BIS fnc initVirtualUnit: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Object Manipulation |GROUP1= | |gr1 = Object Manipulation |GROUP1= | ||
| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. |DESCRIPTION= | | Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. |DESCRIPTION= | ||
| [object] call [[BIS_fnc_initVirtualUnit]] |SYNTAX= | | [object] call [[BIS_fnc_initVirtualUnit]] |SYNTAX= | ||
|p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1= | |p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1= | ||
| [[Boolean]]|RETURNVALUE= | | [[Boolean]]|RETURNVALUE= | ||
|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code> |= | |x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code> |= | ||
| [[BIS_fnc_isUnitVirtual]] |SEEALSO= | | [[BIS_fnc_isUnitVirtual]] |SEEALSO= |
Revision as of 23:24, 16 January 2021
Description
- Description:
- Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_initVirtualUnit
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean
Examples
- Example 1:
someObject call BIS_fnc_initVirtualUnit;
Additional Information
- See also:
- BIS_fnc_isUnitVirtual
Notes
-
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