Countermeasures – Arma 3
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* [[CfgWeapons_Config_Reference|CfgWeapons]] | * [[CfgWeapons_Config_Reference|CfgWeapons]] | ||
* [[CfgVehicles_Config_Reference|CfgVehicles]] | * [[CfgVehicles_Config_Reference|CfgVehicles]] | ||
* [[Arma 3 Targeting]] | * [[Arma 3 Targeting]] | ||
* [[A3 Targeting config reference]] | * [[A3 Targeting config reference]] | ||
* [https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/ Sensor Overhaul thread] | * [https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/ Sensor Overhaul thread] | ||
* [https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179 Targeting thread] | * [https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179 Targeting thread] |
Revision as of 15:44, 15 December 2018
Overview
Countermeasures, detection of locking, tracking and missiles in flight.
Mechanics
Player's vehicle is being locked by an enemy | ammo weaponLockSystem
matches vehicle lockDetectionSystem | |
A guided munition is homing on the player's vehicle | ammo weaponLockSystem
matches vehicle incomingMissileDetectionSystem |
Configuration
The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).
BI uses the following convention
ammo | ammo (countermeasure) | weapon | vehicle | ||
---|---|---|---|---|---|
System | weaponLockSystem | weaponLockSystem | weaponLockSystem | lockDetectionSystem | incomingMissileDetectionSystem |
0 - N/A | ✓ | ✓ | ✓ | ✓ | ✓ |
1 - Visual | ✓ | ✓ | ✓ | X | X |
2 - IR | ✓ | ✓ | ✓ | X | X |
4 - Laser | ✓ | ✓ | ✓ | ✓ | X |
8 - Radar | ✓ | ✓ | ✓ | ✓ | ✓ |
16 - Missile | ✓ | X | X | X | ✓ |