isVehicleSensorEnabled: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
||
Line 24: | Line 24: | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> |
Revision as of 13:47, 18 January 2021
Description
- Description:
- Returns class name (to identify list based on component name) and info if given sensor is enabled
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle isVehicleSensorEnabled componentName
- Parameters:
- vehicle: Object
- componentName : String - The component's name (can either be it is "real name" or it is className)
- Return Value:
- Array
Examples
- Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ]
Additional Information
- See also:
- listVehicleSensorsenableVehicleSensor
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note