Arma 3: SoundFiles

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\a3\sounds_f\sfx\beep_target.wss
\a3\sounds_f\sfx\zoomin.wss
\a3\sounds_f\sfx\zoomout.wss
\A3\sounds_f\missions\scuba_breath
a3\sounds_f\sfx\radio\ambient_radio2
a3\sounds_f\sfx\radio\ambient_radio6
a3\sounds_f\sfx\radio\ambient_radio8
A3\missions_f\data\sounds\click.wss
A3\Sounds_F\sfx\alarm
A3\Sounds_F\sfx\alarmCar
A3\Sounds_F\sfx\alarm_blufor
A3\Sounds_F\sfx\alarm_opfor
A3\Sounds_F\sfx\alarm_independent
A3\Sounds_F\sfx\UI\uav\UAV_01
A3\Sounds_F\sfx\UI\uav\UAV_02
A3\Sounds_F\sfx\UI\uav\UAV_03
A3\Sounds_F\sfx\UI\uav\UAV_04
A3\Sounds_F\sfx\UI\uav\UAV_05
A3\Sounds_F\sfx\UI\uav\UAV_06
A3\Sounds_F\sfx\UI\uav\UAV_07
A3\Sounds_F\sfx\UI\uav\UAV_08
A3\Sounds_F\sfx\UI\uav\UAV_09
A3\Sounds_F\sfx\UI\uav\UAV_loop
A3\Sounds_F\sfx\missions\bobcat_engine_loop
A3\Sounds_F\sfx\missions\bobcat_engine_start
A3\Sounds_F\sfx\missions\vehicle_collision
A3\Sounds_F\sfx\missions\vehicle_drag_end
A3\Sounds_F\sfx\missions\vehicle_dragging
A3\Sounds_F\environment\animals\scared_animal1
A3\Sounds_F\environment\animals\scared_animal2
A3\Sounds_F\environment\animals\scared_animal3
A3\Sounds_F\environment\animals\scared_animal4
A3\Sounds_F\environment\animals\scared_animal5
A3\Sounds_F\environment\animals\scared_animal6
A3\Sounds_F\environment\animals\scared_animal7
\a3\Sounds_F\sfx\hint-3
\a3\Sounds_F\environment\ambient\quakes\earthquake1
\a3\Sounds_F\environment\ambient\quakes\earthquake2
\a3\Sounds_F\environment\ambient\quakes\earthquake3
\a3\Sounds_F\environment\ambient\quakes\earthquake4
\A3\Sounds_F\environment\structures\church\worship
\a3\Sounds_F\characters\stances\weapon_resting_on
\a3\Sounds_F\characters\stances\weapon_resting_off
A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions1
A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions2
A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions3
A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions4
A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions5
A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight1
A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight2
A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight3
A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight4
A3\Sounds_F\environment\ambient\battlefield\battlefield_heli1
A3\Sounds_F\environment\ambient\battlefield\battlefield_heli2
A3\Sounds_F\environment\ambient\battlefield\battlefield_heli3
A3\Sounds_F\environment\ambient\battlefield\battlefield_jet1
A3\Sounds_F\environment\ambient\battlefield\battlefield_jet2
A3\Sounds_F\environment\ambient\battlefield\battlefield_jet3
\A3\Sounds_F_Bootcamp\SFX\VR\Simulation_Fatal
\A3\Sounds_F_Bootcamp\SFX\VR\Simulation_Restart
\A3\Sounds_F_Bootcamp\SFX\VR\Topic_Deselection
\A3\Sounds_F_Bootcamp\SFX\VR\Topic_Done
\A3\Sounds_F_Bootcamp\SFX\VR\Topic_Selection
\A3\Sounds_F_Bootcamp\SFX\VR\Topic_Trigger
\A3\Sounds_F_Bootcamp\SFX\VR\Spawn
\A3\Sounds_F_Bootcamp\SFX\VR\Transition1
\A3\Sounds_F_Bootcamp\SFX\VR\Transition2
\A3\Sounds_F_Bootcamp\SFX\VR\Transition3
A3\Sounds_F\sfx\explosion1
\a3\Sounds_F_EPC\Device\device_assembled_loop.wss
\a3\Sounds_F_EPC\Device\device_disassembled_loop.wss
A3\Sounds_F\sfx\objects\upload_terminal\Upload_terminal_loop
A3\sounds_f\dummysound
\a3\Ui_f\data\Sound\CfgNotifications\defaultNotification
\a3\Ui_f\data\Sound\CfgNotifications\defaultNotificationClose
\a3\Ui_f\data\Sound\CfgNotifications\communicationMenuItemAdded
\a3\Ui_f\data\Sound\CfgNotifications\scoreAdded
\a3\Ui_f\data\Sound\CfgNotifications\scoreRemoved
\a3\Ui_f\data\Sound\CfgNotifications\skirmishEntering
\a3\Ui_f\data\Sound\CfgNotifications\skirmishLeaving
\a3\Ui_f\data\Sound\CfgNotifications\soundExpand
\a3\Ui_f\data\Sound\CfgNotifications\taskAssigned
\a3\Ui_f\data\Sound\CfgNotifications\taskCanceled
\a3\Ui_f\data\Sound\CfgNotifications\taskCreated
\a3\Ui_f\data\Sound\CfgNotifications\taskFailed
\a3\Ui_f\data\Sound\CfgNotifications\taskSucceeded
\a3\Ui_f\data\Sound\CfgNotifications\taskUpdated
\a3\Ui_f\data\Sound\CfgNotifications\tridentAllies
\a3\Ui_f\data\Sound\CfgNotifications\tridentEnemies
\a3\Ui_f\data\Sound\CfgNotifications\sectorCaptured
\a3\Ui_f\data\Sound\CfgNotifications\sectorLost
\a3\Ui_f\data\Sound\CfgIngameUI\hint
\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand
\a3\Ui_f\data\Sound\CfgIngameUI\hintCollapse
\a3\Ui_f\data\Sound\RscTitles\RscTilesGroup_Expand
\a3\Ui_f\data\Sound\RscTitles\RscTilesGroup_Collapse
\a3\Ui_f\data\Sound\ReadOut\readoutClick
\a3\Ui_f\data\Sound\ReadOut\ReadoutHideClick1
\a3\Ui_f\data\Sound\ReadOut\ReadoutHideClick2
\A3\Ui_f\data\Sound\CfgNotifications\addItemOK
\A3\Ui_f\data\Sound\CfgNotifications\addItemFailed
\a3\Ui_F_Curator\Data\Sound\CfgSound\visionMode
\a3\Ui_F_Curator\Data\Sound\CfgSound\error01
\a3\Ui_F_Curator\Data\Sound\CfgSound\error02
\a3\Ui_F_Curator\Data\Sound\CfgSound\error03
\a3\Ui_F_Curator\Data\Sound\CfgSound\error04
\a3\Ui_F_Curator\Data\Sound\CfgSound\error05
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping01
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping02
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping03
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping04
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping05
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping06
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping07
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping08
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping09
\a3\Ui_F_Curator\Data\Sound\CfgSound\ping10
\a3\3DEN\Data\Sound\CfgSound\visionMode
\a3\3DEN\Data\Sound\CfgSound\notificationDefault
\a3\3DEN\Data\Sound\CfgSound\notificationWarning
\a3\data_f_curator\sound\cfgsounds\moduleSeagulls
\a3\data_f_curator\sound\cfgsounds\air_raid
\a3\data_f_curator\sound\cfgsounds\incoming1
\a3\data_f_curator\sound\cfgsounds\incoming2
\a3\sounds_f\weapons\falling_bomb\fall_01
\a3\sounds_f\weapons\falling_bomb\fall_02
\a3\sounds_f\weapons\falling_bomb\fall_03
\a3\sounds_f\weapons\falling_bomb\fall_04
A3\Sounds_F\ambient\battlefield\battlefield_jet1
A3\Sounds_F\ambient\battlefield\battlefield_jet2
A3\Sounds_F\ambient\battlefield\battlefield_jet3
\a3\data_f_curator\sound\cfgsounds\wind1
\a3\data_f_curator\sound\cfgsounds\wind2
\a3\data_f_curator\sound\cfgsounds\wind3
\a3\data_f_curator\sound\cfgsounds\wind4
\a3\data_f_curator\sound\cfgsounds\wind5
A3\missions_f\data\sounds\border_out.ogg
A3\missions_f\data\sounds\border_in.ogg
A3\missions_f\data\sounds\click.wss
a3\missions_f\data\sounds\radio_track_01.ogg
a3\missions_f\data\sounds\radio_track_02.ogg
\a3\missions_f\data\sounds\radio_track_03.ogg
a3\missions_f_beta\data\sounds\firing_drills\checkpoint_clear.wss
a3\missions_f_beta\data\sounds\firing_drills\checkpoint_not_clear.wss
a3\missions_f_beta\data\sounds\firing_drills\course_active.wss
a3\missions_f_beta\data\sounds\firing_drills\drill_start.wss
a3\missions_f_beta\data\sounds\firing_drills\drill_finish.wss
a3\missions_f_beta\data\sounds\firing_drills\timer.wss
a3\missions_f_beta\data\sounds\firing_drills\target_pop-up_large.wss
a3\missions_f_beta\data\sounds\firing_drills\target_pop-up_small.wss
a3\missions_f_beta\data\sounds\firing_drills\target_pop-down_large.wss
a3\missions_f_beta\data\sounds\firing_drills\target_pop-down_small.wss
a3\missions_f_beta\data\sounds\firing_drills\skeet_launch1.wss
a3\missions_f_beta\data\sounds\firing_drills\skeet_launch2.wss
a3\missions_f_beta\data\sounds\Showcase_Night\flaregun_shoot.wss
a3\missions_f_beta\data\sounds\Showcase_Night\flaregun_4.wss
a3\missions_f_beta\data\sounds\Showcase_Night\flare_loop.wss
\a3\dubbing_f_gamma\faction_blufor\01_B_ExpoWelcome\faction_blufor_01_b_expowelcome_EXB_0.ogg
\a3\dubbing_f_gamma\faction_blufor\01_B_ExpoWelcome\faction_blufor_01_b_expowelcome_EXB_1.ogg
\a3\dubbing_f_gamma\faction_blufor\01_B_ExpoWelcome\faction_blufor_01_b_expowelcome_EXB_2.ogg
\a3\dubbing_f_gamma\faction_blufor\05_B_Ground\faction_blufor_05_b_ground_EXB_0.ogg
\a3\dubbing_f_gamma\faction_blufor\05_B_Ground\faction_blufor_05_b_ground_EXB_1.ogg
\a3\dubbing_f_gamma\faction_blufor\05_B_Ground\faction_blufor_05_b_ground_EXB_2.ogg
\a3\dubbing_f_gamma\faction_blufor\10_B_Air\faction_blufor_10_b_air_EXB_0.ogg
\a3\dubbing_f_gamma\faction_blufor\10_B_Air\faction_blufor_10_b_air_EXB_1.ogg
\a3\dubbing_f_gamma\faction_blufor\10_B_Air\faction_blufor_10_b_air_EXB_2.ogg
\a3\dubbing_f_gamma\faction_blufor\15_B_Water\faction_blufor_15_b_water_EXB_0.ogg
\a3\dubbing_f_gamma\faction_blufor\15_B_Water\faction_blufor_15_b_water_EXB_1.ogg
\a3\dubbing_f_gamma\faction_blufor\15_B_Water\faction_blufor_15_b_water_EXB_2.ogg
\a3\dubbing_f_gamma\faction_blufor\20_B_Weapons\faction_blufor_20_b_weapons_EXB_0.ogg
\a3\dubbing_f_gamma\faction_blufor\20_B_Weapons\faction_blufor_20_b_weapons_EXB_1.ogg
\a3\dubbing_f_gamma\faction_blufor\25_B_Auto\faction_blufor_25_b_auto_EXB_0.ogg
\a3\dubbing_f_gamma\faction_blufor\25_B_Auto\faction_blufor_25_b_auto_EXB_1.ogg
\a3\dubbing_f_gamma\faction_blufor\25_B_Auto\faction_blufor_25_b_auto_EXB_2.ogg
\a3\dubbing_f_gamma\faction_blufor\x01_B_SafetyRegs\faction_blufor_x01_b_safetyregs_EXB_0.ogg
\a3\dubbing_f_gamma\faction_blufor\x01_B_SafetyRegs\faction_blufor_x01_b_safetyregs_EXB_1.ogg
\a3\dubbing_f_gamma\faction_blufor\x01_B_SafetyRegs\faction_blufor_x01_b_safetyregs_EXB_2.ogg
\a3\dubbing_f_gamma\faction_blufor\x01_B_SafetyRegs\faction_blufor_x01_b_safetyregs_EXB_3.ogg
\a3\dubbing_f_gamma\faction_blufor\x05_B_Nonsense\faction_blufor_x05_b_nonsense_EXB_0.ogg
\a3\dubbing_f_gamma\faction_blufor\x05_B_Nonsense\faction_blufor_x05_b_nonsense_EXB_1.ogg
\a3\dubbing_f_gamma\faction_blufor\x05_B_Nonsense\faction_blufor_x05_b_nonsense_EXB_2.ogg
\a3\dubbing_f_gamma\faction_independent\01_I_ExpoWelcome\faction_independent_01_i_expowelcome_EXI_0.ogg
\a3\dubbing_f_gamma\faction_independent\01_I_ExpoWelcome\faction_independent_01_i_expowelcome_EXI_1.ogg
\a3\dubbing_f_gamma\faction_independent\01_I_ExpoWelcome\faction_independent_01_i_expowelcome_EXI_2.ogg
\a3\dubbing_f_gamma\faction_independent\05_I_Ground\faction_independent_05_i_ground_EXI_0.ogg
\a3\dubbing_f_gamma\faction_independent\05_I_Ground\faction_independent_05_i_ground_EXI_1.ogg
\a3\dubbing_f_gamma\faction_independent\05_I_Ground\faction_independent_05_i_ground_EXI_2.ogg
\a3\dubbing_f_gamma\faction_independent\10_I_Air\faction_independent_10_i_air_EXI_0.ogg
\a3\dubbing_f_gamma\faction_independent\10_I_Air\faction_independent_10_i_air_EXI_1.ogg
\a3\dubbing_f_gamma\faction_independent\15_I_Water\faction_independent_15_i_water_EXI_0.ogg
\a3\dubbing_f_gamma\faction_independent\15_I_Water\faction_independent_15_i_water_EXI_1.ogg
\a3\dubbing_f_gamma\faction_independent\15_I_Water\faction_independent_15_i_water_EXI_2.ogg
\a3\dubbing_f_gamma\faction_independent\20_I_Weapons\faction_independent_20_i_weapons_EXI_0.ogg
\a3\dubbing_f_gamma\faction_independent\20_I_Weapons\faction_independent_20_i_weapons_EXI_1.ogg
\a3\dubbing_f_gamma\faction_independent\20_I_Weapons\faction_independent_20_i_weapons_EXI_2.ogg
\a3\dubbing_f_gamma\faction_independent\25_I_Auto\faction_independent_25_i_auto_EXI_0.ogg
\a3\dubbing_f_gamma\faction_independent\25_I_Auto\faction_independent_25_i_auto_EXI_1.ogg
\a3\dubbing_f_gamma\faction_independent\25_I_Auto\faction_independent_25_i_auto_EXI_2.ogg
\a3\dubbing_f_gamma\faction_independent\x01_I_SafetyRegs\faction_independent_x01_i_safetyregs_EXI_0.ogg
\a3\dubbing_f_gamma\faction_independent\x01_I_SafetyRegs\faction_independent_x01_i_safetyregs_EXI_1.ogg
\a3\dubbing_f_gamma\faction_independent\x01_I_SafetyRegs\faction_independent_x01_i_safetyregs_EXI_2.ogg
\a3\dubbing_f_gamma\faction_independent\x01_I_SafetyRegs\faction_independent_x01_i_safetyregs_EXI_3.ogg
\a3\dubbing_f_gamma\faction_independent\x05_I_Nonsense\faction_independent_x05_i_nonsense_EXI_0.ogg
\a3\dubbing_f_gamma\faction_independent\x05_I_Nonsense\faction_independent_x05_i_nonsense_EXI_1.ogg
\a3\dubbing_f_gamma\faction_independent\x05_I_Nonsense\faction_independent_x05_i_nonsense_EXI_2.ogg
\a3\dubbing_f_gamma\faction_opfor\01_O_ExpoWelcome\faction_opfor_01_o_expowelcome_EXO_0.ogg
\a3\dubbing_f_gamma\faction_opfor\01_O_ExpoWelcome\faction_opfor_01_o_expowelcome_EXO_1.ogg
\a3\dubbing_f_gamma\faction_opfor\01_O_ExpoWelcome\faction_opfor_01_o_expowelcome_EXO_2.ogg
\a3\dubbing_f_gamma\faction_opfor\05_O_Ground\faction_opfor_05_o_ground_EXO_0.ogg
\a3\dubbing_f_gamma\faction_opfor\05_O_Ground\faction_opfor_05_o_ground_EXO_1.ogg
\a3\dubbing_f_gamma\faction_opfor\05_O_Ground\faction_opfor_05_o_ground_EXO_2.ogg
\a3\dubbing_f_gamma\faction_opfor\10_O_Air\faction_opfor_10_o_air_EXO_0.ogg
\a3\dubbing_f_gamma\faction_opfor\10_O_Air\faction_opfor_10_o_air_EXO_1.ogg
\a3\dubbing_f_gamma\faction_opfor\15_O_Water\faction_opfor_15_o_water_EXO_0.ogg
\a3\dubbing_f_gamma\faction_opfor\15_O_Water\faction_opfor_15_o_water_EXO_1.ogg
\a3\dubbing_f_gamma\faction_opfor\15_O_Water\faction_opfor_15_o_water_EXO_2.ogg
\a3\dubbing_f_gamma\faction_opfor\20_O_Weapons\faction_opfor_20_o_weapons_EXO_0.ogg
\a3\dubbing_f_gamma\faction_opfor\20_O_Weapons\faction_opfor_20_o_weapons_EXO_1.ogg
\a3\dubbing_f_gamma\faction_opfor\25_O_Auto\faction_opfor_25_o_auto_EXO_0.ogg
\a3\dubbing_f_gamma\faction_opfor\25_O_Auto\faction_opfor_25_o_auto_EXO_1.ogg
\a3\dubbing_f_gamma\faction_opfor\25_O_Auto\faction_opfor_25_o_auto_EXO_2.ogg
\a3\dubbing_f_gamma\faction_opfor\x01_O_SafetyRegs\faction_opfor_x01_o_safetyregs_EXO_0.ogg
\a3\dubbing_f_gamma\faction_opfor\x01_O_SafetyRegs\faction_opfor_x01_o_safetyregs_EXO_1.ogg
\a3\dubbing_f_gamma\faction_opfor\x01_O_SafetyRegs\faction_opfor_x01_o_safetyregs_EXO_2.ogg
\a3\dubbing_f_gamma\faction_opfor\x01_O_SafetyRegs\faction_opfor_x01_o_safetyregs_EXO_3.ogg
A3\sounds_f\dummysound
A3\sounds_f\dummysound
A3\Missions_F_Bootcamp\data\sounds\wind_small
A3\Missions_F_Bootcamp\data\sounds\wind_normal
A3\Missions_F_Bootcamp\data\sounds\wind_big
A3\Missions_F_Bootcamp\data\sounds\assemble_target
A3\Missions_F_Bootcamp\data\sounds\vr_shutdown
A3\Missions_F_Bootcamp\data\sounds\vr_goggles
A3\Missions_F_Bootcamp\data\sounds\surrender_fall
A3\Missions_F_Bootcamp\data\sounds\surrender_stand_up
A3\Missions_F_EPA\data\sounds\WoundedGuyA_01
A3\Missions_F_EPA\data\sounds\WoundedGuyA_02
A3\Missions_F_EPA\data\sounds\WoundedGuyA_03
A3\Missions_F_EPA\data\sounds\WoundedGuyA_04
A3\Missions_F_EPA\data\sounds\WoundedGuyA_05
A3\Missions_F_EPA\data\sounds\WoundedGuyA_06
A3\Missions_F_EPA\data\sounds\WoundedGuyA_07
A3\Missions_F_EPA\data\sounds\WoundedGuyA_08
A3\Missions_F_EPA\data\sounds\WoundedGuyB_01
A3\Missions_F_EPA\data\sounds\WoundedGuyB_02
A3\Missions_F_EPA\data\sounds\WoundedGuyB_03
A3\Missions_F_EPA\data\sounds\WoundedGuyB_04
A3\Missions_F_EPA\data\sounds\WoundedGuyB_05
A3\Missions_F_EPA\data\sounds\WoundedGuyB_06
A3\Missions_F_EPA\data\sounds\WoundedGuyB_07
A3\Missions_F_EPA\data\sounds\WoundedGuyB_08
A3\Missions_F_EPA\data\sounds\WoundedGuyC_01
A3\Missions_F_EPA\data\sounds\WoundedGuyC_02
A3\Missions_F_EPA\data\sounds\WoundedGuyC_03
A3\Missions_F_EPA\data\sounds\WoundedGuyC_04
A3\Missions_F_EPA\data\sounds\WoundedGuyC_05
A3\Missions_F_EPA\data\sounds\crowd2
A3\Missions_F_EPA\data\sounds\Acts_SittingJumpingSaluting_out
A3\Missions_F_EPA\data\sounds\HubBriefing_A_m02.ogg
\A3\Missions_F_EPA\data\sounds\Acts_carFixingWheel
A3\Missions_F_EPA\data\sounds\combat_deafness
A3\Missions_F_EPA\data\sounds\burning_car_loop1
A3\Missions_F_EPA\data\sounds\burning_car_loop2
A3\Missions_F_EPA\data\sounds\electricity_loop
\A3\Sounds_F\ambient\thunder\thunder_02
\A3\Sounds_F\ambient\thunder\thunder_06
A3\Missions_F_EPA\data\sounds\fall_into_water
A3\Missions_F_EPB\data\sounds\lights_off.ogg
A3\Missions_F_EPB\data\sounds\b_in_intro.ogg
a3\dubbing_f_epc\c_in1\20_broadcast\c_in1_20_broadcast_SPE_0.ogg
a3\dubbing_f_epc\c_in1\20_broadcast\c_in1_20_broadcast_SPE_1.ogg
a3\dubbing_f_epc\c_in1\21_broadcast\c_in1_21_broadcast_SPE_0.ogg
a3\dubbing_f_epc\c_in1\21_broadcast\c_in1_21_broadcast_SPE_1.ogg
a3\dubbing_f_epc\c_in1\22_broadcast\c_in1_22_broadcast_SPE_0.ogg
a3\dubbing_f_epc\c_in1\22_broadcast\c_in1_22_broadcast_SPE_1.ogg
a3\dubbing_f_epc\c_in1\23_broadcast\c_in1_23_broadcast_SPE_0.ogg