deActivateKey: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
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{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 20:42, 8 January 2021
Description
- Description:
- Deactivates the given keyname for the current user profile. The keys are used to unlock missions or campaigns. See keys, keysLimit and doneKeys in the description.ext file of the missions.
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
deActivateKey "Mission04Key";
Additional Information
- See also:
- isKeyActiveactivateKey
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Mission Information
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands