BIS fnc addRespawnInventory: Difference between revisions
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inventoryParams: Array or String - If string then CfgRespawnInventory class if array then:
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnInventory)
m (aesthetic change to avoid overwriting) |
m (added additional parameters) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [target, | | [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]]; |= Syntax | ||
|p1= '''target''': Receiver of the respawn loadout | |p1= '''target''': Receiver of the respawn loadout | ||
Line 22: | Line 22: | ||
: [[Group]] | : [[Group]] | ||
: [[Object]]|= | : [[Object]]|= | ||
|p2= ''' | |p2= '''inventoryParams''': [[Array]] or [[String]] - If [[String|string]] then ''CfgRespawnInventory'' class if array then: | ||
*0: [[String]] - ''CfgRespawnInventory'' class | |||
*1: [[Number]] - Number of players who can use this inventory (0 = no limit) | |||
*2: [[Number]] - Limit for role assigned to given loadout (0 = no limit) | |||
| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value | | [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value |
Revision as of 23:03, 24 June 2018
Description
- Description:
- Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, inventoryParams] call BIS_fnc_addRespawnInventory;
- Parameters:
- target: Receiver of the respawn loadout
- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
Examples
- Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
- Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;
Additional Information
Notes
-
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