BIS fnc reviveEhRespawn: Difference between revisions
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m (Text replacement - "|version1= 1.42" to "|version1= 1.42 |gr1 = Revive |GROUP1=") |
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|p1= unit: [[Object]] - Unit | |p1= unit: [[Object]] - Unit | ||
|r1= [[Boolean]] - [[ | |r1= [[Boolean]] - [[true]] | ||
|x1= <code>BIS_unit [[call]] [[BIS_fnc_reviveEhRespawn]]; | |x1= <code>BIS_unit [[call]] [[BIS_fnc_reviveEhRespawn]]; |
Revision as of 18:31, 26 December 2020
Description
- Description:
- Sets unit's state to respawned. Should probably only be called on respawn event.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [unit] call BIS_fnc_reviveEhRespawn
- Parameters:
- unit: Object - Unit
- Return Value:
- Boolean - true
Examples
- Example 1:
BIS_unit call BIS_fnc_reviveEhRespawn;
Additional Information
- See also:
- Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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