fn vbs injury blindness (VBS2)
From Bohemia Interactive Community
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- Virtual Battlespace 2
- Causes blindness on a given unit, for the specified number of seconds. It affects both AI and player units.
- [unit, duration] call fn_vbs_injury_blindness
- unit: Object - unit to be blinded
- duration: Number - seconds to be blinded for
- Return Value:
- Example 1:
[player, 10] call fn_vbs_injury_blindness;
- The script should (but doesn't have to) be executed where unit is local.