enableGunLights
Jump to navigation
Jump to search
Hover & click on the images for descriptions
Description
- Description:
-
Sets AI group option how to use gun lights. The string argument can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
Syntax
- Syntax:
- group enableGunLights mode
- Parameters:
- group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - "Auto", "ForceOn", "ForceOff"
- Return Value:
- Nothing
Examples
- Example 1:
-
_group enableGunLights "ForceOn"; - Example 2:
-
_unit enableGunLights "Auto"; - Example 3:
-
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn