BIS fnc wpSteady: Difference between revisions

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|p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector]
|p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector]
<br />deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20)
<br>deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20)
<br />deltaVector: [[Number]] - how much can vector direction change (default: 1.5)
<br>deltaVector: [[Number]] - how much can vector direction change (default: 1.5)
<br />vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45)
<br>vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45)
|Parameter1=
|Parameter1=



Revision as of 10:27, 19 March 2020

Hover & click on the images for description

Description

Description:
FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
arguments: [limitArray,failLimit,failCode,warningCode,positiveCode]
Parameters:
limitArray: Array - in format [deltaVelocity,deltaVector,vector]
deltaVelocity: Number - how much can velocity change (default: 20)
deltaVector: Number - how much can vector direction change (default: 1.5)
vector: Number - absolute vector limits for pitch and bank in degrees (default: 45)
failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, nil, [15,1.3,30], 10, {hintC "You failed";}, {hint "Watch out!";}, {hint "Good";} ] spawn BIS_fnc_wpSteady;

Additional Information

See also:
See also needed

Notes

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Notes

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