Locality in Multiplayer – Talk
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:I wouldn't list it in a table, but rather create a template and write the locality into the entry of each command itself. --[[User:Hardrock|hardrock]] 13:38, 24 July 2006 (CEST) | :I wouldn't list it in a table, but rather create a template and write the locality into the entry of each command itself. --[[User:Hardrock|hardrock]] 13:38, 24 July 2006 (CEST) | ||
:: see Whisper's comment above ;) --[[User:T D|T_D]] 14:06, 24 July 2006 (CEST) |
Revision as of 13:06, 24 July 2006
Should we add here a list of commands and there locality or should we do that in the list of all scripting commands? --T_D 19:33, 21 July 2006 (CEST)
- I would say both. It's good to have a placeholder with all the commands with specific locality behaviour, isn't it? Whisper 23:46, 21 July 2006 (CEST)
I have removed following rule
- AI units in a vehicle under player's command are local to player's PC.
The rule is simply not true. AI units are always local where their leader is local. (This is necessary for them to communicate properly)
--Suma 19:56, 21 July 2006 (CEST)
Could someone create a table for global and local commands? I dont know how to do it. --T_D 00:39, 22 July 2006 (CEST)
- I wouldn't list it in a table, but rather create a template and write the locality into the entry of each command itself. --hardrock 13:38, 24 July 2006 (CEST)
- see Whisper's comment above ;) --T_D 14:06, 24 July 2006 (CEST)