BIS fnc WLSyncTime: Difference between revisions
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m (Text replacement - "|Game version=" to "|Game version= |gr1 = Warlords |GROUP1=") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.86 | |1.86 | ||
|gr1 = Warlords | |gr1 = Warlords | ||
<!---|arg= local |Multiplayer Arguments=---> | <!---|arg= local |Multiplayer Arguments=---> | ||
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Description: Introduces a synchronized time value for server and clients. | Description: Introduces a synchronized time value for server and clients. | ||
OBSOLETE NOW AFTER SERVERTIME FIX | OBSOLETE NOW AFTER SERVERTIME FIX | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{placeholder}}<!-- Remove this after fill-in --> | ||
|[] call [[BIS_fnc_WLSyncTime]] | |[] call [[BIS_fnc_WLSyncTime]] | ||
|p1= parameter: Datatype - (Optional, default defValue) description | |p1= parameter: Datatype - (Optional, default defValue) description | ||
|Datatype - description | |Datatype - description | ||
|x1= <code></code> | |x1= <code></code> | ||
|exec= call |Execution= | |exec= call |Execution= | ||
| | | | ||
}} | }} | ||
[[Category:Functions|{{uc:WLSyncTime}}]] | [[Category:Functions|{{uc:WLSyncTime}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:WLSyncTime}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:WLSyncTime}}]] |
Revision as of 22:37, 17 January 2021
Description
- Description:
/* WARLORDS-SPECIFIC FUNCTION Author: Josef Zemánek Description: Introduces a synchronized time value for server and clients. OBSOLETE NOW AFTER SERVERTIME FIX */
Template:placeholder- Execution:
- call
- Groups:
- Warlords
Syntax
- Syntax:
- [] call BIS_fnc_WLSyncTime
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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