BIS fnc VRSpawnEffect: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 15: | Line 15: | ||
|p1= object: [[Object]] - Object|PARAMETER1= | |p1= object: [[Object]] - Object|PARAMETER1= | ||
|p2= effectType: [[Boolean]] - (Optional, default [[false]]) Reverse effect (hiding)|PARAMETER2= | |p2= effectType: [[Boolean]] - (Optional, default [[false]]) Reverse effect (hiding)|PARAMETER2= | ||
|p3= size: [[Number]] - (Optional, default 0) Size of the effect| | |p3= size: [[Number]] - (Optional, default 0) Size of the effect|PARAMETER3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 21:49, 24 September 2020
Description
- Description:
- VR (unit) spawn effect.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, reverse, size] call BIS_fnc_VRSpawnEffect
- Parameters:
- object: Object - Object
- effectType: Boolean - (Optional, default false) Reverse effect (hiding)
- size: Number - (Optional, default 0) Size of the effect
- Return Value:
- Nothing
Examples
- Example 1:
[ player, false, 5 ] call BIS_fnc_VRSpawnEffect;
Additional Information
- See also:
- Arma 3 VR Custom CoursesVR functions
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note