BIS fnc door: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...) |
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|gr1 = Scripts | |gr1 = Scripts | ||
|arg= global | |arg= global | ||
|eff= global | |eff= global | ||
| Changes animation phase of given door. | | Changes animation phase of given door. |
Revision as of 01:46, 18 January 2021
Description
Syntax
- Syntax:
- [building, doorIndex, animationPhase] call BIS_fnc_door
- Parameters:
- building: Object - Building
- doorIndex: Number - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
- animationPhase: Number - Phase of the animation, see animateSource for more information
- Return Value:
- Nothing
Examples
- Example 1:
[_building, 5, 1] call BIS_fnc_door;
Additional Information
Notes
-
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