setVehicleRadar: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Text replacement - "|=GROUP1" to "|GROUP1=") |
||
Line 6: | Line 6: | ||
|1.70|Game version= | |1.70|Game version= | ||
|gr1= Sensors |= | |gr1= Sensors |GROUP1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 17:13, 26 September 2020
Description
- Description:
- Sets the AI rules of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle setVehicleRadar rules
- Parameters:
- vehicle: Object - an AI-controlled vehicle
- rules: Number - a flag, 0 - automatic, 1 - forced on, 2 - forced off
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle setVehicleRadar 1;
Additional Information
- See also:
- vehicleReportRemoteTargetssetVehicleReportRemoteTargetsvehicleReceiveRemoteTargetssetVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionreportRemoteTargetconfirmSensorTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note