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| Searches for an array element within array or a ANSI string within a ANSI string. Returns the 0 based index on success or -1 if not found. If Unicode support is desired, see [[forceUnicode]]. | | Searches for an array element within array or a ANSI string within a ANSI string. Returns the 0 based index on success or -1 if not found. | ||
{{Informative | If Unicode support is desired, see [[forceUnicode]].}} | |||
{{Important | Search is cASe-seNsItiVE!}} |DESCRIPTION= | {{Important | Search is cASe-seNsItiVE!}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [[Number]] - 0 based position of the first array element that matches x, -1 if not found |RETURNVALUE= | | [[Number]] - 0 based position of the first array element that matches x, -1 if not found |RETURNVALUE= | ||
|s2= string [[find]] substring | |s2= string [[find]] substring {{since|arma3|1.27.126674|y}} |SYNTAX2= | ||
|p21= string: [[String]] - string to search in |PARAMETER21= | |p21= string: [[String]] - string to search in |PARAMETER21= | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]] | ||
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Not quite unreliable, just unexpected! Strings are tracked in terms of bytes rather than in actual character positions; all strings are stored in UTF-8 format. In other words, the eszett character is in Unicode, which takes up two bytes rather than one as it is within the 128-255 range of Unicode. (Similar results would be expected for the division symbol, the umlaut, accented e's, etc.) Symbols that are particularly high in the Unicode range may take up three bytes, or even four for the truly exceptional characters, although Arma 3's default fonts are unlikely to render them. This definitely complicates any script which assumes any printable character is a single byte, however, and unfortunately I'm not skilled enough with internationalisation to recommend any robust fix. | Not quite unreliable, just unexpected! Strings are tracked in terms of bytes rather than in actual character positions; all strings are stored in UTF-8 format. In other words, the eszett character is in Unicode, which takes up two bytes rather than one as it is within the 128-255 range of Unicode. (Similar results would be expected for the division symbol, the umlaut, accented e's, etc.) Symbols that are particularly high in the Unicode range may take up three bytes, or even four for the truly exceptional characters, although Arma 3's default fonts are unlikely to render them. This definitely complicates any script which assumes any printable character is a single byte, however, and unfortunately I'm not skilled enough with internationalisation to recommend any robust fix. | ||
</dd> | </dd> | ||
<dd class="notedate">Posted on July 16, 2020 - 07:33 (UTC)</dd> | <dd class="notedate">Posted on July 16, 2020 - 07:33 (UTC)</dd> | ||
<dt class="note">[[User:R3vo|R3vo]]</dt> | <dt class="note">[[User:R3vo|R3vo]]</dt> |
Revision as of 23:00, 23 December 2020
Description
- Description:
- Searches for an array element within array or a ANSI string within a ANSI string. Returns the 0 based index on success or -1 if not found.
- Groups:
- StringsArrays
Syntax
- Syntax:
- array find element
- Parameters:
- array: Array - array to search in
- element: Anything - array element to find
- Return Value:
- Number - 0 based position of the first array element that matches x, -1 if not found
Alternative Syntax
- Syntax:
- string find substring Template:since
- Parameters:
- string: String - string to search in
- substring: String - substring to find
- Return Value:
- Number - 0 based position of the first sequence of characters that matches substring, -1 if not found
Examples
- Example 1:
["Apples", "Oranges", "Pears"] find "Oranges"; // returns 1
- Example 2:
[1, [2], [[3]]] find [[3]]; // returns 2 - does not work in OFP
- Example 3:
if (magazines player find "Strela" != -1) then { hint "You've got Strela!"; };
- Example 4:
hint str ("japa is the man!" find "the man!"); // returns 8
- Example 5:
"abc" find ""; // returns 0
Additional Information
- See also:
- setresizereverseselectintoArraytoStringforEachcountpushBackpushBackUniqueapplydeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinStringfindIfforceUnicode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 4, 2015 - 09:38 (UTC)
- Heeeere's Johnny!
-
Using nil on either side of find will make the whole statement return Nothing:
_array = [1,2,nil,4,5]; _result = _array find nil; hintSilent str (isNil "_result"); //true _result = nil find 1; hintSilent str (isNil "_result"); //true
- Posted on April 10, 2015 - 17:01 (UTC)
- Kenoxite
- find doesn't work with multidimensional arrays in OFP/CWA. It will always returns -1.
- Posted on May 17, 2016 - 14:21 (UTC)
- BaerMitUmlaut
-
This command is unreliable/broken when it comes to some non-ASCII characters (as of Arma 3 1.58):
"abcßdef" find "c" -> 2 "abcßdef" find "ß" -> 3 "abcßdef" find "d" -> 5
- Posted on July 7, 2016 10:56 (UTC)
- Jtgibson
- Not quite unreliable, just unexpected! Strings are tracked in terms of bytes rather than in actual character positions; all strings are stored in UTF-8 format. In other words, the eszett character is in Unicode, which takes up two bytes rather than one as it is within the 128-255 range of Unicode. (Similar results would be expected for the division symbol, the umlaut, accented e's, etc.) Symbols that are particularly high in the Unicode range may take up three bytes, or even four for the truly exceptional characters, although Arma 3's default fonts are unlikely to render them. This definitely complicates any script which assumes any printable character is a single byte, however, and unfortunately I'm not skilled enough with internationalisation to recommend any robust fix.
- Posted on July 16, 2020 - 07:33 (UTC)
- R3vo
-
If you want to return all occurences of a given string in a string use the following code. Thanks to sharp. for providing the code.
private _fnc_findStringsInString = { params ["_string", "_search"]; if (_string == "") exitWith {[]}; private _searchLength = count _search; private _return = []; private _i = 0; private _index = 0; while {_index = _string find _search; _index != -1} do { _string = _string select [_index + _searchLength]; _i = _i + _index + _searchLength; _return pushBack _i - _searchLength; }; _return }; ["Test,123,123,Test","Test"] call _fnc_findStringsInString;//Returns [0,13]
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Strings
- Command Group: Arrays
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters