allowFleeing: Difference between revisions

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Revision as of 14:13, 17 January 2021

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Description

Description:
Sets the cowardice level (the lack of courage or bravery) of a group or unit.

Notes:
  • The more cowardice a Group or Object has, the sooner it will start fleeing.
  • 0 means maximum courage, while 1 means always fleeing.
  • More details in fleeing
Groups:
Object ManipulationGroups

Syntax

Syntax:
name allowFleeing cowardice
Parameters:
name: Object or Group
cowardice: Number
Return Value:
Nothing

Examples

Example 1:
_group1 allowFleeing 0;

Additional Information

See also:
fleeing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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