BIS fnc setHitPointDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER1= |p3=" to "|PARAMETER2= |p3=") |
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Line 14: | Line 14: | ||
|p1= object: [[Object]] - Entity to which damage applies |PARAMETER1= | |p1= object: [[Object]] - Entity to which damage applies |PARAMETER1= | ||
|p2= hitPoint: [[String]] - HitPoint to which damage applies | | |p2= hitPoint: [[String]] - HitPoint to which damage applies |PARAMETER2= | ||
|p3= damage: [[Number]] - Amount of damage to apply | | |||
|p3= damage: [[Number]] - Amount of damage to apply |PARAMETER2= | |||
|p3= useDependency (Optional): [[Boolean]] | |p3= useDependency (Optional): [[Boolean]] | ||
* [[true]] (Default) - distribute damage to dependent HitPoints as well | * [[true]] (Default) - distribute damage to dependent HitPoints as well |
Revision as of 08:45, 3 September 2019
Description
- Description:
- Sets damage to HitPoint with dependency or not (Optional)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
- Parameters:
- object: Object - Entity to which damage applies
- hitPoint: String - HitPoint to which damage applies
- useDependency (Optional): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;
Additional Information
- See also:
- setHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.67]][[ Category: arma3dev: New Functions | BIS FNC SETHITPOINTDAMAGE]][[ Category: arma3dev: Functions | BIS FNC SETHITPOINTDAMAGE]]