allowFleeing: Difference between revisions
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| Sets the cowardice level (the lack of courage or bravery) of a group or unit. | | Sets the cowardice level (the lack of courage or bravery) of a group or unit. | ||
<br><br> | |||
The more cowardice a [[Group]] or [[Object]] has, the sooner it will start fleeing. | Notes: | ||
* The more cowardice a [[Group]] or [[Object]] has, the sooner it will start fleeing. | |||
0 means maximum courage, while 1 means always fleeing. |DESCRIPTION= | * 0 means maximum courage, while 1 means always fleeing. | ||
* More details in [[fleeing]] | |||
|DESCRIPTION= | |||
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Revision as of 12:32, 13 August 2020
Description
- Description:
- Sets the cowardice level (the lack of courage or bravery) of a group or unit.
Notes: - Groups:
- Uncategorised
Syntax
- Syntax:
- name allowFleeing cowardice
- Parameters:
- name: Object or Group
- cowardice: Number
- Return Value:
- Nothing
Examples
- Example 1:
_group1 allowFleeing 0;
Additional Information
- See also:
- fleeing
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Command Group: Unit Control
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters