allowFleeing: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
m (template:command argument fix) |
||
Line 6: | Line 6: | ||
|1.00|= Game version | |1.00|= Game version | ||
|arg= local |= | |arg= local |Multiplayer Arguments= | ||
|eff= global |= | |eff= global |Multiplayer Effects= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:00, 5 August 2019
Description
- Description:
- Sets the cowardice level (the lack of courage or bravery) of a group or unit. The more cowardice a Group or Object has, the sooner it will start fleeing. 0 means maximum courage, while 1 means always fleeing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- name allowFleeing cowardice
- Parameters:
- name: Object or Group
- cowardice: Number
- Return Value:
- Nothing
Examples
- Example 1:
_group1 allowFleeing 0;
Additional Information
- See also:
- fleeing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters