BIS fnc switchLamp: Difference between revisions
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| Switch streetlamp on/off |= | | Switch streetlamp on/off |DESCRIPTION= | ||
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| [object, state] call [[BIS_fnc_switchLamp]] |= | | [object, state] call [[BIS_fnc_switchLamp]] |SYNTAX= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|p1= object: [[Object]] - Street Lamp |= | |p1= object: [[Object]] - Street Lamp |PARAMETER1= | ||
|p2= state: [[Bool]] - true to turn lamp on, false to turn it off |= | |p2= state: [[Bool]] - true to turn lamp on, false to turn it off |PARAMETER2= | ||
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|x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}} | |x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}} | ||
[[private]] _lampsIn200m = [[nearestObjects]] <nowiki>[</nowiki>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | [[private]] _lampsIn200m = [[nearestObjects]] <nowiki>[</nowiki>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | ||
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> |= | { [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> |EXAMPLE1= | ||
|x2= <code>{{codecomment|// Simulates a damaged street light}} | |x2= <code>{{codecomment|// Simulates a damaged street light}} | ||
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[[sleep]] 0.1 + [[random]] 0.5; | [[sleep]] 0.1 + [[random]] 0.5; | ||
}; | }; | ||
};</code> |= | };</code> |EXAMPLE2= | ||
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| [[switchLight]] |= | | [[switchLight]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:33, 7 April 2019
Description
- Description:
- Switch streetlamp on/off
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, state] call BIS_fnc_switchLamp
- Parameters:
- object: Object - Street Lamp
- state: Bool - true to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
// Switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
- Example 2:
// Simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [ true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };
Additional Information
- See also:
- switchLight
Notes
-
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