onPlayerDisconnected: Difference between revisions
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{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|PlayerDisconnected]]}}<br> | {{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|PlayerDisconnected]]}}<br> | ||
{{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | {{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | ||
|= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''onPlayerDisconnected''' code |= | | '''onPlayerDisconnected''' code |SYNTAX= | ||
|p1= code: [[String]] or [[Code]] |= | |p1= code: [[String]] or [[Code]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[onPlayerDisconnected]] "[[diag_log]] [_id, _uid, _name]";</code> |= | |x1= <code>[[onPlayerDisconnected]] "[[diag_log]] [_id, _uid, _name]";</code> |EXAMPLE1= | ||
|x2= <code>[[onPlayerDisconnected]] { | |x2= <code>[[onPlayerDisconnected]] { | ||
[[if]] ([[count]] [[allPlayers]] == 0) [[then]] { | [[if]] ([[count]] [[allPlayers]] == 0) [[then]] { | ||
[[endMission]] "END1"; | [[endMission]] "END1"; | ||
}; | }; | ||
};</code> |= | };</code> |EXAMPLE2= | ||
| [[onPlayerConnected]], [[didJIP]], [[didJIPOwner]], [[Arma_3:_Event_Handlers/addMissionEventHandler#HandleDisconnect|HandleDisconnect]] |= | | [[onPlayerConnected]], [[didJIP]], [[didJIPOwner]], [[Arma_3:_Event_Handlers/addMissionEventHandler#HandleDisconnect|HandleDisconnect]] |SEEALSO= | ||
|mp= In MP [[onPlayerDisconnected]] is executed only on the server |= | |mp= In MP [[onPlayerDisconnected]] is executed only on the server |= |
Revision as of 14:44, 7 April 2019
Description
- Description:
- This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
- _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _uid: String - is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
- _name: String - is profileName of the leaving player.
- _jip: (since Arma 3 v1.49) Boolean - is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false.
- _owner: (since Arma 3 v1.49) Number - is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient.
- Multiplayer:
- In MP onPlayerDisconnected is executed only on the server
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerDisconnected "diag_log [_id, _uid, _name]";
- Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 14, 2015 - 19:21 (UTC)
- AgentRev
- For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.