estimatedTimeLeft: Difference between revisions
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| Sets the estimated time left in the game. Using this function the designer can provide a "time left" estimate that is shown in the "Game in progress" screen or in the master browser | | Sets the estimated time left in the game. Using this function the designer can provide a "time left" estimate that is shown in the "Game in progress" screen or in the master browser.|= Description | ||
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Revision as of 14:51, 13 May 2018
Description
- Description:
- Sets the estimated time left in the game. Using this function the designer can provide a "time left" estimate that is shown in the "Game in progress" screen or in the master browser.
- Multiplayer:
- Has to be executed on the server. Effect is global.
- Groups:
- Uncategorised
Syntax
- Syntax:
- estimatedTimeLeft seconds
- Parameters:
- seconds: Number - estimated time in seconds (7200 sec max, since 1.69 the limit is 36000 seconds).
- Return Value:
- Nothing
Examples
- Example 1:
estimatedTimeLeft 600; //10 min
- Example 2:
- For missions with a hard set limit adjusted via Param1, the following example can be used in the init.sqs file:
estimatedTimeLeft Param1;
Additional Information
- See also:
- estimatedEndServerTimeserverTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with a3 version 1.34]][[ Category: a3: New Scripting Commands | ESTIMATEDTIMELEFT]][[ Category: a3: Scripting Commands | ESTIMATEDTIMELEFT]]
Notes
Bottom Section
Categories:
- Name template usage error
- Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Mission Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters