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	<id>https://community.bistudio.com/wiki?action=history&amp;feed=atom&amp;title=Arma_Reforger%3AEnfusion_Blender_Tools%3A_Materials_Library</id>
	<title>Arma Reforger:Enfusion Blender Tools: Materials Library - Revision history</title>
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	<updated>2026-04-04T09:15:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Enfusion_Blender_Tools:_Materials_Library&amp;diff=370969&amp;oldid=prev</id>
		<title>Lou Montana: Text replacement - &quot;\{\{GameCategory\|armaR\|Modding\|(Guidelines|Tutorials)\|([^=&amp;#8629;]*)\}\}&quot; to &quot;{{GameCategory|armaR|Modding|$2|$1}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Enfusion_Blender_Tools:_Materials_Library&amp;diff=370969&amp;oldid=prev"/>
		<updated>2025-02-26T12:31:59Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\{\{GameCategory\|armaR\|Modding\|(Guidelines|Tutorials)\|([^=↵]*)\}\}&amp;quot; to &amp;quot;{{GameCategory|armaR|Modding|$2|$1}}&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:31, 26 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GameCategory|armaR|Modding&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Tutorials&lt;/del&gt;|Official Tools|Enfusion Blender Tools}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GameCategory|armaR|Modding|Official Tools|Enfusion Blender Tools&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Tutorials&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Enfusion_Blender_Tools:_Materials_Library&amp;diff=349585&amp;oldid=prev</id>
		<title>Lou Montana: Page creation</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Enfusion_Blender_Tools:_Materials_Library&amp;diff=349585&amp;oldid=prev"/>
		<updated>2023-11-10T16:16:02Z</updated>

		<summary type="html">&lt;p&gt;Page creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Library provides some of the Enfusion shaders converted to Blender via its Shader Editor.&lt;br /&gt;
Materials in Blender visually assist users while creating a model from scratch and help by creating additional data like baking textures and more.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the main purpose of converted materials is to get a &amp;quot;close enough&amp;quot; preview that should speed up assets creation in Blender;&lt;br /&gt;
the {{Link|#Technicalities}} section below sums up reasons why materials in Blender vs. Workbench aren't visually the same.&lt;br /&gt;
&lt;br /&gt;
{{Feature|informative|Materials library setup is not required in case user don't want to take advantage of drag &amp;amp; dropping materials onto an Asset Browser mesh.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# In Blender, go to '''Edit &amp;gt; Preferences &amp;gt; File Paths &amp;gt; Asset Libraries''' and add a new library with the '''plus (+)''' button.&lt;br /&gt;
# Set {{hl|EnfusionBlenderTools\data}} folder as '''Path''', typically {{hl|C:\Users\&amp;lt;username&amp;gt;\AppData\Roaming\Blender Foundation\Blender\&amp;lt;blenderVersion&amp;gt;\scripts\addons\EnfusionBlenderTools\data}}&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;The path to the addon folder can be found in '''Preferences &amp;gt; Add-ons''' under Enfusion Tools)&lt;br /&gt;
# Set the library name - note that under this name a library can be found in Asset Browser&lt;br /&gt;
# Set '''Import Method''' to '''Append'''&lt;br /&gt;
# Save the preferences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
# In Blender, go to '''Asset Browser''' under '''Data'''&lt;br /&gt;
# Select the previously created library from the list&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Feature|important|&lt;br /&gt;
Before dragging a material from '''Asset Browser''', make sure that the import method is set to '''Follow Preferences''' (meaning the import method set in Library setup (Append) will be used).&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;This is important as it prevents breaking Material workflow in Enfusion Blender Tools!&lt;br /&gt;
}}&lt;br /&gt;
# Drag a material from '''Asset Browser''' onto a mesh&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Feature|informative|Beware, as:&amp;lt;ul&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li&amp;gt;Drag &amp;amp; drop from '''Asset Browser''' is possible only in Object mode (this is a Blender limitation)&amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li&amp;gt;It is highly recommended to rename assigned material from ''ShaderClassName'' to something meaningful, e.g {{hl|MatPBRBasic}} &amp;amp;rarr; {{hl|Bricks}}&amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&amp;lt;!-- manual ul li formatting because of Wiki complaining of # {{Feature|x|y}} list thing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technicalities ==&lt;br /&gt;
&lt;br /&gt;
Enfusion shaders converted to Blender serve just as a &amp;quot;close enough&amp;quot; preview of what can be achieved in Workbench.&lt;br /&gt;
There are several factors that contribute to the impossibility of delivering an identical visual experience in Blender's EEVEE renderer.&lt;br /&gt;
Here are a few key facts that highlight these limitations:&lt;br /&gt;
&lt;br /&gt;
* PBR implementation in Blender vs Enfusion is different&lt;br /&gt;
* There is currently no Shader API in Blender ({{Link|https://docs.blender.org/manual/en/latest/render/eevee/introduction.html|Eevee}}) that could be used to write an Enfusion shader &amp;quot;twin&amp;quot;, instead Shader Editor has to be used to manually create a material&lt;br /&gt;
* Nodes provided by Shader Editor do not allow to access things like GBuffer or scene lighting information, therefore some specific material properties cannot be supported&lt;br /&gt;
* PP effects implementation in Blender is different, some PP effects are not implemented at all&lt;br /&gt;
* The way that Blender treats Alpha information is different from Enfusion (e.g {{hl|MatPBRBasic}})&lt;br /&gt;
**  Alpha Test (Clip) is not allowed in Alpha Blend mode (only in Alpha ''Clip'' mode)&lt;br /&gt;
* Shaders in Blender use source texture formats (tif, png...) whereas shaders in Enfusion use compressed {{hl|.edds}} textures&lt;br /&gt;
** There may be visual differences spotted due to compression for example when playing with Alpha Test/Alpha Mul parameters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameCategory|armaR|Modding|Tutorials|Official Tools|Enfusion Blender Tools}}&lt;/div&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
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