estimatedTimeLeft: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.34|= Game version | |||
|eff= global |= Effects in MP | |||
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' | | Sets the "time left" value that is shown in the "Game in Progress" screen during multiplayer sessions. This command works in MP only.If you set param1, param2 or following in the mission's description.ext, you can use those values instead of time. |= Description | ||
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''' | | '''estimatedTimeLeft''' time |= Syntax | ||
|p1= time: [[Number]] - estimated time in seconds, or one of {param1, param2, ...} |= Parameter 1 | |||
[[Nothing]] | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | |||
|x1= <pre>?("OBJ1" objectStatus "DONE") : estimatedTimeLeft 600</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|ESTIMATEDTIMELEFT]] | |||
[[Category:Scripting Commands OFP 1.96|ESTIMATEDTIMELEFT]] | |||
[[Category:Scripting Commands OFP 1.46|ESTIMATEDTIMELEFT]] | |||
[[Category:Scripting Commands ArmA|ESTIMATEDTIMELEFT]] | |||
Revision as of 10:08, 2 August 2006
Description
- Description:
- Sets the "time left" value that is shown in the "Game in Progress" screen during multiplayer sessions. This command works in MP only.If you set param1, param2 or following in the mission's description.ext, you can use those values instead of time.
- Groups:
- Uncategorised
Syntax
- Syntax:
- estimatedTimeLeft time
- Parameters:
- time: Number - estimated time in seconds, or one of {param1, param2, ...}
- Return Value:
- Nothing
Examples
- Example 1:
?("OBJ1" objectStatus "DONE") : estimatedTimeLeft 600
Additional Information
- See also:
- See also needed
Notes
-
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