BIS fnc textureMarker: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 20: | Line 20: | ||
}} | }} | ||
[[Category:Functions|{{uc:textureMarker}}]] | [[Category:Functions|{{uc:textureMarker}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:textureMarker}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:textureMarker}}]] |
Revision as of 01:27, 18 January 2021
Description
- Description:
- Checks whether texture is defined in CfgMarkers and if so, returns the marker texture.
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [wantedMarker] call BIS_fnc_textureMarker
- Parameters:
- wantedMarker: String - marker type
- Return Value:
- String - icon texture path, or wantedMarker if not found
Examples
- Example 1:
_notWhiteFlag = ["flag_France"] call BIS_fnc_textureMarker;
Additional Information
- See also:
- BIS_fnc_textureVehicleIcon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note