enableVehicleSensor: Difference between revisions
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|p3 = state: [[Bool]] - component state [on/off] | |p3 = state: [[Bool]] - component state [on/off] | ||
| [[ | | [[Nothing]] |= Return value |= Return value | ||
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|p23 = state: [[Bool]] - component state [on/off] | |p23 = state: [[Bool]] - component state [on/off] | ||
| r2=[[ | | r2=[[Nothing]] |= Return value |= Return value | ||
______________________________________________________________________________________ | ______________________________________________________________________________________ | ||
Revision as of 09:52, 15 June 2017
Description
- Description:
- Enable/disable given sensor
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle enableVehicleSensor [componentName, state]
- Parameters:
- vehicle: Object
- componentName : String - name of component
- state: Bool - component state [on/off]
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleClass enableVehicleSensor [componentClassName, state]
- Parameters:
- vehicle: Object
- componentName : String - class name of component
- state: Bool - component state [on/off]
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player enableVehicleSensor ["PassiveRadarSensorComponent",false]; // disables passive radar
Additional Information
- See also:
- listVehicleSensorsisVehicleSensorEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.71]][[ Category: arma3dev: New Scripting Commands | ENABLEVEHICLESENSOR]][[ Category: arma3dev: Scripting Commands | ENABLEVEHICLESENSOR]]