getRoadInfo: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Roads and Airports |GROUP1= | |gr1= Roads and Airports |GROUP1= | ||
|Returns road info in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge] | |Returns road info in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge] | ||
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{{Informative | The bridges are special case. Only large bridges are part of Road Net. Small pedestrian bridges are not recognized as roads. Bridge `mapType` is <tt>"ROAD"</tt> so the best way to detect bridges is to check `isBridge` boolean. Bridges are not part of new roads and don't have the same info as other new roads, so only `mapType`, `texture` (maybe `textureEnd`), `begPos`, `endPos` and `isBridge` are updated.}} | {{Informative | The bridges are special case. Only large bridges are part of Road Net. Small pedestrian bridges are not recognized as roads. Bridge `mapType` is <tt>"ROAD"</tt> so the best way to detect bridges is to check `isBridge` boolean. Bridges are not part of new roads and don't have the same info as other new roads, so only `mapType`, `texture` (maybe `textureEnd`), `begPos`, `endPos` and `isBridge` are updated.}} | ||
{{Informative | Pedestrian roads `mapType` is usually <tt>"TRAIL"</tt>. They are part of Road Net but excluded from path finding. Use [[roadsConnectedTo]] with alternative flag to find the connections between pedestrian roads.}} |DESCRIPTION= | {{Informative | Pedestrian roads `mapType` is usually <tt>"TRAIL"</tt>. They are part of Road Net but excluded from path finding. Use [[roadsConnectedTo]] with alternative flag to find the connections between pedestrian roads.}} |DESCRIPTION= | ||
| [[getRoadInfo]] road |SYNTAX= | | [[getRoadInfo]] road |SYNTAX= | ||
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|RETURNVALUE= | |RETURNVALUE= | ||
|x1= <code>[[getRoadInfo]] _road</code>|EXAMPLE1= | |x1= <code>[[getRoadInfo]] _road</code>|EXAMPLE1= | ||
|x2= Get direction of the road segment:<code>[[private]] _info = [[getRoadInfo]] _road; | |x2= Get direction of the road segment:<code>[[private]] _info = [[getRoadInfo]] _road; | ||
[[private]] _dir = (_info [[select]] 6) [[getDir]] (_info [[select]] 7);</code>|EXAMPLE2= | [[private]] _dir = (_info [[select]] 6) [[getDir]] (_info [[select]] 7);</code>|EXAMPLE2= | ||
| [[nearRoads]] [[roadsConnectedTo]] [[isOnRoad]] [[roadAt]] [[nearestTerrainObjects]]|SEEALSO= | | [[nearRoads]] [[roadsConnectedTo]] [[isOnRoad]] [[roadAt]] [[nearestTerrainObjects]]|SEEALSO= |
Revision as of 01:39, 17 January 2021
Description
- Description:
- Returns road info in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge]
- Groups:
- Roads and Airports
Syntax
- Syntax:
- getRoadInfo road
- Parameters:
- road: Object
- Return Value:
- Array in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge], where:
- mapType: String - road segment type, could be "ROAD", "MAIN ROAD", "TRACK", "TRAIL" (see nearestTerrainObjects)
- width: Number - road segment width
- isPedestrian: Boolean - when true road is for pedestrian use only
- texture: String - road segment surface texture
- textureEnd: String - road segment surface texture
- material: String - road segment surface material
- begPos: PositionASL - start of the road segment
- endPos: PositionASL - finish of the road segment
- isBridge: Boolean - when true road segment is a bridge
Examples
- Example 1:
getRoadInfo _road
- Example 2:
- Get direction of the road segment:
private _info = getRoadInfo _road; private _dir = (_info select 6) getDir (_info select 7);
Additional Information
Notes
-
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