Hardrock/Sandbox – User
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{|style="width:75%; text-align:left; vertical-align: top" cellspacing="0" cellpadding="5" | {|style="width:75%; text-align:left; vertical-align:top; border:1px solid #cedff2" cellspacing="0" cellpadding="5" | ||
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|colspan="3" style="background:#f5faff; border-bottom:1px solid #cedff2"|Game Version | |||
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!style="width:100px"|Game: | !style="width:100px"|Game: | ||
|colspan="2"|Operation Flashpoint | |colspan="2"|Operation Flashpoint | ||
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!Version | !Version | ||
|colspan="2"|1.00 | |colspan="2"|1.00 | ||
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|colspan="3" | |colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2"|Description | ||
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!style="vertical-align:top"|Description: | !style="vertical-align:top"|Description: | ||
|colspan="2"|Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers. | |colspan="2"|Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers. | ||
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|colspan="3" | |colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2"|Usage | ||
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!style="vertical-align:top"|Syntax: | !style="vertical-align:top"|Syntax: | ||
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|The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. | |The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. | ||
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|colspan="3" | |colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2"|Additional Information | ||
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!style="vertical-align:top | !style="vertical-align:top"|Bugs: | ||
|colspan="2 | |colspan="2"|None known. | ||
|} | |} | ||
[[Category:Sandbox]] | [[Category:Sandbox]] |
Revision as of 21:29, 26 July 2006
Game Version | ||
Game: | Operation Flashpoint | |
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Version | 1.00 | |
Description | ||
Description: | Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers. | |
Usage | ||
Syntax: | unit addEventHandler [type, code]
| |
Parameters: | unit: Object | |
type: String | event handler type | |
code: String | code that should be executed once the event occurs | |
Return value: | Integer | The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. |
Additional Information | ||
Bugs: | None known. |