BIS fnc initVirtualUnit: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
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| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. |DESCRIPTION=
| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. |DESCRIPTION=
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| [object] call [[BIS_fnc_initVirtualUnit]] |SYNTAX=
| [object] call [[BIS_fnc_initVirtualUnit]] |SYNTAX=
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|p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1=
|p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1=
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| [[Boolean]]|RETURNVALUE=
| [[Boolean]]|RETURNVALUE=
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|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code> |=
|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code> |=
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| [[BIS_fnc_isUnitVirtual]] |SEEALSO=
| [[BIS_fnc_isUnitVirtual]] |SEEALSO=

Revision as of 23:24, 16 January 2021

Hover & click on the images for description

Description

Description:
Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_initVirtualUnit
Parameters:
object: Object - Object to be turned into virtual unit
Return Value:
Boolean

Examples

Example 1:
someObject call BIS_fnc_initVirtualUnit;

Additional Information

See also:
BIS_fnc_isUnitVirtual

Notes

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Notes

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