setObjectTexture (VBS1)

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Introduced in Virtual Battlespace 1 version  2.12.14

Introduced in

Game:
Virtual Battlespace 1
Version:
2.12.14

Description

Description:
Set ObjectTexture

Syntax

Syntax:
obj setObjectTexture string
Parameters:
obj: Object
string: String
Return Value:
Nothing

Examples

Example 1:
Example needed

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on September 13, 2006 - 17:49
Shinraiden
The difference from the standard OFP setObjectTexture is that in VBS1 you may also use an object ID for an object placed on a WRP map, as opposed to only objects placed by the mission in OFP. All the other rules about setObjectTexture, such as the hiddenSelections[]={}; array requirement, are still applicable.

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