BIS fnc tridentExecute: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
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**2: [[Boolean]] - [[true]] when the sides are allied|p4= codeEnemy: [[Code]] - Code executed when sides are enemy | **2: [[Boolean]] - [[true]] when the sides are allied|p4= codeEnemy: [[Code]] - Code executed when sides are enemy | ||
| [[Boolean]] - [[true]] when the sides are allied|x1= <code>[ [[west]], [[east]], {[[params]] ["_higherScore","_lowerScore","_areAllied"]}] [[call]] [[BIS_fnc_tridentExecute]];</code> | | [[Boolean]] - [[true]] when the sides are allied|x1= <code>[ [[west]], [[east]], {[[params]] ["_higherScore","_lowerScore","_areAllied"]}] [[call]] [[BIS_fnc_tridentExecute]];</code> | ||
| [[BIS_fnc_tridentGetRelationship]], [[BIS_fnc_tridentHandleDamage]], [[BIS_fnc_tridentSetRelationship]] | | [[BIS_fnc_tridentGetRelationship]], [[BIS_fnc_tridentHandleDamage]], [[BIS_fnc_tridentSetRelationship]] | ||
}} | }} | ||
Revision as of 10:14, 18 January 2021
Description
Syntax
- Syntax:
- [side_1,side_2,codeFriendly,codeEnemy] call BIS_fnc_tridentExecute
- Parameters:
- side_1: Side
- side_2: Side
- codeFriendly: Code - Code executed when sides are friendly
- codeEnemy: Code - Code executed when sides are enemy
- Return Value:
- Boolean - true when the sides are allied
Examples
- Example 1:
[ west, east, {params ["_higherScore","_lowerScore","_areAllied"]}] call BIS_fnc_tridentExecute;
Additional Information
Notes
-
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