allowFleeing: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 5: Line 5:
|1.00
|1.00


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Object Manipulation
|gr1= Object Manipulation

Revision as of 00:12, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the cowardice level (the lack of courage or bravery) of a group or unit.

Notes:
  • The more cowardice a Group or Object has, the sooner it will start fleeing.
  • 0 means maximum courage, while 1 means always fleeing.
  • More details in fleeing
Groups:
Object ManipulationGroups

Syntax

Syntax:
name allowFleeing cowardice
Parameters:
name: Object or Group
cowardice: Number
Return Value:
Nothing

Examples

Example 1:
_group1 allowFleeing 0;

Additional Information

See also:
fleeing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section