BIS fnc missionSelector: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.78 | |1.78 | ||
|gr1 = Systems | |gr1 = Systems | ||
<!---|arg= local |Multiplayer Arguments=---> | <!---|arg= local |Multiplayer Arguments=---> | ||
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|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= | ||
| Function that draws clickable, hoverable and animated icons on the map that execute a user-defined code when pressed. | | Function that draws clickable, hoverable and animated icons on the map that execute a user-defined code when pressed. | ||
| [area, mapCenter, missionsArray] call [[BIS_fnc_missionSelector]] | | [area, mapCenter, missionsArray] call [[BIS_fnc_missionSelector]] | ||
|p1= area: [[Array]] of [[Number]] - (Optional, default [100,100]) used to determine map's zoom, format [width, height] | |p1= area: [[Array]] of [[Number]] - (Optional, default [100,100]) used to determine map's zoom, format [width, height] | ||
|p2= mapCenter: [[Position2D]] - (Optional, default [0,0]) center position where the map camera will be positioned | |p2= mapCenter: [[Position2D]] - (Optional, default [0,0]) center position where the map camera will be positioned | ||
|p3= missionsArray: [[Array]] - (Optional, default []) list of selectable missions and their parameters, to format [pos, text, tooltip, picture, code]: | |p3= missionsArray: [[Array]] - (Optional, default []) list of selectable missions and their parameters, to format [pos, text, tooltip, picture, code]: | ||
Line 25: | Line 25: | ||
* picture: [[String]] - location of the picture to be displayed in the tooltip | * picture: [[String]] - location of the picture to be displayed in the tooltip | ||
* code: [[Code]] - code spawned when the icon is clicked | * code: [[Code]] - code spawned when the icon is clicked | ||
| [[Number]] - index of the chosen mission | |||
| [[Number]] - index of the chosen mission | |||
|x1= <code>[[private]] _area = [750, 400]; | |x1= <code>[[private]] _area = [750, 400]; | ||
Line 49: | Line 49: | ||
[[private]] _index = [_area, [[getMarkerPos]] "BIS_cameraCenter", _missionsList] [[call]] [[BIS_fnc_missionSelector]]; | [[private]] _index = [_area, [[getMarkerPos]] "BIS_cameraCenter", _missionsList] [[call]] [[BIS_fnc_missionSelector]]; | ||
[[private]] _missionDetails = _missionsList [[select]] _index;</code> | [[private]] _missionDetails = _missionsList [[select]] _index;</code> | ||
|exec= call |Execution= | |exec= call |Execution= | ||
| [[playMission]] | | [[playMission]] | ||
}} | }} | ||
Revision as of 23:12, 17 January 2021
Description
- Description:
- Function that draws clickable, hoverable and animated icons on the map that execute a user-defined code when pressed.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [area, mapCenter, missionsArray] call BIS_fnc_missionSelector
- Parameters:
- area: Array of Number - (Optional, default [100,100]) used to determine map's zoom, format [width, height]
- mapCenter: Position2D - (Optional, default [0,0]) center position where the map camera will be positioned
- missionsArray: Array - (Optional, default []) list of selectable missions and their parameters, to format [pos, text, tooltip, picture, code]:
- pos: Array - where the clickable marker will be placed
- text: String - text that should be displayed next to the icon
- tooltip: String - text to be displayed in the tooltip (on mouse over)
- picture: String - location of the picture to be displayed in the tooltip
- code: Code - code spawned when the icon is clicked
- Return Value:
- Number - index of the chosen mission
Examples
- Example 1:
private _area = [750, 400]; private _missionsList = [ [ getMarkerPos "BIS_briefMarkerINFANTRY", "Infantry", "Your mission is to do stuff", "AnimBriefing\intro_stage1a_CA.paa", { hint "infantry mission selected" } ], [ getMarkerPos "BIS_briefMarkerSPECIALFORCES", "Special Forces", "Your mission is to do stuff but in a more special way", "AnimBriefing\intro_stage1a_CA.paa", { hint "special forces mission selected" } ] ]; private _index = [_area, getMarkerPos "BIS_cameraCenter", _missionsList] call BIS_fnc_missionSelector; private _missionDetails = _missionsList select _index;
Additional Information
- See also:
- playMission
Notes
-
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Notes