From Bohemia Interactive Community
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- Virtual Battlespace 1
- Defines the music track played on activation. Track is a subclass name of CfgMusic. "$NONE$" (no change) or "$STOP$" (stops the current music track).
- trigger or waypoint setMusicEffect track
- trigger or waypoint: Object
- track: String
- Return Value:
- Example 1:
trigger setMusicEffect "Track1"
- See also:
- See also needed