hut_storrage >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_army_hut3_long >> model = \ca\buildings\army_hut3_long.p3d
[S] configFile >> CfgVehicles >> Land_army_hut_int >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_army_hut3_long_int >> armor = 500
[S] configFile >> CfgVehicles >> Land_army_hut2 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\army_hut2_ruins.p3d
[C] configFile >> CfgVehicles >> Land_hut01 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[C] configFile >> CfgVehicles >> Land_army_hut2_int >> DestructionEffects >> Ruin1 =
[C] configFile >> CfgVehicles >> Land_hut01 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_army_hut2_int >> DestructionEffects >> Ruin1 >> simulation = ruin
[S] configFile >> CfgVehicles >> Land_hut01 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_hut02 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_ZalChata >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_army_hut_storrage >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_army_hut3_long >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_army_hut_int >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_army_hut3_long_int >> model = \ca\buildings\army_hut3_long_int.p3d
[S] configFile >> CfgVehicles >> Land_army_hut2 >> DestructionEffects >> Ruin1 >> position =
[N] configFile >> CfgVehicles >> Land_hut01 >> scope = 1
[S] configFile >> CfgVehicles >> Land_army_hut2_int >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\army_hut2_int_ruins.p3d [S] configFile >> CfgVehicles >> Land_hut01 >> DestructionEffects >> Ruin1 >> type = \ca\desert2\build\hut01_ruins.p3d
[N] configFile >> CfgVehicles >> Land_hut02 >> scope = 1
[C] configFile >> CfgVehicles >> Land_army_hut3_long >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_army_hut3_long >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_hut03 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_army_hut_storrage >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_army_hut_int >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_army_hut3_long_int >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_army_hut2 >> DestructionEffects >> Ruin1 >> intensity = 1
[S] configFile >> CfgVehicles >> Land_hut01 >> model = \ca\buildings\hut01.p3d
[S] configFile >> CfgVehicles >> Land_army_hut2_int >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_hut01 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_hut02 >> model = \ca\buildings\hut02.p3d
[S] configFile >> CfgVehicles >> Land_army_hut3_long >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\army_hut3_long_ruins.p3d [N] configFile >> CfgVehicles >> Land_hut03 >> scope = 1
[C] configFile >> CfgVehicles >> Land_army_hut3_long_int >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_army_hut3_long_int >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_hut04 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_army_hut_int >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_army_hut2 >> DestructionEffects >> Ruin1 >> interval = 1
[N] configFile >> CfgVehicles >> Land_hut01 >> armor = 200
[N] configFile >> CfgVehicles >> Land_army_hut2_int >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_hut01 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_hut02 >> armor = 200
[S] configFile >> CfgVehicles >> Land_army_hut3_long >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_hut03 >> model = \ca\buildings\hut03.p3d
[S] configFile >> CfgVehicles >> Land_army_hut3_long_int >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\army_hut3_long_int_ruins.p3d [N] configFile >> CfgVehicles >> Land_hut04 >> scope = 1
[C] configFile >> CfgVehicles >> Land_hut06 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_army_hut2 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[S] configFile >> CfgVehicles >> Land_hut01 >> destrType = DestructBuilding
[N] configFile >> CfgVehicles >> Land_army_hut2_int >> DestructionEffects >> Ruin1 >> interval = 1
[N] configFile >> CfgVehicles >> Land_hut01 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_hut02 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_army_hut3_long >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_hut03 >> armor = 200
[S] configFile >> CfgVehicles >> Land_army_hut3_long_int >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_hut04 >> model = \ca\buildings\hut04.p3d
[N] configFile >> CfgVehicles >> Land_hut06 >> scope = 1
[C] configFile >> CfgVehicles >> Land_hut02 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_hut02 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek01 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut01 >> transportAmmo = 0
[N] configFile >> CfgVehicles >> Land_army_hut2_int >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_hut01 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_army_hut3_long >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_hut03 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_army_hut3_long_int >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_hut04 >> armor = 200
[S] configFile >> CfgVehicles >> Land_hut06 >> model = \ca\buildings\hut06.p3d
[S] configFile >> CfgVehicles >> Land_hut02 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\hut02_ruins.p3d
[N] configFile >> CfgVehicles >> Land_sara_domek01 >> scope = 1
[C] configFile >> CfgVehicles >> Land_hut03 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_hut03 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek02 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut01 >> transportRepair = 0
[N] configFile >> CfgVehicles >> Land_army_hut3_long >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_army_hut3_long_int >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_hut04 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hut06 >> armor = 200
[S] configFile >> CfgVehicles >> Land_hut02 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek01 >> model = \ca\buildings\sara_domek01.p3d
[S] configFile >> CfgVehicles >> Land_hut03 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\hut03_ruins.p3d
[N] configFile >> CfgVehicles >> Land_sara_domek02 >> scope = 1
[C] configFile >> CfgVehicles >> Land_hut04 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_hut04 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek03 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut01 >> transportFuel = 0
[N] configFile >> CfgVehicles >> Land_army_hut3_long_int >> DestructionEffects >> Ruin1 >> lifeTime = 1
[C] configFile >> CfgVehicles >> Land_hut06 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hut02 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek01 >> armor = 800
[S] configFile >> CfgVehicles >> Land_hut03 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek02 >> model = \ca\buildings\sara_domek02.p3d
[S] configFile >> CfgVehicles >> Land_hut04 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\hut04_ruins.p3d
[N] configFile >> CfgVehicles >> Land_sara_domek03 >> scope = 1
[C] configFile >> CfgVehicles >> Land_hut06 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_hut06 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek04 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut02 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek01 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hut03 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek02 >> armor = 800
[S] configFile >> CfgVehicles >> Land_hut04 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek03 >> model = \ca\buildings\sara_domek03.p3d
[S] configFile >> CfgVehicles >> Land_hut06 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\hut06_ruins.p3d
[N] configFile >> CfgVehicles >> Land_sara_domek04 >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek01 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek01 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek05 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut02 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_hut03 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek02 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hut04 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek03 >> armor = 800
[S] configFile >> CfgVehicles >> Land_hut06 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek04 >> model = \ca\buildings\sara_domek04.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek01 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek01_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek05 >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek02 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek02 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek_hospoda = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut03 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_hut04 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek03 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_hut06 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek04 >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek01 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek05 >> model = \ca\buildings\sara_domek05.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek02 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek02_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek03 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek03 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek_kovarna = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut04 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_hut06 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek04 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_sara_domek01 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek05 >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek02 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> model = \ca\buildings\sara_domek_hospoda.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek03 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek03_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek04 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek04 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_hut06 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_sara_domek01 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek05 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_sara_domek02 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek03 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> model = \ca\buildings\sara_domek_kovarna.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek04 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek04_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek05 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek05 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_sara_domek01 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_sara_domek02 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_sara_domek03 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek04 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> model = \ca\buildings\sara_domek_sedy_bez.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek05 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek05_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek_rosa = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_sara_domek02 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_sara_domek03 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_sara_domek04 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek05 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 >> model = \ca\buildings\sara_domek_podhradi_1.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek_hospoda_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek_rosa >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek_ruina = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_sara_domek03 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_sara_domek04 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_sara_domek05 >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek_rosa >> model = \ca\buildings\sara_domek_rosa.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek_kovarna_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek_ruina >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek_vilka = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_sara_domek04 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_sara_domek05 >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects [N] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_rosa >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek_ruina >> model = \ca\buildings\sara_domek_ruina.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek_sedy_bez_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek_vilka >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_domek_zluty_bez = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_sara_domek05 >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_rosa >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_ruina >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek_vilka >> model = \ca\buildings\sara_domek_vilka.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek_podhradi_1_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_domek_zluty_bez >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_rosa >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek_rosa >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_dum_patr_nizky_prujezd = bin\config.bin/CfgVehicles/House
[N] configFile >> CfgVehicles >> Land_sara_domek_hospoda >> DestructionEffects >> Ruin1 >> lifeTime = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_kovarna >> DestructionEffects >> Ruin1 >> interval = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_ruina >> DestructionEffects = bin\config.bin/CfgVehicles/House/DestructionEffects
[N] configFile >> CfgVehicles >> Land_sara_domek_sedy_bez >> DestructionEffects >> Ruin1 >> intensity = 1
[N] configFile >> CfgVehicles >> Land_sara_domek_vilka >> armor = 800
[S] configFile >> CfgVehicles >> Land_sara_domek_podhradi_1 >> DestructionEffects >> Ruin1 >> position =
[S] configFile >> CfgVehicles >> Land_sara_domek_zluty_bez >> model = \ca\buildings\sara_domek_zluty_bez.p3d
[S] configFile >> CfgVehicles >> Land_sara_domek_rosa >> DestructionEffects >> Ruin1 >> type = \ca\buildings\ruins\sara_domek_rosa_ruins.p3d [N] configFile >> CfgVehicles >> Land_sara_dum_patr_nizky_prujezd >> scope = 1
[C] configFile >> CfgVehicles >> Land_sara_domek_ruina >> DestructionEffects >> Ruin1 =
[S] configFile >> CfgVehicles >> Land_sara_domek_ruina >> DestructionEffects >> Ruin1 >> simulation = ruin
[C] configFile >> CfgVehicles >> Land_sara_dum_podloubi03klaster = bin\config.bin/CfgVehicles/House