addToRemainsCollector: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
||
Line 25: | Line 25: | ||
| [[removeFromRemainsCollector]], [[isInRemainsCollector]] | | [[removeFromRemainsCollector]], [[isInRemainsCollector]] | ||
| | | | ||
}} | }} | ||
Revision as of 10:25, 18 January 2021
Description
- Description:
- Adds an array of vehicles/units to disposal manager for automatic wreck/body removal. The disposal manager follows wreck/body removal values set in description.ext
- Groups:
- Object Manipulation
Syntax
- Syntax:
- addToRemainsCollector remains
- Parameters:
- remains: Array of Objects - array of vehicles/units
- Return Value:
- Nothing
Examples
- Example 1:
addToRemainsCollector [unit1, unit2, vehicle1];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note