vectorDir: Difference between revisions
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| | | Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>). | ||
* A unit facing North would return <tt>[0,1,0]</tt> | * A unit facing North would return <tt>[0,1,0]</tt> | ||
* A unit facing East would return <tt>[1,0,0]</tt> | * A unit facing East would return <tt>[1,0,0]</tt> | ||
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| | |[[vectorDir]] object |SYNTAX= | ||
|p1= | |p1= object: [[Object]] |PARAMETER1= | ||
| [[Array]] - format [[Vector3D]] |RETURNVALUE= | | [[Array]] - format [[Vector3D]] |RETURNVALUE= |
Revision as of 23:29, 14 November 2019
Description
- Description:
- Returns object's normalized direction vector in world space ([x,y,z]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_dirVector = vectorDir _unit;
Additional Information
- See also:
- vectorModelToWorldvectorDirVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromToBIS_fnc_transformVectorDirAndUp
Notes
-
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