ArmA2: CfgVehicles: Difference between revisions

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===Logic Class===
#REDIRECT [[Arma 2: CfgVehicles]]
 
All
*Logic
 
===Land Class Vehicles===
 
* All
* Logic: All
* AllVehicles: All
* Land: AllVehicles
* LandVehicle: Land
* Car: LandVehicle
* Motorcycle: LandVehicle
* Bicycle: Motorcycle
* Tank: LandVehicle
* APC: Tank
* Man: Land
* Animal: Man
* Air: AllVehicles
* Helicopter: Air
* Plane: Air
* Ship: AllVehicles
* SmallShip: Ship
* BigShip: Ship
* Truck: Car
* ParachuteBase: Helicopter
* LaserTarget: All
* PaperCar: Car
* FireSectorTarget: All
* Static: All
* Fortress: Static
* Building: Static
* NonStrategic: Building
* Strategic: Building
* FlagCarrierCore: Strategic
* Land_VASICore: NonStrategic
* Thing: All
* ThingEffect: Thing
* ThingEffectLight: ThingEffect
* ThingEffectFeather: ThingEffectLight
* FxExploArmor1: ThingEffect
* FxExploArmor2: ThingEffect
* FxExploArmor3: ThingEffect
* FxExploArmor4: ThingEffect
* FxCartridge: ThingEffect
* StaticWeapon: LandVehicle
* StaticMGWeapon: StaticWeapon
* StaticATWeapon: StaticWeapon
* StaticAAWeapon: StaticWeapon
* StaticCannon: StaticWeapon
* StaticGrenadeLauncher: StaticWeapon
* StaticMortar: StaticWeapon
* StaticSEARCHLight: StaticWeapon
* Tracked_APC: Tank
* Wheeled_APC: Car
* GunShip: Helicopter
* TransportHelicopter: Helicopter
* UAV: Plane
* Fighter: Plane
* CargoAirplane: Plane
* Bus: Car
* Tractor: Car
* Object: All
* StaticShip: Strategic
* Structure: NonStrategic
* Church: NonStrategic
* fortification: Static
* Tent: Static
* Train: Static
* Gate: Static
* Wreck_Base: Strategic
* Wreck: Thing
* TankWreck: Wreck
* PlaneWreck: Wreck
* ShipWreck: Wreck
* HelicopterWreck: Wreck
* CarWreck: Wreck
* TruckWreck: Wreck
* ReammoBox: Strategic
* HouseBase: NonStrategic
* Ruins: HouseBase
* House: HouseBase
* House_Small: HouseBase
* Wall: NonStrategic
* Fence: NonStrategic
* FxWindGrass1: ThingEffectLight
* FxWindGrass2: ThingEffectLight
* FxWindRock1: ThingEffectLight
* FxWindLeaf1: ThingEffectLight
* FxWindLeaf2: FxWindLeaf1
* FxWindLeaf3: FxWindLeaf1
* FxWindPollen1: ThingEffectFeather
* Library_WeaponHolder: Strategic
* Platform: Thing
* Obstacle_Cylinder1: Thing
* Obstacle_Jump1: Obstacle_Cylinder1
* RoadCone: Thing
* Obstacle_saddle: NonStrategic
* RampConcrete: NonStrategic
* HumpsDirt: NonStrategic
* BuoySmall: Ship
* BuoyBig: Ship
* RoadBarrier_light: NonStrategic
* CubeHelper: NonStrategic
* RoadBarrier_long: RoadBarrier_light
* BIS_Steerable_Parachute: Plane
* Fortress1: Strategic
* FuelStation: Strategic
* Land_AFbarabizna_ruins: Ruins
* Land_AFDum_mesto2_ruins: Ruins
* Land_AFDum_mesto2L_ruins: Ruins
* Land_AFDum_mesto3_ruins: Ruins
* Land_AFHospoda_mesto_ruins: Ruins
* Land_bouda1_ruins: Ruins
* Land_bouda3_ruins: Ruins
* Land_budova1_ruins: Ruins
* Land_budova2_ruins: Ruins
* Land_budova4_in_ruins: Ruins
* Land_budova4_ruins: Ruins
* Land_budova5_ruins: Ruins
* Land_Cihlovej_dum_in_ruins: Ruins
* Land_Cihlovej_dum_ruins: Ruins
* Land_Deutshe_mini_ruins: Ruins
* Land_Deutshe_ruins: Ruins
* Land_domek_rosa_ruins: Ruins
* Land_Dulni_bs_ruins: Ruins
* Land_dum01_ruins: Ruins
* Land_dum_istan3_hromada2_ruins: Ruins
* Land_dum_istan3_pumpa_ruins: Ruins
* Land_Dum_m2_ruins: Ruins
* Land_Dum_mesto2_ruins: Ruins
* Land_Dum_mesto2L_ruins: Ruins
* Land_Dum_mesto3_ruins: Ruins
* Land_dum_mesto_in_ruins: Ruins
* Land_Dum_mesto_ruins: Ruins
* Land_dum_olez_istan1_ruins: Ruins
* Land_dum_olez_istan2_maly2_ruins: Ruins
* Land_dum_olez_istan2_maly_ruins: Ruins
* Land_dum_olez_istan2_ruins: Ruins
* Land_dum_olezlina_ruins: Ruins
* Land_dum_rasovna_ruins: Ruins
* Land_Dumruina_mini_ruins: Ruins
* Land_garaz_mala_ruins: Ruins
* Land_garaz_ruins: Ruins
* Land_hangar_2_ruins: Ruins
* Land_Hlidac_budka_ruins: Ruins
* Land_hospital_ruins: Ruins
* Land_Hruzdum_ruins: Ruins
* Land_hut_old02_ruins: Ruins
* Land_hut06_ruins: Ruins
* Land_Komin_ruins: Ruins
* Land_kostel3_ruins: Ruins
* Land_kostel_ruins: Ruins
* Land_Majak_ruins: Ruins
* Land_Panelak2_ruins: Ruins
* Land_Panelak3_ruins: Ruins
* Land_Panelak_ruins: Ruins
* Land_repair_center_ruins: Ruins
* Land_Sara_domek_hospoda_ruins: Ruins
* Land_Sara_domek_kovarna_ruins: Ruins
* Land_Sara_domek_podhradi_1_ruins: Ruins
* Land_Sara_domek_ruina_ruins: Ruins
* Land_Sara_domek_sedy_ruins: Ruins
* Land_sara_domek_vilka_ruins: Ruins
* Land_Sara_domek_zluty_ruins: Ruins
* Land_Sara_Hasic_zbroj_ruins: Ruins
* Land_Sara_stodola3_ruins: Ruins
* Land_Sara_stodola_ruins: Ruins
* Land_SS_hangar_ruins: Ruins
* Land_stanice_ruins: Ruins
* Land_Statek_hl_bud_ruins: Ruins
* Land_Statek_kulna_old_ruins: Ruins
* Land_Statek_kulna_ruins: Ruins
* Land_stodola_old_open_ruins: Ruins
* Land_stodola_open_ruins: Ruins
* Land_tovarna2_ruins: Ruins
* Land_trafostanica_mala_ruins: Ruins
* Land_trafostanica_velka_ruins: Ruins
* Land_zalchata_ruins: Ruins
* Land_leseni2x_ruins: Ruins
* Land_leseni4x_ruins: Ruins
* Land_Statek_brana_open_ruins: Ruins
* Land_Statek_brana_ruins: Ruins
* Land_brana02nodoor_ruins: Ruins
* Land_dum_zboreny_ruins: Ruins
* Land_dum_zboreny_total_ruins: Ruins
* Land_kostel_trosky_ruins: Ruins
* Land_vez_ruins: Ruins
* Land_telek1_ruins: Ruins
* Land_Nasypka_ruins: Ruins
* Land_majak: House
* Land_majak_podesta: House
* Land_majak2: Land_majak
* Land_molo_beton: House
* Land_molo_drevo_bs: House
* Land_molo_drevo_end: House
* Land_molo_krychle: House
* Land_dum_mesto3: House
* Land_plot_zed_drevo1_branka: House
* Land_plot_istan1_rovny_gate: House
* Land_Plot_Ohrada_Pruchozi: House
* Land_plot_zboreny: House
* Land_zed_dira_civil: House
* Land_afbarabizna: House
* Land_afdum_mesto2: House
* Land_afdum_mesto2L: House
* Land_afdum_mesto3: House
* Land_afhospoda_mesto: House
* Land_bouda1: House
* Land_bouda3: House
* Land_brana02nodoor: House
* Land_budova1: House
* Land_budova2: House
* Land_budova4: House
* Land_budova5: House
* Land_cihlovej_dum: House
* Land_cihlovej_dum_in: House
* Land_deutshe: House
* Land_deutshe_mini: House
* Land_domek_rosa: House
* Land_dulni_bs: House
* Land_dum_istan3_hromada2: House
* Land_dum_istan3_pumpa: House
* Land_dum_m2: House
* Land_dum_mesto: House
* Land_dum_mesto_in: House
* Land_dum_mesto2l: House
* Land_dum_olezlina: House
* Land_dum_olez_istan1: House
* Land_dum_olez_istan2: House
* Land_dum_olez_istan2_maly: House
* Land_dum_olez_istan2_maly2: House
* Land_dum_zboreny: House
* Land_dum_zboreny_total: House
* Land_dum01: House
* Land_dumruina_mini: House
* Land_garaz: House
* Land_garaz_mala: House
* Land_hospital: House
* Land_hut_old02: House
* Land_kostel_trosky: House
* Land_kulna: House
* Land_repair_center: House
* Land_SS_hangar: House
* Land_stanice: House
* Land_statek_brana: House
* Land_statek_brana_open: House
* Land_statek_hl_bud: House
* Land_Statek_kulna: House
* Land_stodola_old_open: House
* Land_stodola_open: House
* Land_ZalChata: House
* Land_hut06: House
* Land_sara_domek_hospoda: House
* Land_sara_domek_kovarna: House
* Land_sara_domek_podhradi_1: House
* Land_sara_domek_ruina: House
* Land_sara_domek_vilka: House
* Land_sara_hasic_zbroj: House
* Land_sara_stodola: House
* Land_sara_stodola3: House
* Land_pumpa: House
* Land_bouda2_vnitrek: House
* Land_bouda_plech: House
* Land_budova4_in: House
* Land_hruzdum: House
* Land_dum_rasovna: House
* Land_vez: House
* Land_kostel: Church
* Land_kostel3: Church
* Land_Panelak: House
* Land_KBud: House
* Land_Nasypka: House
* Land_Tovarna2: House
* Land_Hlidac_budka: House
* Land_sara_Domek_sedy: House
* Land_leseni4x: House
* Land_leseni2x: House
* Land_sara_domek_zluty: House
* Land_Vysilac_FM: House
* Land_vysilac_FM2: Land_Vysilac_FM
* Land_telek1: House
* Land_Panelak2: House
* Land_Panelak3: House
* Land_dum_mesto2: House
* Land_trafostanica_velka: House
* Land_trafostanica_mala: House
* Land_komin: House
* Land_Stoplight01: House
* Land_Stoplight02: Land_Stoplight01
* Land_NavigLight: House
* Land_runway_edgelight: House
* Land_Runway_PAPI: Land_VASICore
* Land_Runway_PAPI_2: Land_Runway_PAPI
* Land_Runway_PAPI_3: Land_Runway_PAPI
* Land_Runway_PAPI_4: Land_Runway_PAPI
* Land_trafostanica_velka_draty: House
* Land_Hangar_2: House
* Land_plot_green_branka: House
* Land_plot_rust_branka: Land_plot_green_branka
* Land_plot_green_vrata: House
* Land_plot_rust_vrata: Land_plot_green_vrata
* CraterLong: NonStrategic
* AlternativeInjurySimulation: Logic
* AliceManager: Logic
* BIS_alice_emptydoor: Car
* AmbientCombatManager: Logic
* BIS_animals_Logic: Logic
* BattleFieldClearance: Logic
* BIS_clouds_Logic: Logic
* ConstructionManager: Logic
* FirstAidSystem: Logic
* FunctionsManager: Logic
* PreloadManager: Logic
* LocationLogic: Logic
* LocationLogicAirport: LocationLogic
* LocationLogicFlat: LocationLogic
* LocationLogicCamp: LocationLogic
* LocationLogicCityCenter: LocationLogic
* LocationLogicCityLink: LocationLogic
* LocationLogicCityFlatArea: LocationLogic
* LocationLogicDepot: LocationLogic
* LocationLogicCity: LocationLogicCityCenter
* LocationLogicOwnerCivilian: LocationLogic
* LocationLogicOwnerEast: LocationLogic
* LocationLogicOwnerWest: LocationLogic
* LocationLogicOwnerResistance: LocationLogic
* LocationLogicStart: LocationLogic
* GarbageCollector: Logic
* HighCommand: Logic
* HighCommandSubordinate: HighCommand
* MartaManager: Logic
* SilvieManager: Logic
* BIS_SRRS_Logic: Logic
* UAVManager: Logic
* ZoraManager: Logic
* Sound
* Sound_Owl: Sound
* Sound_Stream: Sound
* Sound_Frog: Sound
* Sound_Frogs: Sound
* Sound_Alarm: Sound
* Sound_Alarm2: Sound
* Sound_Factory01: Sound
* Sound_Factory02: Sound
* Sound_Factory03: Sound
* Sound_Factory04: Sound
* Sound_Factory05: Sound
* Sound_Factory06: Sound
* Sound_Factory07: Sound
* Sound_Factory08: Sound
* Sound_Factory09: Sound
* Sound_Factory10: Sound
* Sound_Factory11: Sound
* Sound_Factory12: Sound
* Sound_Factory13: Sound
* Sound_Factory14: Sound
* Sound_Factory15: Sound
* Sound_Factory16: Sound
* Sound_Factory17: Sound
* Sound_Factory18: Sound
* Sound_Fire: Sound
* Sound_BirdSinging: Sound
* Sound_Crickets1: Sound
* Sound_Crickets2: Sound
* Sound_Crickets3: Sound
* Sound_Crickets4: Sound
* Sound_Chicken: Sound
* Sound_Cock: Sound
* Sound_Cow: Sound
* Sound_Crow: Sound
* Sound_Wolf: Sound
* Sound_Dog: Sound
* Sound_BadDog: Sound
* Sound_SorrowDog: Sound
* Sound_LittleDog: Sound
* Sound_Music: Sound
* Sound_Flies: Sound
* Land_A_BuildingWIP: House
* Land_A_BuildingWIP_ruins: Ruins
* Land_A_CraneCon: House
* Land_A_MunicipalOffice: NonStrategic
* Land_A_MunicipalOffice_ruins: Ruins
* Land_Barn_W_01: House
* Land_Barn_W_02: Land_Barn_W_01
* Land_Barn_W_01_dam: Land_Barn_W_01
* Land_Barn_W_01_ruins: Ruins
* Land_Barn_W_02_ruins: Ruins
* Land_A_Castle_Bastion: House
* Land_A_Castle_Gate: House
* Land_A_Castle_Wall1_20: House
* Land_A_Castle_Wall1_20_Turn: House
* Land_A_Castle_Wall1_Corner: House
* Land_A_Castle_Wall1_End: House
* Land_A_Castle_Wall1_End_2: House
* Land_A_Castle_Wall2_30: House
* Land_A_Castle_Wall2_Corner: House
* Land_A_Castle_Wall2_End: House
* Land_A_Castle_Wall2_End_2: House
* Land_A_Castle_WallS_10: House
* Land_A_Castle_WallS_5_D: House
* Land_A_Castle_WallS_End: House
* Land_A_Castle_Stairs_A: House
* Land_A_Castle_Wall1_Corner_2: House
* Land_A_Castle_Wall2_Corner_2: House
* Land_A_Castle_Bergfrit: House
* Land_A_Castle_Bergfrit_dam: Land_A_Castle_Bergfrit
* Land_A_Castle_Donjon: House
* Land_A_Castle_Donjon_dam: Land_A_Castle_Donjon
* Land_A_Castle_Bergfrit_ruins: Ruins
* Land_A_Castle_Donjon_ruins: Ruins
* Land_A_Castle_Gate_ruins: Ruins
* Land_A_Castle_Stairs_A_ruins: Ruins
* Land_A_Castle_Wall1_20_ruins: Ruins
* Land_A_Castle_Wall1_20_turn_ruins: Ruins
* Land_A_Castle_Wall1_Corner_2_ruins: Ruins
* Land_A_Castle_Wall1_Corner_ruins: Ruins
* Land_A_Castle_Wall1_End_2_ruins: Ruins
* Land_A_Castle_Wall1_End_ruins: Ruins
* Land_A_Castle_Wall2_30_ruins: Ruins
* Land_A_Castle_Wall2_Corner_2_ruins: Ruins
* Land_A_Castle_Wall2_Corner_ruins: Ruins
* Land_A_Castle_Wall2_End_2_ruins: Ruins
* Land_A_Castle_Wall2_End_ruins: Ruins
* Land_A_Castle_WallS_5_D_ruins: Ruins
* Land_A_Castle_WallS_10_ruins: Ruins
* Land_A_Castle_WallS_End_ruins: Ruins
* Land_A_Castle_Bastion_ruins: Ruins
* Land_A_FuelStation_Feed: Strategic
* Land_A_FuelStation_Build: House
* Land_A_FuelStation_Shed: House
* Land_A_Hospital: House
* Land_A_Hospital_dam: Land_A_Hospital
* Land_A_Hospital_ruins: Ruins
* Land_A_Office01: House
* Land_A_Office01_ruins: Ruins
* ladder: House
* LadderLong: House
* Land_A_Office02: House
* Land_A_Office02_dam: Land_A_Office02
* Land_A_Office02_ruins: Ruins
* Land_a_stationhouse: House
* Land_a_stationhouse_ruins: Ruins
* Land_Church_02: House
* Land_Church_02a: Land_Church_02
* Land_Church_02_ruins: Ruins
* Land_Church_03: House
* Land_Church_03_dam: Land_Church_03
* Land_Church_03_ruins: Ruins
* Land_Church_05R: House
* Land_HouseB_Tenement: House
* Land_HouseB_Tenement_ruins: Ruins
* Land_HouseV2_01A: House
* Land_HouseV2_01A_ruins: Ruins
* Land_HouseV2_01A_dam: House
* Land_HouseV2_01B: Land_HouseV2_01A
* Land_HouseV2_01B_ruins: Ruins
* Land_HouseV2_01B_dam: House
* Land_HouseV2_02: Land_HouseV2_01A
* Land_HouseV2_02_ruins: Ruins
* Land_HouseV2_02_Interier: Land_HouseV2_02
* Land_HouseV2_02_Interier_dam: Land_HouseV2_02
* Land_HouseV2_03: Land_HouseV2_01A
* Land_HouseV2_03_ruins: Ruins
* Land_HouseV2_03_dam: House
* Land_HouseV2_03B: Land_HouseV2_01A
* Land_HouseV2_03B_ruins: Ruins
* Land_HouseV2_03B_dam: House
* Land_HouseV2_04: Land_HouseV2_01A
* Land_HouseV2_04_ruins: Ruins
* Land_HouseV2_04_interier: Land_HouseV2_04
* Land_HouseV2_04_interier_dam: Land_HouseV2_02_Interier_dam
* Land_HouseV2_05: House
* Land_HouseV2_05_ruins: Ruins
* Land_HouseV_1I1: House
* Land_HouseV_1I1_ruins: Ruins
* Land_HouseV_1I1_dam: House
* Land_HouseV_1I2: House
* Land_HouseV_1I2_ruins: Ruins
* Land_HouseV_1I3: Land_HouseV_1I2
* Land_HouseV_1I3_ruins: Ruins
* Land_HouseV_1I4: House
* Land_HouseV_1I4_ruins: Ruins
* Land_HouseV_1L1: Land_HouseV_1I2
* Land_HouseV_1L1_ruins: Ruins
* Land_HouseV_1L2: Land_HouseV_1I2
* Land_HouseV_1L2_ruins: Ruins
* Land_HouseV_1T: Land_HouseV_1I2
* Land_HouseV_1T_ruins: Ruins
* Land_HouseV_2I: Land_HouseV_1I2
* Land_HouseV_2I_ruins: Ruins
* Land_HouseV_2L: Land_HouseV_1I2
* Land_HouseV_2L_ruins: Ruins
* Land_HouseV_2L_dam: House
* Land_houseV_2T1: Land_HouseV_1I2
* Land_HouseV_2T1_ruins: Ruins
* Land_houseV_2T2: Land_HouseV_1I2
* Land_HouseV_2T2_ruins: Ruins
* Land_HouseV_3I1: Land_HouseV_1I2
* Land_HouseV_3I1_ruins: Ruins
* Land_HouseV_3I2: Land_HouseV_1I2
* Land_HouseV_3I2_ruins: Ruins
* Land_HouseV_3I3: Land_HouseV_1I2
* Land_HouseV_3I3_ruins: Ruins
* Land_HouseV_3I4: Land_HouseV_1I2
* Land_HouseV_3I4_ruins: Ruins
* Land_Ind_Stack_Big: House
* Land_Ind_Stack_Big_ruins: Ruins
* Land_IndPipe1_stair: House
* Land_Ind_Quarry: House
* Land_Ind_Quarry_ruins: Ruins
* Land_Ind_SawMill: House
* Land_Ind_SawMillPen: House
* Land_Mil_ControlTower: House
* Land_Mil_ControlTower_dam: Land_Mil_ControlTower
* Land_Mil_House: House
* Land_Mil_House_dam: Land_Mil_House
* Land_Mil_ControlTower_ruins: Ruins
* Land_Mil_House_ruins: Ruins
* Land_Mil_Barracks_i: House
* Land_Mil_Barracks: House
* Land_Mil_Barracks_L: House
* Land_Mil_Guardhouse: House
* Land_NAV_Lighthouse: House
* Land_NAV_Lighthouse_ruins: Ruins
* Land_NAV_Lighthouse2: Land_NAV_Lighthouse
* Land_Nav_Boathouse: House
* Land_Nav_Boathouse_ruins: Ruins
* Land_Nav_Boathouse_Pier: Land_Nav_Boathouse
* Land_Nav_Boathouse_PierL: House
* Land_Nav_Boathouse_PierR: Land_Nav_Boathouse_PierL
* Land_Nav_Boathouse_PierT: Land_Nav_Boathouse_PierL
* Land_Nav_Boathouse_Pier_ruins: Ruins
* Land_Rail_Semafor: House
* Land_Rail_Zavora: House
* Land_wagon_box: House
* Land_wagon_flat: House
* Land_wagon_tanker: House
* Land_loco_742_blue: House
* Land_loco_742_red: Land_loco_742_blue
* Land_rail_station_big: House
* Land_rail_station_big_ruins: Ruins
* Land_sign_elektrozavodsk: House
* Land_sign_balota: Land_sign_elektrozavodsk
* Land_sign_berezino: Land_sign_elektrozavodsk
* Land_sign_chernogorsk: Land_sign_elektrozavodsk
* Land_sign_kamenka: Land_sign_elektrozavodsk
* Land_sign_kamyshovo: Land_sign_elektrozavodsk
* Land_sign_komarovo: Land_sign_elektrozavodsk
* Land_sign_prigorodki: Land_sign_elektrozavodsk
* Land_sign_solnichnyi: Land_sign_elektrozavodsk
* Land_ruin_corner_1: House
* Land_ruin_corner_2: Land_ruin_corner_1
* Land_ruin_chimney: Land_ruin_corner_1
* Land_ruin_wall: Land_ruin_corner_1
* Land_ruin_walldoor: Land_ruin_corner_1
* Land_ruin_rubble: Land_ruin_corner_1
* Land_ruin_01: Land_ruin_corner_1
* Land_Shed_W4: House
* Land_Shed_W4_ruins: Ruins
* Land_Shed_Ind02: House
* Land_Shed_Ind02_dam: Land_Shed_Ind02
* Land_Shed_Ind02_ruins: Ruins
* Land_Wall_CBrk_5_D: House
* Land_Wall_CGry_5_D: House
* Land_Wall_Gate_Ind1_L: House
* Land_Wall_Gate_Ind1_R: Land_Wall_Gate_Ind1_L
* Land_Gate_IndVar2_5: Land_Wall_Gate_Ind1_R
* Land_Wall_Gate_Ind2A_L: Land_Wall_Gate_Ind1_L
* Land_Wall_Gate_Ind2A_R: Land_Wall_Gate_Ind1_R
* Land_Wall_Gate_Ind2B_L: Land_Wall_Gate_Ind1_L
* Land_Wall_Gate_Ind2B_R: Land_Wall_Gate_Ind1_R
* Land_Wall_Gate_Ind2Rail_L: Land_Wall_Gate_Ind1_L
* Land_Wall_Gate_Ind2Rail_R: Land_Wall_Gate_Ind1_R
* Land_Wall_Gate_Village: Land_Wall_Gate_Ind1_R
* Land_Wall_Gate_Wood1: Land_Wall_Gate_Ind1_R
* Land_Wall_Gate_Kolchoz: House
* Land_Gate_wood2_5: Land_Wall_Gate_Ind1_R
* Land_Gate_Wood1_5: Land_Wall_Gate_Ind1_R
* CAAnimalBase: Animal
* Hen: CAAnimalBase
* Cock: Hen
* Cow: CAAnimalBase
* Cow01: Cow
* Cow02: Cow01
* Cow03: Cow01
* Cow04: Cow01
* Fin: CAAnimalBase
* Pastor: CAAnimalBase
* Goat: CAAnimalBase
* Rabbit: CAAnimalBase
* Sheep: CAAnimalBase
* WildBoar: CAAnimalBase
* testpot: Thing
* Land_A_Crane_02a: House
* Land_A_Crane_02b: House
* Land_A_GeneralStore_01: House
* Land_A_GeneralStore_01a: Land_A_GeneralStore_01
* Land_A_GeneralStore_01_dam: Land_A_GeneralStore_01
* Land_A_GeneralStore_01a_dam: Land_A_GeneralStore_01_dam
* Land_A_GeneralStore_01_ruins: Ruins
* Land_A_Pub_01: House
* Land_A_statue01: House
* Land_A_statue02: House
* Land_A_statue01_ruins: Ruins
* Land_Barn_Metal: House
* Land_Barn_Metal_ruins: Ruins
* Land_Barn_Metal_dam: Land_Barn_Metal
* Land_Church_01: House
* Land_Church_01_ruins: Ruins
* Land_Farm_Cowshed_a: House
* Land_Farm_Cowshed_a_dam: Land_Farm_Cowshed_a
* Land_Farm_Cowshed_b: House
* Land_Farm_Cowshed_b_dam: Land_Farm_Cowshed_b
* Land_Farm_Cowshed_c: House
* Land_Farm_Cowshed_c_dam: Land_Farm_Cowshed_c
* Land_Farm_Cowshed_a_ruins: Ruins
* Land_Farm_Cowshed_b_ruins: Ruins
* Land_Farm_Cowshed_c_ruins: Ruins
* Land_Farm_WTower: House
* Land_Farm_WTower_ruins: Ruins
* Land_HouseBlock_A1: House
* Land_HouseBlock_A1_ruins: Ruins
* Land_HouseBlock_A1_1: Land_HouseBlock_A1
* Land_HouseBlock_A1_1_ruins: Ruins
* Land_HouseBlock_A1_2: Land_HouseBlock_A1_1
* Land_HouseBlock_A2: Land_HouseBlock_A1
* Land_HouseBlock_A2_ruins: Ruins
* Land_HouseBlock_A2_1: Land_HouseBlock_A1
* Land_HouseBlock_A2_1_ruins: Ruins
* Land_HouseBlock_A3: Land_HouseBlock_A1
* Land_HouseBlock_A3_ruins: Ruins
* Land_HouseBlock_B1: House
* Land_HouseBlock_B1_ruins: Ruins
* Land_HouseBlock_B2: Land_HouseBlock_B1
* Land_HouseBlock_B2_ruins: Ruins
* Land_HouseBlock_B3: Land_HouseBlock_B1
* Land_HouseBlock_B3_ruins: Ruins
* Land_HouseBlock_B4: Land_HouseBlock_B1
* Land_HouseBlock_B4_ruins: Ruins
* Land_HouseBlock_B5: Land_HouseBlock_B1
* Land_HouseBlock_B5_ruins: Ruins
* Land_HouseBlock_B6: Land_HouseBlock_B1
* Land_HouseBlock_B6_ruins: Ruins
* Land_HouseBlock_C1: House
* Land_HouseBlock_C1_ruins: Ruins
* Land_HouseBlock_C2: Land_HouseBlock_C1
* Land_HouseBlock_C2_ruins: Ruins
* Land_HouseBlock_C3: Land_HouseBlock_C1
* Land_HouseBlock_C3_ruins: Ruins
* Land_HouseBlock_C4: Land_HouseBlock_C1
* Land_HouseBlock_C4_ruins: Ruins
* Land_HouseBlock_C5: Land_HouseBlock_C1
* Land_HouseBlock_C5_ruins: Ruins
* Land_HouseBlock_D1: House
* Land_HouseBlock_D1_ruins: Ruins
* Land_HouseBlock_D2: Land_HouseBlock_D1
* Land_HouseBlock_D2_ruins: Ruins
* Land_R_A_GeneralStore_01a: House
* Land_R_Barn_Metal: Land_R_A_GeneralStore_01a
* Land_R_Barn_W_01: Land_R_A_GeneralStore_01a
* Land_R_Farm_Cowshed_a: Land_R_A_GeneralStore_01a
* Land_R_HouseV2_01A: Land_R_A_GeneralStore_01a
* Land_R_HouseV2_02: Land_R_A_GeneralStore_01a
* Land_R_HouseV2_03B: Land_R_A_GeneralStore_01a
* Land_R_HouseV2_04: Land_R_A_GeneralStore_01a
* Land_R_HouseV_1I1: Land_R_A_GeneralStore_01a
* Land_R_HouseV_2L: Land_R_A_GeneralStore_01a
* Land_R_Shed_Ind02: Land_R_A_GeneralStore_01a
* Land_D_Pec_Vez1: House
* Land_D_Pec_Vez2: House
* Land_D_Vez_Mlyn: House
* Land_D_VSilo_Pec: House
* Land_Vez_Pec: House
* Land_Vez_Silo: House
* Land_D_Mlyn_Vys: House
* Land_Ind_Expedice_1: House
* Land_Ind_Expedice_2: House
* Land_Ind_Expedice_3: House
* Land_Ind_Expedice_1_ruins: Ruins
* Land_Ind_MalyKomin: House
* Land_Ind_MalyKomin_ruins: Ruins
* Land_Ind_Mlyn_01: House
* Land_Ind_Mlyn_02: House
* Land_Ind_Mlyn_03: House
* Land_Ind_Mlyn_04: House
* Land_Ind_Mlyn_D1: House
* Land_Ind_Mlyn_D2: House
* Land_Ind_Mlyn_01_ruins: Ruins
* Land_Ind_Mlyn_02_ruins: Ruins
* Land_Ind_Mlyn_03_ruins: Ruins
* Land_Ind_Mlyn_04_ruins: Ruins
* Land_Ind_Pec_01: House
* Land_Ind_Pec_02: House
* Land_Ind_Pec_03: House
* Land_Ind_Pec_03a: Land_Ind_Pec_03
* Land_Ind_Pec_03b: Land_Ind_Pec_03
* Land_Ind_Pec_01_ruins: Ruins
* Land_Ind_Pec_02_ruins: Ruins
* Land_Ind_Pec_03_ruins: Ruins
* Land_Ind_Pec_03a_ruins: Land_Ind_Pec_03_ruins
* Land_Ind_Pec_03b_ruins: Land_Ind_Pec_03_ruins
* Land_ind_silomale: House
* Land_Ind_SiloMale_ruins: Ruins
* Land_Ind_SiloVelke_01: House
* Land_Ind_SiloVelke_02: House
* Land_Ind_SiloVelke_most: House
* Land_Ind_Silovelke_01_ruins: Ruins
* Land_Ind_Silovelke_02_ruins: Ruins
* Land_Ind_Vysypka: House
* Land_Ind_Vysypka_ruins: Ruins
* Land_Ind_Garage01: House
* Land_Ind_Garage01_ruins: Ruins
* Land_IndPipe1_stair_todo_delete: House
* Land_IndPipe2_big_18: House
* Land_IndPipe2_big_9: House
* Land_IndPipe2_big_18ladder: House
* Land_IndPipe2_big_support: House
* Land_IndPipe2_bigL_R: House
* Land_IndPipe2_bigL_L: House
* Land_IndPipe2_bigBuild1_R: House
* Land_IndPipe2_bigBuild1_L: House
* Land_IndPipe2_bigBuild2_L: House
* Land_IndPipe2_bigBuild2_R: House
* Land_IndPipe2_big_ground1: House
* Land_IndPipe2_big_ground2: House
* Land_IndPipe2_T_R: House
* Land_IndPipe2_T_L: House
* Land_IndPipe2_Small_9: House
* Land_IndPipe2_Small_ground1: House
* Land_IndPipe2_Small_ground2: House
* Land_IndPipe2_SmallBuild1_L: House
* Land_IndPipe2_SmallBuild1_R: House
* Land_IndPipe2_SmallBuild2_R: House
* Land_IndPipe2_SmallBuild2_L: House
* Land_IndPipe2_SmallL_L: House
* Land_IndPipe2_SmallL_R: House
* Land_Ind_Shed_01_main: House
* Land_Ind_Shed_01_end: House
* Land_Ind_Shed_01_main_ruins: Ruins
* Land_Ind_Shed_01_end_ruins: Ruins
* Land_Ind_Shed_02_main: House
* Land_Ind_Shed_02_end: House
* Land_Ind_Shed_02_main_ruins: Ruins
* Land_Ind_TankBig: House
* Land_Ind_TankSmall: House
* Land_Ind_TankSmall2: Land_Ind_TankSmall
* Land_Ind_TankBig_ruins: Ruins
* Land_Ind_TankSmall_ruins: Ruins
* Land_Ind_TankSmall2_ruins: Land_Ind_TankSmall_ruins
* Land_Ind_Workshop01_01: House
* Land_Ind_Workshop01_02: House
* Land_Ind_Workshop01_03: House
* Land_Ind_Workshop01_04: House
* Land_Ind_Workshop01_box: House
* Land_Ind_Workshop01_L: House
* Land_Ind_Workshop01_01_ruins: Ruins
* Land_Ind_Workshop01_02_ruins: Ruins
* Land_Ind_Workshop01_03_ruins: Ruins
* Land_Ind_Workshop01_04_ruins: Ruins
* Land_Ind_Workshop01_box_ruins: Ruins
* Land_Ind_Workshop01_L_ruins: Ruins
* Land_Misc_Cargo1Ao: House
* Land_Misc_Cargo1Bo: House
* Misc_Cargo1Bo_military: Land_Misc_Cargo1Bo
* Land_Misc_Cargo1B: House
* Misc_Cargo1B_military: Land_Misc_Cargo1B
* Misc_Cargo1Bo_civil: Land_Misc_Cargo1Bo
* Land_Misc_Cargo1C: House
* Land_Misc_Cargo1D: House
* Land_Misc_Cargo1E: House
* Land_Misc_Cargo1F: House
* Land_Misc_Cargo1G: House
* Land_Misc_Cargo2B: House
* Land_Misc_Cargo2C: House
* Land_Misc_Cargo2D: House
* Land_Misc_Cargo2E: House
* Land_Misc_PowerStation: House
* Land_Misc_PowerStation_ruins: Ruins
* Land_Misc_WaterStation: House
* Land_Misc_WaterStation_ruins: Ruins
* Land_Rail_House_01: House
* Land_Rail_House_01_ruins: Ruins
* Land_Shed_W01: House
* Land_Shed_W02: House
* Land_Shed_W03: House
* Land_Shed_M01: House
* Land_Shed_M02: House
* Land_Shed_M03: House
* Land_Shed_M01_ruins: Ruins
* Land_Shed_M02_ruins: Ruins
* Land_Shed_M03_ruins: Ruins
* Land_Shed_W01_ruins: Ruins
* Land_Shed_W02_ruins: Ruins
* Land_Shed_W03_ruins: Ruins
* Land_Shed_wooden: House
* Land_Shed_wooden_ruins: Ruins
* Land_Dam_Conc_20: House
* Land_Dam_ConcP_20: Land_Dam_Conc_20
* Land_Dam_Barrier_40: Land_Dam_Conc_20
* Land_Company3_2: House
* Land_sign_altar: Land_Company3_2
* Land_Sign_Bar_RU: Land_Company3_2
* Land_Sign_BES: Land_Company3_2
* Land_sign_TEC: Land_Company3_2
* Land_sign_ulgano: Land_Company3_2
* Land_SignB_Gov: Land_Company3_2
* Land_SignB_GovPolice: Land_Company3_2
* Land_SignB_GovSchool: Land_Company3_2
* Land_SignB_GovSign: Land_Company3_2
* Land_SignB_Hotel_CZ: Land_Company3_2
* Land_SignB_Hotel_CZ2: Land_Company3_2
* Land_SignB_Hotel_CZ3: Land_Company3_2
* Land_SignB_Pharmacy: Land_Company3_2
* Land_SignB_PostOffice: Land_Company3_2
* Land_SignB_Pub_CZ1: Land_Company3_2
* Land_SignB_Pub_CZ2: Land_Company3_2
* Land_SignB_Pub_CZ3: Land_Company3_2
* Land_SignB_Pub_RU1: Land_Company3_2
* Land_SignB_Pub_RU2: Land_Company3_2
* Land_SignB_Pub_RU3: Land_Company3_2
* Land_A_TVTower_Base: House
* Land_A_TVTower_Mid: House
* Land_A_TVTower_Top: House
* Land_nav_pier_m_2: House
* land_nav_pier_c: Land_nav_pier_m_2
* land_nav_pier_c2: Land_nav_pier_m_2
* land_nav_pier_c2_end: Land_nav_pier_m_2
* land_nav_pier_c_270: Land_nav_pier_m_2
* land_nav_pier_c_90: Land_nav_pier_m_2
* land_nav_pier_c_big: Land_nav_pier_m_2
* land_nav_pier_C_L: Land_nav_pier_m_2
* land_nav_pier_C_L10: Land_nav_pier_m_2
* land_nav_pier_C_L30: Land_nav_pier_m_2
* land_nav_pier_C_R: Land_nav_pier_m_2
* land_nav_pier_C_R10: Land_nav_pier_m_2
* land_nav_pier_C_R30: Land_nav_pier_m_2
* land_nav_pier_c_t15: Land_nav_pier_m_2
* land_nav_pier_c_t20: Land_nav_pier_m_2
* land_nav_pier_F_17: Land_nav_pier_m_2
* land_nav_pier_F_23: Land_nav_pier_m_2
* land_nav_pier_m: Land_nav_pier_m_2
* land_nav_pier_m_1: Land_nav_pier_m_2
* land_nav_pier_m_end: Land_nav_pier_m_2
* land_nav_pier_M_fuel: Land_nav_pier_m_2
* land_nav_pier_pneu: Land_nav_pier_m_2
* land_nav_pier_uvaz: Land_nav_pier_m_2
* Land_rails_bridge_40: House
* M2StaticMG_base: StaticMGWeapon
* M2StaticMG: M2StaticMG_base
* M119: StaticCannon
* DSHKM_base: StaticMGWeapon
* DSHKM_Ins: DSHKM_base
* DSHKM_CDF: DSHKM_base
* DSHKM_Gue: DSHKM_base
* AGS_base: StaticGrenadeLauncher
* AGS_Ins: AGS_base
* AGS_CDF: AGS_base
* AGS_RU: AGS_base
* D30_base: StaticCannon
* D30_Ins: D30_base
* D30_CDF: D30_base
* D30_RU: D30_base
* SearchLight: StaticSEARCHLight
* SearchLight_INS: SearchLight
* SearchLight_CDF: SearchLight
* SearchLight_RUS: SearchLight
* SearchLight_Gue: SearchLight
* FxExploGround1: ThingEffect
* FxExploGround2: ThingEffect
* FxCartridge_Small: ThingEffect
* LaserTargetBase: LaserTarget
* LaserTargetCBase: LaserTargetBase
* LaserTargetWBase: LaserTargetBase
* LaserTargetEBase: LaserTargetBase
* LaserTargetC: LaserTargetCBase
* LaserTargetW: LaserTargetWBase
* LaserTargetE: LaserTargetEBase
* Bomb: Strategic
* MineGeneric
* MineMine: MineGeneric
* WeaponHolder: ReammoBox
* USBasicAmmunitionBox: ReammoBox
* USLaunchersBox: USBasicAmmunitionBox
* USOrdnanceBox: USBasicAmmunitionBox
* USBasicWeaponsBox: USBasicAmmunitionBox
* USSpecialWeaponsBox: USBasicAmmunitionBox
* USVehicleBox: USBasicAmmunitionBox
* RUBasicAmmunitionBox: ReammoBox
* RULaunchersBox: RUBasicAmmunitionBox
* RUOrdnanceBox: RUBasicAmmunitionBox
* RUBasicWeaponsBox: RUBasicAmmunitionBox
* RUSpecialWeaponsBox: RUBasicAmmunitionBox
* RUVehicleBox: RUBasicAmmunitionBox
* LocalBasicAmmunitionBox: ReammoBox
* LocalBasicWeaponsBox: LocalBasicAmmunitionBox
* GuerillaCacheBox: ReammoBox
* SpecialWeaponsBox: GuerillaCacheBox
* M252: StaticMortar
* Metis: StaticATWeapon
* 2b14_82mm: StaticMortar
* 2b14_82mm_CDF: 2b14_82mm
* 2b14_82mm_INS: 2b14_82mm
* 2b14_82mm_GUE: 2b14_82mm
* SPG9_base: StaticATWeapon
* SPG9_Gue: SPG9_base
* SPG9_CDF: SPG9_base
* SPG9_Ins: SPG9_base
* StaticCanon: StaticWeapon
* ZU23_base: StaticCanon
* ZU23_Ins: ZU23_base
* ZU23_CDF: ZU23_base
* ZU23_Gue: ZU23_base
* CAManBase: Man
* SoldierWB: CAManBase
* SoldierEB: CAManBase
* SoldierGB: CAManBase
* Civilian: CAManBase
* FoldChair_with_Cargo: Car
* snowman: Static
* snow: Static
* Land_fuel_tank_small: Strategic
* Land_Fuel_tank_big: Land_fuel_tank_small
* Land_Fuel_tank_stairs: Land_fuel_tank_small
* Land_water_tank: House
* Land_sloup_vn: House
* Land_sloup_vn_dratZ: House
* Land_sloup_vn_drat: House
* Land_sloup_vn_drat_d: Land_sloup_vn_drat
* SecOpManager: Logic
* LaserTargetWStatic: LaserTargetW
* LaserTargetEStatic: LaserTargetE
* StrategicReferenceLayer: Logic
* Boat: Ship
* RHIB: Boat
* RHIB2Turret: RHIB
* RubberBoat: Boat
* Zodiac: RubberBoat
* PBX: RubberBoat
* Land_Tec: House
* USMC_Soldier_Base: SoldierWB
* USMC_Soldier: USMC_Soldier_Base
* USMC_Soldier_Light: USMC_Soldier_Base
* USMC_Soldier2: USMC_Soldier_Base
* USMC_Soldier_GL: USMC_Soldier_Base
* USMC_Soldier_Officer: USMC_Soldier_Base
* USMC_Soldier_SL: USMC_Soldier_Base
* USMC_Soldier_TL: USMC_Soldier_Base
* USMC_Soldier_AT_Base: USMC_Soldier_Base
* USMC_Soldier_LAT: USMC_Soldier_AT_Base
* USMC_Soldier_AT: USMC_Soldier_AT_Base
* USMC_Soldier_HAT: USMC_Soldier_AT_Base
* USMC_Soldier_AA: USMC_Soldier_AT_Base
* USMC_Soldier_Medic: USMC_Soldier_Base
* USMC_Soldier_AR: USMC_Soldier_Base
* USMC_Soldier_MG: USMC_Soldier_Base
* USMC_SoldierS_Spotter: USMC_Soldier_Base
* USMC_SoldierS_Sniper: USMC_Soldier_Base
* USMC_SoldierS_SniperH: USMC_SoldierS_Sniper
* USMC_SoldierM_Marksman: USMC_Soldier_Base
* USMC_SoldierS: USMC_Soldier_Base
* USMC_SoldierS_Engineer: USMC_Soldier_Base
* USMC_Soldier_Pilot: USMC_Soldier_Base
* USMC_Soldier_Crew: USMC_Soldier_Base
* USMC_LHD_Crew_Base: USMC_Soldier_Base
* USMC_LHD_Crew_White: USMC_LHD_Crew_Base
* USMC_LHD_Crew_Blue: USMC_LHD_Crew_Base
* USMC_LHD_Crew_Brown: USMC_LHD_Crew_Base
* USMC_LHD_Crew_Green: USMC_LHD_Crew_Base
* USMC_LHD_Crew_Red: USMC_LHD_Crew_Base
* USMC_LHD_Crew_Purple: USMC_LHD_Crew_Base
* USMC_LHD_Crew_Yellow: USMC_LHD_Crew_Base
* FR_Base: SoldierWB
* FR_TL: FR_Base
* FR_Commander: FR_Base
* FR_R: FR_Base
* FR_Marksman: FR_Base
* FR_Light: FR_Base
* FR_Corpsman: FR_Base
* FR_AR: FR_Base
* FR_GL: FR_Base
* FR_Sapper: FR_Base
* FR_AC: FR_Base
* FR_Miles: FR_Base
* FR_Cooper: FR_GL
* FR_Sykes: FR_Marksman
* FR_OHara: FR_Corpsman
* FR_Rodriguez: FR_AR
* FR_Assault_R: FR_R
* FR_Assault_GL: FR_GL
* RU_Soldier_Base: SoldierEB
* RU_Soldier: RU_Soldier_Base
* RU_Soldier2: RU_Soldier_Base
* RU_Soldier_GL: RU_Soldier_Base
* RU_Soldier_Light: RU_Soldier_Base
* RU_Soldier_Officer: RU_Soldier_Base
* RU_Soldier_SL: RU_Soldier_Base
* RU_Soldier_TL: RU_Soldier_Base
* RU_Commander: RU_Soldier_Base
* RU_Soldier_MG: RU_Soldier_Base
* RU_Soldier_AR: RU_Soldier_Base
* RU_Soldier_LAT: RU_Soldier_Base
* RU_Soldier_AT: RU_Soldier_Base
* RU_Soldier_HAT: RU_Soldier_Base
* RU_Soldier_AA: RU_Soldier_Base
* RU_Soldier_Sniper: RU_Soldier_Base
* RU_Soldier_SniperH: RU_Soldier_Sniper
* RU_Soldier_Spotter: RU_Soldier_Base
* RU_Soldier_Marksman: RU_Soldier_Base
* RU_Soldier_Medic: RU_Soldier_Base
* RU_Soldier_Pilot: RU_Soldier_Base
* RU_Soldier_Crew: RU_Soldier_Base
* RUS_Soldier_Base: SoldierEB
* RUS_Soldier1: RUS_Soldier_Base
* RUS_Soldier2: RUS_Soldier1
* RUS_Soldier3: RUS_Soldier_Base
* RUS_Soldier_GL: RUS_Soldier_Base
* RUS_Soldier_TL: RUS_Soldier_Base
* RUS_Commander: RUS_Soldier_Base
* RUS_Soldier_Marksman: RUS_Soldier_Base
* RUS_Soldier_Sab: RUS_Soldier_Base
* MVD_Soldier_Base: SoldierEB
* MVD_Soldier: MVD_Soldier_Base
* MVD_Soldier_GL: MVD_Soldier_Base
* MVD_Soldier_TL: MVD_Soldier_Base
* MVD_Soldier_AT: MVD_Soldier_Base
* MVD_Soldier_MG: MVD_Soldier
* MVD_Soldier_Marksman: MVD_Soldier_Base
* MVD_Soldier_Sniper: MVD_Soldier
* GUE_Soldier_Base: SoldierGB
* GUE_Soldier_1: GUE_Soldier_Base
* GUE_Soldier_2: GUE_Soldier_Base
* GUE_Soldier_3: GUE_Soldier_Base
* GUE_Soldier_GL: GUE_Soldier_Base
* GUE_Worker2: GUE_Soldier_Base
* GUE_Woodlander1: GUE_Soldier_Base
* GUE_Woodlander2: GUE_Woodlander1
* GUE_Woodlander3: GUE_Woodlander1
* GUE_Villager3: GUE_Soldier_Base
* GUE_Villager4: GUE_Villager3
* GUE_Soldier_CO: GUE_Soldier_Base
* GUE_Commander: GUE_Soldier_Base
* GUE_Soldier_AT: GUE_Soldier_Base
* GUE_Soldier_AA: GUE_Soldier_Base
* GUE_Soldier_AR: GUE_Soldier_Base
* GUE_Soldier_MG: GUE_Soldier_Base
* GUE_Soldier_Sniper: GUE_Soldier_Base
* GUE_Soldier_Sab: GUE_Soldier_Base
* GUE_Soldier_Scout: GUE_Soldier_Sniper
* GUE_Soldier_Medic: GUE_Soldier_Base
* GUE_Soldier_Pilot: GUE_Soldier_1
* GUE_Soldier_Crew: GUE_Soldier_1
* Ins_Soldier_Base: SoldierEB
* Ins_Soldier_1: Ins_Soldier_Base
* Ins_Soldier_2: Ins_Soldier_Base
* Ins_Soldier_GL: Ins_Soldier_Base
* Ins_Soldier_CO: Ins_Soldier_Base
* Ins_Commander: Ins_Soldier_Base
* Ins_Soldier_Medic: Ins_Soldier_Base
* Ins_Soldier_AR: Ins_Soldier_Base
* Ins_Soldier_MG: Ins_Soldier_Base
* Ins_Soldier_AT: Ins_Soldier_Base
* Ins_Soldier_AA: Ins_Soldier_Base
* Ins_Soldier_Sniper: Ins_Soldier_Base
* Ins_Soldier_Sapper: Ins_Soldier_Base
* Ins_Soldier_Sab: Ins_Soldier_Base
* Ins_Worker2: Ins_Soldier_Base
* Ins_Woodlander1: Ins_Soldier_Base
* Ins_Woodlander2: Ins_Woodlander1
* Ins_Woodlander3: Ins_Woodlander1
* Ins_Villager3: Ins_Soldier_Base
* Ins_Villager4: Ins_Villager3
* Ins_Lopotev: Ins_Commander
* Ins_Bardak: Ins_Commander
* Ins_Soldier_Pilot: Ins_Soldier_Base
* Ins_Soldier_Crew: Ins_Soldier_Base
* CDF_Soldier_Base: SoldierWB
* CDF_Soldier: CDF_Soldier_Base
* CDF_Soldier_Light: CDF_Soldier_Base
* CDF_Soldier_GL: CDF_Soldier_Base
* CDF_Soldier_Militia: CDF_Soldier_Base
* CDF_Soldier_Medic: CDF_Soldier_Base
* CDF_Soldier_Sniper: CDF_Soldier_Base
* CDF_Soldier_Spotter: CDF_Soldier_Base
* CDF_Soldier_Marksman: CDF_Soldier_Base
* CDF_Soldier_RPG: CDF_Soldier_Base
* CDF_Soldier_Strela: CDF_Soldier_Base
* CDF_Soldier_AR: CDF_Soldier_Base
* CDF_Soldier_MG: CDF_Soldier_Base
* CDF_Soldier_TL: CDF_Soldier_Base
* CDF_Soldier_Officer: CDF_Soldier_Base
* CDF_Commander: CDF_Soldier_Base
* CDF_Soldier_Pilot: CDF_Soldier_Base
* CDF_Soldier_Crew: CDF_Soldier_Base
* CDF_Soldier_Engineer: CDF_Soldier
* Citizen: Civilian
* Citizen1: Citizen
* Citizen2: Citizen
* Citizen3: Citizen
* Citizen4: Citizen
* RU_Citizen1: Citizen1
* RU_Citizen2: Citizen2
* RU_Citizen3: Citizen3
* RU_Citizen4: Citizen4
* Worker: Civilian
* Worker1: Worker
* Worker2: Worker
* Worker3: Worker
* Worker4: Worker
* RU_Worker1: Worker1
* RU_Worker2: Worker2
* RU_Worker3: Worker3
* RU_Worker4: Worker4
* Profiteer: Civilian
* Profiteer1: Profiteer
* Profiteer2: Profiteer
* Profiteer3: Profiteer
* Profiteer4: Profiteer
* RU_Profiteer1: Profiteer1
* RU_Profiteer2: Profiteer2
* RU_Profiteer3: Profiteer3
* RU_Profiteer4: Profiteer4
* Rocker: Civilian
* Rocker1: Rocker
* Rocker2: Rocker
* Rocker3: Rocker
* Rocker4: Rocker
* RU_Rocker1: Rocker1
* RU_Rocker2: Rocker2
* RU_Rocker3: Rocker3
* RU_Rocker4: Rocker4
* Woodlander: Civilian
* Woodlander1: Woodlander
* Woodlander2: Woodlander
* Woodlander3: Woodlander
* Woodlander4: Woodlander
* RU_Woodlander1: Woodlander1
* RU_Woodlander2: Woodlander2
* RU_Woodlander3: Woodlander3
* RU_Woodlander4: Woodlander4
* Functionary: Civilian
* Functionary1: Functionary
* Functionary2: Functionary
* RU_Functionary1: Functionary1
* RU_Functionary2: Functionary2
* Villager: Civilian
* Villager1: Villager
* Villager2: Villager
* Villager3: Villager
* Villager4: Villager
* RU_Villager1: Villager1
* RU_Villager2: Villager2
* RU_Villager3: Villager3
* RU_Villager4: Villager4
* Priest: Civilian
* RU_Priest: Priest
* Doctor_base: Civilian
* Doctor: Doctor_base
* RU_Doctor: Doctor
* SchoolTeacher: Doctor_base
* RU_SchoolTeacher: SchoolTeacher
* Assistant: Doctor_base
* RU_Assistant: Assistant
* Pilot: Civilian
* RU_Pilot: Pilot
* Policeman: Civilian
* RU_Policeman: Policeman
* Woman: Civilian
* Secretary: Woman
* Secretary1: Secretary
* Secretary2: Secretary
* Secretary3: Secretary
* Secretary4: Secretary
* Secretary5: Secretary
* RU_Secretary1: Secretary1
* RU_Secretary2: Secretary2
* RU_Secretary3: Secretary3
* RU_Secretary4: Secretary4
* RU_Secretary5: Secretary5
* Sportswoman: Woman
* Sportswoman1: Sportswoman
* Sportswoman2: Sportswoman
* Sportswoman3: Sportswoman
* Sportswoman4: Sportswoman
* Sportswoman5: Sportswoman
* RU_Sportswoman1: Sportswoman1
* RU_Sportswoman2: Sportswoman2
* RU_Sportswoman3: Sportswoman3
* RU_Sportswoman4: Sportswoman4
* RU_Sportswoman5: Sportswoman5
* ValentinaFit: Woman
* ValentinaVictim: ValentinaFit
* Madam: Woman
* Madam1: Madam
* Madam2: Madam
* Madam3: Madam
* Madam4: Madam
* Madam5: Madam
* RU_Madam1: Madam1
* RU_Madam2: Madam2
* RU_Madam3: Madam3
* RU_Madam4: Madam4
* RU_Madam5: Madam5
* Farmwife: Woman
* Farmwife1: Farmwife
* Farmwife2: Farmwife
* Farmwife3: Farmwife
* Farmwife4: Farmwife
* Farmwife5: Farmwife
* RU_Farmwife1: Farmwife1
* RU_Farmwife2: Farmwife2
* RU_Farmwife3: Farmwife3
* RU_Farmwife4: Farmwife4
* RU_Farmwife5: Farmwife5
* Damsel: Woman
* Damsel1: Damsel
* Damsel2: Damsel
* Damsel3: Damsel
* Damsel4: Damsel
* Damsel5: Damsel
* RU_Damsel1: Damsel1
* RU_Damsel2: Damsel2
* RU_Damsel3: Damsel3
* RU_Damsel4: Damsel4
* RU_Damsel5: Damsel5
* HouseWife: Woman
* HouseWife1: HouseWife
* HouseWife2: HouseWife
* HouseWife3: HouseWife
* HouseWife4: HouseWife
* HouseWife5: HouseWife
* RU_Housewife1: HouseWife1
* RU_Housewife2: HouseWife2
* RU_Housewife3: HouseWife3
* RU_Housewife4: HouseWife4
* RU_Housewife5: HouseWife5
* Hooker: Woman
* Hooker1: Hooker
* Hooker2: Hooker1
* Hooker3: Hooker1
* Hooker4: Hooker1
* Hooker5: Hooker1
* RU_Hooker1: Hooker1
* RU_Hooker2: Hooker2
* RU_Hooker3: Hooker3
* RU_Hooker4: Hooker4
* RU_Hooker5: Hooker5
* WorkWoman: Woman
* WorkWoman1: WorkWoman
* WorkWoman2: WorkWoman
* WorkWoman3: WorkWoman
* WorkWoman4: WorkWoman
* WorkWoman5: WorkWoman
* RU_WorkWoman1: WorkWoman1
* RU_WorkWoman2: WorkWoman2
* RU_WorkWoman3: WorkWoman3
* RU_WorkWoman4: WorkWoman4
* RU_WorkWoman5: WorkWoman5
* FXCrWindLeaf1: ThingEffectLight
* FXCrWindLeaf2: FXCrWindLeaf1
* FXCrWindLeaf3: FXCrWindLeaf1
* BMP2_Base: Tracked_APC
* BMP2_HQ_Base: BMP2_Base
* BMP2_Ambul_Base: BMP2_Base
* T72_Base: Tank
* ZSU_Base: Tank
* M1A1: Tank
* M1A2_TUSK_MG: M1A1
* BMP2_INS: BMP2_Base
* BMP2_Ambul_INS: BMP2_Ambul_Base
* BMP2_HQ_INS: BMP2_HQ_Base
* T72_INS: T72_Base
* T72_RU: T72_Base
* ZSU_INS: ZSU_Base
* BMP2_CDF: BMP2_Base
* BMP2_Ambul_CDF: BMP2_Ambul_Base
* BMP2_HQ_CDF: BMP2_HQ_Base
* T72_CDF: T72_Base
* ZSU_CDF: ZSU_Base
* BMP2_Gue: BMP2_Base
* T72_Gue: T72_Base
* Land_Destroyer: StaticShip
* Fishing_Boat: Ship
* Land_Fregata: StaticShip
* Land_LHD_1: StaticShip
* Land_LHD_2: Land_LHD_1
* Land_LHD_3: Land_LHD_1
* Land_LHD_4: Land_LHD_1
* Land_LHD_5: Land_LHD_1
* Land_LHD_6: Land_LHD_1
* Land_LHD_house_1: StaticShip
* Land_LHD_house_2: StaticShip
* Land_LHD_elev_R: StaticShip
* SeaFox: Ship
* SeaFox_AllwaysEnemy: SeaFox
* Smallboat_1: Ship
* smallboat_2: Smallboat_1
* UAZ_Base: Car
* UAZ_MG_Base: UAZ_Base
* UAZ_AGS30_Base: UAZ_Base
* UAZ_Unarmed_Base: UAZ_Base
* UAZ_SPG9_Base: UAZ_Base
* Ural_Base_withTurret: Truck
* Ural_Base: Ural_Base_withTurret
* UralOpen_Base: Ural_Base
* UralRepair_Base: Ural_Base
* UralReammo_Base: Ural_Base
* UralRefuel_Base: Ural_Base
* Ural_ZU23_Base: Ural_Base_withTurret
* GRAD_Base: Ural_Base_withTurret
* BRDM2_Base: Wheeled_APC
* BRDM2_ATGM_Base: BRDM2_Base
* BRDM2_HQ_Base: BRDM2_Base
* HMMWV_Base: Car
* HMMWV_M2: HMMWV_Base
* HMMWV_TOW: HMMWV_Base
* HMMWV_MK19: HMMWV_Base
* HMMWV: HMMWV_Base
* UAZ_MG_CDF: UAZ_MG_Base
* UAZ_AGS30_CDF: UAZ_AGS30_Base
* UAZ_CDF: UAZ_Unarmed_Base
* Ural_CDF: Ural_Base
* UralOpen_CDF: UralOpen_Base
* UralRepair_CDF: UralRepair_Base
* UralReammo_CDF: UralReammo_Base
* UralRefuel_CDF: UralRefuel_Base
* Ural_ZU23_CDF: Ural_ZU23_Base
* BRDM2_CDF: BRDM2_Base
* BRDM2_ATGM_CDF: BRDM2_ATGM_Base
* GRAD_CDF: GRAD_Base
* UAZ_RU: UAZ_Unarmed_Base
* UAZ_AGS30_RU: UAZ_AGS30_Base
* GRAD_RU: GRAD_Base
* UAZ_MG_INS: UAZ_MG_Base
* UAZ_AGS30_INS: UAZ_AGS30_Base
* UAZ_INS: UAZ_Unarmed_Base
* UAZ_SPG9_INS: UAZ_SPG9_Base
* Ural_INS: Ural_Base
* UralOpen_INS: UralOpen_Base
* UralRepair_INS: UralRepair_Base
* UralReammo_INS: UralReammo_Base
* UralRefuel_INS: UralRefuel_Base
* Ural_ZU23_INS: Ural_ZU23_Base
* BRDM2_INS: BRDM2_Base
* BRDM2_ATGM_INS: BRDM2_ATGM_Base
* GRAD_INS: GRAD_Base
* BRDM2_Gue: BRDM2_Base
* BRDM2_HQ_Gue: BRDM2_HQ_Base
* Ural_ZU23_Gue: Ural_ZU23_Base
* UralCivil: Ural_Base
* UralCivil2: UralOpen_Base
* SkodaBase: Car
* Skoda: SkodaBase
* SkodaBlue: SkodaBase
* SkodaRed: SkodaBase
* SkodaGreen: SkodaBase
* datsun1_civil_1_open: SkodaBase
* datsun1_civil_2_covered: datsun1_civil_1_open
* datsun1_civil_3_open: datsun1_civil_1_open
* tractorOld: Tractor
* car_hatchback: SkodaBase
* car_sedan: SkodaBase
* hilux1_civil_1_open: Car
* hilux1_civil_2_covered: hilux1_civil_1_open
* hilux1_civil_3_open: hilux1_civil_1_open
* Pickup_PK_base: Car
* Pickup_PK_GUE: Pickup_PK_base
* Pickup_PK_INS: Pickup_PK_base
* Offroad_DSHKM_base: Car
* Offroad_DSHKM_Gue: Offroad_DSHKM_base
* Offroad_SPG9_Gue: Offroad_DSHKM_base
* Offroad_DSHKM_INS: Offroad_DSHKM_base
* AH1_Base: Helicopter
* AH1Z: AH1_Base
* AH1ZWreck: HelicopterWreck
* UH60_Base: Helicopter
* MH60S: UH60_Base
* MH60Wreck: HelicopterWreck
* AV8B2: Plane
* AV8B: AV8B2
* AV8BWreck: PlaneWreck
* Mi17_base: Helicopter
* Mi17_base_Ins: Mi17_base
* Mi17_Ins: Mi17_base_Ins
* Mi17_base_CDF: Mi17_base
* Mi17_CDF: Mi17_base_CDF
* Mi17_base_RU: Mi17_base
* Mi17_rockets_RU: Mi17_base_RU
* Mi17_medevac_base: Mi17_base
* Mi17_medevac_base_Ins: Mi17_medevac_base
* Mi17_medevac_base_CDF: Mi17_medevac_base
* Mi17_medevac_base_Ru: Mi17_medevac_base
* Mi17_medevac_Ins: Mi17_medevac_base_Ins
* Mi17_medevac_CDF: Mi17_medevac_base_CDF
* Mi17_medevac_RU: Mi17_medevac_base_Ru
* Mi17_Civilian_base_Ru: Mi17_base
* Mi17_Civilian: Mi17_Civilian_base_Ru
* Mi17Wreck: HelicopterWreck
* ParachuteWest: ParachuteBase
* Parachute: ParachuteWest
* ParachuteEast: ParachuteBase
* ParachuteG: ParachuteBase
* ParachuteC: ParachuteBase
* ParachuteBigBase: ParachuteBase
* ParachuteBigWest: ParachuteBigBase
* ParachuteBigEast: ParachuteBigBase
* ParachuteMediumBase: ParachuteBase
* ParachuteMediumWest: ParachuteMediumBase
* ParachuteMediumEast: ParachuteMediumBase
* 2S6M_Tunguska: Tank
* AAV: Tracked_APC
* AAV_cutscene: AAV
* BMP3: Tracked_APC
* T34: Tank
* T90: Tank
* MLRS: Tank
* KORD: StaticMGWeapon
* KORD_high: KORD
* DSHKM_RU: KORD
* WarfareBMGNest_M240_base: StaticMGWeapon
* USMC_WarfareBMGNest_M240: WarfareBMGNest_M240_base
* WarfareBMGNest_PK_Base: StaticMGWeapon
* RU_WarfareBMGNest_PK: WarfareBMGNest_PK_Base
* GUE_WarfareBMGNest_PK: WarfareBMGNest_PK_Base
* Ins_WarfareBMGNest_PK: WarfareBMGNest_PK_Base
* CDF_WarfareBMGNest_PK: WarfareBMGNest_PK_Base
* DSHkM_Mini_TriPod: DSHKM_base
* DSHkM_Mini_TriPod_CDF: DSHkM_Mini_TriPod
* M2HD_mini_TriPod: M2StaticMG_base
* MK19_TriPod: StaticGrenadeLauncher
* Stinger_Pod_base: StaticAAWeapon
* Stinger_Pod: Stinger_Pod_base
* TOW_TriPod: StaticATWeapon
* Igla_AA_pod_East: StaticAAWeapon
* BTR90_Base: Wheeled_APC
* BTR90: BTR90_Base
* BTR90_HQ: BTR90_Base
* GAZ_Vodnik_HMG: Wheeled_APC
* GAZ_Vodnik: GAZ_Vodnik_HMG
* GAZ_Vodnik_MedEvac: GAZ_Vodnik
* HMMWV_Armored: HMMWV_Base
* HMMWV_Ambulance: HMMWV_Base
* HMMWV_Avenger: HMMWV_Base
* Ikarus: Car
* Kamaz_Base: Truck
* Kamaz: Kamaz_Base
* KamazOpen: Kamaz_Base
* KamazRepair: Kamaz_Base
* KamazReammo: Kamaz_Base
* KamazRefuel: Kamaz_Base
* Lada_base: Car
* Lada1: Lada_base
* Lada2: Lada_base
* LadaLM: Lada_base
* LAV25_Base: Wheeled_APC
* LAV25: LAV25_Base
* LAV25_HQ: LAV25_Base
* MMT_base: Bicycle
* MMT_USMC: MMT_base
* MMT_Civ: MMT_base
* MTVR: Truck
* MtvrReammo: MTVR
* MtvrRefuel: MTVR
* MtvrRepair: MTVR
* TowingTractor: Car
* V3S_Civ: Truck
* V3S_Gue: V3S_Civ
* VWGolf: Car
* M1030: Motorcycle
* TT650_Base: Motorcycle
* TT650_Civ: TT650_Base
* TT650_Ins: TT650_Base
* TT650_Gue: TT650_Base
* A10: Plane
* A10Wreck: PlaneWreck
* Mi24_Base: Helicopter
* Mi24_Base_RU: Mi24_Base
* Mi24_Base_CDF: Mi24_Base
* Mi24_V: Mi24_Base_RU
* Mi24_P: Mi24_Base_RU
* Mi24_D: Mi24_Base_CDF
* SU25Wreck: PlaneWreck
* Mi24Wreck: HelicopterWreck
* F35bWreck: PlaneWreck
* MQ9PredatorWreck: PlaneWreck
* MV22Wreck: PlaneWreck
* C130JWreck: PlaneWreck
* Ka52Wreck: HelicopterWreck
* UH1YWreck: HelicopterWreck
* C130J: Plane
* Chukar: UAV
* Chukar_AllwaysEnemy: Chukar
* F35_base: Plane
* F35B: F35_base
* Kamov_Base: Helicopter
* Ka52: Kamov_Base
* Ka52Black: Ka52
* MQ9PredatorB: UAV
* MV22: Plane
* Pchela1T: UAV
* Su25_base: Plane
* Su25_CDF: Su25_base
* Su25_Ins: Su25_base
* Su39: Su25_base
* UH1Y: Helicopter
* UH1Wreck: StaticWeapon
* UH1Y_cutscene: UH1Y
* Su34: Plane
* SU34Wreck: PlaneWreck
* TransparentWall: ThingEffect
* Land_HBarrier_large: NonStrategic
* Land_HBarrier1: Land_HBarrier_large
* Land_HBarrier3: Land_HBarrier_large
* Land_HBarrier5: Land_HBarrier_large
* Land_fort_bagfence_corner: House
* Land_fort_bagfence_long: House
* Land_fort_bagfence_round: House
* Land_BagFenceCorner: Land_HBarrier_large
* Land_BagFenceEnd: Land_BagFenceCorner
* Land_BagFenceLong: Land_BagFenceCorner
* Land_BagFenceRound: Land_BagFenceCorner
* Land_BagFenceShort: Land_BagFenceCorner
* Land_fort_artillery_nest: House
* Land_fort_rampart: House
* Fort_RazorWire: NonStrategic
* Fort_Crate_wood: NonStrategic
* WarfareBCamp: Fortress1
* Fort_CAmp: WarfareBCamp
* Land_fortified_nest_big: House
* Land_fortified_nest_small: House
* Fort_Nest: Land_fortified_nest_small
* Land_Fort_Watchtower: House
* WarfareBBaseStructure: House
* Fort_Barracks_USMC: WarfareBBaseStructure
* Fort_Nest_M240: WarfareBMGNest_M240_base
* Hedgehog: Strategic
* Hhedgehog_concrete: Strategic
* Hhedgehog_concreteBig: Hhedgehog_concrete
* Fort_EnvelopeSmall: House
* Fort_EnvelopeBig: House
* Fort_Barricade: Strategic
* FoldTable: Thing
* FoldChair: Thing
* WoodChair: FoldChair
* Desk: Thing
* SmallTable: Thing
* Park_bench1: WoodChair
* Park_bench2: Park_bench1
* Park_bench2_noRoad: Park_bench2
* Misc_thing: Thing
* Misc_thing_NoInteractive: NonStrategic
* Land_CncBlock: NonStrategic
* Land_CncBlock_Stripes: NonStrategic
* Land_CncBlock_D: NonStrategic
* Land_Toilet: NonStrategic
* Land_Fire: House
* Land_Fire_burning: Land_Fire
* Land_Campfire: Land_Fire
* Land_Campfire_burning: Land_Campfire
* Land_Fire_barrel: Land_Fire
* Land_Fire_barrel_burning: Land_Fire_barrel
* Misc_TyreHeap: Land_Fire
* Land_ladder: House
* Land_ladder_half: House
* Sr_border: NonStrategic
* Land_kolotoc: Strategic
* Land_Barrel_empty: Thing
* Land_Barrel_water: Thing
* Land_Barrel_sand: Thing
* BarrelHelper: Misc_thing
* BarrelBase: BarrelHelper
* Wooden_barrel: BarrelBase
* Wooden_barrels: Wooden_barrel
* Barrels: BarrelBase
* Barrel1: BarrelBase
* Barrel4: BarrelBase
* Barrel5: BarrelBase
* PaletaBase: NonStrategic
* Paleta1: PaletaBase
* Paleta2: PaletaBase
* FlagCarrier: FlagCarrierCore
* FlagCarrierUSA: FlagCarrier
* FlagCarrierCDF: FlagCarrierUSA
* FlagCarrierRU: FlagCarrierUSA
* FlagCarrierINS: FlagCarrierUSA
* FlagCarrierGUE: FlagCarrierUSA
* HeliH: NonStrategic
* HeliHEmpty: HeliH
* HeliHRescue: HeliH
* HeliHCivil: HeliH
* Land_Misc_deerstand: House
* Land_Misc_GContainer_Big: House
* Land_Misc_Scaffolding: House
* Land_Ind_IlluminantTower: House
* Land_Ind_Timbers: House
* Pile_of_wood: Land_Ind_Timbers
* Land_Ind_BoardsPack1: House
* Land_Ind_BoardsPack2: Land_Ind_BoardsPack1
* Land_radar: Land_vysilac_FM2
* Fence_Ind: Fence
* Fence_Ind_long: Fence_Ind
* Fence_corrugated_plate: Fence_Ind
* InvisibleFence: Fence_Ind
* InvisibleFence2: InvisibleFence
* InvisibleFence3: InvisibleFence
* Haystack: Land_Ind_Timbers
* Garbage_container: Strategic
* Garbage_can: Strategic
* Notice_board: Misc_thing
* Axe_woodblock: Misc_thing
* Haystack_small: Misc_thing
* Land_seno_balik: House
* Misc_concrete_High: Misc_thing
* ZavoraAnim: NonStrategic
* Fuel_can: Misc_thing
* Wheel_barrow: Misc_thing
* Unwrapped_sleeping_bag: Misc_thing
* Pallets_comlumn: Misc_thing
* PowerGenerator: Misc_thing
* Satelit: Misc_thing
* Land_psi_bouda: House
* Land_Pneu: Thing
* testsphere1: Thing
* testsphere2: testsphere1
* Misc_palletsfoiled_heap: Misc_thing_NoInteractive
* Misc_palletsfoiled: Misc_thing_NoInteractive
* Gunrack1: NonStrategic
* Gunrack2: Gunrack1
* Sign_Danger: Thing
* Sign_Checkpoint: Sign_Danger
* Sign_Stop: Sign_Checkpoint
* Sign_MP_blu: Sign_Danger
* Sign_MP_op: Sign_Danger
* Sign_MP_ind: Sign_Danger
* Sign_1L_Border: Thing
* Sign_1L_Firstaid: Sign_1L_Border
* Sign_1L_Noentry: Sign_1L_Border
* Sign_tape_redwhite: Sign_Danger
* Land_arrows_desk_L: Thing
* Land_arrows_desk_R: Thing
* Land_arrows_yellow_R: Thing
* Land_arrows_yellow_L: Thing
* Land_coneLight: Thing
* Land_RedWhiteBarrier: House
* FlagCarrierChecked: FlagCarrierCore
* FlagCarrierSmall: NonStrategic
* Sign_circle: Thing
* Small_items: Thing
* Small_items_NoInteractive: NonStrategic
* SkeetMachine: Small_items
* SkeetDisk: Small_items
* MetalBucket: Small_items
* FloorMop: Small_items
* Baseball: Small_items
* Notebook: Small_items
* SmallTV: Small_items
* Suitcase: Small_items
* Can_small: Small_items
* Radio: Small_items
* SatPhone: Small_items
* EvPhoto: Small_items
* EvMap: EvPhoto
* EvMoscow: EvPhoto
* EvKobalt: EvPhoto
* EvMoney: EvPhoto
* EvDogTags: EvPhoto
* Explosive: Small_items_NoInteractive
* Loudspeaker: Small_items_NoInteractive
* Misc_Wall_lamp: Small_items_NoInteractive
* Misc_Videoprojektor: Small_items_NoInteractive
* Misc_Videoprojektor_platno: Small_items_NoInteractive
* TargetBase: Static
* TargetPopUpTarget: TargetBase
* TargetEpopup: TargetBase
* TargetE: TargetBase
* TargetGrenadBase: TargetBase
* TargetGrenade: TargetGrenadBase
* TargetFakeTankBase: TargetGrenade
* TargetFakeTank: TargetFakeTankBase
* Land_drevtank_ruin: Ruins
* Land_A_tent: House
* Land_tent_east: House
* Camp_base: Strategic
* Camp: Camp_base
* CampEast: Camp_base
* ACamp: Camp_base
* Military_Item_NoInteractive: Strategic
* Land_GuardShed: House
* Land_Antenna: House
* Land_CamoNet_NATO: House
* Land_CamoNetVar_NATO: Land_CamoNet_NATO
* Land_CamoNetB_NATO: Land_CamoNet_NATO
* Land_CamoNet_EAST: House
* Land_CamoNetVar_EAST: Land_CamoNet_EAST
* Land_CamoNetB_EAST: Land_CamoNet_EAST
* 76n6ClamShell: Strategic
* PowGen_Big: House
* Land_PowGen_Big_ruins: Ruins
* Land_BarGate2: Land_HBarrier_large
* Land_Barrack2: House
* Barrack2: Land_Barrack2
* MASH: Camp_base
* Misc_cargo_cont_small: Military_Item_NoInteractive
* Misc_cargo_cont_small2: Military_Item_NoInteractive
* Misc_cargo_cont_tiny: Military_Item_NoInteractive
* Misc_cargo_cont_net1: Military_Item_NoInteractive
* Misc_cargo_cont_net2: Military_Item_NoInteractive
* Misc_cargo_cont_net3: Military_Item_NoInteractive
* Misc_Backpackheap: Military_Item_NoInteractive
* Land_Climbing_Obstacle: House
* PARACHUTE_TARGET: HeliH
* Land_podlejzacka: Strategic
* Land_prolejzacka: Land_podlejzacka
* Land_prebehlavka: Land_podlejzacka
* Land_obihacka: Land_podlejzacka
* Land_obstacle_get_over: Land_podlejzacka
* Land_obstacle_prone: Land_podlejzacka
* Land_obstacle_run_duck: Land_podlejzacka
* Land_WoodenRamp: House
* Land_ConcreteRamp: House
* Land_ConcreteBlock: House
* Land_Dirthump01: House
* Land_Dirthump02: House
* Land_Dirthump03: House
* Land_Shooting_range: House
* Land_BoatSmall_1: House
* Land_BoatSmall_2a: Land_BoatSmall_1
* Land_BoatSmall_2b: Land_BoatSmall_1
* HMMWVWreck: Wreck_Base
* BMP2Wreck: Wreck_Base
* UralWreck: Wreck_Base
* datsun01Wreck: Wreck_Base
* datsun02Wreck: Wreck_Base
* hiluxWreck: Wreck_Base
* Mi8Wreck: Wreck_Base
* T72Wreck: Wreck_Base
* T72WreckTurret: Wreck_Base
* BRDMWreck: Wreck_Base
* UAZWreck: Wreck_Base
* SKODAWreck: Wreck_Base
* LADAWreck: Wreck_Base
* Hanged: NonStrategic
* Hanged_MD: Hanged
* Grave: NonStrategic
* Body: Grave
* GraveCross1: Grave
* GraveCross2: Grave
* GraveCrossHelmet: Grave
* Land_Church_tomb_1: Grave
* Land_Church_tomb_2: Grave
* Land_Church_tomb_3: Grave
* Mass_grave: Grave
* WarfareBDepot: WarfareBBaseStructure
* WarfareBAirport: WarfareBBaseStructure
* Base_WarfareBBarracks: WarfareBBaseStructure
* Base_WarfareBBarracksPreview: Base_WarfareBBarracks
* USMC_WarfareBBarracksPreview: Base_WarfareBBarracksPreview
* USMC_WarfareBBarracks: Base_WarfareBBarracks
* RU_WarfareBBarracks: Base_WarfareBBarracks
* CDF_WarfareBBarracks: Base_WarfareBBarracks
* Ins_WarfareBBarracks: Base_WarfareBBarracks
* Gue_WarfareBBarracks: Base_WarfareBBarracks
* Base_WarfareBContructionSite: Strategic
* USMC_WarfareBContructionSite: Base_WarfareBContructionSite
* USMC_WarfareBContructionSite1: USMC_WarfareBContructionSite
* RU_WarfareBContructionSite: Base_WarfareBContructionSite
* RU_WarfareBContructionSite1: RU_WarfareBContructionSite
* CDF_WarfareBContructionSite: Base_WarfareBContructionSite
* CDF_WarfareBContructionSite1: CDF_WarfareBContructionSite
* Ins_WarfareBContructionSite: Base_WarfareBContructionSite
* Ins_WarfareBContructionSite1: Ins_WarfareBContructionSite
* Gue_WarfareBContructionSite: Base_WarfareBContructionSite
* Gue_WarfareBContructionSite1: Gue_WarfareBContructionSite
* Base_WarfareBLightFactory: WarfareBBaseStructure
* Base_WarfareBLightFactoryPreview: Base_WarfareBLightFactory
* USMC_WarfareBLightFactoryPreview: Base_WarfareBLightFactoryPreview
* USMC_WarfareBLightFactory: Base_WarfareBLightFactory
* RU_WarfareBLightFactory: Base_WarfareBLightFactory
* CDF_WarfareBLightFactory: Base_WarfareBLightFactory
* Ins_WarfareBLightFactory: Base_WarfareBLightFactory
* Gue_WarfareBLightFactory: Base_WarfareBLightFactory
* Base_WarfareBHeavyFactory: WarfareBBaseStructure
* Base_WarfareBHeavyFactoryPreview: Base_WarfareBHeavyFactory
* USMC_WarfareBHeavyFactoryPreview: Base_WarfareBHeavyFactoryPreview
* USMC_WarfareBHeavyFactory: Base_WarfareBHeavyFactory
* RU_WarfareBHeavyFactory: Base_WarfareBHeavyFactory
* CDF_WarfareBHeavyFactory: Base_WarfareBHeavyFactory
* Ins_WarfareBHeavyFactory: Base_WarfareBHeavyFactory
* Gue_WarfareBHeavyFactory: Base_WarfareBHeavyFactory
* Base_WarfareBAircraftFactory: WarfareBBaseStructure
* Base_WarfareBAircraftFactoryPreview: Base_WarfareBAircraftFactory
* USMC_WarfareBAircraftFactoryPreview: Base_WarfareBAircraftFactoryPreview
* USMC_WarfareBAircraftFactory: Base_WarfareBAircraftFactory
* RU_WarfareBAircraftFactory: Base_WarfareBAircraftFactory
* CDF_WarfareBAircraftFactory: Base_WarfareBAircraftFactory
* WarfareBAircraftFactory_CDF: Base_WarfareBAircraftFactory
* INS_WarfareBAircraftFactory: Base_WarfareBAircraftFactory
* WarfareBAircraftFactory_Ins: Base_WarfareBAircraftFactory
* GUE_WarfareBAircraftFactory: Base_WarfareBAircraftFactory
* WarfareBAircraftFactory_Gue: Base_WarfareBAircraftFactory
* BASE_WarfareBFieldhHospital: Camp_base
* BASE_WarfareBFieldhHospitalPreview: BASE_WarfareBFieldhHospital
* USMC_WarfareBFieldhHospitalPreview: BASE_WarfareBFieldhHospitalPreview
* USMC_WarfareBFieldhHospital: BASE_WarfareBFieldhHospital
* RU_WarfareBFieldhHospital: BASE_WarfareBFieldhHospital
* CDF_WarfareBFieldhHospital: BASE_WarfareBFieldhHospital
* INS_WarfareBFieldhHospital: BASE_WarfareBFieldhHospital
* GUE_WarfareBFieldhHospital: BASE_WarfareBFieldhHospital
* BASE_WarfareBAntiAirRadar: WarfareBBaseStructure
* BASE_WarfareBAntiAirRadarPreview: BASE_WarfareBAntiAirRadar
* USMC_WarfareBAntiAirRadarPreview: BASE_WarfareBAntiAirRadarPreview
* USMC_WarfareBAntiAirRadar: BASE_WarfareBAntiAirRadar
* RU_WarfareBAntiAirRadar: BASE_WarfareBAntiAirRadar
* CDF_WarfareBAntiAirRadar: BASE_WarfareBAntiAirRadar
* INS_WarfareBAntiAirRadar: BASE_WarfareBAntiAirRadar
* GUE_WarfareBAntiAirRadar: BASE_WarfareBAntiAirRadar
* BASE_WarfareBArtilleryRadar: WarfareBBaseStructure
* BASE_WarfareBArtilleryRadarPreview: BASE_WarfareBArtilleryRadar
* USMC_WarfareBArtilleryRadarPreview: BASE_WarfareBArtilleryRadarPreview
* USMC_WarfareBArtilleryRadar: BASE_WarfareBArtilleryRadar
* RU_WarfareBArtilleryRadar: BASE_WarfareBArtilleryRadar
* CDF_WarfareBArtilleryRadar: BASE_WarfareBArtilleryRadar
* Ins_WarfareBArtilleryRadar: BASE_WarfareBArtilleryRadar
* Gue_WarfareBArtilleryRadar: BASE_WarfareBArtilleryRadar
* Base_WarfareBUAVterminal: WarfareBBaseStructure
* Base_WarfareBUAVterminalPreview: Base_WarfareBUAVterminal
* USMC_WarfareBUAVterminalPreview: Base_WarfareBUAVterminalPreview
* USMC_WarfareBUAVterminal: Base_WarfareBUAVterminal
* RU_WarfareBUAVterminal: Base_WarfareBUAVterminal
* CDF_WarfareBUAVterminal: Base_WarfareBUAVterminal
* INS_WarfareBUAVterminal: Base_WarfareBUAVterminal
* GUE_WarfareBUAVterminal: Base_WarfareBUAVterminal
* Base_WarfareBVehicleServicePoint: WarfareBBaseStructure
* Base_WarfareBVehicleServicePointPreview: Base_WarfareBVehicleServicePoint
* USMC_WarfareBVehicleServicePointPreview: Base_WarfareBVehicleServicePointPreview
* USMC_WarfareBVehicleServicePoint: Base_WarfareBVehicleServicePoint
* RU_WarfareBVehicleServicePoint: Base_WarfareBVehicleServicePoint
* CDF_WarfareBVehicleServicePoint: Base_WarfareBVehicleServicePoint
* INS_WarfareBVehicleServicePoint: Base_WarfareBVehicleServicePoint
* GUE_WarfareBVehicleServicePoint: Base_WarfareBVehicleServicePoint
* Base_WarfareBBarrier5x: House
* Base_WarfareBBarrier10x: Base_WarfareBBarrier5x
* Base_WarfareBBarrier10xTall: Base_WarfareBBarrier5x
* Base_WarfareBBarrier10xTallPreview: Base_WarfareBBarrier10xTall
* Base_WarfareBBarrier5xPreview: Base_WarfareBBarrier5x
* Base_WarfareBBarrier10xPreview: Base_WarfareBBarrier10x
* USMC_WarfareBBarrier5x: Base_WarfareBBarrier5x
* USMC_WarfareBBarrier10x: Base_WarfareBBarrier10x
* USMC_WarfareBBarrier10xTall: Base_WarfareBBarrier10xTall
* RU_WarfareBBarrier5x: Base_WarfareBBarrier5x
* RU_WarfareBBarrier10x: Base_WarfareBBarrier10x
* RU_WarfareBBarrier10xTall: Base_WarfareBBarrier10xTall
* CDF_WarfareBBarrier5x: Base_WarfareBBarrier5x
* CDF_WarfareBBarrier10x: Base_WarfareBBarrier10x
* CDF_WarfareBBarrier10xTall: Base_WarfareBBarrier10xTall
* INS_WarfareBBarrier5x: Base_WarfareBBarrier5x
* INS_WarfareBBarrier10x: Base_WarfareBBarrier10x
* INS_WarfareBBarrier10xTall: Base_WarfareBBarrier10xTall
* GUE_WarfareBBarrier5x: Base_WarfareBBarrier5x
* GUE_WarfareBBarrier10x: Base_WarfareBBarrier10x
* GUE_WarfareBBarrier10xTall: Base_WarfareBBarrier10xTall
* Warfare_HQ_base_unfolded: House
* BRDM2_HQ_Gue_unfolded: Warfare_HQ_base_unfolded
* BRDM2_HQ_Gue_unfoldedPreview: BRDM2_HQ_Gue_unfolded
* BTR90_HQ_unfolded: Warfare_HQ_base_unfolded
* BTR90_HQ_unfoldedPreview: BTR90_HQ_unfolded
* LAV25_HQ_unfolded: Warfare_HQ_base_unfolded
* LAV25_HQ_unfoldedPreview: LAV25_HQ_unfolded
* BMP2_HQ_INS_unfolded: Warfare_HQ_base_unfolded
* BMP2_HQ_INS_unfoldedPreview: BMP2_HQ_INS_unfolded
* BMP2_HQ_CDF_unfolded: Warfare_HQ_base_unfolded
* BMP2_HQ_CDF_unfoldedPreview: BMP2_HQ_CDF_unfolded
* StaticCannon_Preview: Warfare_HQ_base_unfolded
* M2StaticMGPreview: StaticCannon_Preview
* MiniTripod_Preview: StaticCannon_Preview
* WarfareBMGNest_Preview: StaticCannon_Preview
* WarfareBunkerSign: NonStrategic
* BIS_ARTY_Logic: Logic
* BIS_ARTY_Virtual_Artillery: Logic
* Warfare: Logic
* WarfareSalvageTruck_USMC: MTVR
* WarfareSupplyTruck_USMC: MTVR
* WarfareReammoTruck_USMC: MtvrReammo
* WarfareSalvageTruck_RU: KamazOpen
* WarfareSupplyTruck_RU: Kamaz
* WarfareReammoTruck_RU: KamazReammo
* WarfareSalvageTruck_CDF: UralOpen_CDF
* WarfareSupplyTruck_CDF: Ural_CDF
* WarfareReammoTruck_CDF: UralReammo_CDF
* WarfareSalvageTruck_INS: UralOpen_INS
* WarfareSupplyTruck_INS: Ural_INS
* WarfareReammoTruck_INS: UralReammo_INS
* WarfareSalvageTruck_Gue: WarfareSalvageTruck_CDF
* WarfareSupplyTruck_Gue: WarfareSupplyTruck_CDF
* WarfareReammoTruck_Gue: WarfareReammoTruck_CDF
* CruiseMissile1: Helicopter
* CruiseMissile2: MQ9PredatorB
* CruiseMissileFlare1: NonStrategic
 
[[Category:ArmA: Editing]]
[[Category:CfgVehicles]]
[[Category:ArmA_2_Classes|CfgVehicles]]

Latest revision as of 14:10, 25 July 2020