sleep vs uiSleep

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sleep pauses the waiting when the game is paused, where uiSleep does not.

sleep uiSleep
// sleep 5; _t = time + 5; waitUntil { time >= _t };
// uiSleep 5; _t = diag_tickTime + 5; waitUntil { diag_tickTime >= _t };

When the simulation is interrupted, time freezes, but not diag_tickTime. Also time at the start of in init.sqf is often reported as 0, even if the mission has already started.