BIS fnc spawnEnemy: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | Spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player. | ||
{{warning|This function is broken (at least in {{arma3}}) as it uses an undefined variable, displaying an error on each use! (typo '''line 30''', {{Inline code|_players}} )}} |= Description | |||
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| [aPlayer, target, side, classes, maxEnemies, delay, code] call [[BIS_fnc_spawnEnemy]] |= Syntax | |||
|p1= aPlayer: [[Object]] - player |= Parameter 1 | |||
|p2= target: [[Object]] - refence object (enemies will be spawned on same direction in respect to the player) |= Parameter 2 | |||
|p3= side: [[Side]] - side of the spawned enemies |= Parameter 3 | |||
|p4= classes: [[Array]] of [[String]] - list of enemy classes (units will form a group together) |= Parameter 4 | |||
|p5= maxEnemies: [[Number]] - (Optional, default 10) maximum number of enemies at once |= Parameter 5 | |||
| | |p6= delay: [[Number]] - (Optional, default 30) time between spawn waves |= Parameter 6 | ||
| | |p7= code: [[Code]] - (Optional, default {}) - code to execute on each unit (referenced by [[_this]]) |= Parameter 7 | ||
| |= Return value | | [[Array]] - spawned enemies |= Return value | ||
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|x1= <code></code> |= | |x1= <code><nowiki>[</nowiki>[[player]], [[player]], [[opfor]], ["O_Soldier_F"]] [[spawn]] [[BIS_fnc_spawnEnemy]];</code> |= Example 1 | ||
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| |= See also | | [[BIS_fnc_spawnGroup]], [[BIS_fnc_stalk]] |= See also | ||
}} | }} | ||
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[[Category:{{Name|tkoh}}: Functions|{{uc:spawnEnemy}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:spawnEnemy}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:spawnEnemy}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:spawnEnemy}}]] | ||
[[Category:Broken_Functions]] |
Revision as of 22:08, 6 May 2018
Description
- Description:
- Spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [aPlayer, target, side, classes, maxEnemies, delay, code] call BIS_fnc_spawnEnemy
- Parameters:
- aPlayer: Object - player
- target: Object - refence object (enemies will be spawned on same direction in respect to the player)
- side: Side - side of the spawned enemies
- classes: Array of String - list of enemy classes (units will form a group together)
- maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
- delay: Number - (Optional, default 30) time between spawn waves
- code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
- Return Value:
- Array - spawned enemies
Examples
- Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;
Additional Information
- See also:
- BIS_fnc_spawnGroupBIS_fnc_stalk
Notes
-
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