setObjectTexture (VBS1)
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Introduced in
- Game:
- Virtual Battlespace 1
- Version:
- 2.12.14
Description
- Description:
- Set ObjectTexture
Syntax
Examples
- Example 1:
- Example needed
Additional Information
- Multiplayer:
- -
- See also:
- See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on September 13, 2006 - 17:49
- Shinraiden
- The difference from the standard OFP setObjectTexture is that in VBS1 you may also use an object ID for an object placed on a WRP map, as opposed to only objects placed by the mission in OFP. All the other rules about setObjectTexture, such as the hiddenSelections[]={}; array requirement, are still applicable.