Hardrock/Sandbox – User
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Option 1: | |||
{|style="width:75%; text-align:left; vertical-align:top; border:1px solid #cedff2" cellspacing="0" cellpadding="5" | {|style="width:75%; text-align:left; vertical-align:top; border:1px solid #cedff2" cellspacing="0" cellpadding="5" | ||
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|colspan="3" style="background:#f5faff; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"| | |colspan="3" style="background:#f5faff; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Dependencies | ||
|- | |- | ||
!style="width:100px"|Game: | !style="width:100px"|Game: | ||
|colspan="2"|Operation Flashpoint | |colspan="2"|Operation Flashpoint | ||
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!Version | !Game Version: | ||
|colspan="2"|1.00 | |colspan="2"|1.00 | ||
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!style="vertical-align:top"|Syntax: | !style="vertical-align:top"|Syntax: | ||
|colspan="2"| | |colspan="2"|unit '''addEventHandler''' [type, code] | ||
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!style="vertical-align:top"|Parameters: | !style="vertical-align:top"|Parameters: | ||
|unit | |''unit'': [[Object]] | ||
|- | |- | ||
| | | | ||
|type | |''type'': [[String]] | ||
| | |Event handler type | ||
|- | |- | ||
| | | | ||
|code | |''code'': [[String]] | ||
| | |Code that should be executed once the event occurs | ||
|- | |- | ||
!style="vertical-align:top"|Return | !style="vertical-align:top"|Return Value: | ||
|style="vertical-align:top"| | |style="vertical-align:top"|[[Integer]] | ||
|The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. | |The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. | ||
|- | |- | ||
!style="vertical-align:top"|Multiplayer: | !style="vertical-align:top"|Multiplayer: | ||
|colspan="2"| | |colspan="2" style="vertical-align:top"|Behaviour not known. | ||
|- | |- | ||
|colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Examples | |colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Examples | ||
|- | |- | ||
!style="vertical-align:top"|Example 1: | !style="vertical-align:top"|Example 1: | ||
|<code>Code</code> | |colspan="2" style="vertical-align:top"|<code>Code 1</code> | ||
|- | |||
!style="vertical-align:top"|Example 2: | |||
|colspan="2" style="vertical-align:top"|<code>Code 2</code> | |||
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|colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Additional Information | |colspan="3" style="background:#f5faff; border-top:1px solid #cedff2; border-bottom:1px solid #cedff2; font-size:1.2em; font-weight:bold; color:#0033CC"|Additional Information | ||
|- | |||
!style="vertical-align:top"|Attention: | |||
|colspan="2" style="vertical-align:top"|This and that happens then and then. | |||
|- | |- | ||
!style="vertical-align:top"|Bugs: | !style="vertical-align:top"|Bugs: | ||
|colspan="2"| | |colspan="2"| | ||
* First bug | |||
* Second bug | |||
|} | |||
Option 2: | |||
== Dependencies == | |||
{| cellspacing="0" cellpadding="5" style="text-align:left" | |||
! style="width:100px" | Game: | |||
| Operation Flashpoint | |||
|- | |||
! Version: | |||
| 1.00 | |||
|} | |||
== Description == | |||
Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers. | |||
== Usage == | |||
{| cellspacing="0" cellpadding="5" style="text-align:left" | |||
! style="width:100px" | Syntax: | |||
| unit '''addEventHandler''' [type, code] | |||
|- | |||
! Parameters: | |||
| | |||
|- | |||
! Return Value: | |||
| | |||
|- | |||
! Multiplayer: | |||
| Behaviour unknown. | |||
|} | |||
== Examples == | |||
{| cellspacing="0" cellpadding="5" style="text-align:left" | |||
! style="width:100px" | Example 1: | |||
| <code>Code 1</code> | |||
|- | |||
! Example 2: | |||
| <code>Code 2</code> | |||
|} | |||
== Additional Information == | |||
{| cellspacing="0" cellpadding="5" style="text-align:left" | |||
! style="width:100px" | Attention: | |||
| | |||
|- | |||
! Bugs: | |||
| | |||
|} | |} | ||
[[Category:Sandbox]] | [[Category:Sandbox]] |
Revision as of 22:25, 26 July 2006
Option 1:
Dependencies | ||
Game: | Operation Flashpoint | |
---|---|---|
Game Version: | 1.00 | |
Description | ||
Description: | Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers. | |
Usage | ||
Syntax: | unit addEventHandler [type, code] | |
Parameters: | unit: Object | |
type: String | Event handler type | |
code: String | Code that should be executed once the event occurs | |
Return Value: | Integer | The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. |
Multiplayer: | Behaviour not known. | |
Examples | ||
Example 1: | Code 1
| |
Example 2: | Code 2
| |
Additional Information | ||
Attention: | This and that happens then and then. | |
Bugs: |
|
Option 2:
Dependencies
Game: | Operation Flashpoint |
---|---|
Version: | 1.00 |
Description
Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
Usage
Syntax: | unit addEventHandler [type, code] |
---|---|
Parameters: | |
Return Value: | |
Multiplayer: | Behaviour unknown. |
Examples
Example 1: | Code 1
|
---|---|
Example 2: | Code 2
|
Additional Information
Attention: | |
---|---|
Bugs: |