enableCaustics: Difference between revisions
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m (template:command argument fix) |
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| '''enableCaustics''' bool |= Syntax | | '''enableCaustics''' bool |= Syntax | ||
|p1= bool: [[Boolean]] |= | |p1= bool: [[Boolean]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[enableCaustics]] [[true]]</code>|= | |x1= <code>[[enableCaustics]] [[true]]</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= | | |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:31, 7 April 2019
Description
- Description:
- Enable/disable caustics drawing.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
enableCaustics true
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 23, 2017 - 16:22 (UTC)
- Demellion
- Setting this to false will disable a light refraction on "liquid" objects like sea water. This has no effect on solid (static) objects.